Name: Darmanitan-Galar
Type:
|
Stats: 105 / 140 / 55 / 30 / 55 / 95 (Base) | 105 / 55 / 65 / 120 / 65 / 130 (Zen)
Abilities: Gorilla Tactics* | HA: Zen Mode*
Gorilla Tactics - Same effects as in standard, but disables your item slot.
Zen Mode - Transforms at the start of the turn if it selects a special move.
New / Changed Moves: Tera Blast, Ice Spinner, Ice Shard, Lava Plume
Removed Moves: N/A
Justification: Gorilla Tactics gets a massive caveat to it's usage, essentially forgetting an item slot, which makes the idea that it can either stack Band boosts or run Scarf into a liability, and it will be perma weak to hazards too, keeping it in check. On the flip side, Zen Mode gives teams a past paced offensive breaker with a different alignment being faster and specially biased. 130 Speed is high but isn't something too much to handle, and 120 unboosted can revenge kill many threats but may feel left out as a strict wallbreaker, especially with slim picking coverage wise.
Name: Flutter Mane
Type:
Stats: 65 / 95 / 55 / 115 / 135 / 105
Abilities: Protosynthesis
New / Changed Moves: Bug Buzz, U-turn, Skitter Smack, Quiver Dance, First Impression, Rage Powder, Giga Drain, Leech Life, Bug Bite, Struggle Bug, Will-O-Wisp, Morning Sun
Removed Moves: Moonblast, Mystical Fire, Dazzling Gleam, Draining Kiss, Charm, Misty Terrain
Justification: I did it. I made a bug. Flutter Mane being a Bug type makes so much sense I had to implement it into the mon itself, and what's the best way to guarantee you're Bug type is viable? Grant it Quiver Dance! Now Flutter can be a cool set up sweeper held in check by it not really having that spectacular of a movepool. It can basically set up on any special attacker thiugh, which will prove quite useful of a trait to have. Its stat spread can also lead to some....colorful interactions with Booster Energy in Sun.