Unfortunately, you cannot just remove Tera from SV OU and copy-paste the remainder of the tier.
The entire make-up of the metagame changes without Tera. Different bans, different trends, different strategies, and plenty more would be present. A straight application of “No Tera SV OU” being used as the experimental variable in the biggest tiering discussion in the history of Pokemon would be the sloppiest decision of all-time. To do that, I would be doing my job as tier leader incorrectly.
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This cuts into a larger issue, too. Tiering is not a “is the metagame better with or without X?” discussion. It is a “is X banworthy or not?” discussion. The answer is oftentimes the same, yes, but sometimes removing X can cause other issues that take further action until things are truly better. That is part of the ebbs-and-flows of tiering.
Removing Tera as an experimental barrier does nothing to say if Tera is broken or not; it just has to say if that otherwise identical metagame is better or not without considering any of the ripples. It only applies to the first question from my last paragraph, not the second one, which is what we are really dissecting here (and when I say “we” I mean tiering dating back to its existence). Going half-measured experimental variable as a side-by-side is just not how tiering works and it never should be as we would otherwise seldom ban anything that has any defensive value or offers teambuilding synergy because it excludes other contexts and focuses just on one decision rather than looking at things in a vacuum.
As such, those arguing that doing nothing to see what the metagame is without Tera are relying solely on theory have it backwards. Using an incorrect and insufficient system as a component of the test is relying on theory far more here as there’s no true tiering practice applied to the experimental variable.
You're not understanding us. I'll once again give it the ole college try.
Unfortunately, you cannot just remove Tera from SV OU and copy-paste the remainder of the tier.
You literally can. As you said, there is a no-tera tour going on as I type. Make that logic work for me. Is the no-tera tour making the Smogon severs overheat? Is there chaos in the community?
The only thing stopping you is being married to arbitrary policies that never had something like tera in mind when they were implemented. Tera is a novel gimmick which requires a novel approach.
The entire make-up of the metagame changes without Tera. Different bans, different trends, different strategies, and plenty more would be present. A straight application of “No Tera SV OU” being used as the experimental variable in the biggest tiering discussion in the history of Pokemon would be the sloppiest decision of all-time. To do that, I would be doing my job as tier leader incorrectly.
Again, with all due respect, I don't know what to say to this besides: Duh.
That's the entire point bro. Literally. Where are you getting confused? This is what we want. We want to see how the meta would be different without tera.
Not giving the players access to this information is sloppy. How else are we supposed to know if we want tera banned or not? The only way we can know forsure is to play the meta without tera. This is the biggest tiering discussion in the history of OU, yet the only information players have to use when making a decision is hypothetical? That's running a tight ship to you?
This cuts into a larger issue, too. Tiering is not a “is the metagame better with or without X?” discussion. It is a “is X banworthy or not?” discussion. The answer is oftentimes the same, yes, but sometimes removing X can cause other issues that take further action until things are truly better. That is part of the ebbs-and-flows of tiering.
For mons, yes, for tera, we argue that this is not the correct approach and it's time to add a new page, a new chapter to the tiering bible called Tera.
When Pao was in the meta, just like every other broken mon, we could easily imagine the tier without it. This does not work with Tera. Tera is not a mon, it's a gimmick, and a weird one at that. We could imagine last gen's meta w/o Dmax, or to be more accurate, we didn't really care what it looked like, as long as the bullshit was gone. Tera, again dude, is its own thing and needs its own unique approach and we're asking you and the council to step up to this challenge. I don't know how much more simple I can make this point- with all due respect to you as a unpaid volunteer.
Removing Tera as an experimental barrier does nothing to say if Tera is broken or not; it just has to say if that otherwise identical metagame is better or not without considering any of the ripples. It only applies to the first question from my last paragraph, not the second one, which is what we are really dissecting here (and when I say “we” I mean tiering dating back to its existence). Going half-measured experimental variable as a side-by-side is just not how tiering works and it never should be as we would otherwise seldom ban anything that has any defensive value or offers teambuilding synergy because it excludes other contexts and focuses just on one decision rather than looking at things in a vacuum.
Tera isn't "broken". Maybe this is what's tripping up you and the council. We're saying it's unhealthy. We're saying we need to see how things unfold without it. By jumping into the no-tera chat room, players are able to play games and compare them side by side. No mons would be banned or unbanned. You say this wouldn't work- again, again, again- it's time for a new chapter in the tiering bible. Adhering to this dogma isn't going to make the suspect better, it makes it worse. It's failing to address the last tera survey completely. The only thing that's been done about those results is this thread, which is for ideas, and we're asking you to think about this possibility.
As such, those arguing that doing nothing to see what the metagame is without Tera are relying solely on theory have it backwards. Using an incorrect and insufficient system as a component of the test is relying on theory far more here as there’s no true tiering practice applied to the experimental variable.
You realize that the more time we have our hands on a no-tera meta the more information we have, right? Is Gambit broken w/o tera? How good is Gold without tera? etc. So many questions could have been answered by now. How is answering these questions "incorrect and insufficient"? It's not a separate ladder. It would be utterly meaningless besides a place to educate voters.
A no-tera room would let players to decide if they like SV with or without tera, not if tera is broken or not. What is the strange aversion to this? Honestly?
To make it crystal clear:
- A no-tera room would not disrupt the ladder
- A no-tera room would be the same mons, no more, no fewer
- A no-tera room is the only way players can decide if they enjoy the meta more with or without tera
- Tera isn't broken, but it could be making the game less fun/competitive/balanced, and that's what players need to know
- It would take almost no resources, and we already have OU room staff that have shown interest in moderating
- The only thing stopping this room is tiering policies that do not apply to tera, no matter how you try to spin it
If there's anything else that isn't making sense let me know.
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EDIT: Let me sweeten the pot a bit. Let’s say you and the council’s worst fear comes true and Tera is banned (just kidding). The info we could already have would save months and months of testing and work. Suspect threads could be basically pre-written for mons that are possibly broken in the no-Tera meta. If Tera is banned, this puts us all ahead on the timeline for the best meta SV could be.