I'm trying USUM UU for the first time so I would like some advice and reviews on this team
Beedrill @ Beedrillite (Mega evolution makes this thing a beast of a sweeper able to destroy many teams after the walls are broken)
Ability: Swarm (Becomes adaptability giving Great STAB damage)
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn (a good pivoting tool and does great STAB damage)
- Drill Run (coverage to deal with agrron, manectric, and nihelego and stakataka when they do not have a air balloon)
- Poison Jab (simple powerful STAB that can deal with fairies)
- Knock Off (a classic attack to deal with choice item and leftovers giving good disruptions)
Infernape @ Choice Scarf (Makes it out speed most Pokemon in the tier playing a good at taking out frail enemies and a good lead)
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz (High power STAB to deal with most Pokemon)
- U-turn (Classic pivoting tool and makes it a good lead)
- Close Combat (Powerful STAB amd deals with walls like stakataka, aggron and blissey)
- Stone Edge (Good fire and flying counter and gives good coverage)
Hydreigon @ Choice Specs (Makes damage become ridiculous and makes hydreigon great at clean up late game)
Ability: Levitate (Good switch in to earthquake a common move in the meta-game)
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor (Powerful dragon STAB and can destroy many walls)
- Dark Pulse (Good dark STAB and can deal wwith the psychic and ghost types)
- Flash Cannon (Great coverage against fairies )
- U-turn (See infernape)
Klefki @ Leftovers (Letting klefki live a bit longer and removing chip damage)
Ability: Prankster (Klefki's bread and butter making this thing a great disrupter)
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk (Anti foul play)
- Spikes (Chipping down the opponent and removing focus sash and sturdy users)
- Thunder Wave (Slowing down most sweepers giving slower Pokemon like Hydreigon a way to sweep)
- Toxic (Slowly damaging the opponent and taking out walls)
- Dazzling Gleam (Simple fairy STAB making it able to do something if it is taunted)
Gliscor @ Toxic Orb
Ability: Poison Heal (Toxic orb combined with poison heal makes it a great switch in towards distrupters)
EVs: 244 HP / 76 Atk / 188 Spe
Jolly Nature
- Stealth Rock (Classic traps destroying flying and fire types)
- Earthquake (Ground STAB doing high damage while walling out Aggron and Stakataka)
- Roost (Big healing and letting it wall out even more)
- U-turn (See internape)
Tentacruel @ Black Sludge ()Good healing and switch in towards trick users
Ability: Liquid Ooze
EVs: 248 HP / 156 Def / 8 SpA / 96 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin (Removes traps keeping beedrill and inferape stay healthy away from rocks)
- Scald (Water STAB and burn can deal with physical tackers)
- Haze (Set up Pokemon an be dealt with keeping others healthy)
- Toxic Spikes (Traps chipping even more each time)
So please rate my team and scrutinise it so it can be as good as posible
Beedrill @ Beedrillite (Mega evolution makes this thing a beast of a sweeper able to destroy many teams after the walls are broken)
Ability: Swarm (Becomes adaptability giving Great STAB damage)
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn (a good pivoting tool and does great STAB damage)
- Drill Run (coverage to deal with agrron, manectric, and nihelego and stakataka when they do not have a air balloon)
- Poison Jab (simple powerful STAB that can deal with fairies)
- Knock Off (a classic attack to deal with choice item and leftovers giving good disruptions)
Infernape @ Choice Scarf (Makes it out speed most Pokemon in the tier playing a good at taking out frail enemies and a good lead)
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz (High power STAB to deal with most Pokemon)
- U-turn (Classic pivoting tool and makes it a good lead)
- Close Combat (Powerful STAB amd deals with walls like stakataka, aggron and blissey)
- Stone Edge (Good fire and flying counter and gives good coverage)
Hydreigon @ Choice Specs (Makes damage become ridiculous and makes hydreigon great at clean up late game)
Ability: Levitate (Good switch in to earthquake a common move in the meta-game)
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor (Powerful dragon STAB and can destroy many walls)
- Dark Pulse (Good dark STAB and can deal wwith the psychic and ghost types)
- Flash Cannon (Great coverage against fairies )
- U-turn (See infernape)
Klefki @ Leftovers (Letting klefki live a bit longer and removing chip damage)
Ability: Prankster (Klefki's bread and butter making this thing a great disrupter)
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk (Anti foul play)
- Spikes (Chipping down the opponent and removing focus sash and sturdy users)
- Thunder Wave (Slowing down most sweepers giving slower Pokemon like Hydreigon a way to sweep)
- Toxic (Slowly damaging the opponent and taking out walls)
- Dazzling Gleam (Simple fairy STAB making it able to do something if it is taunted)
Gliscor @ Toxic Orb
Ability: Poison Heal (Toxic orb combined with poison heal makes it a great switch in towards distrupters)
EVs: 244 HP / 76 Atk / 188 Spe
Jolly Nature
- Stealth Rock (Classic traps destroying flying and fire types)
- Earthquake (Ground STAB doing high damage while walling out Aggron and Stakataka)
- Roost (Big healing and letting it wall out even more)
- U-turn (See internape)
Tentacruel @ Black Sludge ()Good healing and switch in towards trick users
Ability: Liquid Ooze
EVs: 248 HP / 156 Def / 8 SpA / 96 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin (Removes traps keeping beedrill and inferape stay healthy away from rocks)
- Scald (Water STAB and burn can deal with physical tackers)
- Haze (Set up Pokemon an be dealt with keeping others healthy)
- Toxic Spikes (Traps chipping even more each time)
So please rate my team and scrutinise it so it can be as good as posible