@Shurt & Wafflez: Thanks for the rate guys, to be honest I have found expert belt to be more useful because the lack of recoil doesn't reduces prediction. However lo is important for neutral hits as Gary has already pointed out, like gengar and stoutland etc.
@Penguinx: Thank for the rate! After a draco, lo psyshock does 38% - 46% to terrak, and if the lati chooses to stay in they lose about 70% health, and with 2 lo hits that's down to sr kill range. Any attempt to roost on the team other than on starmie will result in a free turn of setup, causing alot more damage that the 50% healed back. Moreover, are you THAT GUY that leaves his lati in on a genesect not knowing the opponent's team banking on it being rock polish? hp fire is for scizors and for hitting genes on the switch, so most players switch out. In my case where I use expert belt, as long as I have eliminated priority, 10% is as good as 80%, and I can always recover health with giga drain. Last but not least Dragonite can either set up multiple times on a stubborn draco abusing lati or be at +1 +1 AND with multiscale intact. If tha trade-off comes at the price of half of jirachi's health I'd gladly take it.
Breloom deters sand and hail starters(those that break sash) and catches alot of common rain pokes with the sash. It's basically a 1 for 1 trade off which is a fairly logical strategy for an offensive team to break the cohesion and synergy of a defensive team. Vs offensive teams it takes out a sweeper and dents another.
A bulkier starmie spread is definitely appreciated, but we never intended on letting starmie survive for too long for it may become set up fodder once the opponent learns of its set. However the ability to handle keldeo better and change weather multiple times does sound appealing.
Dragonite is a huge threat in the metagame for is ability to set up on virtually anything with multiscale intact, and the lum is really worth it for taking on breloom easily. Moreover, band nite often becomes set up fodder when locked into the wrong move and free setup is NEVER going to end well for an offensive team. We already have a fodder in starmie, I don't know if bandnite compounding that factor will make the team better. However, bandnite comes with huuuuge benefits like checking volc, landorus, pony, salamence etc much better, and those are all huge threats to the team. In the end its a 50/50 toss up, so we'll definitely try it out.
Thanks for the suggestions!
edit: I didn't want to come off as an asshole shooting down people's legitimate rates, but I can't stand a half-assed and disrespectful post :D
No offense to tab and penguin, and none taken
@Penguinx: Thank for the rate! After a draco, lo psyshock does 38% - 46% to terrak, and if the lati chooses to stay in they lose about 70% health, and with 2 lo hits that's down to sr kill range. Any attempt to roost on the team other than on starmie will result in a free turn of setup, causing alot more damage that the 50% healed back. Moreover, are you THAT GUY that leaves his lati in on a genesect not knowing the opponent's team banking on it being rock polish? hp fire is for scizors and for hitting genes on the switch, so most players switch out. In my case where I use expert belt, as long as I have eliminated priority, 10% is as good as 80%, and I can always recover health with giga drain. Last but not least Dragonite can either set up multiple times on a stubborn draco abusing lati or be at +1 +1 AND with multiscale intact. If tha trade-off comes at the price of half of jirachi's health I'd gladly take it.
Breloom deters sand and hail starters(those that break sash) and catches alot of common rain pokes with the sash. It's basically a 1 for 1 trade off which is a fairly logical strategy for an offensive team to break the cohesion and synergy of a defensive team. Vs offensive teams it takes out a sweeper and dents another.
A bulkier starmie spread is definitely appreciated, but we never intended on letting starmie survive for too long for it may become set up fodder once the opponent learns of its set. However the ability to handle keldeo better and change weather multiple times does sound appealing.
Dragonite is a huge threat in the metagame for is ability to set up on virtually anything with multiscale intact, and the lum is really worth it for taking on breloom easily. Moreover, band nite often becomes set up fodder when locked into the wrong move and free setup is NEVER going to end well for an offensive team. We already have a fodder in starmie, I don't know if bandnite compounding that factor will make the team better. However, bandnite comes with huuuuge benefits like checking volc, landorus, pony, salamence etc much better, and those are all huge threats to the team. In the end its a 50/50 toss up, so we'll definitely try it out.
Thanks for the suggestions!
edit: I didn't want to come off as an asshole shooting down people's legitimate rates, but I can't stand a half-assed and disrespectful post :D
No offense to tab and penguin, and none taken









