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The Art Of Peer Pressure

@Shurt & Wafflez: Thanks for the rate guys, to be honest I have found expert belt to be more useful because the lack of recoil doesn't reduces prediction. However lo is important for neutral hits as Gary has already pointed out, like gengar and stoutland etc.

@Penguinx: Thank for the rate! After a draco, lo psyshock does 38% - 46% to terrak, and if the lati chooses to stay in they lose about 70% health, and with 2 lo hits that's down to sr kill range. Any attempt to roost on the team other than on starmie will result in a free turn of setup, causing alot more damage that the 50% healed back. Moreover, are you THAT GUY that leaves his lati in on a genesect not knowing the opponent's team banking on it being rock polish? hp fire is for scizors and for hitting genes on the switch, so most players switch out. In my case where I use expert belt, as long as I have eliminated priority, 10% is as good as 80%, and I can always recover health with giga drain. Last but not least Dragonite can either set up multiple times on a stubborn draco abusing lati or be at +1 +1 AND with multiscale intact. If tha trade-off comes at the price of half of jirachi's health I'd gladly take it.
Breloom deters sand and hail starters(those that break sash) and catches alot of common rain pokes with the sash. It's basically a 1 for 1 trade off which is a fairly logical strategy for an offensive team to break the cohesion and synergy of a defensive team. Vs offensive teams it takes out a sweeper and dents another.
A bulkier starmie spread is definitely appreciated, but we never intended on letting starmie survive for too long for it may become set up fodder once the opponent learns of its set. However the ability to handle keldeo better and change weather multiple times does sound appealing.
Dragonite is a huge threat in the metagame for is ability to set up on virtually anything with multiscale intact, and the lum is really worth it for taking on breloom easily. Moreover, band nite often becomes set up fodder when locked into the wrong move and free setup is NEVER going to end well for an offensive team. We already have a fodder in starmie, I don't know if bandnite compounding that factor will make the team better. However, bandnite comes with huuuuge benefits like checking volc, landorus, pony, salamence etc much better, and those are all huge threats to the team. In the end its a 50/50 toss up, so we'll definitely try it out.
Thanks for the suggestions!

edit: I didn't want to come off as an asshole shooting down people's legitimate rates, but I can't stand a half-assed and disrespectful post :D
No offense to tab and penguin, and none taken
 
@ Shurt, Wafflez, Thunder - Thanks for the rates guys. Always great to get positive feedback. I'm going to stick with life orb over ebelt, as the extra power, like both CTC and I previously mentioned is really helpful. Fire punch rachi is another debatable moveslot, but I'll keep playing with u-turn to see which one is the best slot. Thanks again!

@PenguinX - Thanks for the really in-depth rate man. From my experiences, latias are either calm mind varients, which fail to do any damage to jirachi, or life orb tanks that rarely run hidden power fire. Latios, on the other hand, is usually choiced. I will acknowledge that hidden power fire variants are common enough to take into account, but I personally wouldn't leave my -2 lati in on a 100% genesect, especially when i know can't ohko it. As CTC mentioned, a -2 lati with hidden power fire is set up bait for terrakion or dragonite. -2 252 SpA Life Orb Latios Draco Meteor vs. 0 HP / 4 SpD Multiscale Dragonite: 148-175 (45.82 - 54.17%) -- 48.05% chance to 2HKO. Onto your next suggestion, sash breloom is amazing. I know CTC has gone onto using it on almost all of his teams that can support it, haha. It isn't solely for ice beam politoed and terrakion. A common situations is where my opponent leaves politoed in on breloom, gets ohko'd, and goes to tornadus to fire off a hurricane. I tank the hit, bullet seed, and depending on the number of hits, damage him further with a mach, or dance as he switches out, crippling a third pokemon. Another would be something like against a sand team, where they lead with something slower than breloom, or a rocks setter. I can spore the slower poke, or ko the rocks setter, and while their breloom check, say a lati, comes in, I can spore with my sash still intact. I can then go on to 2hko with bullet seed and mach, and dent their next poke with mach. Sash is amazing, and won't be changed. You really should try it out! I'll reiterate some of the points ctc made. Starmie is given such an offensive set as his purpose it to do his job, then die. I'd use max hp with recover, which would remove hail, a huge asset. Max hp alone doesn't really aid starmie too much, as he still is 3hko'd by scarf keldeo's hydro pump most of the time. We also have dragonite to check keldeo. If it uses hp ice on the switch, free set up bait for any of our pokemon. We actually used CB dragonite before, but found that dd is better, as gene + dnite + terak are quite possibly the three best sweepers in the meta. CB nite is a better check to the threats you mentioned, but we feel we've got it covered due to limited set up opportunities, dual priority and multiscale. Dragonite still checks those threats such as venusaur and volc, as we're not going to allow rocks to be down and opposing weather at the same time. We will give CB nite another try though, as that powerful extremespeed seems nice. Don't worry, you didn't come off as an asshole at all. I could tell that you honestly wanted to help with the team, as shown by how you deeply addressed the threats. I honestly don't think that either lati is a huge threat, let alone one at all, and the reason for a second response to your post is to clarify that. Thanks again for the big rate!
 
as some of u may know, I'm not the best battler (hehe)
but I got to almost 1500 with this team before anybody knew about it.
the only real problem I had with this team, and I still dealt with it without much of a problem, was gyarados. maybe thunderpunch on jirachi would help a bit, but otherwise best team I've seen in a while GJ guys ;)
 
The team looks good, but if you're battling another RP genesect and lose the speed tie you basically lose (same with 99% of teams though)

Besides that you might want to try a bulkier Dragonite set of 232hp/24atk/252spdef replacing ES with roost because (if i'm wrong about the minimum evs go ahead and fix it) you will be able to live an Ice Beam and still ohko witn Fire Punch without losing coverage, the loss of priority hurts but Genesect is a HUGE Threat. Also replace Outrage with Dragon Claw, so he isn't locked into Outrage and can get up more DDs.
 
This team looks very solid. I know this has already been addressed, but I really want to say that there is little to no point in having hail on Starmie. Most of your team loves rain, but won't benefit from hail (D-nite even suffers a loss of Multiscale). Opposing rain abusers are not going to do much to your Starmie, the only beneficiary will be Vaporeon, who can do nothing but watch you spin as you send in your anything and set up on it.

On that note, D-nite would much rather have earthquake than fire punch. Fire punch sacrifices too much power for questionable coverage. With the outrage-earthquake combo, you are only walled by skarmory, who hates surf from Starmie regardless of rain, and bronzong, who is just begging to be setup fodder for Genesect.

End note, the loss of thunderbolt on Genesect makes Gyarados a big threat (in theory, haven't encountered one yet). I can't think of a cure that lets you keep giga drain on Genesect, bar three:
1)thunder punch on d-nite (I don't suggest it)
2) thunderbolt on starmie (could replace phychic if you agree, but I don't think it would be good)
3) thunder punch on Jirachi (this is your best route imo, granting bold-beam coverage. If you go this route, fire punch on d-nite is more desirable for team synergy.)

This is a great team overall, it knows what it takes to keep clear skies teams powerful. It shows how a scout can instantly become a cleaner in a single turn with a single move changed (two counting giga drain). These are all suggestions, and should be taken with a grain of salt, because these are just notes from two battles I had with it and late at nite when I am to tired to think :P

Have fun getting all those Genesweeps
 
@Skulltula: Thanks bro the power is strong with u! lol

@dbzmariogeno: Thanks for the rate! A bulkier dnite spread sounds interesting but losing out on offense is bad for the team's momentum, seeing as it's an offensive team. However, we will try out a bulkier spread while keeping the attack ev's just to guarentee survival versus threats like terrakion, genesect, landurus, latis etc. Good suggestion!

@souporeffective: Thanks for the rate! We originally had rain dance over hail on starmie but hail is very important in softening up rain boosted hits, lowering tornadus' threat level, strip away toxicroak and tentacruel's healing, removing jirachi and ferrothorn's protection from fire, and in general reduce the threat level of most EVERY weather abuser barring vs the uncommon hail team. Earthquake however, is a great alternative to firepunch for coverage and power. I use eq on my version of the team to great results.
I agree with you and many users that have pointed out before you that gyarados is a big threat. However, dnite cannot afford a spot for thunderpunch, and can just outrage it instead for massive damage. Psychic is for gengar and conkelder so it is invaluable on starmie, while jirachi needs ice punch to revenge dragons and uturn/firepunch for momentum/genesect and scizor. However, as dbzmariogeno suggested, we'll try out a bulkier dnite spread to better combat gyarados. Thanks for the suggestions!

edit: changed nite evs so it takes a lo +0 ibeam from genesect!
 
This is a solid team, however Gene has so much coverage, that I recomend expert belt over life orb. But other than that i cant see much wrong with it my self. However Penguin X's Breloom "talk" seems to make a lot of sense, as without you yourself running weather then the sash wont ever come into play as, you will often lose it to samd teams, your own hail, or simply rocks. So im going to second that you TEST the Fighting Gem on Loom

Tl;dr
Expert Belt > Life Orb
Fighting Gem > Focus Sash

Also the Breloom Evs that Penguin suggested arnt right.
He is missing 4. Should be 64 Hp | 228 Atk | 216 Spe
Just incase you use it.

Great team, congrats on the peak! Luvdisc'd!
 
Hey this a very nicely structured team. I love the idea of Hail on Starmie seeing that nobody really abuses hail as much as they do Rain Sand and Sun so changing the weather can really benefit you against those kinds of teams. Earthquake might be a better option on Dragonite over Fire Punch so you don't get walled by Heatran while attempting to sweep (since you got Fire Punch on Jirachi and Flamethrower on Genesect, but no Ground moves, and switching out of Dragonite while an offensive Heatran is in might be a bit risky). I feel the biggest threat to your team are sun teams in general, but I'm sure that you guys can outplay that pretty well so long as you don't loose Dragonite too early (another reason why Earthquake is a great option for Dragonite). Other than that, great job and grats on the peak.
 
So i noticed no one's mentioned sableye. A max specially defensive sableye can actually 6-0 rather easily-genesect, for example, can't even get close to breaking it. Starmie likewise won't be doing anything, other than being stalled out. You are packing a lumnite, but that's IMO a shaky check at best, usually resulting in a momentary force-out. If you used DD on that force-out, however, you will probably be using outrage at some point during that sweep, and if you used outrage on the force-out, that berry's gone. Theoretically, you could go to starmie, then to lumnite, but that's about it. After that, all you can do is SD in its face with a physical attacker and hope you can break him-possible if he stays in, though. The easiest way to remedy this is just to run bug buzz on RPnesect, but also consider running LO hydro pump starmie, which takes massive chunks out of sableye.
 
I played around a bit with this team to see with my eyes how much devastating RP Genesect can be, and while it's awesome as is, I enjoyed it more with some slight changes. To start, I felt really strange using SR on Jirachi; U-Turn is invaluable since it both allows you to check better Lati@s and scout, so i used it over SR on Jirachi. To compensate, I turned Terrakion into a Sash version, with Taunt | SR | CC | Stone Miss; this sets up Rocks reliably and give an emergency check to all Volcaronas no matter what (except Hurricane confusion bs) if hazards are off the field. To consistently being able to do so (hazards off the field) I used standard bulky Starmie with Psyshock | Scald | Recover | Rapid Spin; while I missed Hail somewhat, the added bulk saved my ass countless times, and since it's the only thing that can take a Scald without fearing burns, I find very good to have reliable recovery on it. And, lastly, as PenguinX already said, Choice Band Dragonite is a very good choice over your current set, being able to check Volcarona better, provide strong priority right off the bat, and better round up the coverage (surprise Superpowers can get rid of Balloon Heatrans that expect EQ, opening the road for a Gene sweep). I found the team very effective after these changes, so I thought it would be nice to give a bit of feedback here. Hope it's helpful somewhat.

tl;dr:
on Jirachi: SR --> U-Turn
on Terrakion: SubSalac --> Lead Terrakion (SR + Taunt)
on Starmie: Offensive Starmie w/ Hail --> Bulky Starmie
on Dragonite: DDNite --> CBNite


EDIT: Oh yeah, I forgot, I also used standard LO + Low Sweep Breloom, Sash just doesn't pull off its weight in my opinion.
 
I played around a bit with this team to see with my eyes how much devastating RP Genesect can be, and while it's awesome as is, I enjoyed it more with some slight changes. To start, I felt really strange using SR on Jirachi; U-Turn is invaluable since it both allows you to check better Lati@s and scout, so i used it over SR on Jirachi. To compensate, I turned Terrakion into a Sash version, with Taunt | SR | CC | Stone Miss; this sets up Rocks reliably and give an emergency check to all Volcaronas no matter what (except Hurricane confusion bs) if hazards are off the field. To consistently being able to do so (hazards off the field) I used standard bulky Starmie with Psyshock | Scald | Recover | Rapid Spin; while I missed Hail somewhat, the added bulk saved my ass countless times, and since it's the only thing that can take a Scald without fearing burns, I find very good to have reliable recovery on it. And, lastly, as PenguinX already said, Choice Band Dragonite is a very good choice over your current set, being able to check Volcarona better, provide strong priority right off the bat, and better round up the coverage (surprise Superpowers can get rid of Balloon Heatrans that expect EQ, opening the road for a Gene sweep). I found the team very effective after these changes, so I thought it would be nice to give a bit of feedback here. Hope it's helpful somewhat.

tl;dr:
on Jirachi: SR --> U-Turn
on Terrakion: SubSalac --> Lead Terrakion (SR + Taunt)
on Starmie: Offensive Starmie w/ Hail --> Bulky Starmie
on Dragonite: DDNite --> CBNite

I'm pretty sure I've played you, or this exact variant. I've been seeing this team a lot on the ladder, and it's annoying because it's so effective (in the right hands; I keep seeing bad players using it completely wrong).

Really the only "problem" this team has is that it's easy to smell RP Genesect from a mile away with the team structure and how it's played, as running scarf Genesect with scarf Jirachi would just be redundant, and with LO you can't bluff scarf or revenge kill with it anyway, but I know that's something you really don't need to do with this team.

It's a great team; sashed Breloom leads are annoying as hell to face and pretty much always means sacking something on the first turn. That by itself can really open teams up to Genesect if they're not prepared for it.
 
@EnterRAYZORS: Thanks for the rate! As many other users have suggested, I do use Ebelt on my version of the team. However, loom is our opener and one of the energency checks when rox are off the field, the sash enables him to almost ALWAYS get a spore and do some damage to another poke. The sash is invaluable on breloom as many people have pointed out.

@Emvee: Thanks for the rate buddy :D As a matter of fact I run earthquake on my version of the team because I believe killing heatran opens up a genesect sweep. Sun definitely is an issue but they opponent has to choose between letting ninetails sleep (genesect sweeps easier) or letting it die, in which case I change weather. Nite and terrak also do massive work vs sun. Glad you liked the team!

@tehy: Thanks for the rate! Sableye is a problem for the team, but not too big of one. starmie does alot of damage with surf, dragonite can outrage or earthquake it if it's specially defensive, ohkoing easily. Genesect recovers off even burn damage with strong giga drains, and if worse comes to worst even Terrakion can sd once to counteract the burn and kill it. Specially defensive sableye really hasn't been an issue at all, because the constant offensive pressure of the team always forces things to take damage, so sableye usually won't be at full health. Lo starmie could work, so we'll test that. Genesect needs the coverage though, so so bug buzz is a no go. But thanks for the suggestion!

@ganj4lF: Thanks for the rate! Yea momentum is key so we replaced fire punch for uturn. Terrakion is one of the main sweepers so I'd hate to lose him just to set rocks. Jirachi is utility enough because half the time it doesn't use anything outside of uturn and iron head. Dragonite's status as a threat is in its ability to boost speed and sweep teams once threats are removed. DD nite helps a ton vs rain lategame. Offensive starmie is needed because it's not meant to stick around. The longer the battle drags out the worse it is for our team. Starmie is setup fodder if the opponent discovers that set, so it doesn't need unnecessary bulk. It's job is to spin and change weather then die, and anything beyond that is asking too much of it. Also thanks @Goutland for basically helping me answer the post xD

@Goutland: Thanks for the rate! Glad you like the team and thanks for explaining the details haha. Yea the bluff with ebelt is welcome, and stealth rocks on jirachi bluff a non scarf set. Usually good players will suspect rock polish genesect now, so I'll only set up on things that can't hurt me or I for sure force out. Thanks again!
 
ello bois I never got around to actually rating the team so here it is now.
I think u might want a pivot poke to soften up will o wisp damage and cusion voltturns/hydros from the likes of rain pokes and rotom wash. I know nite is one of yoour emergency checks to many set up sweepers but a life orb latias would do so much for the team, even checking gyarados reliably with rocks on the field. Other than that it's a great team and congratulations on its success!
P.S. CTC is dabess battler js
 
Just posting to say that this is a truly magnificent team that brings out the full potential of RP Genesect! Even a mediocre player can wreck shit with this team, as it just puts so many pressure to sweep the opponent in a heartbeat. Congrats guys!

Oh and i would use EB too on Genesect, as i have managed to kill many Genesect with priority after stalling for LO damage for a few turns.
 
Hey, nice team guys. I've seen this all over po and ps, haha. I played with it for a handful of matches, and wasn't really too satisfied with scarfrachi having to speed tie a lot of dangerous threats. I understand dnite checks most of these, but shit like dd mence can really put a number on you. For this reason, I'd suggest scarf terrakion -> your current terrakion. I understand terrakion is an extremely dangerous sweeper, especially paired with genesect, but I feel the utility of a better scarfer would benefit the team more. Jirachi becomes unneccesary at this point, so I'd suggest running rock polish landorus -> jirachi . This allows you to utilize an extremely dangerous dual rp core. You do become a little weaker to blissey, but scarfrak can still do a number on it. If its a massive issue, you could run calm mind over rock polish. I'm sure you guys know the sets. Great team, good luck!
 
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