Its now nearly two weeks since starting to battle on Shoddy, and my form has fluctuated greatly from day to day. One day, I may win around 90% of my games, whereas another I might fail to win very many at all.
This is the team I am currently using. Until lately it was almost unbeatable. The reson for this I do not know, but in the last while it is losing around half the time. I am writing this to see if anyone has any suggestions on how to improve the team/ counter its weaknesses. I would appreciate any help as I believe I can work with the basis of this team to achieve a higher CRE.
Changes in bold
THE ANTI-LEAD:
Gallade@ Lum Berry
Ability: Steadfast
Adamant nature
244 HP/ 252 Att/ 12 Spe
Shadow Sneak
Swords Dance
Ice Punch
Close Combat
Came across this guy first on wifi, never seemed as good as my Dragonite until one time I was KO'd by one carrying Ice Punch. Decided to give it a try, turns out not many people know how to deal with it. Gallade used to have leaf blade, but I repaced it by ice punch once I realised it only hit Swampert, which CC can 2hko anyway. Ice punch instead hits Dragonite/Gliscor/Aerodactyl. Pretty standard apart from that I think...
This deals with most common leads excelently.
The entry hazard dispenser:
Skarmory@ Occa Berry
Ability: Keen Eye
Careful Nature
252 HP/ 4 Def/ 252 SpD
Stealth Rock
Spikes
Brave Bird
Whirlwind
Well this is a specially defensive version of the steel bird, and she usually does her job as needed. My team really benefits from the support she provides, ensuring a lot of KO's late game. Stealth Rock instead of toxic because I prefer the instant damage while sweeping with luke/cune. I use occa berry as it always gives me a chance to get another layer of spikes down, or if I'm against Infernape, KO with brave bird. I don't know if my team is in desperate need of a mon like this, or if I should switch it out for something else. Roost is quite a redundant move on this set and is only used when against a wish/protect vaporeon. I still dont know whether or not to keep Skarmory or not...
The Revenge Killa:
Heatran@ Shuca Berry
Ability: Flash Fire
Naive nature
4 HP/ 252 SpA/ 252 Spe
Fire Blast
Earth Power
Stealth Rock
Explosion
The customary scarfer of the team and quite a good sweeper in its own right. All my teams usually have a scarf starmie with hydro pump, however this Heatran proves to be a formidable replacement. I didn't need another water type on my team in any case. After stealth rock and spikes damage, fire blast can KO those who resist it aswell. Earth power is for opposing heatran and infernape. I chose HP grass over ice as I had dropped Leaf Blade from Gallade and needed some assurance against Swampert/ Starmie. Explosion is quite useful in some situations, however when I am distracted it usually just gets me killed as they protect/switch to Rotom. I may change this to dragon pulse to deal with kingdra and give him a modest nature...
The special sweeper:
**Lord of Dogtown
Offensive Cune holding lefties is one of my favourite pokes. He can take hits like a champ while getting in a calm mind. It takes down so many of the biggest threats in the game. Those that it doesn't hit for SE damage are hit hard with hydro pump. The main reason I use hydro pump over the standard surf is to hit things I wont be able to set up on harder. Cune just works so well that I don't think it is in need of repacement.
The Spin-Blocker:
A welcome change from Wifi is the addition of Rotom-A onto my teams. This sub-split Rotom is working quite well, soaking up electric, ground, fighting, explosion and setting up accordingly. I may switch to Rotom-H and give it Overheat> Substitute. Help on this would be appreciated. One of its main jobs is coming in on DD Gyarados and KO with TBolt before it sets up enough to sweep. My team needs a spin blocker, so I would like to hear any possible changes to this setup from you knowledgeable folk.
The surprisingly bulky aura Pokemon:
Lucario@ Life Orb
Ability: Steadfast
Jolly Nature
4 HP/ 252 Att/ 252 Spe
Swords Dance
Crunch
Extremespeed
Close Combat
This is my final sweeper. Don't think anybody would have seen this set before, at least I hadn't...
This is the strategy: Come in on resisted attack. Swords dance as they switch, swords dance again as they usually attack with earthquake/earth power. Then begin priority sweeping. I know this set won't be to everybodys tastes, but it can work like magic. Its biggest counter is Rotom, and oftentimes it is one of the appliances that prematurely ends my streak. I would really like to hear some thoughts on this particular set, and not just: Oh, go back to 252 att/ 252 spe and give it crunch, this set is just a terrible version of SD Luke, etc.
Well that is the team, it is lingering around 1300 at the minute. I really enjoyed using it and any feedback would be great.
FINAL LOOK:
Also, Skarmory was replaced by:
Jirachi@ Choice Scarf
Ability: Serene Grace
Jolly nature
252 Att/ 4 SpD/ 252 Spe
Iron Head
Trick
Fire Punch
Thunder Punch
This is the team I am currently using. Until lately it was almost unbeatable. The reson for this I do not know, but in the last while it is losing around half the time. I am writing this to see if anyone has any suggestions on how to improve the team/ counter its weaknesses. I would appreciate any help as I believe I can work with the basis of this team to achieve a higher CRE.
Changes in bold
THE ANTI-LEAD:

Gallade@ Lum Berry
Ability: Steadfast
Adamant nature
244 HP/ 252 Att/ 12 Spe
Shadow Sneak
Swords Dance
Ice Punch
Close Combat
Came across this guy first on wifi, never seemed as good as my Dragonite until one time I was KO'd by one carrying Ice Punch. Decided to give it a try, turns out not many people know how to deal with it. Gallade used to have leaf blade, but I repaced it by ice punch once I realised it only hit Swampert, which CC can 2hko anyway. Ice punch instead hits Dragonite/Gliscor/Aerodactyl. Pretty standard apart from that I think...
This deals with most common leads excelently.
Swampert: Close Combat
Heatran: Switch to my heatran for the Overheat or stay in and Close Combat
Machamp: Zen headbutt for OHKO
Aerodactyl: Ice punch, then shadow sneak
Dragonite: Ice punch
Gliscor: Ice punch
Roserade: This is tricky. Usually switch to Skarmory to take the sleep. Then switch back and ice punch/zen headbutt followed by shadow sneak
Azelf: Shadow sneak for the 2hko. If they use reflect, I switch to Skarmory.
Metagross: Close combat, 2hko
Bronzong: Close combat, 2hko
UXIE: No clue what to do, help needed.
Heatran: Switch to my heatran for the Overheat or stay in and Close Combat
Machamp: Zen headbutt for OHKO
Aerodactyl: Ice punch, then shadow sneak
Dragonite: Ice punch
Gliscor: Ice punch
Roserade: This is tricky. Usually switch to Skarmory to take the sleep. Then switch back and ice punch/zen headbutt followed by shadow sneak
Azelf: Shadow sneak for the 2hko. If they use reflect, I switch to Skarmory.
Metagross: Close combat, 2hko
Bronzong: Close combat, 2hko
UXIE: No clue what to do, help needed.
The entry hazard dispenser:

Skarmory@ Occa Berry
Ability: Keen Eye
Careful Nature
252 HP/ 4 Def/ 252 SpD
Stealth Rock
Spikes
Brave Bird
Whirlwind
Well this is a specially defensive version of the steel bird, and she usually does her job as needed. My team really benefits from the support she provides, ensuring a lot of KO's late game. Stealth Rock instead of toxic because I prefer the instant damage while sweeping with luke/cune. I use occa berry as it always gives me a chance to get another layer of spikes down, or if I'm against Infernape, KO with brave bird. I don't know if my team is in desperate need of a mon like this, or if I should switch it out for something else. Roost is quite a redundant move on this set and is only used when against a wish/protect vaporeon. I still dont know whether or not to keep Skarmory or not...
The Revenge Killa:

Heatran@ Shuca Berry
Ability: Flash Fire
Naive nature
4 HP/ 252 SpA/ 252 Spe
Fire Blast
Earth Power
Stealth Rock
Explosion
The customary scarfer of the team and quite a good sweeper in its own right. All my teams usually have a scarf starmie with hydro pump, however this Heatran proves to be a formidable replacement. I didn't need another water type on my team in any case. After stealth rock and spikes damage, fire blast can KO those who resist it aswell. Earth power is for opposing heatran and infernape. I chose HP grass over ice as I had dropped Leaf Blade from Gallade and needed some assurance against Swampert/ Starmie. Explosion is quite useful in some situations, however when I am distracted it usually just gets me killed as they protect/switch to Rotom. I may change this to dragon pulse to deal with kingdra and give him a modest nature...
The special sweeper:

Suicune@ Leftovers
Ability: Pressure
Timid Nature
32 HP/ 252 SpA/ 224Spe
Calm Mind
Hydro Pump
Ice Beam
Hidden Power Electric
Ability: Pressure
Timid Nature
32 HP/ 252 SpA/ 224Spe
Calm Mind
Hydro Pump
Ice Beam
Hidden Power Electric
Offensive Cune holding lefties is one of my favourite pokes. He can take hits like a champ while getting in a calm mind. It takes down so many of the biggest threats in the game. Those that it doesn't hit for SE damage are hit hard with hydro pump. The main reason I use hydro pump over the standard surf is to hit things I wont be able to set up on harder. Cune just works so well that I don't think it is in need of repacement.
The Spin-Blocker:

Rotom-F@ Leftovers
Ability: Levitate
Bold nature
252 HP/ 168 Def/ 88 Spe
Substitute
Pain Split
Shadow Ball
Thunderbolt
Ability: Levitate
Bold nature
252 HP/ 168 Def/ 88 Spe
Substitute
Pain Split
Shadow Ball
Thunderbolt
A welcome change from Wifi is the addition of Rotom-A onto my teams. This sub-split Rotom is working quite well, soaking up electric, ground, fighting, explosion and setting up accordingly. I may switch to Rotom-H and give it Overheat> Substitute. Help on this would be appreciated. One of its main jobs is coming in on DD Gyarados and KO with TBolt before it sets up enough to sweep. My team needs a spin blocker, so I would like to hear any possible changes to this setup from you knowledgeable folk.
The surprisingly bulky aura Pokemon:

Lucario@ Life Orb
Ability: Steadfast
Jolly Nature
4 HP/ 252 Att/ 252 Spe
Swords Dance
Crunch
Extremespeed
Close Combat
This is my final sweeper. Don't think anybody would have seen this set before, at least I hadn't...
This is the strategy: Come in on resisted attack. Swords dance as they switch, swords dance again as they usually attack with earthquake/earth power. Then begin priority sweeping. I know this set won't be to everybodys tastes, but it can work like magic. Its biggest counter is Rotom, and oftentimes it is one of the appliances that prematurely ends my streak. I would really like to hear some thoughts on this particular set, and not just: Oh, go back to 252 att/ 252 spe and give it crunch, this set is just a terrible version of SD Luke, etc.
Well that is the team, it is lingering around 1300 at the minute. I really enjoyed using it and any feedback would be great.
FINAL LOOK:






Also, Skarmory was replaced by:

Jirachi@ Choice Scarf
Ability: Serene Grace
Jolly nature
252 Att/ 4 SpD/ 252 Spe
Iron Head
Trick
Fire Punch
Thunder Punch
Rotom was replaced by:
Gengar@ Life Orb
Ability: Levitate
Timid nature
4 HP/ 252 SpA/ 252 Spe
Substitute
Pain Split
Shadow Ball
Focus Blast

Gengar@ Life Orb
Ability: Levitate
Timid nature
4 HP/ 252 SpA/ 252 Spe
Substitute
Pain Split
Shadow Ball
Focus Blast