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Data The Battle Hall - Challenge Signups (Mk. II) (NOBODY POST HERE)

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I know there's a waiting list for subrefs, but I'm gonna throw my name on the end of the queue for the Battle Hall.

Name: rickheg
Thread: Right here
Rank: 2
Pokemon: Rebble
Ability: Technician (Levitate as well, since it's a trait, I guess?)
Info:
Gempre1.png

Rebble (Ragnorok)
Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack)

Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 90
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
AncientPower
Earth Power

Heat Wave
Mud-Slap
Vacuum Wave
Ominous Wind

Energy Ball
Volt Switch
Double Team
Hidden Power Ice (6)
 
I guess I'll add to the queue

Name: Wobbanaut
Challenge Thread (if any): Where could it be?
Rank: 2
Pokemon: Fission the Solosis
Pokemon Ability: Magic Guard
Pokemon Info:
[pimg]607[/pimg]
Solosis [Fission] (M)
Nature: Brave(+Att, -Spe, -10%Eva)
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Overcoat:[Type Innate]This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Magic Guard:[Type Innate]This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Regenerator:[Type Innate][DW]When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 17(-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC 0/9
MC 0
DC 0/5


Attacks
Level Up - Psywave, Reflect, Rollout, Snatch, Hidden Power Fire 7, Charm, Recover, Psyshock
TM/HM - Safeguard, Trick Room, Explosion
Egg Moves - Imprison, Confuse Ray, Acid Armour
 
Alright, trying this again. Castform wants more experience!

Name: Maxim
Challenge Thread (if any): Here
Rank: 2
Pokemon: Castform
Pokemon Ability: Forecast
Pokemon Info:
351.png

Sirius - Castform (N/A)

Nature: Modest (Special Attack increased by 1 Rank, Attack decreased by 1 Rank.)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18

EC: 0/0
MC: 2
DC: 0/0

Abilities:
Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

Attacks (19):
Tackle
Water Gun
Ember
Powder Snow
Headbutt
Rain Dance
Sunny Day
Hail
Weather Ball
Hydro Pump
Fire Blast
Blizzard

Clear Smog
Disable
Hex
Endure

Tailwind

Protect
Solarbeam
Thunder
Shadow Ball
Thunder Wave

However, since I'm a sucker for UC, I'll clear out the rest of the queue. Taking Typon, rickheg, and Wobbanaut.

Queue:
Maxim
 
THE WEEK IS UP!

Name: SubwayJ
Challenge Thread:
You mean this one???
Rank: 4 (This isnt officialized but its think it a safe bet)
Pokemon: Necturna (Plants vs Zombies)
Ability: Forewarn
Items = on (Necturna will have a Big Root!)
Pokemon Info:

necturna.png

Plants vs Zombies (PVZ) the Necturna (F)
Nature: Quiet (+Sp Atk, -Speed)

Type: Grass/Ghost

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Telepathy (DW-LOCKED) (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats: (Quiet Nature)

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 70 (-) (-10EVA)
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC 6/6
MC 0
DC 2/5

Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Pain Split
Power Whip
Thunder Fang
Poison Fang
Super Fang
Horn Leech
Shadow Ball


Shell Smash(Sketched)
Giga Drain
Natural Gift

Protect
Calm Mind
Psychic
Torment
 
Just when you thought it was safe to enter the water...

Name: The Wanderer
Link: Right here
Rank: 1
Pokemon: Totodile
Ability: Torrent
Info:
158.png

Totodile [Chevrolet] (Male)
"<OH GOD>"
A Totodile the Wanderer met while foiling a museum heist (and collaterally, saving his family from a poaching operation) near New Orleans. Although simple-minded, Chevy's jolly demeanor and brute strength make him a reliable ally.

Nature: Adamant (+1 Atk, -1 SpA)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities: Torrent, Sheer Force (DW)
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW, Locked): (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 43
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 1/5

Attacks (16 total):

Level Up:
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Flail
Thrash
Superpower

Egg:
Ice Punch
Aqua Jet
Dragon Dance

TM:
Dig
Brick Break
Waterfall
 
Yeah, sorry to back this up further, but...

Name: Dummy (Dummy007)
Challenge Thread: BAM
Rank: 1
Pokemon: Merrin Meredith (Cacnea)
Pokemon Ability: Sand Veil
331.png

Cacnea [Merrin Meredith] (M)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
Typing: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and, instead of taking damage from them, recovers 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1(-)
Spe: 35
Size Class: 1
Weight Class: 4
Base Rank Total: 14

EC: 2/6
MC: 0
DC: 1/5

Attacks (16):
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand-Attack
Pin Missile
Ingrain
Sucker Punch
Sandstorm

Disable
Seed Bomb
Teeter Dance

Brick Break
Energy Ball
Payback
 
Time for round 4!

Thread
Hall:
RANK 1
133.png

Eevee (Aceladus) Male
Nature:
Bold
Type:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away:

Type: Innate

This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptability:
Type: Innate

The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Anticipation:(DW)(LOCKED)
Type: Innate

This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 4/6
DC: 5/5
MC: 0

Attacks: 18 Total:
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack
Take Down
Bite
Trump Card

Detect
Flail
Wish

Toxic
Protect
Substitute
Dig
Shadow Ball

Heal Bell
 
Time to try again =D

Rank: 2
Thread: Click The Shiny <---

035Clefairy.png

Clefairy "Matt" (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Normal

Normal:Normal-types are the vanilla of Pokemon, but don't be fooled by their lack of super effective STAB attacks. Normal STAB brings with it a broad array of boosting moves and powerful, accurate attacks as well as unparalleled attack diversity. Normal-types are ubiquitous because they are survivalists and generalists. Normal-types share a feud with Ghost-types, having complete immunity to their supernatural damaging attacks while being unable to harm them with their fists, teeth, or claws without energizing them first. Nonetheless, if the attack is basic enough, Normal-types can pick it up with ease.

Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Cute Charm (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Magic Guard (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated

(DW) Friend Guard (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

EC: 4/9
DC: 4/5
MC: 1

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 30 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

Moves:
(Lv Up)
Pound
Charm
Encore
Sing
Sweet kiss
Copycat
Magical Leaf
Minimize
Defense Curl
Follow Me
Wake-Up Slap
Cosmic Power
Bestow
Meteor Mash
Light Screen
Moonlight
After You

(Egg)
Metronome
Substitute
Aromatherapy
Magic Coat

(T/m)
Flamethrower
Shadow Ball
Dig
Double Team
Protect
Toxic
Bide

Moves: 27
 
<RoyalKevin> hey MK
<RoyalKevin> want to make me a Hall ref? :D
<MK_Ultra> you kind of don't suck

<MK_Ultra> ok

Good enough for me!

gonna ease on in with Maxim's Hall.

Queue
SubwayJ
The Wanderer
Elevator Music (needs a subref)
Dummy007
The Royal Guard
Classical
 
Challenging Rank 3 Singles.
Battle Hall Challenge
539.png

Sawk [Odd Sawk] (Male)

Nature: Jolly (+Spe, -SpA)

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
Accuracy: +11%
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 0
DC: 5/5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Rock Smash
Leer
Bide
Focus Energy
Double Kick
Low Sweep
Counter
Karate Chop
Endure
Close Combat

Taunt
Earthquake
Brick Break
Protect
Dig
Stone Edge
Payback
 
Name: Zeo
Challenge Thread (if any): BattleHall
Rank: 3
Pokemon: Tomohawk
Pokemon Ability: Prankster
Pokemon Info:
TomoM.png

Tomohawk(Beo)(Male)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Nature: Bold (+Defence, -Attack)

Stats:
HP: 110
Atk: Rank 1(-)
Def: Rank 4(+)
SpA: Rank 4
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC:6/6
MC: 0
DC:2/5

Level Up Moves:
Sunny Day
Aura Sphere
Fury Swipes
Harden
Aerial Ace
Morning Sun
Whirlwind
Focus Energy
Rock Smash
Roar
Rain Dance
Earth Power
Air Slash
Hurricane
Heatwave
Hyper voice

Egg Moves:
Nature Power
Roost
Yawn

TM/HM Moves
Taunt
Return
Brick Break
Echoed voice

Total Moves: 23

Abilities
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
 
Thread: Here
Rank: 3
Pokemon: Pumyra (Tomohawk ♀) @ Prankster
[a]Tomohawk[/a]
tomohawk_front_female.gif

Tomohawk ♀ - Pumyra
Nature: Modest (SpA: +1, Atk: -1)
Type: Flying / Fighting
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Intimidate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Prankster - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
(DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85

Height Class: 2
Weight Class: 3
BRT: 19

EC: 6 / 6
MC: 3
DC: 5 / 5

37 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aerial Ace, Fury Swipes, Fly, Rock Smash, Sky Drop, Superpower
Special Moves - Air Slash, Aura Sphere, Earth Power, Focus Blast, Grass Knot, Heat Wave, Hidden Power [Ice, 7], Hurricane, Hyper Voice, SolarBeam
Status Moves - Double Team, Focus Energy, Harden, Healing Wish, Morning Sun, Memento, Nature Power, Protect, Quash, Rain Dance, Rest, Roar, Roost, Safeguard, Stealth Rock, Substitute, Sunny Day, Taunt, Toxic, Whirlwind, Yawn

Finding reprieve in the necessities, Pumyra prefers to live simply and honestly. The falliables of others are of little weight on her mind; one day leads into the next eventually, but not right now. In battle, Pumyra takes her time and etches her advantages to last - no point in anything that doesn't last longer than it takes to create.

Hahaha, Pumyra, why are you Rank 3?
 
I WANT STRONGER POKEMON

Name: GLACIER KNIGHT
Challenge Thread (if any): http://www.smogon.com/forums/showthread.php?t=3465462&page=2ITS RIGHT HERE
Rank: 3
Pokemon: DEXTER THE CASTFORM
Pokemon Ability: FORECAAAAAAAST
Pokemon Info:

351.png

Dexter the Castform (M)


Nature: Modest (+special attack, -attack)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18


MC: 0


Attacks:
Tackle
Water Gun
Ember
Powder Snow
Headbutt
Rain Dance
Sunny Day
Hail
Weather Ball
Hydro Pump
Fire Blast
Blizzard

Clear Smog
Disable
Ominous Wind
Hex

Icy Wind
Mimic
Thunder Wave
Tail Wind
Endure

Ice Beam
Flamethrower
Thunder
Energy Ball
Solar Beam
Protect
Shadow Ball

28 Moves
 
Name: EndQuote
Challenge Thread: Aqui
Rank: 2
Pokemon: Joy the Togetic
Ability: Serene Grace
176.png

Togetic: Joy (F)

Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 35 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 7/9
MC: 0
DC: 5/5

Abilities:

Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Attacks: (33)

Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Wish
Safeguard
After You

Morning Sun
Mirror Move
Psycho Shift
Future Sight

Magic Coat
Heal Bell

Flamethrower
Shadow Ball
Thunder Wave
Grass Knot
Toxic
Psychic
Solarbeam
Reflect
Light Screen
Dream Eater
Fly
Incinerate
Attract
Roost

Also, I'll take Dummy007 and The Royal Guard. Posts will be up in a bit.

Current Queue:
Dummy007 (Gotcha)
The Royal Guard (You too)
Classical
Lord Jesseus
Blazikenmaster-Zeo
LouisCyphre
GlacierKnight
EndQuote
 
hm ill take on rank 3 with gastrodoooooom
Name: Imanalt
Challenge thread: http://www.smogon.com/forums/showthread.php?t=3466521
Rank: 3
Pokemon GASTRODOOM the gastrodom
Ability Storm Drain
423-east.png

Gastrodon(*) Gastrodoom (M)
Nature: Quiet (-10 evasion)
Type:

Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 39 (39/1.15) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Sticky Hold:
(Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Mud-Slap(*)
Mud Sport(*)
Harden(*)
Water Pulse(*)
Mud Bomb(*)
Hidden Power Grass Power 7(*)
Rain Dance(*)
Recover
Muddy Water

Brine(*)
Mirror Coat(*)
Counter(*)

Protect(*)
Toxic(*)
Scald(*)
Ice Beam
Earthquake
Earth Power
 
Taking Classical. I'm having some Internet problems today, but they'll be fixed by tomorrow, so I'll post then.

Current Queue:
Lord Jesseus
Blazikenmaster-Zeo
LouisCyphre
GlacierKnight
EndQuote
Imanalt
 
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