Data The Battle Hall - Challenge Signups (Mk. II) (NOBODY POST HERE)

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Name: Oprah
Thread: ~MAGIC~
Rank: 4
Items:
ON (Holding an Expert Belt
)
Ability: No Guard
Pokemon Data:

Lite Brite the Aurumoth (F)
Nature: Quiet (+Sp Atk, -Spe)

Type: Bug/Psychic

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Weak Armor:
(Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion: (DW UNLOCKED) (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats: (Quiet Nature)

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 81 (-) (-10 EVA Flat)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Moves:

Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Ancientpower
Wish
Dragon Dance
Quiver Dance
Silver Wind
Will-O-Wisp
Final Gambit
Healing Wish
Ominous Wind
Tail Glow
Zen Headbutt
Struggle Bug
Light Screen
Reflect

Psychic
Shadow Ball
Hidden Power (Ground 7)
Thunderbolt
Ice Beam
Focus Blast
Overheat
Solarbeam
Hyper Beam
Giga Impact
Substitute

Megahorn
Hydro Pump
Bug Buzz
Close Combat
Disable
Feint
Counter
Wing Attack

Magic Coat
Skill Swap
Trick

Total Moves: 41 68 More MC


EDIT: Also jsyk Inanimate BLob, your challenge is currently illegal, as it has only been 6 days since your last challenge ended :(
 

Someoneelse

Why am I here?
Name:
Thread:
Rank: 3
Pokemon: Vesuvius the Camerupt
Ability: Solid Rock
Pokemon Data:

Camerupt [Vesuvius] (M)
Nature: Brave
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Magma Armor (Innate):
This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).

Solid Rock (Innate):
This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Anger Point (Innate)(DW, unlocked):
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 34 (-)
-10% Evasion
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Amnesia
Dig
Earthquake
Earth Power
Ember
Eruption
Flame Burst
Flamethrower
Focus Energy
Growl
Heat Wave
Iron Head
Lava Plume
Magnitude
SolarBeam
Stealth Rock
Tackle
Take Down
Yawn
 
Bumping myself.
Ability inner focus
Name Maserato
I will have a go
Riolu (Anubis) (M)
Nature: Naughty
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Inner Focus:

Type: Innate

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast:

Type: Innate

If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Prankster:DW

Type: Innate

The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats
HP: 90
Atk: Rank 4+
Def: Rank 2
SpA: Rank 2
SpD: Rank 1-
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC 0/6
MC 0
DC 0/5

Moves:
quick attack
Endure
Foresight
Counter
Feint
Force Palm
Copycat
Screech
Reversal

Bulk up
Dig
Protect
Shadow claw
Payback

Bullet punch
Hi Jump Kick
Circle Throw
Agility
Blaze Kick

Rank 2
 
Taking Maserato

Sorry, guys, first timers got priority.

Queue:

Blob (Illegal until the 14th)
Unoriginal Name
SubwayJ
Someonelese
 
Taking Unoriginal Name :O
LESSGO MIENFOO

Queue:
SubwayJ
Someoneelse
Inanimate Blob

(NOTE @ Blob, we decided on IRC that because your challenge wasn't legal until after the other people in the queue, they get priority. Sorry for this, but please wait the full 7 days before re-challenging next time.)
 
Taking blob, meaning that THERE IS NO MORE QUEUE! DANCE, EVERYONE! REJOICE! HUZZAH! HUZZAH! HUZZAAAAAAH!

EDIT: That is, when you make your challenge legal again. Magby can not challenge Rank 1, only Rank 2 or above. VM/PM me when its fixed and I'll take it.
EDIT EDIT: Fixed, honor-bound to take it
 
Name: pimpgangster
Thread: Right Hare
Rank: 2
Ability: Shield Dust
Pokemon Data:
Monohm [Trinity] (Female)
Nature: Quiet: (+1 SpA, -15% Speed, -10% Evasion)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).


HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 52 (60/1.15 -)

EC: 4/9
MC: 0
DC: 5/5

Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Hurricane
Slack Off
Dragon Pulse
Weather Ball

Hydro Pump
Shock Wave
Dragon Dance
Magnet Rise

Protect
Fire Blast
Thunder
Light Screen
Toxic
 
Name: Matezoide
Thread: This
Rank: 3
Ability: Guts
Pokemon: Bridget



<Flareon> [Bridget] (Female)

Nature
: Rash (+ Sp.Attack, - Sp.Def)

Type:
Fire


Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


About: Even as a Flareon, Bridget is extremely innocent and curious, she has an extreme amount of respect (Even if rarely shown) towards the rest of the team and sees Chuck as her ''super-cool older brother'', despite being extremely worried about him. She chose to become a Flareon after being lost in the woods and seeing Twilight and Tara fight off a gang of water types, their passion for fighting and protecting those that need making Bridget realise what she wanted.

Flash Fire (Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Guts (DW UNLOCKED, Innate):
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Flareon
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3 (-)
Spe: 65
Size Class: 2
Weight Class: 2


EC: 6/6
MC: 0
DC: 5/5

Heliping Hand (*)
Tackle (*)
Tail Whip (*)
Sand Attack (*)
Growl (*)
Quick Attack (*)
Bite (*)
Covet (*)
Take Down (*)
Double-Edge
Batom Pass
Last Resort
Ember
Fire Fang
Fire Blast


Dig (*)
Facade (*)
Shadow Ball (*)
Double Team
Hidden Power Grass (7)
Heal Bell
Substitute
Reflect
Flame Charge
Superpower
Flamethrower
Sleep-Talk

Wish (*)
Yawn (*)
Flail (*)


Picking Bug to start
 
Name: Unitas
Thread: Here
Rank: 2
Ability: Insomnia
Pokemon: Murkrow

Bug to start please.


Murkrow [Oprah] (Female)
Nature: Serious (No change)
Type: Dark/Flying
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

Super Luck: (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Prankster: (DW) (Locked) (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC:0/6
MC:0
DC:0/5

Moves:

Level Up:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance

Egg Moves:
Roost
Brave Bird
Drill Peck
Confuse Ray
Psycho Shift

TM Moves:
Taunt
Protect
Shadow Ball
Psychic
Payback
 
Let's try this again.
Name: akela
Challenge Thread: Battle Hall Challenge - Akela
Rank: 1
Pokemon Name: Tommy [Larvitar] [M]
Pokemon Ability: Guts
Pokemon Info:
Larvitar [Tommy] [M]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Rock/Ground
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Egg Group: Monster
Abilities:
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (Innate) (Locked): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 35 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 13

EC: 3/9
MC: 0
DC: 0/5

Attacks:
Physical
Assurance
Bite
Chip Away
Earthquake
Rock Slide
Rock Tomb
Thrash
Special
Snarl
Other
Dragon Dance
Focus Energy
Leer
Rock Polish
Sand Storm
Scary Face
Screech
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Name: Birkal
Thread: Mmm.
Rank: 4
Pokemon: Revenankh
Ability: Shed Skin
Items: Off
Info:

Revenankh (M)

Nature: Adamant (+Atk, -SpA)

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 0
DC: 1/5

Moves:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Revenge

Ice Punch

Shadow Sneak
Force Palm
Counter
Destiny Bond
Mach Punch

Taunt
Protect
Rock Slide
Earthquake
Poison Jab
 
Name: Maserato
Thread http://www.smogon.com/forums/showthread.php?t=3482209
Rank 2
Pokemon: Riolu
Ability: Prankster
Items off
Info

Riolu (Anubis) (M)
Nature: Naughty
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Inner Focus:

Type: Innate

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast:

Type: Innate

If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Prankster:DW

Type: Innate

The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats
HP: 90
Atk: Rank 4+
Def: Rank 2
SpA: Rank 2
SpD: Rank 1-
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC 6/6
MC 0
DC 5/5

Moves:
quick attack
Endure
Foresight
Counter
Feint
Force Palm
Copycat
Screech
Reversal
Nasty plot

Ice punch
Bulk up
Dig
Protect
Shadow claw
Payback
Thunder punch
Bullet punch
Hi Jump Kick
Circle Throw
Agility
Blaze Kick

Chosing Ice type first
 
Name: Birkal
Thread: Mmm.
Rank: 4
Pokemon: Revenankh
Ability: Shed Skin
Items: Off
Info:

Revenankh (M)

Nature: Adamant (+Atk, -SpA)

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 0
DC: 1/5

Moves:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Revenge

Ice Punch

Shadow Sneak
Force Palm
Counter
Destiny Bond
Mach Punch

Taunt
Protect
Rock Slide
Earthquake
Poison Jab
I'll take you as well. I get you when I can.
 
Name: I think I'd like to Phone a Friend for this one.
Thread: I might be 2 minutes early, but whatever
Rank: 2
Mon: Scratchet @ Prankster, no items

Scratchet [Loftwing] (M)
Nature: Bold

Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. (DW) Locked

Stats:
HP: 90
Atk: 2-
Def: 4+
SpA: 1
SpD: 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Focus Blast | Special | Machine
Focus Energy | Other | Level Up
Fury Swipes | Physical | Level Up
Grass Knot | Special | Machine
Harden | Physical | Level Up
Nature Power | Physica | Egg
Protect | Other | Machine
Rapid Spin | Other | Egg
Return | Physical | Machine
Roar | Other | Level Up
Rock Smash | Physical | Level Up
Roost | Other | Egg
Scratch | Physical | Level Up
Stealth Rock | Other | Egg
Taunt | Other | Machine
Yawn | Other | Egg

Total Moves:
16

Queue, I Guess:
Maserato
Matezoide (Sub-Ref)
SubwayJ (Sub-Ref)
Unoriginal Name
 

Time for some carnage!

Name: Elise Van Houten
Thread: Right here
Rank: 4
Mon: Mollux @ Dry Skin, no items


Mollux [Harya] (Female)
"<I LOVE CHESS!!! IT IS LIKE BALLET BUT WITH MORE EXPLOSIONS!!!>"
A truly strange Mollux belonging to a trainer that has not yet been established in Wanderer canon. Everything Harya says is cryptic, confusing, and just plain nonsense.

Nature: Bold (+1 Def, -1 Atk)
Type: Fire/Poison
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities: Dry Skin
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Illuminate (DW, locked): (Can Be Enabled) This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 1/5

Attacks (16 total):
Level Up:
Bide
Ember
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Heat Wave
Eruption

Egg:
Aqua Ring
Stealth Rock
Heal Bell

TM:
Protect
Thunderbolt
Hidden Power (Grass, power 7)
 
Name: Maserato
Thread http://www.smogon.com/forums/showthread.php?t=3482209
Rank 2
Pokemon: Riolu
Ability: Prankster
Items off
Info

Riolu (Anubis) (M)
Nature: Naughty
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities:
Inner Focus:

Type: Innate

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast:

Type: Innate

If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Prankster:DW

Type: Innate

The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats
HP: 90
Atk: Rank 4+
Def: Rank 2
SpA: Rank 2
SpD: Rank 1-
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC 6/6
MC 0
DC 5/5

Moves:
quick attack
Endure
Foresight
Counter
Feint
Force Palm
Copycat
Screech
Reversal
Nasty plot

Ice punch
Bulk up
Dig
Protect
Shadow claw
Payback
Thunder punch
Bullet punch
Hi Jump Kick
Circle Throw
Agility
Blaze Kick

Chosing Ice type first
Sub-ref S'il vous plait

Sorry Espy, I just don't want to wait this long after every post
I guess I will take you three. I'll ref these as fast as I am able, but with Finals coming up, I may be a little delayed. However, they will get reffed!

Queue:
Unoriginal Name
The Wanderer
 

Name: Mylo Xyloto
Thread:www.smogon.com/forums/showthread.php?t=3475154
Rank: 3
Pokemon: Shelgon
Ability: Rock Head
Items: Off


Shelgon [Gentleman]
Nature: Naive (+15% Speed, +6% Accuracy, -1 SpD)

Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Overcoat (DW):(Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 58 (+)
Size Class: 2
Weight Class: 5
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 1/5

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Heatbutt

Dragon Dance
Hydro Pump
Fire Fang

Dragon Claw
Fire Blast
Rock Slide

Draco Meteor
 

Remember us?

Link

Rank 2
Prankster

Shaman (Scratchet) M
Nature: Adamant (Adds 1 to Atk; Subtracts 1 from SpA)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 0(-)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks
Level-UpScratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Taunt

Egg
Confuse Ray
Roost
Yawn

TM
Toxic
Bulldoze
Rock Slide
Brick Break
 
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