Data The Battle Hall - Challenge Signups (Mk. II) (NOBODY POST HERE)

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Name: Faylion
Challenge Thread: Battle Hall
Rank: 4
Pokemon Name: Lucario
Pokemon Ability: Inner Focus
Pokemon Info:


Nature:
Naive (+Spe, -SpD)

Type:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 2: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 3: Justified (DW: Unlocked)
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (Acc +12%)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physical:
Bullet Punch
Counter
Detect
Dig
Drain Punch
Extreme Speed
Feint
Force Palm
Hi Jump Kick
Ice Punch
Quick Attack
Rock Slide
Shadow Claw
Thunder Punch


Special:
Aura Sphere
Dark Pulse
Flash Cannon
Focus Blast


Support:
Agility
Copycat
Endure
Foresight
Heal Pulse
Magnet Rise
Me First
Metal Sound
Nasty Plot
Screech
Substitute
Sword Dance
 
*Note:* this challenge has been declare specifically for Matezoide, if he accepts.

All was silent upon the darkened battlefield... Bodies from both sides littered the ground, and smoke rose from dying fires. The war between man and pony had been long and arduous, but in the end, it seemed that the ponies had won. While the humans and their faithful companions had all been smitten or injured so gravely that return to the battlefield was impossible, the enemy just kept coming in wave after endless wave, each one more hellbent on eradicating the humans than the last. It seemed as though all had been lost... Everyone had fallen, but one. "I challenge you Ponies! By the time this night is out, I will have tasted victory!!!"

Name: Complications
Challenge Thread (if any): This sorry thing?
Rank: 2 (Can be as bad as one)
Pokemon: Baal
Pokemon Ability: Levitate
Pokemon Info:
Nohface (Baal) (M)

Nature: Adamant +Atk, -SAtk

Type:

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate*
Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 3/6
MC: 2
DC: 2/5

Attacks:
Scratch (*)
Iron Defense (*)
Lick (*)
Metal Burst (*)
Faint Attack (*)
Shadow Sneak (*)
Curse (*)

Meteor Mash (*)
Psycho Shift (*)
Yawn (*)

Will-O-Wisp (*)
Payback (*)
Dig (*)
Protect
Taunt
 
Name: Sponge-Knight Glacier-Pants
Thread: I live in a Pineapple under the sea
Pokemon: Lorelei the Lapras
Rank: 3
Ability: Shell Armor (BATTLE ARMOR)


Lorelei the Lapras (Female)

Nature: Quiet (+spa, -speed)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Hydration (Innate, DW LOCKED): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Water Absorb (Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Shell Armor (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-10% Evasion)
Size Class: 5
Weight Class: 6
Base Rank Total: 19

MC: 0
DC: 0/5

Attacks:
Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song

Dragon Dance
Future Sight
Refresh

Thunderbolt
Psychic
Surf

16 Moves
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Server Moderator Alumnus
Name: imanalt
thread: http://www.smogon.com/forums/showthread.php?t=3466521&page=12
mon: cupra
ability: shield dust
rank 1

Cupra (bug2) [Male]
Nature: Sassy (+1 Special defense, -15% Speed, -10% Evasion)
Type: Bug/Psychic
Bug: Bug STAB: more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Shield Dust: (innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Keen Eye: (innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent's evasion and the Pokemon's own accuracy.

Illusion (DW-LOCKED): (innate)Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 38 (-)
Size Class: 1
Weight Class: 1

EC: 2/9
MC: 3
DC: 1/5

Attacks:

Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse

Hydro Pump
Bug Buzz
Disable

Psychic
Substitute
Shadow Ball
 
Taking Imanalt, issuing my own challenge.

Name: LupusAter
Thread: http://www.smogon.com/forums/showthread.php?t=3449160&page=4
Mon: Weavile
Ability: Pressure
Rank: 4, no items.


Weavile Skadi (F)
Nature: Jolly (+Spe, - SAtk)
Type:
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice:Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Pressure:This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket:(Locked)This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.


HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 144 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC 6/6
MC 0
DC 3/5

Attacks:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Embargo
Revenge
Assurance
Nasty Plot
Night Slash
Metal Claw
Snatch

Ice Punch
Reflect
Counter
Fake Out

Aerial Ace
Dig
Double Team
Dynamicpunch
Cut
X-Scissor
Low Kick

26 moves
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
Asking to sub Complications out here. Also, as a referee, I'm obligated to at least halve the queue. Taking Someoneelse.

Current queue:
LupusAter
ZhengTann (sub-referee)
 
Name: Houndoomsday
Thread: http://www.smogon.com/forums/showthread.php?t=3481106
Mon: Houndour, Rank 1
Ability: Early Bird


Houndour [Hellhound] (Male)
Nature: Mild (+SpA, -Def)
Type: Dark/Fire
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

HP: 90
Atk: Rank 2
Def: Rank 1 (-1)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Leer (*)
Howl (*)
Ember (*)
Roar (*)
Smog (*)
Bite (*)
Odor Sleuth (*)
Beat Up (*)

Fire Spin (*)
Thunder Fang (*)
Counter (*)
Fire Blast

Will O'Wisp (*)
Sludge Bomb (*)
Sunny Day (*)


Let's get a least one win this time :P
 
Name: AdmiralZachbar
Rank: 1
Pokemon: Joltik (Arachne)
Ability: Compoundeyes


Joltik [Arachne] (F)

Nature: Timid (+15% Speed, +13% Accuracy, -1 Atk)
Type: Electric/Bug
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm: (Innate) (DW) (Locked) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Stats:
HP: 90
Atk: Rank 1-
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 75+
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Moves:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid

Disable
Faint Attack
Pin Missile

Hidden Power (Ground, 7)
Protect
Thunderbolt
 
Name: Oh, I dunno, this is a hard one...
Challenge Thread (if any): Well, at least a Weedle wasn't the end of me this time...
Rank: 4
Pokemon: Emperor Iceberg the Empoleon
Pokemon Ability: Torrent

Empoleon [Emperor Iceberg] (M) (*)
Nature: Modest​

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.​

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round. (DW) Inactive

Stats:
HP: 100
Atk: Rank 2-
Def: Rank 3
SpA: Rank 5+
SpD: Rank 4
Spe: 60
Size Class: 3
Weight Class: 4
Base Rank Total: 19​

EC: 9/9
MC: 0
DC: 3/5​

Attacks:
Aqua Ring | Other | Egg
Bide | Physical | Level Up
Blizzard | Special | Technical Machine
Bubble | Special | Level Up
Featherdance | Other | Egg
Fury Attack | Physical | Level Up
Growl | Other | Level Up
Hydro Pump | Special | Level Up
Icy Wind | Special | Egg
Metal Claw | Physical | Level Up
Peck | Physical | Level Up
Pound | Physical | Level Up
Protect | Other | Technical Machine
Scald | Special | Technical Machine
Sing | Other | Event
Surf | Special | Technical Machine
Swagger | Other | Level Up
Swords Dance | Other | Level Up
Water Sport | Other | Level Up
Whirlpool | Special | Level Up​

Total Moves: 20​

Queue, cause I'm a bored nice guy:
ZhengTann (sub-ref)
Matezoide (sub-ref)
Houndoomsday
AdmiralZachbar
Unoriginal Name
 
Actually, Unoriginal, first timers got priority.

Queue:


AdmiralZachbar
ZhengTann (sub-ref)
Matezoide (sub-ref)
Houndoomsday
Unoriginal Name


You are right though, the queue is usefull
 
guys halp me :3

Name: inanimate blob
Rank: 1
Pokémon: Duskull
Ability: Levitate
Thread: dis tang

Minion the Duskull

Duskull [Minion] (M)

...sometimes I wake up, and he's calmly floating there, watching me sleep...

Nature: Impish (+Def, -SpAtk)
Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 80
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 25
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 1/9
MC: 0

Attacks:
Level Up 10/14
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Hex

Egg Moves 3/9
Destiny Bond
Pain Split
Skill Swap

Tutor 2/11
Pain Split
Skill Swap

Past Gen Tutor 0/12

TMs/HMs 5/32
Toxic
Ice Beam
Protect
Will-o-Wisp
Trick Room

Past Gen TMs 1/7
Skill Swap
 
Name: Unitas
Rank: 1
Pokemon: Barrabus the Grimer
Ability: Stench
Thread: Tis here

And heres Barrabus.


Grimer* [Barrabus] (Male)
Nature: Sassy (+1 SpD, -15% Speed, -10% Evasion)
Type: Poison
Typing: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Ability 1: Stench (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Ability 2: Sticky Hold (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Ability 3: Poison Touch (DW) (Locked) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 21 (25/1.15) (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC:1/6
MC:0
DC:1/5

Attacks:

Level Up:
Posion Gas
Pound
Harden
Mud-Slap
Disable
Sludge
Minimize
Mud Bomb

Egg Moves:
Curse
Shadow Sneak
Imprison

TM Moves:
Substitue
Payback
Poison Jab
Rock Slide
Flamethrower
Protect
Shadow Ball
Torment

Tutor Moves:
Giga Drain
Pain Split
 
Taking AdmiralZachbar's Hall and issuing my own challenge (sooo no change in the size of the queue. Sorry. :/ )

Let's try this again!
Rank 4 with a familiar face
Swampert @ Torrent

Swampert (Kippy) Male
Nature: Adamant
Type: Water / Ground
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Torrent
: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14
Damp (DW ability- UNLOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks: (72/95 total moves)
Physical:
Aqua Tail
Avalanche*
Bide*
Body Slam
Brick Break
Bulldoze
Counter
Dig*
Dive
Double-Edge
Earthquake
Endeavor
Facade
Focus Punch
Frustration
Giga Impact
Hammer Arm
Ice Ball
Ice Punch
Iron Tail
Low Kick
Outrage
Return
Rock Slide
Rock Tomb
Rollout
Stone Edge
Strength
Superpower
Tackle*
Take Down
Waterfall*

Special:
Blizzard
Earth Power
Focus Blast
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Mirror Coat
Mud Bomb
Mud-slap*
Mud Shot
Muddy Water
Round
Scald
Sludge Wave
Surf
Water Gun*
Water Pledge
Whirlpool

Status:
Attract
Curse*
Double Team
Endure
Foresight*
Growl*
Mud Sport*
Protect
Rain Dance
Refresh
Rest*
Roar
Sleep Talk
Stealth Rock
Substitute
Swagger
Toxic
Wide Guard
Yawn*


Current queue:
ZhengTann (sub-ref)
Matezoide (sub-ref)
Houndoomsday
Unoriginal Name
inanimate blob
Unitas
waterwarrior
 

Birkal

caw
is a member of the Site Staffis an Artistis a Super Moderatoris a Community Contributoris a CAP Contributoris a Battle Server Admin Alumnusis a Smogon Media Contributor Alumnus
CAP Head Mod
Name: Birkal
Rank: 1
Pokémon: Chimchar
Ability: Blaze
Thread: TBA


Chimchar (M)

Nature:
Naive (+15% Speed, +17% Accuracy, -1 SpD)

Typing:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Blaze (Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Iron Fist (DW) (Locked) (Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 71 (61 x 1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Attacks:
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment

Quick Guard
Blaze Kick
Counter
Fake Out
Encore

Fire Blast
U-turn
Grass Knot
Dig
Double Team
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
Where did all the Hall referees go after spring break?

Subbing for Mate and Lockdown (sorry we missed you), while taking Hdoom and UN.

Queue:
ZhengTann (sub-ref)
inanimate blob
Unitas
waterwarrior

EDIT: Withdrawing my subbing request until Comp is confirmed MIA.
 
http://www.smogon.com/forums/showthread.php?p=4594478#post4594478

Munchlax
Rank 2 iirc


Munchlax, Hugabear, (M)
Nature: Quiet (plus Special Attack, minus Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat)

Stats:
Munchlax
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 5/6
MC: 3
DC: 5/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Snatch
Body Slam

Double-Edge
Pursuit
Whirlwind
Counter
Gunk Shot
Ice Punch
Seed Bomb
Selfdestruct
Sleep Talk
Superpower
Thunderpunch

Brick Break
Earthquake
Fire Blast
Rest
Rock Slide
Shadow Ball
Sleep Talk
Surf
Total Moves: 28
 
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