Data The Battle Hall - Challenge Signups (Mk. II) (NOBODY POST HERE)

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Name: Faylion
Challenge Thread: Battle Hall
Rank: 4
Pokemon Name: Lucario
Pokemon Ability: Inner Focus
Pokemon Info:


Nature:
Naive (+Spe, -SpD)

Type:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Ability 1: Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 2: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 3: Justified (DW: Unlocked)
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (Acc +12%)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physical:
Bullet Punch
Counter
Detect
Dig
Drain Punch
Extreme Speed
Feint
Force Palm
Hi Jump Kick
Ice Punch
Quick Attack
Rock Slide
Shadow Claw
Thunder Punch


Special:
Aura Sphere
Dark Pulse
Flash Cannon
Focus Blast


Support:
Agility
Copycat
Endure
Foresight
Heal Pulse
Magnet Rise
Me First
Metal Sound
Nasty Plot
Screech
Substitute
Sword Dance
With Matezoide getting Maxim out of the way, that leaves you open for me to grab. I hope you enjoy your defeat :o
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Name: Elizabeth
Thread: http://www.smogon.com/forums/showthread.php?t=3449236&page=9
Rank: 4
Ability: Regenerator
Pokemon Info:

Tangrowth [Majora's Wrath] (F)
Nature: Sassy (+ SpD, - Spe, -10% evasion)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (DW): [UNLOCKED] (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 110
Atk: Rank 4
Def: Rank 5
SpA: Rank 4
SpD: Rank 3 (+)
Spe: 43 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks (46):
Absorb
Aerial Ace
Ancientpower
Bide
Bind
Block
Brick Break
Bulldoze
Constrict
Covet
Earthquake
Endeavor
Endure
Flail
Focus Blast
Giga Drain
Giga Impact
Grass Knot
Growth
Hidden Power Fire [7]
Ingrain
Knock Off
Leaf Storm
Leech Seed
Mega Drain
Natural Gift
Nature Power
Pain Split
Payback
Poison Jab
PoisonPowder
Power Whip
Protect
Rage Powder
Reflect
Rock Slide
Seed Bomb
Sleep Powder
Sleep Talk
Sludge Bomb
Solarbeam
Stun Spore
Substitute
Sunny Day
Synthesis
Thief
Vine Whip
Wring Out
 
Name: pimpgangster
Challenge Thread (if any): Thread
Rank: Rank 1 Singles
Pokemon: Stevie the Zubat
Pokemon Ability: Inner Focus
Pokemon Info:

Zubat [Stevie] (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type: Flying/Poison
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (DW): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 90
Atk: Rank 1 -
Def: Rank 2
SpA: Rank 3 +
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Swift

Giga Drain
Nasty Plot
Hypnosis

Venoshock
Double Team
Sludge Bomb
 
Subref, please?

I gave Rickheg 30 days. I read his "get caught up on Monday" thing in his sig but he hasn't been on since I saw that sig change, which was about Feb. 15. Needless to say, he didn't get caught up on the 4 Mondays I gave him...

Thanks in advance.
 
Name: What ever you want it to be :naughty: (DFrog)
Thread: Yes
Rank: 4
Ability: Intimidate
Pokemon Info:

Tomohawk [Grace] F

Nature: Modest
+1SpAtk, -1Atk
Type: Flying/Fighting
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19


Abilities:

Intimidate (Can be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Prankster (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Justified (Innate): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

EC: 6/6
MC: 0
DC: 5/5


Moves: (27)
#Level Up#
Sunny Day
Aura Sphere
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Whirlwind
Aerial Ace
Morning Sun
Hyper Voice
Heat Wave
Hurricane
Sky Drop
Rain Dance
Air Slash

#Egg#
Yawn
Confuse Ray
Roost

#TM/HM#
Hidden Power Ice 7
Taunt
Toxic
Safeguard
Grass Knot
Protect

#Tutor#
Earth Power
Stealth Rock​
 
<-----Name
Thread: This dusty thing
Rank: 1
Ability: Technician
Pokemon Info:

Minccino [CiCi] (F)
Rash Nature(+1 Special Attack, -1 Special Defense)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender to be attracted to it 30% of the time after striking with a contact move.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Skill Link (DW) [Locked]: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 75
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 1/5

Attacks:
Pound
Growl
Helping Hand
Tickle
DoubleSlap
Encore
Swift
Sing
Tail Slap
After You

Endure
Flail
Mud-Slap

Thunderbolt
Dig
U-turn
Aqua Tail
 
Current Queue:
ZhengTann
lucarioisawesome
Canis Majoris
Unitas
Yoshinite
Frosty
Pimpgangster
Unoriginal Name
DFrog
LockDown
 
Zhengtann, Lucarioisawesome, and Canis Majoris, you're coming with me.

Updated Queue:
Unitas
Yoshinite
Frosty
Pimpgangster
Unoriginal Name
DFrog
LockDown
 
Hello, everyone. Amiss all the anger and confusion I've been unintentionally causing around ASB, I would like to submit a request for a Hall Ref. It's been a week, not down to the hour, but it'll probably take that long to get reffed anyways. So

Name: inanimate blob
Thread: here ya go
Rank: 2
Ability: Thick Fat
Pokémon Info:

Munchlax [Chubs] (M) (*)

Chubs is a very laid back kind of Pokémon - a perfect companion starter to Samurshell. He tends to sit back, eat, and occasionally throw an attack towards the other Pokémon during training sessions. But typically, he is very chill and relaxed. Even in battle, it's hard for him to lose his composure, able to shrug off attacks by simply not caring. He tends to live life to its slowest.

Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pickup: This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas. (Innate)
Thick Fat: This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) (Innate)
Gluttony (DW LOCKED): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). (Innate)

Stats:
HP: 120
Atk: Rank 3
Def: Rank 3 (1)
SpA: Rank 2
SpD: Rank 3
Spe: 4 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 4/6
MC: 0
DC: 3/5

Attacks:
Level Up
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Body Slam
Rollout

Egg Moves
Curse
Double-Edge
Zen Headbutt

TMs/HMs
Thunder
Flamethrower
Earthquake
Blizzard
Rock Slide
 
I wish I could take more than 1 match right now :(
Unitas, you're coming with me!

Current queue:
Yoshinite
Frosty
Pimpgangster
Unoriginal Name
DFrog
LockDown
inanimate blob

Queue, what are you doing. Queue. STAHP.
 

Geodude6

Look at my shiny CT!
SubwayJ said:
I am extremely sorry, but I cannot ref your hall :( With my new Battle Pyramid proposal all my time will be busy with that. Again sorry, and could you please get a subref
...
So, yeah.
 

Orcinus Duo

Banned deucer.
Name: orcinus
Thread: http://www.smogon.com/forums/showthread.php?t=3455493&page=13
Rank: 4
Ability: Rock Head
Pokémon Info:

Pyroak - Trace (M)
Nature:Brave
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52(-) (-10% Evasion)
Size Class: 4
Weight Class: 5

EC: 9/9
MC: 1
DC: 5/5

Attacks:(63)
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Leaf Tornado
Fire Spin
Petal Dance
Flame Burst
Synthesis
Lava Plume
Wood Hammer
Flare Blitz
Iron Defense
Amnesia
Zap Cannon
Heat Crash

Counter
Aromatherapy
Blaze Kick
Earth Power
Heat Wave
Iron Tail
Low Kick
Seed Bomb
Psybeam
Dragonbreath
Grasswhistle
Revenge
Block

Solarbeam
Flamethrower
Double Team
Toxic
Sunny Day
Facade
Flame Charge
Rock Slide
Grass Knot
Swagger
Protect
Flash Cannon
Substitute
Rest
Sleep Talk
Earthquake
Dragon Tail
Hyper Beam
Low Sweep
Incinerate
Endure
Stealth Rock
Fire Blast
Energy Ball
Hidden Power Ice 7
Light Screen
Will-o-Wisp
Roar
 
Last attempt was an abysmal failure. Let's try this again.
Name: akela
Challenge Thread: Battle Hall Challenge - Akela
Rank: 1
Pokemon Name: Slugma [Magmother] [F]
Pokemon Ability: Magma Armor
Pokemon Info:
Slugma [Magmother] [F]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Fire
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Egg Group: Amorphous
Abilities:
Magma Armor (Innate): This Pokemon has a strong, heated armor that makes it incapable of being frozen. The armor also reduces the Base Attack Power of all incoming attacks by one (1).
Flame Body (Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Weak Armor (Can Be Enabled) (Locked): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 17 (-)
Size Class: 1
Weight Class: 3
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Physical
Rock Slide
Rock Throw
Special
AncientPower
Earth Power
Ember
Flame Burst
Flamethrower
Inferno
Lava Plume
Smog
Other
Curse
Harden
Light Screen
Recover
Reflect
SmokeScreen
Will-O-Wisp
Yawn


Current Queue:
  1. Yoshinite
  2. Frosty
  3. Pimpgangster
  4. Unoriginal Name
  5. DFrog
  6. LockDown
  7. inanimate blob
  8. Geodude6
  9. Orcinus Duo
  10. akela
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Ridiculous... Guess I better prove my worth by cutting the queue down to half. Taking Yoshinite, Frosty, Pimpgangster, Unoriginal Name, DFrog.

Current queue:
LockDown
inanimate blob
Geodude6
Orcinus Duo
akela
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"Would you believe that you once had less than 20 moves Hugo?"

Name: Dogfish44
Challenge Thread: Here
Rank: 1
Pokemon: Hugo (Makuhita)
Pokemon Ability: Sheer Force
Pokemon Info:

[a]Makuhita[/a]

Makuhita [Hugo] (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (DW) (Can be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

Makuhita
HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 25
Size Class: 2
Weight Class: 4
Base Rank Total: 11

EC: 6/6
MC: 2
DC: 5/5

Attacks:
Arm Thrust
Belly Drum
Close Combat
Endure
Fake Out
Focus Energy
Force Palm
Heavy Slam
Knock Off
Reversal
Sand-Attack
Seismic Toss
SmellingSalt
Tackle
Vital Throw
Wake-Up Slap
Whirlwind

Bullet Punch
Chip Away
Counter
Cross Chop
Detect
DynamicPunch
Faint Attack
Feint
Focus Punch
Foresight
Revenge
Wide Guard

Attract
Brick Break
Bulk Up
Bulldoze
Dig
Double Team
Earthquake
Facade
Fling
Focus Blast
Frustration
Hidden Power (Grass, 7)
Low Sweep
Poison Jab
Protect
Rain Dance
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Smack Down
Strength
Substitute
Sunny Day
Surf
Swagger
Toxic
Whirlpool
Work Up

Body Slam
Double-Edge
Fire Punch
Headbutt
Helping Hand
Ice Punch
Low Kick
Metronome
Mimic
Mud-Slap
Refresh
Role Play
Sleep Talk
Snore
SuperPower
ThunderPunch
Vacuum Wave

Total Moves: 80


---

Queue:

Orcinus Duo
akela
Dogfish44
 

<You humans are pathetic. However, I must admit that this is very interesting gauntlet.>​


Name: Visser Three
Challenge Thread: Battle Hall
Rank: 4
Pokemon: King the Nidoking
Pokemon Ability: Sheer Force
Pokemon Info:


Nidoking [King] (Male)
Mild: (+1 Sp.Atk, -1 Def)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Poison Point: (Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate)This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Sheer Force: (Can be Enabled)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 100
Atk: Rank 3
Def: Rank 2 (-1)
SpA: Rank 4 (+1)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: Maxed
MC: 0
DC: Maxed
KOC: 0

Attacks:
1). Leer
2). Peck
3). Tackle
4). Horn Attack
5). Double Kick
6). Poison Sting
7). Focus Energy
8). Fury Attack
9). Helping Hand
10). Poison Jab
11). Fire Blast
12). Sludge Wave
13). Sucker Punch
14). Head Smash
15). Confusion
16). Sludge Bomb
17). Thunderbolt
18). Ice Beam
19). Protect
20). Water Pulse
21). Dig
22). Double Team
23). Hone Claws
24). Chip Away
25). Thrash
26). Earth Power
27). Megahorn
28). Blizzard
29). Flamethrower
30). Thunder
31). Brick Break
32). Fire Punch
33). Thunderpunch
34). Ice Punch
35). Focus Blast
36). Surf
37). Hidden Power (Ground) [7 BAP]
38). Rock Slide
39). Earthquake
40). Stone Edge
41). Drill Run
42). Toxic Spikes
43). Endure
44). Venoshock
45). Smack Down
46). Dynamicpunch
47). Sandstorm
48). Incinerate
49). Horn Drill
50). Flatter
51). Captivate
52). Counter
53). Taunt
54). Disable
55). Aqua Tail
56). Outrage
57). Stealth Rock
58). Super Fang
59). Superpower
60). Shadow Ball
61). Morning Sun
62). Toxic
63). Substitute
64). Lovely Kiss
65). Sweet Kiss
66). Torment
67). Roar
68). Fissure
69). Hyper Beam
70). Bulldoze
71). Icy Wind
72). Shadow Claw
73). Rest
74). Sleep Talk
75). Rain Dance
76). Sunny Day
77). Giga Impact
78). Dragon Tail
79). Snore
80). Uproar
81). Facade
82). Bide
83). Return
84). Frustration
85). Rock Smash
86). Mimic
87). Rock Tomb
88). Thief
89). Fling
90). Cut
91). Strength
92). Round
93). Attract
94). Focus Punch
95). Quash
96). Echoed Voice
97). Reflect
98). Whirlpool
99). Dragon Pulse
 
Taking King.


And putting up my own Challenge.

Name: Sexy Pie
Challenge Thread: Battle Hall
Rank: 4
Pokemon: Steve, the Primeape
Pokemon Ability: Vital Spirit
Item: Rare Candy


<Primeape> [Steve] (Male)
Nature: Jolly (+14% accuracy)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.


About: He is the very first pokemon Matezoide obtained and quickly became best friends after Matt selfishlessly risked his life against a pack of wild Houndour.
Steve is extremely strong, determined, honored and relatively docile Primeape, only feeling trully alive during a battle with a worth opponent, he cares very much about his trainer and team mates.


Abilities:
Vital Spirit : (Innate)

This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


Anger Point: (Innate)
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).


Defiant (DW UNLOCKED): (Innate)
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.




Stats:
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (95 * 1,15)
Size Class: 2
Weight Class: 3



EC: 6/6
MC: 1
DC: 5/5


Attacks:

Covet(*)
Scratch(*)
Low Kick(*)
Leer(*)
Focus Energy(*)
Fury Swipes(*)
Karate Chop(*)
Seismic Toss(*)
Screech(*)
Assurance(*)
Fling
Cross Chop
Punishment
Final Gambit
Swagger



Close Combat(*)
Reversal(*)
Encore(*)
Counter
Substitute
Return
Earthquake
Smack-Down
Foresight
Bulldoze
Taunt
Dual Chop
U-Turn
Outrage
Helping Hand
Endeavor
Sleep Talk
Rest
Stone Edge
Overheat
Double Team
Protect
Gunk Shot
Sunny Day



Dig(*)
Acrobatics(*)
Rock Slide(*)
Thunder-Punch
Endure
Ice Punch
Seed-Bomb
Fire Punch
Focus-Punch
Bide
Skull Bash
Mimic
Body Slam
Revenge
Dynamic Punch
 
Name: The Hound
Challenge Thread: None yet
Rank: 1
Pokemon: Hellhound, the Hounour
Ability: Early Bird
Item: None


Houndour [Hellhound] (Male)
Nature: Mild (+SpA, -Def)
Type: Dark/Fire
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Abilities:
Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Unnerve: The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

HP: 90
Atk: Rank 2
Def: Rank 1 (-1)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Leer (*)
Howl (*)
Ember (*)
Roar (*)
Smog (*)
Bite (*)
Odor Sleuth (*)
Beat Up (*)

Fire Spin (*)
Thunder Fang (*)
Counter (*)

Will O'Wisp (*)
Sludge Bomb (*)
Sunny Day (*)
 
IT"S TIME FOR ME TO FAIL THE BATTLE HALL, YEEHAW

Name: Inco
Challenge Thread (if any): None :U
Rank: 1
Pokemon: Charcoal the Cyndaquil
Pokemon Ability: Blaze
Pokemon Info:
[pimg]155[/pimg]
Cyndaquil [Charcoal] (Male)

Nature: Timid (+15% Speed, +19% Accuracy, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 75 (65*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Blaze: (innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire (DW): (innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

EC: 0/9
MC: 0
DC: 0/5

Moves:

Level-Up
Tackle(*)
Leer(*)
Smokescreen(*)
Ember(*)
Quick Attack(*)
Flame Wheel(*)
Defense Curl(*)

Egg
Extrasensory(*)
Flame Burst(*)
Nature Power(*)

TM/Tutor
Protect(*)
Dig(*)
Flamethrower(*)
 
Time to go again!
Rank 4, using Torrent, holding an Expert Belt


Swampert (Kippy) Male
Nature: Adamant
Type: Water / Ground
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Torrent
: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14
Damp (DW ability- UNLOCKED): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 60
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks: (71/95 total moves)
Physical:
Aqua Tail
Avalanche*
Bide*
Body Slam
Brick Break
Bulldoze
Counter
Dig*
Dive
Double-Edge
Earthquake
Endeavor
Facade
Focus Punch
Frustration
Giga Impact
Hammer Arm
Ice Ball
Ice Punch
Iron Tail
Low Kick
Outrage
Return
Rock Slide
Rock Tomb
Rollout
Stone Edge
Superpower
Tackle*
Take Down
Waterfall*

Special:
Blizzard
Earth Power
Focus Blast
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Mirror Coat
Mud Bomb
Mud-slap*
Mud Shot
Muddy Water
Round
Scald
Sludge Wave
Surf
Water Gun*
Water Pledge
Whirlpool

Status:
Attract
Curse*
Double Team
Endure
Foresight*
Growl*
Mud Sport*
Protect
Rain Dance
Refresh
Rest*
Roar
Sleep Talk
Stealth Rock
Substitute
Swagger
Toxic
Wide Guard
Yawn*
 
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