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Wigglytuff Dark Pulse
Uh, you didn't forget about Torment already right? You did? Oh bother.
Wigglytuff Struggle
C: [1=Yes]=15=No
D: [5+5-6]=4
R: [176/10]=18
[4 D Kit] [3 E Wig] [18 D Wig]
Wigglytuff ENKO
Gem was victorious. The Pike: Tech: 1
Wigglytuff
HP: 15 / 176
EN: KO / 36
Type: Normal / Fairy
Stats: 5 / 4 / 6 / 4 / 45
S/W: 2 / 2
Abilities: Cute Charm, Competitive, Frisk
Item: Leftovers
Discipline: Masterful
Pike Level: 3
Pike Powers: First HP
Other: Toxin (6), Sealed (Snore), Torment (Gyro Ball, Fire Blast, Flamethrower, Dark Pulse), Dread
"It's about time you showed up! I'm raring to go, so let's not waste any time!"
Clarice sends out...Stripes the Masterful Arcanine holding Firium-Z, choosing Z-Pierce. It has the Afterburn Pike Power.
1xHoundoominite
1xFirium-Z
1xChoice Band
1xChoice Specs
1xEject Pack
1xHeavy-Duty Boots
1xExpert Belt
1xFocus Sash
Horns (Houndoom) Level 4 | Pike Level: 5
Techniques:
Mega Evolution
Z-Moves
Dynamax
Terastal (Steel)
Triple Combo
Pike Powers:
Caldera (5) - Battle Conditions created by the user have "Volcanic (Fire, Ground, or Poison-type) attacks performed by the creator's team have "On hit: Inflict Fault on the defender."" Wew!
Typing: Dark/Fire Abilities: Early Bird, Flash Fire Hidden Ability: Unnerve Traits: Requires no Tech for their first Technique each battle.
Houndoom-Mega
Typing: Dark/Fire Abilities: Early Bird, Flash Fire, Unnerve Hidden Ability: Solar Power Traits: Requires no Tech for their first Technique each battle.
HP: 180, 270, or 360; based on P.Level (was 90) Attack: 7 Defen.: 7 Sp.Atk: 10 Sp.Def: 7 Speed: 115 Size: 4 Weight: 4
Combinations (6 Combo Slots)
Roar + Thunder Fang + Throat Chop
Nasty Plot + Sunny Day
Sludge Bomb + Inferno
Hidden Power + Hyper Beam
Dark Pulse + Spite
Retaliate + Flame Charge
Level 1
Bite
Captivate
Charm
Confide
Counter
Curse
Detect
Double Team
Ember
Fire Spin
Helping Hand
Howl
Incinerate
Mud-Slap
Pain Split
Rage
Rain Dance
Rock Smash
Role Play
Scary Face
Sludge Bomb
Smog
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Level 2
Beat Up
Burning Jealousy
Comeuppance
Double-Edge
Dream Eater
Feint
Fire Blast
Flare Blitz
Foul Play
Heat Wave
Inferno
Iron Tail
Nightmare
Payback
Punishment
Reversal
Secret Power
Solar Beam
Take Down
Thief
Level 3
Attract
Body Slam
Flame Charge
Frustration
Headbutt
Laser Focus
Lash Out
Mud Shot
Odor Sleuth
Pursuit
Return
Snarl
Super Fang
Temper Flare
Throat Chop
Torment
Trailblaze
Level 4
Destiny Bond
Embargo
Endeavor
Endure
Giga Impact
Hidden Power (Steel)
Hyper Beam
Mimic
Natural Gift
Overheat
Retaliate
Snatch
Spite
Tera Blast
Stripes (Arcanine) Level 4 | Pike Level: 5
Techniques:
Z-Moves
Dynamax
Terastal (Dark)
Pike Powers:
Afterburn (5) - When the user takes damage from their own Elemental (Fire, Ice, or Electric-type) attack: Each opponent takes that much Fire, Ice, or Electric damage; whichever is most effective and randomly between ties.
Typing: Fire Abilities: Intimidate, Flash Fire Hidden Ability: Justified
Combinations (6 Combo Slots)
Flare Blitz + Extreme Speed
Sunny Day + Roar
Mud-Slap + Iron Head
Snarl + Scorching Sands
Raging Fury + Will-o-Wisp
Bulldoze + Thunder Fang
Movepool Level 0
Aerial Ace
Crunch
Dragon Pulse
Facade
Fire Fang
Flamethrower
Hyper Voice
Iron Head
Leer
Play Rough
Protect
Psychic Fangs
Reflect
Rest
Roar
Round
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Toxic
Wild Charge
Will-O-Wisp
Level 1
Agility
Bite
Captivate
Charm
Confide
Curse
Double Kick
Double Team
Dragon Breath
Dragon Rage
Ember
Fire Spin
Flame Wheel
Helping Hand
Howl
Incinerate
Morning Sun
Mud-Slap
Rage
Rock Climb
Rock Smash
Safeguard
Scary Face
Sunny Day
Swagger
Swift
Level 2
Close Combat
Covet
Double-Edge
Fire Blast
Flare Blitz
Heat Wave
Iron Tail
Reversal
Secret Power
Skull Bash
Solar Beam
Superpower
Take Down
Thief
Level 3
Attract
Bide
Body Slam
Bulldoze
Dig
Extreme Speed
Flame Burst
Flame Charge
Frustration
Headbutt
Heat Crash
Laser Focus
Odor Sleuth
Outrage
Raging Fury
Return
Scorching Sands
Snarl
Teleport
Temper Flare
Thrash
Level 4
Burn Up
Endure
Giga Impact
Hidden Power (Dark)
Hyper Beam
Mimic
Natural Gift
Overheat
Retaliate
Tera Blast
Spikes (Rampardos) Level 4 | Pike Level: 5
Techniques:
Z-Moves
Dynamax
Terastal (Ground)
Pike Powers:
Attack First (4) - At the start of each round: Grant the user Double Damage.
Typing: Rock Abilities: Mold Breaker Hidden Ability: Sheer Force
Combinations (6 Combo Slots)
Bulldoze + Thunder Punch
Sandstorm + Laser Focus
Screech + Spite
Rock Blast + Dragon Tail
Power-Up Punch + Fire Punch
Breaking Swipe + Zen Headbutt
Movepool Level 0
Avalanche
Brick Break
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Iron Head
Leer
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Thunder Punch
Thunderbolt
Toxic
Uproar
Whirlwind
Zen Headbutt
Level 1
Ancient Power
Captivate
Chip Away
Confide
Curse
Cut
Double Team
Incinerate
Mud-Slap
Pain Split
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Sandstorm
Scary Face
Shock Wave
Slam
Stealth Rock
Sunny Day
Swagger
Whirlpool
Level 2
Assurance
Blizzard
Double-Edge
Dragon Cheer
Fire Blast
Focus Energy
Focus Punch
Hammer Arm
Head Smash
Iron Tail
Payback
Rock Blast
Secret Power
Stone Edge
Supercell Slam
Superpower
Take Down
Thief
Thunder
Level 3
Attract
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Headbutt
Heavy Slam
Laser Focus
Outrage
Pursuit
Return
Rock Tomb
Smack Down
Stomp
Thrash
Trailblaze
Level 4
Body Press
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Ground)
Hyper Beam
Natural Gift
Spite
Stomping Tantrum
Tera Blast
Leaves (Malaconda) Level 4 | Pike Level: 5
Techniques:
Z-Moves
Dynamax
Terastal (Fire)
Pike Powers:
Home Field (4) - Battle Conditions created by the user have "The creator's team's members have Double Damage."
Level 1
Bite
Brutal Swing
Confide
Cut
Double Team
Grassy Terrain
Haze
Ice Fang
Poison Tail
Rapid Spin
Recycle
Scary Face
Seed Bomb
Slam
Spiky Shield
Sucker Punch
Sunny Day
Swagger
Sweet Scent
Synthesis
Taunt
Vine Whip
Weather Ball
Wrap
Level 2
Beat Up
Belch
Bind
Feint
Foul Play
Grass Knot
Grassy Glide
Iron Tail
Payback
Power Whip
Punishment
Scale Shot
Secret Power
Solar Beam
Solar Blade
Thief
Level 3
Attract
Breaking Swipe
Follow Me
Frustration
Giga Drain
Grav Apple
Knock Off
Laser Focus
Lash Out
Parting Shot
Pursuit
Return
Skitter Smack
Snarl
Throat Chop
Trailblaze
U-turn
Worry Seed
Wring Out
Level 4
Endure
Giga Impact
Hidden Power (Fire)
Hyper Beam
Nature Power
Retaliate
Spite
Stomping Tantrum
Guys. Is anyone else sensing something off with Gem?
SendingGardevoir @ Enigma Berry w/ Devious Hypnosis -> Pain Split
This step, IF Arcanine has protection THEN use Psychic Terrain + Calm Mind
Once this step, IF Arcanine is to use Mud Slap + Iron Head or Bulldoze + Thunder Fang THEN use Mud Slap
Once this step, IF Arcanine is to use Incinerate and you are holding an Enigma Berry THEN use Recycle
When Arcanine falls asleep, IF Able THEN begin using Nightmare
Gardevoir Pain Split Note: I don't believe Pain Split counts as Healing (which is why it can "heal" under fatigue") so Twinkle doesn't trigger here.
[13 D Arc] [+13 HP Gar] [4 E Gar]
"Might've been a bit of a false start, but we can manage! Let's go Spikes! Terastalize!"
Clarice sends out Spikes the Masterful Rampardos holding Heavy Duty Boots. It has the Attack First Pike Power.
Terastalize! Rampardos: Head Smash ~ Head Smash
1. This step, if Gardevoir is to use Disable (Head Smash) or Imprison (Head Smash), then use Earthquake and replace all instances of Head Smash with Earthquake.
2. Once, This step, if Gardevoir is to use Protect, then use Stealth Rock.
3. This step, if Gardevoir has an active Decoy, then use Rock Blast.
4. Once, This step, if Gardevoir is to use Destiny Bond or Grudge, and Gardevoir lacks Decoy, then use Bulldoze.