Data The Battle Pike Mk1 [CLOSED - GO TO MKII]

Status
Not open for further replies.
I'VE COME FOR SOME CC... as I'm not really getting much else :/

Name: Whatever you want, baby ;)
Silver Rank *swag swag*

/
(currently in Fridge form)
Rotom (Gorbachev) -
Nature: Modest (+SpA, -Atk)
Type:
Electric:
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Ghost:
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Ice (with Fridge only):
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities
Levitate:
(Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats: (Normal/Fridge)

HP: 90
Atk: Rank 1/ 2 (-)
Def: Rank 3/ 4
SpA: Rank 4/ 5 (+)
SpD: Rank 3/ 4
Spe: 91/ 86
Size Class: 1/ 2
Weight Class: 1/ 3
Base Rank Total: 16

EC:
N/A
MC: 0
DC: NA

Attacks: (31/ 53 total moves)
Physical:
Astonish

Special:
Blizzard (with Fridge only)
Dark Pulse
Discharge
Electro Ball
Hex
Ominous Wind
Shadow Ball
Shock Wave
Signal Beam
Thunder
Thunderbolt
ThunderShock
Uproar

Status:
Charge
Confuse Ray
Double Team
Endure
Light Screen
Pain Split
Protect
Reflect
Rest
Sleep Talk
Snatch
Substitute
Thunder Wave
Toxic
Trick
Will-o-Wisp


Cloyster (Frozone) Male

Nature: Lonely (+Atk, -Def)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link: (Innate) This Pokemon’s skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3)
Overcoat (DW ability- UNLOCKED): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 6 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 1
DC: 5/5

Attacks: (41 moves total)
Physical:
Avalanche
Bide
Clamp
Dive
Explosion
Ice Shard
Icicle Crash
Icicle Spear
Payback
Poison Jab
Rapid Spin
Razor Shell
Rock Blast
Selfdestruct
Spike Cannon
Tackle
Twineedle

Special:
Aurora Beam
Blizzard
Brine
Hyper Beam
Hydro Pump
Ice Beam
Signal Beam
Surf
Whirlpool

Status:
Double Team
Endure
Iron Defense
Leer
Protect
Reflect
Shell Smash
Spikes
Substitute
Supersonic
Teleport
Torment
Toxic
Toxic Spikes
Withdraw



Syclant (Klavier Gavin) Male
Nature: Hasty (+Spe, -Def)
Type: Ice/Bug
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (DW ability- UNLOCKED): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 139 (121x1.15)
+22% accuracy ((139^2)/870)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks: (49 total)
Physical:
Acrobatics
Aerial Ace
Avalanche
Brick Break
Bug Bite
Dig
Earthquake
Focus Punch
Frustration
Fury Cutter
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Knock Off
Return
Rock Slide
Scratch
Slash
Stone Edge
Superpower
U-Turn
X-Scissor

Special:
Blizzard
Bug Buzz
Earth Power
Electroweb
Focus Blast
Giga Drain
Hidden Power Fire (6)
Hyper Beam
Ice Beam
Icy Wind
Leech Life
Sheer Cold
Signal Beam
Solarbeam
Venoshock

Status:
Double Team
Endure
Focus Energy
Hail
Leer
Protect
Rest
Substitute
Tail Glow
Taunt
Toxic
 

"I am back. Let's try to get better doors."

Bronze Rank
Battle Pike


Nidoking [King] (Male)
Mild: (+1 Sp.Atk, -1 Def)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Poison Point: (Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate)This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Sheer Force: (Can be Enabled)This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 100
Atk: Rank 3
Def: Rank 2 (-1)
SpA: Rank 4 (+1)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: Maxed
MC: 0
DC: Maxed
KOC: 0

Attacks:
1). Leer
2). Peck
3). Tackle
4). Horn Attack
5). Double Kick
6). Poison Sting
7). Focus Energy
8). Fury Attack
9). Helping Hand
10). Poison Jab
11). Fire Blast
12). Sludge Wave
13). Sucker Punch
14). Head Smash
15). Confusion
16). Sludge Bomb
17). Thunderbolt
18). Ice Beam
19). Protect
20). Water Pulse
21). Dig
22). Double Team
23). Hone Claws
24). Chip Away
25). Thrash
26). Earth Power
27). Megahorn
28). Blizzard
29). Flamethrower
30). Thunder
31). Brick Break
32). Fire Punch
33). Thunderpunch
34). Ice Punch
35). Focus Blast
36). Surf
37). Hidden Power (Ground) [7 BAP]
38). Rock Slide
39). Earthquake
40). Stone Edge
41). Drill Run
42). Toxic Spikes
43). Endure
44). Venoshock
45). Smack Down
46). Dynamicpunch
47). Sandstorm
48). Incinerate
49). Horn Drill
50). Flatter
51). Captivate
52). Counter
53). Taunt
54). Disable
55). Aqua Tail
56). Outrage
57). Stealth Rock
58). Super Fang
59). Superpower
60). Shadow Ball
61). Morning Sun
62). Toxic
63). Substitute


Pyroak [Firestorm] (Male)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: Rank 4(+1)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-15% Speed)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: Maxed
MC: 0
DC: Maxed
KOC: 0

Attacks:
1). Bullet Seed(*)
2). Sweet Scent(*)
3). Absorb(*)
4). Growth(*)
5). Ember(*)
6). Leech Seed(*)
7). Flame Wheel(*)
8). Giga Drain(*)
9). Fire Spin(*)
10). Synthisis
11). Lava Plume
12). Petal Dance
13). Fire Spin
14). Flare Blitz
15). Wood Hammer
16). Heat Crash
17). Zap Cannon
18). Substitute
19). Toxic
20). Solarbeam
21). Seed Bomb(*)
22). Earth Power(*)
23). Dragonbreath(*)
24). Inferno
25). Flamethrower(*)
26). Energy Ball(*)
27). Overheat(*)
28). Low Kick
29). Flash Cannon
30). Sunny Day
31). Grasswhistle
32). Counter
33). Block
34). Iron Defense
35). Worry Seed


Lucario [Goku] (male)
Nature: Naughty (+1 Atk, -1Sp.Def)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified: (Innate)This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5 (+1)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-1)
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6 Maxed
MC: 0
DC: 5/5 Maxed
KOC: 0

Attacks:
1). Quick Attack(*)
2). Foresight(*)
3). Endure(*)
4). Counter(*)
5). Force Palm(*)
6). Feint(*)
7). Reversal(*)
8). Screech(*)
9). Nasty Plot
10). Heal Pulse
11). Hi Jump Kick
12). Roar
13). Crunch(*)
14). Bullet Punch(*)
15). Detect(*)
16). Rock Slide(*)
17). Shadow Claw(*)
18). Earthquake(*)
19). Ice Punch
20) Swords Dance
21). Dig
22). Dark Pulse
23). Metal Claw
24). Bone Rush
25). Metal Sound
26). Close Combat
27). Aura Sphere
28). Extremespeed
29). Dragon Pulse
30). Ice Punch
31). Me First
32). Drain Punch
33). Copycat
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
*wipes out dust of thread*

I will take Waterwarrior's challenge, King Serperior's Challenge and Texas Subreffing.

Won't take Espyowner challenger due to lack of pokemon on the post <_<;. If you want, edit in the pokemon and VM me and I will get it too.

Expect posts tonight.

- - -

I will put a challenge here as well...

Rank: Bronze
Thread: http://www.smogon.com/forums/showthread.php?t=3471037
Pokemon

Snorlax [Hector] (M)
Nature: Quiet (+Spa, -Spe)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
DC:5/5

Abilities:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony: (Unlocked) (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Moves (51):
Amnesia
Belly Drum
Bide
Block
Body Slam
Brick Break
Chip Away
Counter
Covet
Crunch
Curse
Defense Curl
Double Edge
Earthquake
Endure
Fire Blast
Flamethrower
Focus Blast
Focus Punch
Giga Impact
Gunk Shot
Harden
Headbutt
Heavy Slam
Hyper Beam
Hyper Voice
Ice Beam
Last Resort
Lick
Natural Gift
Metronome
Odor Sleuth
Outrage
Protect
Psychic
Pursuit
Recycle
Rest
Retaliate
Rock Slide
Rollout
Screech
Selfdestruct
Sleep Talk
Snatch
Snore
Solarbeam
Stockpile
Substitute
Substitute
Surf
Tackle
Thunderbolt
Wild Charge
Whirlwind
Yawn


Cyclohm[Thor] (Male)
Nature: Quiet (+Spa, -Spe, +10% accuracy for opposing attacks)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): [UNLOCKED](Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1)

Stats:

HP: 110
Atk: Rank 2
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 3
Spe: 69 (80/1.15) (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks (68):
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Charge
Charge Beam
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Tail
Dragonbreath
Earthquake
Electroweb
Endure
Fire Blast
Flamethrower
Flash
Growl
Hail
Heal Bell
Hidden Power Grass (7)
Hydro Pump
Hyper Beam
Hurricane
Ice Beam
Incinerate
Leer
Light Screen
Magnet Rise
Outrage
Power Gem
Protect
Thundershock
Rain Dance
Rest
Roar
Sandstorm
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon


Dusknoir * (Bongo Bongo) M
Nature: Brave (+ Attack; - Speed, -10% evasion)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0

Abilities:
Pressure:(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks (45):
Astonish (*)
Bind
Brick Break
Confuse Ray (*)
Counter
Curse
Destiny Bond (*)
Disable (*)
Earthquake
Endure
Fire Punch
Focus Punch
Foresight (*)
Future Sight
Gravity
Grudge
Helping Hand
Hex
Ice Punch
Imprison (*)
Leer (*)
Mean Look
Memento
Night Shade (*)
Pain Split (*)
Payback
Protect
Pursuit (*)
Rapid Spin
Return (*)
Rest
Rock Slide
Shadow Punch
Shadow Sneak (*)
Skill Swap
Sleep Talk
Snatch
Spite
Substitute
Taunt
Thunder Punch
Trick Room (*)
Torment
Toxic
Will-o-Wisp (*)
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
K Guys and Gals, Announcement.

As per agreement with Elevator_Music (see the VMs on my profile for reference), I am taking over the Pike. At least until Lou is back for good to get this back.

I will rehaul the prizes and start Gold Pike soon enough, but first I need to update the Refs List, since many of them are there, but aren't there. Also, I want active refs, so if you want to be a Pike Ref, shoot me a PM stating why I should pick you and expect my answer. I want active refs that are decent players (mostly active hahah).

In other words:

IF YOU ARE ALREADY A PIKE REF AND WANT TO REMAIN THAT WAY: PM me saying that you intend to remain a Pike Ref and will take future challenges.

IF YOU WANT TO BECOME A PIKE REF: PM me with matches you have played/reffed so I see your skills and how you ref stuff.

cool? nice.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Announcement:

1) Added New refs: Espyowner and Ullarwarlord. These two will start as Bronze Pike Refs and will move up after enough challenges completed (regardless the result). Still accepting new refs!

2) Engineer Pikachu and myself will stay as refs. If you were a ref before and still want to be one, PM me!

3) Prizes were rehauled a bit. Numbers are tentative and up for changing after testing. Also, this will be enforced immediately, also to ongoing battles.

It should be all for now.
 
Bronze Rank
No thread



Colossoil Jormungandr (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Dark/Ground
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

6/6 EC
0 MC
5/5 DC

HP: 120
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22

Attacks:
Drill Run
Peck
Bite
Horn Attack
Body Slam
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit
Dig
Muddy Water
Bounce
Crunch
Megahorn

Fire Fang
Sucker Punch
Aqua Tail

Earthquake
Rock Slide
Payback
U-Turn
Taunt
Snatch
Superpower
Brick Break
Poison Jab
Snarl
Giga Impact
Knock Off



Scrafty Tyr (M)
Nature: Impish (+1 Def, -1 SpA)
Type: Dark/Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting:Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Moxie:(Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Shed Skin:(Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Intimidate:(Innate)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

6/6 EC
0 MC
6/5 DC

HP: 100
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Attacks:
Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Crunch
Hi Jump Kick
Head Smash
Focus Punch
Chip Away
Facade
Rock Climb

Fire Punch
Ice Punch
Thunderpunch

Dragon Claw
Stone Edge
Protect
Drain Punch
Poison Jab
Dig
Taunt



Electivire Thor (M)
Nature: Lonely

Type: Electric
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Abilities:
Motor Drive(Innate):This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Vital Spirit:(Innate)This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.


HP: 100
Atk: Rank 6 +
Def: Rank 2 -
SpA: Rank 3
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

9/9 EC
0 MC
5/5 DC

Attacks:
Quick Attack
Leer
ThunderPunch
ThunderShock
Low Kick
Swift
Shock Wave
Light Screen
Thunderbolt

Fire Punch
Ice Punch
Cross Chop

Toxic
Wild Charge
Thunder Wave
Earthquake
Rock Slide
Psychic
Brick Break
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor
Bronze Rank
No thread



Colossoil Jormungandr (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Dark/Ground
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

6/6 EC
0 MC
5/5 DC

HP: 120
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22

Attacks:
Drill Run
Peck
Bite
Horn Attack
Body Slam
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit
Dig
Muddy Water
Bounce
Crunch
Megahorn

Fire Fang
Sucker Punch
Aqua Tail

Earthquake
Rock Slide
Payback
U-Turn
Taunt
Snatch
Superpower
Brick Break
Poison Jab
Snarl
Giga Impact
Knock Off



Scrafty Tyr (M)
Nature: Impish (+1 Def, -1 SpA)
Type: Dark/Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting:Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Moxie:(Innate)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Shed Skin:(Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Intimidate:(Innate)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

6/6 EC
0 MC
6/5 DC

HP: 100
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Attacks:
Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Crunch
Hi Jump Kick
Head Smash
Focus Punch
Chip Away
Facade
Rock Climb

Fire Punch
Ice Punch
Thunderpunch

Dragon Claw
Stone Edge
Protect
Drain Punch
Poison Jab
Dig
Taunt



Electivire Thor (M)
Nature: Lonely

Type: Electric
Electric:Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Abilities:
Motor Drive(Innate):This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Vital Spirit:(Innate)This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.


HP: 100
Atk: Rank 6 +
Def: Rank 2 -
SpA: Rank 3
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 5
Base Rank Total: 20

9/9 EC
0 MC
5/5 DC

Attacks:
Quick Attack
Leer
ThunderPunch
ThunderShock
Low Kick
Swift
Shock Wave
Light Screen
Thunderbolt

Fire Punch
Ice Punch
Cross Chop

Toxic
Wild Charge
Thunder Wave
Earthquake
Rock Slide
Psychic
Brick Break
MINE.
 
Bronze


Kitsunoh (Shadow Man) [Female]
Nature: Jolly (+15% Speed, -1 Special Attack, +19% Accuracy)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Frisk
:
Type: Innate
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Limber:
Type: Innate
This Pokemon's body is well trained and immune to paralysis.

Cursed Body (Dream World):
Type: Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 1
DC: 5/5

Attacks:

Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
ShadowStrike
Fake Out
Iron Head
Metal Claw
Imprison
Revenge
Shadow Claw
Perish Song

Meteor Mash
Psycho Shift
Yawn

Magic Coat
Sleep Talk
Low Kick
Ice Punch
Fire Punch
ThunderPunch
Spite
Snatch
Super Fang
Knock Off

Taunt
Torment
Will-O-Wisp
Protect
Trick Room
Rest
Earthquake
U-Turn
Rock Slide
Dig
Roar
Substitute
Endure

Steelix (Hard Man) [Male]
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Steel/Ground
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:

Rock Head
:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sturdy:
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Sheer Force (Dream World):
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 7
Weight Class: 8

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Mud Sport
Tackle
Harden
Bind
Curse
Screech
Rock Throw
Rage
Rock Tomb
Stealth Rock
Rock Polish
Smack Down
DragonBreath
Sandstorm
Slam
Rock Slide
Dig
Autotomize
Thunder Fang
Ice Fang
Fire Fang
Crunch
Double-Edge
Stone Edge

Defense Curl
Rollout
Block
Heavy Slam

Aqua Tail
Earth Power
Iron Head
Magnet Rise

Taunt
Earthquake
Torment
Roar
Protect
Giga Impact
Bulldoze
Dragon Tail

Lucario (Mega Man) [Male]
Nature: Naive (+15% Speed, -1 Special Defense, +12% Accuracy)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified (Dream World):
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+)
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 0
DC: 1/5

Attacks:

Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech
Dark Pulse
Metal Claw
Bone Rush
Me First
Detect
Metal Sound
Aura Sphere

Blaze Kick
Hi Jump Kick
Crunch

Ice Punch

Earthquake
Shadow Claw
Focus Blast
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor
Bronze


Kitsunoh (Shadow Man) [Female]
Nature: Jolly (+15% Speed, -1 Special Attack, +19% Accuracy)
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Frisk
:
Type: Innate
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Limber:
Type: Innate
This Pokemon's body is well trained and immune to paralysis.

Cursed Body (Dream World):
Type: Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 1
DC: 5/5

Attacks:

Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
ShadowStrike
Fake Out
Iron Head
Metal Claw
Imprison
Revenge
Shadow Claw
Perish Song

Meteor Mash
Psycho Shift
Yawn

Magic Coat
Sleep Talk
Low Kick
Ice Punch
Fire Punch
ThunderPunch
Spite
Snatch
Super Fang
Knock Off

Taunt
Torment
Will-O-Wisp
Protect
Trick Room
Rest
Earthquake
U-Turn
Rock Slide
Dig
Roar
Substitute
Endure

Steelix (Hard Man) [Male]
Nature: Adamant (+1 Attack, -1 Special Attack)
Type: Steel/Ground
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:

Rock Head
:
Type: Innate
This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sturdy:
Type: Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Sheer Force (Dream World):
Type: Can be Enabled
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 100
Atk: Rank 4 (+)
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 7
Weight Class: 8

EC: 6/6
MC: 0
DC: 5/5

Attacks:

Mud Sport
Tackle
Harden
Bind
Curse
Screech
Rock Throw
Rage
Rock Tomb
Stealth Rock
Rock Polish
Smack Down
DragonBreath
Sandstorm
Slam
Rock Slide
Dig
Autotomize
Thunder Fang
Ice Fang
Fire Fang
Crunch
Double-Edge
Stone Edge

Defense Curl
Rollout
Block
Heavy Slam

Aqua Tail
Earth Power
Iron Head
Magnet Rise

Taunt
Earthquake
Torment
Roar
Protect
Giga Impact
Bulldoze
Dragon Tail

Lucario (Mega Man) [Male]
Nature: Naive (+15% Speed, -1 Special Defense, +12% Accuracy)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified (Dream World):
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+)
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 0
DC: 1/5

Attacks:

Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech
Dark Pulse
Metal Claw
Bone Rush
Me First
Detect
Metal Sound
Aura Sphere

Blaze Kick
Hi Jump Kick
Crunch

Ice Punch

Earthquake
Shadow Claw
Focus Blast
ALSO MINE.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ANNOUNCEMENT

I did a small rehaul on Lucy's pokemon. To be more specific Shuckle joins Silver Pike in Gorebyss's place and Gorebyss joins Bronze Pike in Dragonair's place. Dragonair will leave the pike.

The reasons I did that were:
- Shuckle is one of the three pokemon used in game (that would be Milotic, Seviper and Shuckle) and also appears on the manga if memory serves me right.
- Silver Pike Lucy had two water types extremely suscetible to Electric pokemon. I needed to counter that somewhat
- Silver Pike had no hazards, which is bad considering that Lucy relies a lot on switches.
- Dragonair wasn't really picking up its slack due to not being FE and missing some crucial moves.
- I changed Gorebyss's nature and held item simply 'cause spamming Clamp proved to be ineffective from memory and losing defense hade it very fragile. Also, since it got a signature item ever since Pike started, I thought we might as well test it, since Hydration makes it bulky somewhat.


If need be I will adjust stuff, but I think it should be all for now. I don't think I will change Lucy's team after that.

This change is effective for all future Challenges.

Next update will be Gold Pike. Eventually though <_<;.
 
Uhhh, why are you changing Pokemon and saying that it is to occur in all ongoing challenges? Players most of the time bring Pokemon to beat Lucy during that challenge. I see no reason to completely screw over some players who have ongoing Pike challenges.

An item or nature change would be fine, but an entire Pokemon? I'm going to have to speak up about that...
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
The only challenge I saw that didn't start Lucy battle was mine and I ddidn't want people to think I would get me the easier line up on purpose. Also, I wanted to make it easier for refs, so they won't have to search other topics for the previous lineup.

But if you insist. THE ABOVE CHANGE WILL AFFECT ONLY FUTURE CHALLENGES.

And previous Bronze and Silver lineups are below.

[noparse]

Seviper ♀

Nature: Quiet (SpA +1, Spe -8, Eva -10%)
Type: Poison
Poison Type - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:Shed Skin - (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Item: Smoke Ball

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 56 (-)

Height Class: 3
Weight Class: 4
BRT: 18

Attacks:

Bite
Coil
Crunch
Gastro Acid
Glare
Haze
Lick
Night Slash
Poison Fang
Poison Jab
Poison Tail
Screech
Swagger
Venoshock
Wrap
Wring Out

Assurance
Body Slam
Final Gambit
Iron Tail
Punishment
Scary Face
Spit Up
Stockpile
Swallow
Switcheroo

Aqua Tail
Bind
Dark Pulse
Double-Edge
Endure
Fury Cutter
Giga Drain
Headbutt
Knock Off
Mimic
Mud-Slap
Sleep Talk
Snatch
Snore
Substitute
Sucker Punch
Swift

Attract
Bulldoze
Captivate
Dig
Double Team
Dragon Tail
Earthquake
Facade
Flamethrower
Frustration
Hidden Power [Ice, 7]
Natural Gift
Payback
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Round
Secret Power
Sludge Bomb
Sludge Wave
Strength
Sunny Day
Taunt
Thief
Toxic
X-Scissor

Dragonair ♀ - Rage
Nature: Bold (Def: +1, Atk: -1)
Type: Dragon
Dragon Type - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Ability: Marvel Scale - (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Item:Life Orb

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 70

Height Class: 3
Weight Class: 2
BRT: 18

Attacks:

Agility
Aqua Tail
Dragon Dance
Dragon Rage
Dragon Rush
Dragon Tail
Hyper Beam
Leer
Outrage
Safeguard
Slam
Thunder Wave
Twister
Wrap

Aqua Jet
DragonBreath
Dragon Pulse
ExtremeSpeed
Haze
Iron Tail
Light Screen
Mist
Supersonic
Water Pulse

Bind
Body Slam
Double-Edge
Draco Meteor
Endure
Flamethrower
Headbutt
Ice Beam
Icy Wind
Mimic
Sleep Talk
Snore
Substitute
Swagger
Swift
Thunderbolt

Attract
Bide
Blizzard
BubbleBeam
Captivate
Curse
Detect
Double Team
Facade
Fire Blast
Frustration
Hail
Hidden Power [Grass, 7]
Horn Drill
Incinerate
Natural Gift
Protect
Rage
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shock Wave
Skull Bash
Sunny Day
Surf
Take Down
Thunder
Toxic
Waterfall
Water Gun
Whirlpool
Zap Cannon

Dunsparce ♀ - Fun
Nature: Brave (Atk: +1, Spe -6, Evasion -10%))
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability: Serene Grace - (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Item: Mental Herb

Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)

Height Class: 3
Weight Class: 2
BRT: 18

Attacks:

AncientPower
Coil
Defense Curl
Dig
Double-Edge
Drill Run
Endeavor
Endure
Flail
Glare
Pursuit
Rage
Rollout
Roost
Screech
Spite
Take Down
Yawn

Agility
Astonish
Bide
Bite
Curse
Headbutt
Hex
Magic Coat
Rock Slide
Secret Power
Sleep Talk
Snore
Trump Card

Aqua Tail
Bind
Body Slam
Counter
Dream Eater
Flamethrower
Fury Attack
Horn Drill
Iron Tail
Last Resort
Mimic
Mud-Slap
Nightmare
Pain Split
Psych Up
Stealth Rock
Substitute
Swagger
Thunderbolt
Thunder Wave
Zen Headbutt

Attract
Blizzard
Bulldoze
Calm Mind
Captivate
Charge Beam
Double Team
Earthquake
Facade
Fire Blast
Frustration
Gyro Ball
Hidden Power [Fighting, 7]
Ice Beam
Incinerate
Natural Gift
Poison Jab
Protect
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Round
Shadow Ball
Shock Wave
SolarBeam
Strength
Sunny Day
Thief
Thunder
Toxic
Water Pulse
Wild Charge
Zap Cannon

[/noparse]


[noparse]
Gorebyss ♀ - Flounder
Nature: Lonely (Atk: +1, Def: -1)
Type: Water
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Hydration - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Item: Binding Band

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 52

Height Class: 2
Weight Class: 2
BRT: 18

Attacks:

Agility
Amnesia
Aqua Ring
Aqua Tail
Baton Pass
Captivate
Clamp
Confusion
Dive
Hydro Pump
Iron Defense
Psychic
Shell Smash
Water Gun
Water Pulse
Whirlpool

Barrier
Body Slam
Brine
Confuse Ray
Endure
Mud Sport
Muddy Water
Refresh
Supersonic

Bind
Bounce
Double-Edge
Icy Wind
Mimic
Mud-Slap
Signal Beam
Sleep Talk
Snore
Substitute
Swagger
Swift

Attract
Blizzard
Double Team
Facade
Frustration
Giga Impact
Hail
Hidden Power [Grass, 7]
Hyper Beam
Ice Beam
Natural Gift
Protect
Psych Up
Rain Dance
Rest
Return
Round
Safeguard
Scald
Secret Power
Shadow Ball
Surf
Toxic
Waterfall

Serperior ♀ - Bowie
Nature: Timid (Spe +17, Accuracy +19%, Atk: -1)
Type: Grass
Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability: Contrary - (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Item: Light Clay

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 130 (+)

Height Class: 3
Weight Class: 4
BRT: 19

Attacks:

Coil
Gastro Acid
Giga Drain
Growth
Leaf Blade
Leaf Storm
Leaf Tornado
Leech Seed
Leer
Mega Drain
Slam
Tackle
Vine Whip
Wrap
Wring Out

Captivate
Glare
Iron Tail
Magical Leaf
Mean Look
Mirror Coat
Natural Gift
Pursuit
Sweet Scent
Twister

Aqua Tail
Bind
Dragon Pulse
Frenzy Plant
Grass Pledge
Knock Off
Outrage
Seed Bomb
Sleep Talk
Snatch
Snore
Synthesis
Worry Seed

Aerial Ace
Attract
Calm Mind
Cut
Double Team
Dragon Tail
Energy Ball
Facade
Flash
Frustration
Giga Impact
Grass Knot
Hidden Power [Rock, 7]
Hyper Beam
Light Screen
Protect
Reflect
Rest
Return
Rock Smash
Round
Safeguard
SolarBeam
Strength
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Torment
Toxic

Gyarados ♀ - Snuggums
Nature: Careful (SpD: +1, SpA: -1)
Type: Water / Flying
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Intimidate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Item: Wacan Berry

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 5 (+)
Spe: 81

Height Class: 6
Weight Class: 6
BRT: 20

Attacks:

Aqua Tail
Bite
Dragon Dance
Dragon Rage
Flail
Hydro Pump
Hyper Beam
Ice Fang
Leer
Rain Dance
Splash
Tackle
Thrash
Twister

Body Slam
Bounce
Bubble
Dark Pulse
Dive
Double-Edge
Dragon Pulse
Endure
Flamethrower
Ice Beam
Icy Wind
Iron Head
Iron Tail
Mimic
Outrage
Reversal
Sleep Talk
Snore
Spite
Substitute
Swagger
Thunderbolt
Thunder Wave
Uproar

Attract
Avalanche
Bide
Blizzard
Brine
BubbleBeam
Bulldoze
Captivate
Curse
Double Team
DragonBreath
Dragon Tail
Earthquake
Facade
Fire Blast
Frustration
Giga Impact
Hail
Headbutt
Hidden Power [Grass, 7]
Incinerate
Natural Gift
Payback
Protect
Rage
Reflect
Rest
Return
Roar
Rock Smash
Round
Sandstorm
Scald
Secret Power
Skull Bash
Stone Edge
Strength
Surf
Take Down
Taunt
Thunder
Torment
Toxic
Water Gun
Water Pulse
Waterfall
Whirlpool
Zap Cannon
[/noparse]
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor


"Perhaps we can succeed this time...?"

Name: DF44
Challenge Thread (if any): Witness the fury of my misfortune!
Rank: Bronze -.-
Pokemon: Cyclohm @ Shield Dust
[a]Cyclohm[/a]

Nimbus (M)

Nature: Modest
+1 SpA, -1 Atk

Type: Electric / Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities: Shield Dust / Static / Overcoat [DW]
Shield Dust (Innate):
This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Static (Innate):
This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.

Overcoat (Innate) [DW]:
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1 [-]
Def: Rank 4
SpA: Rank 5 [+]
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks [85 - Movepool Complete]:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power (Grass,7)
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon

Pokemon: Hydreigon @ Levitate

Hydreigon [Teresa] (F)
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)
Type: Dark/Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

Hydreigon
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: N/A

Attacks:
Bite
Body Slam
Crunch
Double Hit
Dragon Pulse
Dragon Rage
Dragon Rush
Dragonbreath
Focus Energy
Headbutt
Hyper Voice
Outrage
Roar
Scary Face
Slam
Tackle
Tri Attack
Work Up

Assurance
Astonish
Dark Pulse
Earth Power
Fire Fang
Head Smash
Ice Fang
Screech
Thunder Fang

Acrobatics
Charge Beam
Double Team
Earthquake
Fire Blast
Flash Cannon
Fly
Focus Blast
Hidden Power (Grass, 7)
Protect
Reflect
Stone Edge
Substitute
Surf
Taunt
Thunder Wave
Torment
Toxic
U-Turn

Aqua Tail
Draco Meteor
Heat Wave
Roost
Signal Beam
Superpower
Zen Headbutt

Total moves: 53

Pokemon: Porygon-Z @ Adaptability

Porygon-Z [Data] (N/A)
Nature: Modest (+1 Sp.Atk ; -1 Atk)
Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Adaptability (Innate):The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download (Innate): At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW) (Innate): If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

Porygon-Z
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Agility
Conversion
Conversion 2
Defense Curl
Discharge
Embargo
Lock-On
Magic Coat
Magnet Rise
Nasty Plot
Psybeam
Recover
Recycle
Sharpen
Signal Beam
Tackle
Tri Attack
Trick Room
Zap Cannon

Charge Beam
Double Team
Hidden Power (Fire, 7)
Hyper Beam
Ice Beam
Protect
Psyshock
Shadow Ball
SolarBeam
Substitute
Sunny Day
Thunder
Thunder Wave
Toxic

Bide
Dark Pulse
Electroweb
Endure
Foul Play
Icy Wind
Pain Split

Total moves: 40
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor


"Perhaps we can succeed this time...?"

Name: DF44
Challenge Thread (if any): Witness the fury of my misfortune!
Rank: Bronze -.-
Pokemon: Cyclohm @ Shield Dust
[a]Cyclohm[/a]

Nimbus (M)

Nature: Modest
+1 SpA, -1 Atk

Type: Electric / Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities: Shield Dust / Static / Overcoat [DW]
Shield Dust (Innate):
This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Static (Innate):
This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.

Overcoat (Innate) [DW]:
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1 [-]
Def: Rank 4
SpA: Rank 5 [+]
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks [85 - Movepool Complete]:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power (Grass,7)
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon

Pokemon: Hydreigon @ Levitate

Hydreigon [Teresa] (F)
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)
Type: Dark/Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Levitate (Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:

Hydreigon
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: N/A

Attacks:
Bite
Body Slam
Crunch
Double Hit
Dragon Pulse
Dragon Rage
Dragon Rush
Dragonbreath
Focus Energy
Headbutt
Hyper Voice
Outrage
Roar
Scary Face
Slam
Tackle
Tri Attack
Work Up

Assurance
Astonish
Dark Pulse
Earth Power
Fire Fang
Head Smash
Ice Fang
Screech
Thunder Fang

Acrobatics
Charge Beam
Double Team
Earthquake
Fire Blast
Flash Cannon
Fly
Focus Blast
Hidden Power (Grass, 7)
Protect
Reflect
Stone Edge
Substitute
Surf
Taunt
Thunder Wave
Torment
Toxic
U-Turn

Aqua Tail
Draco Meteor
Heat Wave
Roost
Signal Beam
Superpower
Zen Headbutt

Total moves: 53

Pokemon: Porygon-Z @ Adaptability

Porygon-Z [Data] (N/A)
Nature: Modest (+1 Sp.Atk ; -1 Atk)
Type: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Adaptability (Innate):The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download (Innate): At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW) (Innate): If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

Porygon-Z
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5

Attacks:
Agility
Conversion
Conversion 2
Defense Curl
Discharge
Embargo
Lock-On
Magic Coat
Magnet Rise
Nasty Plot
Psybeam
Recover
Recycle
Sharpen
Signal Beam
Tackle
Tri Attack
Trick Room
Zap Cannon

Charge Beam
Double Team
Hidden Power (Fire, 7)
Hyper Beam
Ice Beam
Protect
Psyshock
Shadow Ball
SolarBeam
Substitute
Sunny Day
Thunder
Thunder Wave
Toxic

Bide
Dark Pulse
Electroweb
Endure
Foul Play
Icy Wind
Pain Split

Total moves: 40
OM NOM NOM TASTY PIKE

(taking this challenge)
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Oh yes, this dusty place... Let us give this place another spin, shall we?"

Name: Random
Challenge Thread (if any): Thread
Rank: Silver
Pokémon:

Gliscor(*) [Capers] (M)
NATURE: Jolly (+14% Accuracy) (NC)

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Hyper Cutter: (Innate) This Pokémon always keeps its claws/teeth/pincers extremely sharp, & thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.

Poison Heal (DW): (Innate) Pokémon with this ability have internal structures that absorb the toxins in poison & uses them to recover two (2) HP/action instead of taking poison damage. When a Pokémon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round & Toxic will do the relevant damage for that round should their ability be disabled.

STATS
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (97/97)
PHYSICAL
Acrobatics
Aerial Ace
Aqua Tail
Bite
Brick Break
Bug Bite
Bulldoze
Counter
Cross Poison
Cut
Dig
Double-Edge
Earthquake*
Facade
Faint Attack*
False Swipe
Feint
Fire Fang
Fling
Frustration
Fury Cutter*
Giga Impact
Guillotine
Headbutt
Ice Fang
Iron Tail
Knock Off*
Metal Claw
Natural Gift
Night Slash*
Payback
Poison Jab
Poison Sting*
Poison Tail
Quick Attack*
Return
Rock Climb
Rock Slide*
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Sky Attack
Sky Uppercut
Slash
Steel Wing
Stone Edge
Strength
Thief
Thunder Fang
U-Turn
Wing Attack
X-Scissor

SPECIAL
Dark Pulse
Dream Eater
Earth Power
Hidden Power (Grass 7)
Hyper Beam
Mud-Slap
Razor Wind
Round
Sludge Bomb
Snore
Struggle Bug
Swift
Venoshock

OTHER
Agility*
Attract
Baton Pass*
Captivate
Curse
Defog
Detect
Double Team
Endure
Harden*
Hone Claws
Mimic
Power Trick
Protect
Rain Dance
Rest
Rock Polish
Roost
Sand-Attack*
Sandstorm
Screech
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Swords Dance*
Tailwind
Taunt
Torment
Toxic

Eelektross [Sheeldon] (M)
NATURE: Quiet (-10% Evasion) (NC)

TYPE
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy & 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

ABILITIES
Levitate: (Innate) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit.
Glyph of Light Screen: (Raid Glyph) Causes Light Screen to affect the entire team instead of three Pokémon only.

STATS
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: N/A

ATTACKS (65/65)
PHYSICAL
Acrobatics
Aqua Tail
Bind
Bounce
Brick Break
Crunch
Crush Claw
Cut
Dragon Claw
Dragon Tail
Drain Punch
Facade
Fire Punch
Frustration
Giga Impact
Headbutt
Iron Tail
Knock Off
Return
Rock Slide
Rock Smash
Rock Tomb
Spark
Strength
Super Fang
Superpower
Tackle
Thrash
Thunderpunch
U-Turn
Wild Charge

SPECIAL
Acid
Acid Spray
Charge Beam
Discharge
Flamethrower
Flash Cannon
Giga Drain
Grass Knot
Hidden Power (Ground 7)
Hyper Beam
Round
Signal Beam
Snore
Thunder
Thunderbolt
Volt Switch
Zap Cannon

OTHER
Attract
Coil
Double Team
Flash
Gastro Acid
Hone Claws
Light Screen
Magnet Rise
Protect
Rain Dance
Rest
Roar
Sleep Talk
Substitute
Swagger
Thunder Wave
Toxic

Scizor [U-Turn] (M)
NATURE: Careful

TYPE
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Swarm: (Innate) When this Pokémon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokémon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, & the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Light Metal (DW): (Innate) The Pokémon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokémon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

STATS
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 65
Size Class: 3
Weight Class: 5 [4]
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (42/83)
PHYSICAL
Aerial Ace
Bide
Brick Break
Bug Bite
Bullet Punch
Counter
Double-Hit
False Swipe
Feint
Fury Cutter
Iron Head
Knock Off
Metal Claw
Night Slash
Pursuit
Quick Attack
Reversal
Rock Smash
Slash
Superpower
U-Turn
Wing Attack
X-Scissor

SPECIAL
Vacuum Wave

OTHER

Agility
Defog
Double Team
Endure
Focus Energy
Iron Defence
Leer
Light Screen
Protect
Rain Dance
Rest
Roost
Safeguard
Sandstorm
Sleep Talk
Substitute
Tailwind
Toxic
 

Ullar

card-carrying wife-guy
is a Smogon Discord Contributor

"..."

Name: Red
Thread: Here
Rank: Bronze
Pokemon:

<Charizard> [Mimring] (Male)
Nature: Lonely (+Att, -Def)
Type: Fire/Flying
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Blaze: (Type: Innate)
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Solar Power: (Type: Innate) [DW, Unlocked]
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Heat Wave
Dragon Claw
Shadow Claw
Air Slash
Scratch
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Fire Fang
Wing Attack
Flamethrower
Inferno
Fire Spin
Flame Burst
Slash

Dragon Dance
Dragon Rush
Metal Claw
Flare Blitz
Counter
Ancientpower
Crunch

Brick Break
Dig
Hone Claws
Sunny Day
Fire Blast
Hidden Power Ground 7
Fly
Dragon Tail
Solarbeam
Protect
Rock Slide
Double Team
Shadow Claw
Earthquake

Thunderpunch
Seismic Toss
Bide
Mimic
Roost
Tailwind
Outrage
Fire Pledge
Iron Tail
Blast Burn
Air Cutter
Endure


<Venusaur> [Floros] (Male)
Nature: Rash (+Sp.Attack, -Sp. Def.)
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:

Overgrow (Type: Innate)
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Chlorophyll (Type: Innate) [DW, Unlocked]
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20


EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle
Growl
Leech Seed
Vine Whip
Poisonpowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Synthesis
Worry Seed
Seed Bomb

Curse
Giga Drain
Safeguard
Charm
Ingrain

Sludge Bomb
Grass Knot
Flash
Solarbeam
Sunny Day
Venoshock
Toxic
Protect

Grass Pledge
Mimic
Frenzy Plant
Outrage
Earth Power
Block
Weather Ball


<Blastoise> [Rockbottom] (Male)
Nature: Brave (+Att, -Spe)
Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Type: Innate)
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Rain Dish: (Type: Innate) [DW, Unlocked]
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 67 (-, 15% decrease in evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse
Skull Bash
Hydro Pump
Flash Cannon

Aqua Jet
Aqua Ring
Refresh
Water Spout

Dive
Substitute
Gyro Ball
Brick Break
Ice Beam
Waterfall
Rock Tomb

Zen Headbutt
Water Pledge
Outrage

Block
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"Oh yes, this dusty place... Let us give this place another spin, shall we?"

Name: Random
Challenge Thread (if any): Thread
Rank: Silver
Pokémon:

Gliscor(*) [Capers] (M)
NATURE: Jolly (+14% Accuracy) (NC)

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down & Gravity, even for ground-based flying Pokémon. Will always hit foes with Dig (except other Flying types) & Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four (4). Immune to Spikes & Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

ABILITIES
Hyper Cutter: (Innate) This Pokémon always keeps its claws/teeth/pincers extremely sharp, & thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokémon is used to reacting in desert conditions & gets a 20% evasion boost during Sandstorms. Pokémon with this ability are immune to Sandstorm damage.

Poison Heal (DW): (Innate) Pokémon with this ability have internal structures that absorb the toxins in poison & uses them to recover two (2) HP/action instead of taking poison damage. When a Pokémon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round & Toxic will do the relevant damage for that round should their ability be disabled.

STATS
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (97/97)
PHYSICAL
Acrobatics
Aerial Ace
Aqua Tail
Bite
Brick Break
Bug Bite
Bulldoze
Counter
Cross Poison
Cut
Dig
Double-Edge
Earthquake*
Facade
Faint Attack*
False Swipe
Feint
Fire Fang
Fling
Frustration
Fury Cutter*
Giga Impact
Guillotine
Headbutt
Ice Fang
Iron Tail
Knock Off*
Metal Claw
Natural Gift
Night Slash*
Payback
Poison Jab
Poison Sting*
Poison Tail
Quick Attack*
Return
Rock Climb
Rock Slide*
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Sky Attack
Sky Uppercut
Slash
Steel Wing
Stone Edge
Strength
Thief
Thunder Fang
U-Turn
Wing Attack
X-Scissor

SPECIAL
Dark Pulse
Dream Eater
Earth Power
Hidden Power (Grass 7)
Hyper Beam
Mud-Slap
Razor Wind
Round
Sludge Bomb
Snore
Struggle Bug
Swift
Venoshock

OTHER
Agility*
Attract
Baton Pass*
Captivate
Curse
Defog
Detect
Double Team
Endure
Harden*
Hone Claws
Mimic
Power Trick
Protect
Rain Dance
Rest
Rock Polish
Roost
Sand-Attack*
Sandstorm
Screech
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Swords Dance*
Tailwind
Taunt
Torment
Toxic

Eelektross [Sheeldon] (M)
NATURE: Quiet (-10% Evasion) (NC)

TYPE
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy & 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

ABILITIES
Levitate: (Innate) This Pokémon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, & Magnitude. Earth Power will have three (3) less Base Attack Power. Dig & Dive can strike a Levitating Pokémon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise, Dig & Dive will miss. Ground moves can still hit.
Glyph of Light Screen: (Raid Glyph) Causes Light Screen to affect the entire team instead of three Pokémon only.

STATS
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: N/A

ATTACKS (65/65)
PHYSICAL
Acrobatics
Aqua Tail
Bind
Bounce
Brick Break
Crunch
Crush Claw
Cut
Dragon Claw
Dragon Tail
Drain Punch
Facade
Fire Punch
Frustration
Giga Impact
Headbutt
Iron Tail
Knock Off
Return
Rock Slide
Rock Smash
Rock Tomb
Spark
Strength
Super Fang
Superpower
Tackle
Thrash
Thunderpunch
U-Turn
Wild Charge

SPECIAL
Acid
Acid Spray
Charge Beam
Discharge
Flamethrower
Flash Cannon
Giga Drain
Grass Knot
Hidden Power (Ground 7)
Hyper Beam
Round
Signal Beam
Snore
Thunder
Thunderbolt
Volt Switch
Zap Cannon

OTHER
Attract
Coil
Double Team
Flash
Gastro Acid
Hone Claws
Light Screen
Magnet Rise
Protect
Rain Dance
Rest
Roar
Sleep Talk
Substitute
Swagger
Thunder Wave
Toxic

Scizor [U-Turn] (M)
NATURE: Careful

TYPE
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid & Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Swarm: (Innate) When this Pokémon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokémon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, & the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Light Metal (DW): (Innate) The Pokémon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokémon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

STATS
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 65
Size Class: 3
Weight Class: 5 [4]
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (42/83)
PHYSICAL
Aerial Ace
Bide
Brick Break
Bug Bite
Bullet Punch
Counter
Double-Hit
False Swipe
Feint
Fury Cutter
Iron Head
Knock Off
Metal Claw
Night Slash
Pursuit
Quick Attack
Reversal
Rock Smash
Slash
Superpower
U-Turn
Wing Attack
X-Scissor

SPECIAL
Vacuum Wave

OTHER

Agility
Defog
Double Team
Endure
Focus Energy
Iron Defence
Leer
Light Screen
Protect
Rain Dance
Rest
Roost
Safeguard
Sandstorm
Sleep Talk
Substitute
Tailwind
Toxic
Taking.
 
Why not?
Name: 7 (The prettiest name ever)
Thread: No
Rank: Bronze
Pokemon:


Name: Necturna [Sacred Fire] (F)
Nature: Naughty (+Atk -SpD)

Type: Ghost/Grass
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Forewarn: Type: Innate
This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
Telepathy (DW LOCKED): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (-)
Spe: 81
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC 6/6
MC 1
DC 2/5

Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex
Poison Fang
Thunder Fang
Super Fang
Horn Leech
Power Whip

Toxic
Shadow Ball
Energy Ball

Leaf Storm
Sketch
Nightmare
Leaf Blade


Shedinja [Shelly] (-)
Nature: Quiet (+Spa -Spe -10% Evasion)

Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Wonder Guard: Type: Innate
Pokemon with this ability suffer no damage from attacks that are not super effective. This ability cannot be removed or copied by any means.


Stats:
HP: 80
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC 6/6
MC 0

Moves:
Scratch
Harden
Leech Life
Sand-Attack
Mind Reader
Fury Swipes
False Swipe
Double Team
Screech
Swords Dance
Spite

Dig
X-Scissor
Aerial Ace

Night Slash
Bug Bite
Endure


Revenankh [CleoPatrick] (M)
Nature: Brave (+Atk -Spe -10% Evasion)

Type: Ghost/Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator (DW LOCKED): (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 56 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 3/5

Moves:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Moonlight
Power Whip

Earthquake
Brick Break
Smack Down
Protect

Counter
Mach Puch
Shadow Sneak
 

Someoneelse

Why am I here?

Time to try this… and hopefully get up to Lucy (not Luck) which, judging from my luck, will not happen…


Name: Alakazam
Challenge Thread (if any): Nay
Rank: Bronze
Pokemon:
Me (Alakazam) @ Magic Guard

Alakazam [Someoneelse] (M)
Nature: Modest (+SAtk, -Atk)

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:

Synchronize:
Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Inner Focus:
Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Magic Guard (DW, unlocked):
Innate
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 120
Size Class: 3
Weight Class: 3
Base Rank Total: 19


EC: 9/9
MC: 0
DC: 5/5

Attacks:

Ally Switch
Bide
Confusion
Disable
Double Team
Encore
Energy Ball
Focus Blast
Guard Split
Hidden Power (Fighting, 7)
Kinesis
Knock Off
Magic Coat
Miracle Eye
Protect
Psybeam
Psychic
Psyshock
Reflect
Recover
Shadow Ball
Teleport

Pokemon: Wisp (Chandelure) @ Flame Body

Chandelure [Wisp] (F)
Nature: Modest (+SAtk, -Atk)
Type:

Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Flame Body:
Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Flash Fire:
Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Shadow Tag (DW, unlocked):
Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 7 (+)
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Acid Armor
Astonish
Confuse Ray
Double Team
Ember
Endure
Energy Ball
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Heat Wave
Hex
Imprison
Minimize
Night Shade
Overheat
Pain Split
Protect
Psychic
Shadow Ball
Sleep Talk
Smog
SolarBeam
Substitute
Sunny Day
Will-O-Wisp

Pokemon: Haxorus @ Mold Breaker

Haxorus [Helicopter] (Get it? As in Chopper? No… Ok) (F)
Nature: Jolly
Type:
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Mold Breaker:
Innate
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Rivalry:
Innate
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.

Unnerve (DW, unlocked):
Innate
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 112 (+)
+14% Accuracy
Size Class: 3
Weight Class: 5
Base Rank Total: 21


EC: 9/9
MC: 0
DC: 5/5

Attacks:
Aerial Ace
Assurance
Brick Break
Counter
Cut
Dig
Dragon Rage
Dual Chop
Endure
False Swipe
Focus Energy
Guillotine
Leer
Night Slash
Outrage
Reversal
Scary Face
Scratch
Slash
Superpower
Swords Dance
Taunt
X-Scissor
 

Orcinus Duo

Banned deucer.
Name: <--
Challenge Thread (if any): http://www.smogon.com/forums/showthread.php?t=3466242
Rank: Bronze
Pokemon:

Pyroak - Trace (M)
Nature:Brave
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52(-) (-10% Evasion)
Size Class: 4
Weight Class: 5

EC: 9/9
MC: 1
DC: 5/5

Attacks:(63)
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Leaf Tornado
Fire Spin
Petal Dance
Flame Burst
Synthesis
Lava Plume
Wood Hammer
Flare Blitz
Iron Defense
Amnesia
Zap Cannon
Heat Crash

Counter
Aromatherapy
Blaze Kick
Earth Power
Heat Wave
Iron Tail
Low Kick
Seed Bomb
Psybeam
Dragonbreath
Grasswhistle
Revenge
Block

Solarbeam
Flamethrower
Double Team
Toxic
Sunny Day
Facade
Flame Charge
Rock Slide
Grass Knot
Swagger
Protect
Flash Cannon
Substitute
Rest
Sleep Talk
Earthquake
Dragon Tail
Hyper Beam
Low Sweep
Incinerate
Endure
Stealth Rock
Fire Blast
Energy Ball
Hidden Power Ice 7
Light Screen
Will-o-Wisp
Roar

Pyroak with rock head

Metagross [Brains] (Genderless)
Nature: Careful (Adds One (1) Rank to Special Defense; Subtracts One (1) Rank from Special Attack)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Clear Body
Type: Innate
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Ability 2: Light Metal (DW) [unlocked]
Type: Innate
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 60 (-10 eva)
Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22

EC: 9/9
MC:

DC:
5/5

Attacks:

Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Bullet Punch
Meteor Mash
Hammer Arm
Psychic
Agility
Pursuit

Iron Defense
Iron Head
Zen Headbutt
Headbutt
Ice Punch
Thunder Punch
Dynamic Punch
Gravity
Selfdestruct
Sleep Talk
Mimic
Block

Earthquake
Giga Impact
Double Team
Reflect
Light Screen
Rock Slide
Endure
Brick Break
Hone Claws
Protect
Aerial Ace
Explosion
Rain Dance
Telekinesis
Sandstorm
Rest
Bulldoze
Swagger
Substitute
Miracle Eye
Hyper Beam
Icy Wind
Signal Beam
Stealth Rock
Toxic
Psyshock
Sunny Day
Shadow Ball
Sludge Bomb
Rock Tomb
Facade
Grass Knot
Flash Cannon
Rock Smash
Cut
Strength
Flash
Hidden Power Fire (7)
Rock Polish
Swift
Mud Slap
Natural Gift
Double Edge

Metagross with light armor

Mr. Mime - Mind (F)
Nature: Timid
Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
Filter: (Innate) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 5
Spe: 104 (+)
Acc: +12%
Size Class: 3
Weight Class: 4

EC: 6/6
MC:
DC: 5/5

Attacks (77):
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
DoubleSlap
Mimic
Light Screen
Reflect
Psybeam

Fake Out
Confuse Ray
Icy Wind

Psyshock
Protect
Toxic
Psychic
Double Team
Hypnosis
Endure
Magic coat
Thunder Wave
Thunder
Taunt
Shadow Ball
Nasty Plot
Signal Beam
Safeguard
Snatch
Attract
Substitute
Sunny Day
Solarbeam
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Recycle
Counter
Teleport
Hyper Beam
Mud-Slap
Trick Room
Bide
Rest
Sleep Talk
Future Sight
Dream Eater
Zap Cannon
Charge Beam
Thunderbolt
Attract
Foul Play
Rain Dance
Zen Headbutt
Focus Blast
Brick Break
Drain Punch
Round
Grass Knot
Hidden Power Fire 6
Focus Punch
Metronome
Psyche Up
Torment
Ice Punch
Trick
Role Play
Baton Pass
Wake-up Slap
Healing Wish
Helping Hand
Iron Defense
Wonder Room

Mr. Mime with uggggh shitttttt idk man idk
filter?
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top