Signups The Battle Tree - Challenge Signups (MK II) [CLOSED]

Status
Not open for further replies.

nightblitz42

is a Forum Moderator
Moderator
Battle Tree Ranking Data
Battle Tree Encounter Data

The Battle Tree

The Battle Tree is a role-playing challenge that tests the challenger’s team-making skills as well as their battle prowess. It is suitable for players of all skill levels but requires Pokemon of Stage 3* or higher.

The building itself is a sprawling lattice of wooden platforms and pulleys built around a giant Sequoia tree. Each platform is large and sturdy enough to comfortably host a Pokemon battle. Squinting upwards, you count five distinct levels of platforms. If there are more floors above that you can’t be sure, since the apex of the massive tree is shrouded in stratospheric fog. Silently, you wonder what strength it would take to battle in the harsh, cold air of the upper floors, where even the mighty tree’s branches are bare and frail.

Player Details:

There aren’t any major rules for the player. Just don’t pass DQ and don’t insult the ref.

Battle Details:

  • The ref always sends out first.
  • All field resources are available, all moves are permitted, and all weathers are permitted.
  • Nature Power calls Tri Attack. Secret Power may cause Paralysis.
  • At the start of the battle, the Ref may choose Hidden Power Types for each of their Pokemon that knows the move. If the ref does not give their Pokemon a Hidden Power Type at the start of the battle, it defaults to Normal-Type.
  • The ref must always Mega Evolve immediately whenever possible.
Challenge Details:

  • Each challenge will start with a table showing all 18 Types. From that list, the ref will randomly select two available Types. Then the ref will randomly select one Pokemon of each Type, and randomly select their Abilities. This will compose the ref’s team. Upon victory, the selected Types will be struck from the table, and a new team will be created once again from two of the remaining Types. If the challenger loses, their challenge will end.
  • All ties are treated as a loss for the challenger.
  • The challenge consists of four individual battles. The first three battles will be against randomly generated teams. The fourth and final battle will be against the Tree Boss. Defeating the Tree Boss counts as beating the Battle Tree challenge.
  • Challenging the Battle Tree costs 12 JC. A trainer who enters will submit two Pokemon they own at Stage 3* or higher and will choose a Floor 1-5 to battle on. A trainer may not enter this challenge twice simultaneously. The challenge will NOT take up one of the slots of the three concurrent battle limit. This means a trainer can enter even if they are already in three battles.
  • Inactivity for 2 days will result in a DQ. This counts as a loss and your challenge will end immediately, with you receiving nothing. Ref DQ will result in a subref taking over.
  • When battling on Floors 1-3, items will be off. On Floor 4, it will be up to the challenger to decide on items being on or off, with Mega Evolution and Z-Moves being set to “Off”. On Floor 5, items will always be on, Mega Evolution will be set “On”, and Z-Moves will be enabled.
Boss Info:

If the challenger is challenging a Floor between 1-4, the challenger will ascend one floor before fighting Tree Boss Kukui (e.g. if the challenger challenged Floor 2, the Boss battle will take place on Floor 3). Tree Boss Kukui will use a team of Pokemon from the new Floor, randomly selected from two of the remaining Types. If moving from Floor 3 to Floor 4, Items will still be off. If moving from Floor 4 to Floor 5, Items, Z-Moves, and Mega Evolutions will be turned on, and the challenger may equip Items to their Pokemon before the ref creates the Tree Boss’ team.

If the challenger was already challenging Floor 5, Tree Boss Kukui will use two Arceus holding Plates randomly selected from the remaining Types.

Role-Playing Flow:

  • A player will post in the thread asking to participate in the Battle Tree challenge and choose which Floor to fight on.
  • A ref will take your challenge if procedures are followed correctly.
  • Claim your rewards in the Prize Claiming Thread as if it were a battle. If your Pokemon are eligible to increase their Stages, it should be done in the same post you claim your counters in.
  • You may re-challenge the Battle Tree as soon as you like.
Battle Format:

  • Pokemon: 2v2 Singles
  • Switch = OK
  • DQ: 2 days for actions / 3 days for refs
  • Abilities: One
  • Items: Floors 1-3: No, Floor 4: Challenger’s Choice, Floor 5: Yes
  • Megas: Floors 1-4: No, Floor 5: Yes (one per mon)
  • Z-Moves: Floors 1-4: No, Floor 5: Yes (one per mon)
  • 2 Recoveries / 5 Chills
  • 3 Subs
  • Ref always sends out first
Unique Status Condition Modifications:
  • The Doom status deals 30hp fixed damage instead of fainting the Pokemon. This damage cannot be prevented by effects such as Magic Guard.

Unique Ability Modifications:
  • Illusion has no effect.
Prizes:

After completing each battle, your cumulative rewards grow. Note that the match you lose is still counted as being completed. After each battle, you get 2 RC and 2 TC.

If you win your second battle, both of your participating Pokemon are eligible to advance to Stage 4* when you claim your rewards.

In addition, if you lose to Tree Boss Kukui, then you will not only gain standard rewards for that battle, but you will also gain an additional 2 RC and 2 TC. A Tree run that reaches Tree Boss Kukui, and results in a loss, will hence be worth 10 RC and 10 TC.

A truly blessed Tree run that ends with the challenger managing to win against Tree Boss Kukui will earn an extra 4 RC and 4 TC for the match vs Tree Boss Kukui, for a total of 12 RC and 12 TC. Also, the participating Pokemon will be eligible to advance to Stage 5* when you claim your rewards.

A challenging Pokemon may not simultaneously evolve and advance its Stage. If a challenger earns the opportunity to advance their Pokemon's Stage, and they choose not to advance the Stage of one (1) of their challenging Pokemon, they gain an extra 4 RC. This bonus does not stack (e.g. there is no further bonus for declining Stage 4* and Stage 5* at once, and there is no further bonus for declining to advance both challenging Pokemon).

Referee Expectations:

Hall refs are expected to, in every match, play to end the run. All moves are fair game - from Perish Song to hax spam. Refs are expected to spend time on their calcs, abuse orders that opponents make, and be as ruthless as is possible.

Ref Payment:

For each battle, refs are paid 4 RC, 2 TC, and 3 JC (to be claimed cumulatively once the Tree challenge is over). Additionally, at the end of the Tree challenge, the ref who closed out the challenge is awarded 3 JC extra.

If a ref is DQed, they are paid 3 JC for each battle they complete from start to finish. They are not paid for battles they partially reffed and are not awarded any RC or TC.

(UPDATE 5/182020): Refs may only ref a maximum of two (2) challenges at a time. If there is a dispute over who gets to ref, refs with one ongoing Tree challenge should cede reffing opportunities to refs with no ongoing Tree challenges.

To sign up, fill out the below form. This link has a table that contains the lowest Floor any single Pokemon can challenge. You may only enter a Pokemon into its listed Floor or a higher one.

Name:
[B]Challenge Thread (if any):[/B] Challenge Thread
[B]Floor:[/B] Floor you are challenging (1-5)
[B]Pokemon #1:[/B] Pokemon's name
[B]Pokemon Ability:[/B] Pokemon's ability
[B]Pokemon Item:[/B] Pokemon’s item/attachment (optional, depends on Floor)
[B]Pokemon Info:[/B] Pokemon's info in Hide tags

[B]Pokemon #2:[/B] Pokemon's name
[B]Pokemon Ability:[/B] Pokemon's ability
[B]Pokemon Item:[/B] Pokemon’s item/attachment (optional, depends on Floor)
[B]Pokemon Info:[/B] Pokemon's info in Hide tags
Only users: <referee> and <challenger> should be posting in this thread.
<challenger> will be using <Pokemon> with <Ability> and <Item>, and <Pokemon> with <Ability> and <Item>:

[hide=Pokemon]
<Pokemon Info>
[/hide][hide=Pokemon]
<Pokemon Info>
[/hide]

[img]http://www.serebii.net/pokedex-bw/type/normal.gif[/img][img]http://www.serebii.net/pokedex-bw/type/fire.gif[/img][img]http://www.serebii.net/pokedex-bw/type/fighting.gif[/img]
[img]http://www.serebii.net/pokedex-bw/type/water.gif[/img][img]http://www.serebii.net/pokedex-bw/type/flying.gif[/img][img]http://www.serebii.net/pokedex-bw/type/grass.gif[/img]
[img]http://www.serebii.net/pokedex-bw/type/poison.gif[/img][img]http://www.serebii.net/pokedex-bw/type/electric.gif[/img][img]http://www.serebii.net/pokedex-bw/type/ground.gif[/img]
[img]http://www.serebii.net/pokedex-bw/type/psychic.gif[/img][img]http://www.serebii.net/pokedex-bw/type/rock.gif[/img][img]http://www.serebii.net/pokedex-bw/type/ice.gif[/img]
[img]http://www.serebii.net/pokedex-bw/type/bug.gif[/img][img]http://www.serebii.net/pokedex-bw/type/dragon.gif[/img][img]http://www.serebii.net/pokedex-bw/type/ghost.gif[/img]
[img]http://www.serebii.net/pokedex-bw/type/dark.gif[/img][img]http://www.serebii.net/pokedex-bw/type/steel.gif[/img][img]http://www.serebii.net/pokedex-bw/type/fairy.gif[/img]

Opponents:
<random Type>: <random Pokemon> with <random Ability>
<random Type (different)>: <random Pokemon> with <random Ability>

[hide=Pokemon]
<Pokemon Info>
[/hide][hide=Pokemon]
<Pokemon Info>
[/hide]

Sending out <Pokemon>. <Challenger> to order.


Refs: Priority to take halls is as follows:

  • Trees that require a subref, and is that user’s first Tree run.
  • Users about to start their first Tree run
  • Users in need of a subref
  • All other runs.
Following the above list, always take the earliest you can.

If you wish to become a Tree ref, please talk to me on Discord or send me a conversation here on Smogon. Tree refs must be whitelisted in order to be considered for approval.
 
Last edited:

nightblitz42

is a Forum Moderator
Moderator
Note: TMan87 gets first dibs because he was the only person left in the queue when gen8.0 Tree closed. Other than that, Tree is now open for business.

Queue:
TMan87 (???)
 

TMan87

GEEEEEEEEEEEEEZ
is a Site Content Manageris a Forum Moderatoris a Top Smogon Media Contributor
Moderator
Name: TMan87
Challenge Thread: see signature
Floor: 4 (without items)

Pokémon #1: Infernape
Pokémon Ability: Iron Fist
Pokémon info:

Galo's whole body may be wreathed in flames, but these are downright cold when you compare to the raging inferno within his heart. Enthusiastic to a fault, he'll put 120% in whatever he's doing, and see it through, no matter what it costs. he's also extremely loyal, putting those he cares about way above him. This can actually be a dangerous lifestyle, as he has little concern for his own well-being at times, but it's just the way he lives.
Offer him an intense battle and his flames will become a greenish blue, a telltale sign that he's enjoying himself like rarely before. Whenever that happens, he'll have to cool down for a bit, though.

Infernape [Galo Thymos] (Male)
Stage: ★★★ ⭒ ⭒
Types: Fire / Fighting

Abilities:
Blaze / Iron Fist (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
90
Atk: 7
Def: 5
SpA: 7
SpD: 5
Spe: 108
Size Class: 3
Weight Class: 4

Attacks:
Acrobatics
Aerial Ace
Assist
Attract
Blaze Kick
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Close Combat
Confide
Counter
Cut
Dig
Double Kick
Double Team
Earthquake
Ember
Encore
Endure
Facade
Fake Out
Feint
Fire Blast
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Swipes
Giga Impact
Grass Knot
Heat Wave
Helping Hand
Hidden Power [Grass]
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Leer
Low Sweep
Mach Punch
Nasty Plot
Natural Gift
Overheat
Poison Jab
Power-Up Punch
Protect
Punishment
Quick Guard
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Scratch
Secret Power
Shadow Claw
Slack Off
Sleep Talk
Solar Beam
Stealth Rock
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Thunder Punch
Torment
Toxic
U-turn
Will-O-Wisp
Work Up

Pokémon #2: Slowbro
Pokémon Ability: Regenerator
Pokémon info:

In somewhat of a subversion for a Slowbro, this guy's not really dumb. He can actually be pretty smart if he really puts in the effort. No, it's more that he's stubborn. Very much so. Edea levels of stubborn. He will absolutely refuse to back down once he's settled on something, and he certainly has the stamina and iron will to tire any potential opponents out.
That said, because of this, he's incredibly difficult to bring to reason at times, so yeah, he can be pretty stupid. Apparently he doesn't mind being hit either, maybe he's just that sturdy. He'll often use that, uh, talent of his to great effect both in battle and outside of battle, as he's adamant on being everyone's shield. Eh, at least he has his heart in the right place.

Slowbro [Ira Gamagōri] (Male)
Stage: ★★★ ⭒ ⭒
Types: Water / Psychic

Abilities:
Oblivious / Own Tempo / Regenerator (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
95
Atk: 6
Def: 8
SpA: 7
SpD: 6
Spe: 30
Size Class: 3
Weight Class: 4

Attacks:
Aerial Ace
Amnesia
Attract
Avalanche
Belch
Belly Drum
Bide
Blizzard
Block
Body Press
Body Slam
Brick Break
Brine
Bubble Beam
Bulldoze
Calm Mind
Captivate
Confide
Confusion
Counter
Curse
Dig
Disable
Dive
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fissure
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Hail
Headbutt
Heal Pulse
Hidden Power [Electric]
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Incinerate
Iron Defense
Iron Tail
Light Screen
Liquidation
Me First
Mega Kick
Mega Punch
Mimic
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Nasty Plot
Natural Gift
Nightmare
Pay Day
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Psywave
Rage
Rain Dance
Razor Shell
Recycle
Reflect
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Seismic Toss
Shadow Ball
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Snore
Stomp
Stored Power
Strength
Submission
Substitute
Sunny Day
Surf
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thunder Wave
Toxic
Tri Attack
Trick
Trick Room
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Wonder Room
Yawn
Zap Cannon
Zen Headbutt


Queue: TMan87 (Floor 4, Infernape & Slowbro, no items)
 
Last edited:

Mowtom

I'm so meta, even this acronym!
Putting this up for subreffing, sorry Gemini Taurus. Note that this is still a gen 8.0 run!

Queue
Gemini Taurus (Floor 4, Dracovish & Tsareena, yes items, subref)
TMan87 (Floor 4, Infernape & Slowbro, no items)
 
So I got permission from nightblitz to withdraw that old run and just start a new one, as I don't want to force anyone through 8.0 mechanics... that means its time for a new run!

Name: Gemini Taurus
Challenge Thread: voila
Floor: 2

Pokémon #1: Mallow the Altaria
Pokémon Ability: Cloud Nine
Pokémon info:

Mallow the Altaria (♀)

★★★★☆
#334

Altaria does NOT have the ability to Mega-Evolve
Nature: Quiet (+Special Attack, -Speed)
Type:

Type (Mega):



Abilities:
Natural Cure, Cloud Nine, Pixilate (Mega)

Stats:

HP: 90
Attack: Rank 5
Defence: Rank 7
Special Attack: Rank 6
Special Defence: Rank 8
Speed: 69 (-10% Evasion)
Size Class: 2
Weight Class: 2

Stats (Mega):

HP: 90
Attack: Rank 8
Defence: Rank 8
Special Attack: Rank 9
Special Defence: Rank 8
Speed: 69 (-10% Evasion)
Size Class: 3
Weight Class: 2


Moveset:
Aerial Ace
Agility
Air Cutter
Astonish
Attract
Body Slam
Bulldoze
Captivate
Confide
Cotton Guard
Dazzling Gleam
Defog
Disarming Voice
Double Team
Double-Edge
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rush
Dream Eater
Earthquake
Echoed Voice
Endure
Facade
False Swipe
Feather Dance
Fire Blast
Flamethrower
Fly
Frustration
Fury Attack
Giga Impact
Growl
Haze
Heal Bell
Heat Wave
Hidden Power (Electric)
Hone Claws
Hyper Beam
Hyper Voice
Ice Beam
Incinerate
Iron Tail
Mimic
Mirror Move
Mist
Moonblast
Mud-Slap
Natural Gift
Ominous Wind
Outrage
Peck
Perish Song
Play Rough
Pluck
Power Swap
Protect
Psych Up
Pursuit
Rage
Rain Dance
Refresh
Rest
Return
Roar
Rock Smash
Roost
Round
Safeguard
Secret Power
Sing
Sky Attack
Sleep Talk
Snore
Solar Beam
Steel Wing
Substitute
Sunny Day
Swagger
Swift
Tailwind
Take Down
Thief
Toxic
Twister
Uproar
Wonder Room
Pokémon #2: Olea the Wormadam
Pokémon Ability: Overcoat
Pokémon info:

Olea the Wormadam (♀)

★★★☆☆
#413

Nature: Hardy (No effect)
Type:


Abilities:
Overcoat, Anticipation

Stats:

HP: 85
Attack: Rank 5
Defence: Rank 7
Special Attack: Rank 5
Special Defence: Rank 7
Speed: 36
Size Class: 1
Weight Class: 1

Moveset:
Attract
Bug Bite
Bug Buzz
Captivate
Confide
Confusion
Double Team
Dream Eater
Endure
Facade
Flail
Flash
Flash Cannon
Frustration
Giga Impact
Gyro Ball
Hidden Power (Water)
Hyper Beam
Infestation
Iron Head
Metal Burst
Metal Sound
Mirror Shot
Natural Gift
Protect
Psybeam
Psych Up
Psychic
Quiver Dance
Rain Dance
Rest
Return
Round
Safeguard
Secret Power
Shadow Ball
Skill Swap
Sleep Talk
Stealth Rock
Struggle Bug
Substitute
Sucker Punch
Sunny Day
Swagger
Tackle
Thief
Toxic
Venoshock

Queue
Gemini Taurus (Floor 2, Altaria & Wormadam)
 

cityscapes

Take care of yourself.
is a Community Contributoris a Tiering Contributor
no more flashes, time for the sauce

Name: cityscapes
Challenge Thread: i dont have one
Floor: 3

Pokemon #1: Absol
Pokemon Ability: Super Luck
Pokemon Info:

Absol (F) **Leliel

Stage: 3/5

Type: Dark

Abilities: Pressure, Super Luck, Justified

Stats:
HP: 85
Atk: 9
Def: 5
SpA: 6
SpD: 5
Spe: 75
Size: 3
Weight: 3

Moves:
Aerial Ace
Assurance
Attract
Baton Pass
Bite
Blizzard
Brutal Swing
Calm Mind
Captivate
Charge Beam
Confide
Curse
Cut
Dark Pulse
Detect
Double-Edge
Double Team
Dream Eater
Echoed Voice
Endure
Facade
False Swipe
Feint
Feint Attack
Fire Blast
Flamethrower
Flash
Frustration
Future Sight
Giga Impact
Hail
Hex
Hidden Power [Ground]
Hone Claws
Hyper Beam
Ice Beam
Incinerate
Iron Tail
Leer
Magic Coat
Mean Look
Me First
Megahorn
Natural Gift
Night Slash
Payback
Perish Song
Play Rough
Protect
Psycho Cut
Psych Up
Punishment
Pursuit
Quick Attack
Rain Dance
Razor Wind
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scratch
Secret Power
Shadow Ball
Shadow Claw
Shock Wave
Slash
Sleep Talk
Snarl
Snatch
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Swords Dance
Taunt
Thief
Thunder
Thunderbolt
Thunder Wave
Torment
Toxic
Water Pulse
Will-O-Wisp
X-Scissor
Zen Headbutt


Pokemon #2: Staraptor
Pokemon Ability: Reckless
Pokemon Info:

Staraptor (M) **Blazing Star

Stage: 3/5

Type: Normal/Flying

Abilities: Intimidate, Reckless

Stats:
HP: 90
Atk: 9
Def: 5
SpA: 4
SpD: 5
Spe: 100
Size: 2
Weight: 2
Hardy Nature

Moves:
Aerial Ace
Agility
Astonish
Attract
Brave Bird
Captivate
Close Combat
Confide
Defog
Detect
Double-Edge
Double Team
Echoed Voice
Endeavor
Endure
Facade
Feather Dance
Final Gambit
Fly
Foresight
Frustration
Fury Attack
Giga Impact
Growl
Hidden Power [Ground]
Hyper Beam
Mirror Move
Natural Gift
Pluck
Protect
Pursuit
Quick Attack
Rain Dance
Rest
Retaliate
Return
Revenge
Roost
Round
Sand Attack
Secret Power
Sleep Talk
Steel Wing
Substitute
Sunny Day
Swagger
Tackle
Take Down
Thief
Toxic
Uproar
U-turn
Whirlwind
Wing Attack
Work Up


Queue:
cityscapes (3F, Absol and Staraptor)
 
Name: EspyOwner
Challenge Thread (if any): None
Floor: 4
Pokemon #1: Seven Of Nine, Metagross
Pokemon Ability: Light Metal
Pokemon Item: Weakness Policy
Pokemon Info:

Type: Steel/Psychic
Abilities: Clear Body, Light Metal (Unlocked), Tough Claws (Mega)
Nature: Serious

Stats:

HP: 90 --------------- 90
Attack: 10 ----------- 10
Defense: 9 ---------- 11
Special Attack: 7 ---- 8
Special Defense: 7 -- 8
Speed: 70 ----------- 110
SC: 4 ----------------- 4
WC: 9(6) ------------- 11(9)

Moves:

Aerial Ace
Agility
Brick Break
Bulldoze
Bullet Punch
Confide
Confusion
Cut
Double Team
Earthquake
Endure
Explosion
Facade
Flash
Flash Cannon
Frustration
Giga Impact
Grass Knot
Gyro Ball
Hammer Arm
Hidden Power (Dark)
Hone Claws
Hyper Beam
Iron Defense
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Miracle Eye
Natural Gift
Power-Up Punch
Protect
Psych Up
Psychic
Psyshock
Pursuit
Rain Dance
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Secret Power
Shadow Ball
Sleep Talk
Sludge Bomb
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Take Down
Telekinesis
Toxic
Zen Headbutt

Pokemon #2: Paladin, Kommo-o
Pokemon Ability: Bulletproof
Pokemon Item: Life Orb
Pokemon Info:

Type: Dragon/Fighting
Abilities: Bulletproof, Soundproof, Overcoat (Unlocked)
Nature: Serious

Stats:

HP: 90
Attack: 8
Defense: 9
Special Attack: 7
Special Defense: 8
Speed: 85
SC: 3
WC: 4

Moves:

Aerial Ace
Attract
Aura Sphere
Autotomize
Belly Drum
Bide
Body Press
Boomburst
Breaking Swipe
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Clanging Scales
Clangorous Soul
Close Combat
Confide
Counter
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Drain Punch
Earthquake
Echoed Voice
Endure
Facade
False Swipe
Fire Punch
Flamethrower
Flash Cannon
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Headbutt
Hidden Power (Psychic)
Hyper Beam
Hyper Voice
Ice Punch
Iron Defense
Iron Head
Iron Tail
Leer
Low Kick
Mega Kick
Mega Punch
Noble Roar
Outrage
Payback
Poison Jab
Protect
Rest
Return
Revenge
Reversal
Roar
Rock Polish
Rock Slide
Rock Tomb
Round
Safeguard
Sandstorm
Scary Face
Screech
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stealth Rock
Stomping Tantrum
Substitute
Superpower
Swagger
Swords Dance
Tackle
Taunt
Thunder Punch
Toxic
Uproar
Work Up
X-Scissor

Queue
EspyOwner
 

TMan87

GEEEEEEEEEEEEEZ
is a Site Content Manageris a Forum Moderatoris a Top Smogon Media Contributor
Moderator
Name: TMan87
Challenge Thread (if any): https://www.smogon.com/forums/threads/battle-tree-challenge-tman87.3659442/page-9
Floor: 4
Pokemon #1: Shuvi the Metagross
Pokemon Ability: Light Metal
Pokemon Item: Weakness Policy
Pokemon Info:

See, that's one of the new souls I came across when exploring Galar. A Beldum is rare enough, but a shiny one is just icing on the cake. However, that was only part of the appeal. You see, when we came face to face around an alley (what was she doing here in the first place?), she just... stood there. Not really afraid, just curious. And analytic. Actually, being analytic is one of the core aspects of both her personality and battle style. Her immense brain power allows her to accurately calculate the possibilities of a battle at a given time, thus projecting a bit into the future. However, she still has trouble to account for an opponent's odd behavior, leading to miscalculations.
She also doesn't speak that often. Usually, it's only a few words to give her opinion on the situation at hand. It seems like she's actually afraid to open up to people and mingle with the team. Oh, well. Hopefully that'll get better with time!

Metagross [Shuvi] (N/A)
Stage: ★★★⭒ ⭒
Types: Steel / Psychic

Abilities:
Clear Body / Light Metal (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
90
Atk: 10
Def: 9
SpA: 7
SpD: 7
Spe: 70
Size Class: 4
Weight Class: 9 [LM: 7]

Attacks:
Aerial Ace
Agility
Brick Break
Bulldoze
Bullet Punch
Confide
Confusion
Cut
Double Team
Earthquake
Endure
Explosion
Facade
Flash
Flash Cannon
Frustration
Giga Impact
Grass Knot
Gyro Ball
Hammer Arm
Hidden Power [Water]
Hone Claws
Hyper Beam
Iron Defense
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Miracle Eye
Natural Gift
Power-Up Punch
Protect
Psychic
Psych Up
Psyshock
Pursuit
Rain Dance
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Secret Power
Shadow Ball
Sleep Talk
Sludge Bomb
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Take Down
Telekinesis
Toxic
Zen Headbutt

Pokemon #2: Agnès Oblige the Togekiss
Pokemon Ability: Super Luck
Pokemon Item: Scope Lens
Pokemon Info:

Another dimension hopper or something, Agnès casually landed in the middle of the camp one day, trumpeting that she had finally found us. Apparently she had tried to locate us for one month. She somehow ended up at Mount Lanakila on the way! How?!
She quickly resumed her happy relationships with old and new team members alike, everyone being softened by her friendly manners and clumsy attitude. Still the best member to soar the skies, she can act as a scout, which is quite useful in this unknown territory. She's also really fond of the curry found a bit everywhere around these parts.

Togekiss [Agnès Oblige] (Female)
Stage: ★★★⭒ ⭒
Types: Fairy / Flying

Abilities:
Hustle / Serene Grace / Super Luck (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
90
Atk: 4
Def: 7
SpA: 9
SpD: 8
Spe: 80
Size Class: 3
Weight Class: 3

Attacks:
Aerial Ace
After You
Air Slash
Ally Switch
Amnesia
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Captivate
Charm
Confide
Curse
Dazzling Gleam
Defense Curl
Defog
Detect
Double-Edge
Double Team
Draining Kiss
Drain Punch
Dream Eater
Echoed Voice
Encore
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fling
Fly
Focus Punch
Follow Me
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Headbutt
Heat Wave
Helping Hand
Hidden Power [Ground]
Hyper Beam
Hyper Voice
Imprison
Incinerate
Last Resort
Life Dew
Light Screen
Lucky Chant
Magical Leaf
Mega Kick
Mega Punch
Metronome
Mirror Move
Morning Sun
Mud-Slap
Mystical Fire
Nasty Plot
Natural Gift
Peck
Play Rough
Pluck
Pound
Present
Protect
Psychic
Psycho Shift
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Smash
Rollout
Roost
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Silver Wind
Sky Attack
Sleep Talk
Smart Strike
Snore
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Uproar
Water Pulse
Wish
Work Up
Yawn
Zap Cannon
Zen Headbutt

Please stop rolling Hydreigon every time.

Queue:
Gemini Taurus (subref)
TMan87 (Floor 4, items ON, Metagross & Togekiss)
 

Mowtom

I'm so meta, even this acronym!
Name: Why is this field even here? Would you believe me if I said anything other than Mowtom?
Challenge Thread (if any): https://www.smogon.com/forums/threads/battle-tree-mowtom.3660203/
Floor: 3
Pokemon #1: Months the Mimikyu
Pokemon Ability: Disguise
Pokemon Info:

Mimikyu [Months] (F)

Stage: ★★★★☆

Type: Ghost / Fairy

Ability: Disguise
  • When this Pokémon is initially sent out in a match, it hides behind a disguise. This disguise will block direct damage from one damaging move (if the attack is a multi-hit move, it will absorb one hit from the move, reducing the BAP of the attack) before fading.
Nature: Jolly (+Speed, -Special Attack)

Stats:
HP: 80
Atk: 7
Def: 6
SpA: 3 (-)
SpD: 8
Spe: 111 (+) (+10% Accuracy)
Size Class: 1
Weight Class: 1

Attacks (78):

Physical

Astonish
Beat Up
Covet
Drain Punch
Facade
Feint Attack
Fling
Frustration
Giga Impact
Last Resort
Leech Life
Payback
Phantom Force
Play Rough
Return
Scratch
Shadow Claw
Shadow Sneak
Slash
Thief
Wood Hammer
X-Scissor

Special
Burning Jealousy
Charge Beam
Dark Pulse
Dazzling Gleam
Draining Kiss
Dream Eater
Giga Drain
Hex
Hidden Power (Ground)
Hyper Beam
Infestation
Psychic
Round
Shadow Ball
Snore
Thunder
Thunderbolt

Status
After You
Attract
Baby-Doll Eyes
Bulk Up
Charm
Confide
Copycat
Curse
Destiny Bond
Double Team
Embargo
Endure
Grudge
Hone Claws
Light Screen
Magic Room
Mimic
Nightmare
Pain Split
Protect
Psych Up
Rest
Safeguard
Screech
Sleep Talk
Snatch
Spite
Splash
Substitute
Swagger
Swords Dance
Taunt
Telekinesis
Thunder Wave
Toxic
Trick
Trick Room
Will-O-Wisp
Work Up


Pokemon #2: Sinter the Sableye
Pokemon Ability: Prankster
Pokemon Info:

Sableye [Sinter] (F)

Stage: ★★★★☆

Type: Dark / Ghost

Abilities: Keen Eye / Stall / Prankster (Unlocked)
  • This Pokemon has extremely good vision. Its accuracy cannot be lowered, its attacks ignore opposing Evasion boosts, and it is immune to Intimidate.
  • This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
  • The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all moves summoned by a non-damaging move) used by a Pokémon with this ability.
Nature: Brave (+Attack, -Speed)

Stats:
HP: 80
Atk: 7 (+)
Def: 6
SpA: 5
SpD: 5
Spe: 43 (-) (-10% Evasion)
Size Class: 1
Weight Class: 2

Attacks (119):

Physical

Aerial Ace
Astonish
Body Slam
Brick Break
Counter
Cut
Dig
Double-Edge
Drain Punch
Dynamic Punch
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Fling
Focus Punch
Foul Play
Frustration
Fury Cutter
Fury Swipes
Gyro Ball
Headbutt
Ice Punch
Knock Off
Lash Out
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metal Burst
Natural Gift
Payback
Poison Jab
Poltergeist
Power-Up Punch
Punishment
Retaliate
Return
Rock Smash
Rock Tomb
Scratch
Secret Power
Seismic Toss
Shadow Claw
Shadow Sneak
Sucker Punch
Thief
Thunder Punch
Zen Headbutt

Special
Dark Pulse
Dazzling Gleam
Dream Eater
Hex
Hidden Power (Grass)
Icy Wind
Incinerate
Mud-Slap
Night Shade
Octazooka
Ominous Wind
Power Gem
Psychic
Round
Shadow Ball
Shock Wave
Signal Beam
Snarl
Snore
Water Pulse

Status
Ally Switch
Attract
Calm Mind
Captivate
Confide
Confuse Ray
Detect
Disable
Double Team
Embargo
Encore
Endure
Flash
Flatter
Foresight
Gravity
Helping Hand
Hone Claws
Imprison
Leer
Magic Coat
Mean Look
Metronome
Mimic
Moonlight
Nasty Plot
Nightmare
Pain Split
Protect
Psych Up
Quash
Rain Dance
Recover
Rest
Role Play
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Tickle
Torment
Toxic
Trick
Will-O-Wisp
Wonder Room


Queue
Mowtom (Mimikyu and Sableye, Floor 3)
 

TMan87

GEEEEEEEEEEEEEZ
is a Site Content Manageris a Forum Moderatoris a Top Smogon Media Contributor
Moderator
Since apparently floor 4 with items is kinda easier, let's try that again.

Challenge Thread (if any): https://www.smogon.com/forums/threads/battle-tree-challenge-tman87.3659442/page-12
Floor: 4
Pokemon #1: Ira Gamagōri the Slowbro
Pokemon Ability: Regenerator
Pokemon Item: Enigma Berry
Pokemon Info:

In somewhat of a subversion for a Slowbro, this guy's not really dumb. He can actually be pretty smart if he really puts in the effort. No, it's more that he's stubborn. Very much so. Edea levels of stubborn. He will absolutely refuse to back down once he's settled on something, and he certainly has the stamina and iron will to tire any potential opponents out.
That said, because of this, he's incredibly difficult to bring to reason at times, so yeah, he can be pretty stupid. Apparently he doesn't mind being hit either, maybe he's just that sturdy. He'll often use that, uh, talent of his to great effect both in battle and outside of battle, as he's adamant on being everyone's shield. Eh, at least he has his heart in the right place.

Slowbro [Ira Gamagōri] (Male)
Stage: ★★★ ⭒ ⭒
Types: Water / Psychic

Abilities:
Oblivious / Own Tempo / Regenerator (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
95
Atk: 6
Def: 8
SpA: 7
SpD: 6
Spe: 30
Size Class: 3
Weight Class: 4

Attacks:
Aerial Ace
Amnesia
Attract
Avalanche
Belch
Belly Drum
Bide
Blizzard
Block
Body Press
Body Slam
Brick Break
Brine
Bubble Beam
Bulldoze
Calm Mind
Captivate
Confide
Confusion
Counter
Curse
Dig
Disable
Dive
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fissure
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Hail
Headbutt
Heal Pulse
Hidden Power [Electric]
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Incinerate
Iron Defense
Iron Tail
Light Screen
Liquidation
Me First
Mega Kick
Mega Punch
Mimic
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Nasty Plot
Natural Gift
Nightmare
Pay Day
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Psywave
Rage
Rain Dance
Razor Shell
Recycle
Reflect
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Seismic Toss
Shadow Ball
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Snore
Stomp
Stored Power
Strength
Submission
Substitute
Sunny Day
Surf
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thunder Wave
Toxic
Tri Attack
Trick
Trick Room
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Wonder Room
Yawn
Zap Cannon
Zen Headbutt

Pokemon #2: Manon the Roserade
Pokemon Ability: Technician
Pokemon Item: Expert Belt
Pokemon Info:

Manon has fallen from her place as leader, but she still is a force to be reckoned with. The transition to the new world left her slightly more powerful, and she puts that Technician to good use. She still likes to order everyone around though, especially the old guard, who are accustomed to her attitude. The newer members still have to learn how to deal with it, but it's not really that concerning.

Roserade [Manon] (Female)
Stage: ★★★⭒ ⭒
Types: Grass / Poison

Abilities:
Natural Cure / Poison Point / Technician (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
85
Atk: 5
Def: 5
SpA: 9
SpD: 8
Spe: 90
Size Class: 2
Weight Class: 2

Attacks:
Absorb
Aromatherapy
Attract
Body Slam
Bullet Seed
Captivate
Confide
Cotton Spore
Cut
Dazzling Gleam
Double Team
Endure
Energy Ball
Extrasensory
Facade
Flash
Frustration
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Terrain
Growth
Hidden Power [Fire]
Hyper Beam
Ingrain
Leaf Storm
Leech Seed
Life Dew
Magical Leaf
Mega Drain
Mind Reader
Natural Gift
Nature Power
Petal Blizzard
Petal Dance
Pin Missile
Poison Jab
Poison Sting
Power Whip
Protect
Psych Up
Rain Dance
Razor Leaf
Rest
Return
Round
Secret Power
Seed Bomb
Shadow Ball
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Spikes
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Swift
Swords Dance
Synthesis
Toxic
Toxic Spikes
Uproar
Venom Drench
Venoshock
Water Sport
Weather Ball
Worry Seed


Queue: TMan87 (floor 4 w/ items) (Slowbro & Roserade)
 
Name: epicdrill
Challenge Thread (if any): None
Floor: 4 (with items)
Pokemon #1: Zoe the Greninja
Pokemon Ability: Protean
Pokemon Item: Wise Glasses
Pokemon Info:

Greninja [Zoe] (F)
Stage 3*
Types: Water/Dark

Abilities:
Torrent / Protean (unlocked)

Nature: Serious (no effect)

Stats:
HP: 85
Atk: 7
Def: 5
SpA: 7
SpD: 5
Spe: 122
Size Class: 3
Weight Class: 3

Attacks:
Acrobatics
Aerial Ace
Attract
Bestow
Blizzard
Bounce
Brutal Swing
Bubble
Camouflage
Confide
Cut
Dark Pulse
Dig
Dive
Double Team
Echoed Voice
Extrasensory
Facade
Feint Attack
Fling
Frustration
Giga Impact
Grass Knot
Growl
Haze
Hidden Power (Fire)
Hydro Pump
Hyper Beam
Ice Beam
Lick
Mat Block
Mind Reader
Mud Sport
Night Slash
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Scald
Secret Power
Shadow Sneak
Sleep Talk
Smack Down
Smokescreen
Spikes
Strength
Substitute
Surf
Swagger
Taunt
Thief
Toxic
Toxic Spikes
U-Turn
Water Pulse
Water Shuriken
Water Sport
Waterfall
Work Up

Pokemon #2: Quinn the Metagross
Pokemon Ability: Clear Body
Pokemon Item: Muscle Band
Pokemon Info:

Metagross [Quinn] (Genderless)
Stage 3*
Types: Steel/Psychic

Abilities:
Clear Body / Light Metal (unlocked)

Nature: Serious (no effect)

Stats:
HP: 90
Atk: 10
Def: 9
SpA: 7
SpD: 7
Spe: 70
Size Class: 4
Weight Class: 9 (Light Metal: 7)

Attacks:
Aerial Ace
Agility
Brick Break
Bulldoze
Bullet Punch
Confide
Confusion
Cut
Double Team
Earthquake
Endure
Explosion
Facade
Flash
Flash Cannon
Frustration
Giga Impact
Grass Knot
Gyro Ball
Hammer Arm
Hidden Power (Fire)
Hone Claws
Hyper Beam
Iron Defense
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Miracle Eye
Natural Gift
Power-Up Punch
Protect
Psych Up
Psychic
Psyshock
Pursuit
Rain Dance
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Secret Power
Shadow Ball
Sleep Talk
Sludge Bomb
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Take Down
Telekinesis
Toxic
Zen Headbutt


Queue
Gemini Taurus (Floor 2, Altaria & Wormadam-T) [subref]
epicdrill (Floor 4 with items, Greninja and Metagross, first run)
 

Florina Liastacia

Gotta flex on the rest of Battle-By-Post
Subreffing Gemini's run! Expect a post soon.

Queue
epicdrill (Floor 4 with items, Greninja and Metagross, first run)
 

Mowtom

I'm so meta, even this acronym!
Turns out I have nothing better to do than spam the same Tree challenge over and over.


Challenge Thread (if any): https://www.smogon.com/forums/threads/battle-tree-mowtom.3660203/
Floor: 3
Pokemon #1: Months the Mimikyu
Pokemon Ability: Disguise
Pokemon Info:

Mimikyu [Months] (F)

Stage: ★★★★☆

Type: Ghost / Fairy

Ability: Disguise
  • When this Pokémon is initially sent out in a match, it hides behind a disguise. This disguise will block direct damage from one damaging move (if the attack is a multi-hit move, it will absorb one hit from the move, reducing the BAP of the attack) before fading.
Nature: Jolly (+Speed, -Special Attack)

Stats:
HP: 80
Atk: 7
Def: 6
SpA: 3 (-)
SpD: 8
Spe: 111 (+) (+10% Accuracy)
Size Class: 1
Weight Class: 1

Attacks (78):

Physical

Astonish
Beat Up
Covet
Drain Punch
Facade
Feint Attack
Fling
Frustration
Giga Impact
Last Resort
Leech Life
Payback
Phantom Force
Play Rough
Return
Scratch
Shadow Claw
Shadow Sneak
Slash
Thief
Wood Hammer
X-Scissor

Special
Burning Jealousy
Charge Beam
Dark Pulse
Dazzling Gleam
Draining Kiss
Dream Eater
Giga Drain
Hex
Hidden Power (Ground)
Hyper Beam
Infestation
Psychic
Round
Shadow Ball
Snore
Thunder
Thunderbolt

Status
After You
Attract
Baby-Doll Eyes
Bulk Up
Charm
Confide
Copycat
Curse
Destiny Bond
Double Team
Embargo
Endure
Grudge
Hone Claws
Light Screen
Magic Room
Mimic
Nightmare
Pain Split
Protect
Psych Up
Rest
Safeguard
Screech
Sleep Talk
Snatch
Spite
Splash
Substitute
Swagger
Swords Dance
Taunt
Telekinesis
Thunder Wave
Toxic
Trick
Trick Room
Will-O-Wisp
Work Up


Pokemon #2: Sinter the Sableye
Pokemon Ability: Prankster
Pokemon Info:

Sableye [Sinter] (F)

Stage: ★★★★☆

Type: Dark / Ghost

Abilities: Keen Eye / Stall / Prankster (Unlocked)
  • This Pokemon has extremely good vision. Its accuracy cannot be lowered, its attacks ignore opposing Evasion boosts, and it is immune to Intimidate.
  • This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
  • The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all moves summoned by a non-damaging move) used by a Pokémon with this ability.
Nature: Brave (+Attack, -Speed)

Stats:
HP: 80
Atk: 7 (+)
Def: 6
SpA: 5
SpD: 5
Spe: 43 (-) (-10% Evasion)
Size Class: 1
Weight Class: 2

Attacks (119):

Physical

Aerial Ace
Astonish
Body Slam
Brick Break
Counter
Cut
Dig
Double-Edge
Drain Punch
Dynamic Punch
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Fling
Focus Punch
Foul Play
Frustration
Fury Cutter
Fury Swipes
Gyro Ball
Headbutt
Ice Punch
Knock Off
Lash Out
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metal Burst
Natural Gift
Payback
Poison Jab
Poltergeist
Power-Up Punch
Punishment
Retaliate
Return
Rock Smash
Rock Tomb
Scratch
Secret Power
Seismic Toss
Shadow Claw
Shadow Sneak
Sucker Punch
Thief
Thunder Punch
Zen Headbutt

Special
Dark Pulse
Dazzling Gleam
Dream Eater
Hex
Hidden Power (Grass)
Icy Wind
Incinerate
Mud-Slap
Night Shade
Octazooka
Ominous Wind
Power Gem
Psychic
Round
Shadow Ball
Shock Wave
Signal Beam
Snarl
Snore
Water Pulse

Status
Ally Switch
Attract
Calm Mind
Captivate
Confide
Confuse Ray
Detect
Disable
Double Team
Embargo
Encore
Endure
Flash
Flatter
Foresight
Gravity
Helping Hand
Hone Claws
Imprison
Leer
Magic Coat
Mean Look
Metronome
Mimic
Moonlight
Nasty Plot
Nightmare
Pain Split
Protect
Psych Up
Quash
Rain Dance
Recover
Rest
Role Play
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Tickle
Torment
Toxic
Trick
Will-O-Wisp
Wonder Room


Queue
Mowtom (Mimikyu and Sableye, Floor 3)
 

Florina Liastacia

Gotta flex on the rest of Battle-By-Post
Name: Florina Liastacia
Challenge Thread (if any): Challenge Thread
Floor: 4 with items
Pokemon #1: Vanguard the Gallade
Pokemon Ability: Justified
Pokemon Item: EXP Share
Pokemon Info:

:bw/gallade:
Gallade [Vanguard] (Transfemme and no one can stop me because gender is literally just flavor in BBP)
Stage 3/5
Types: Psychic/Fighting

STAB

STAB

Abilities: Steadfast / Justified

Steadfast: If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Justified: This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).

Nature: Serious (+Spe, -Spe)

Stats:
HP: 85
Atk: 9
Def: 5
SpA: 5
SpD: 8
Spe: 80
Size Class: 3
Weight Class: 4

Attacks:

Aerial Ace
Air Slash
Ally Switch
Attract
Aura Sphere
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Destiny Bond
Disable
Disarming Voice
Double Team
Drain Punch
Draining Kiss
Dream Eater
Earthquake
Echoed Voice
Encore
Endure
Energy Ball
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Heal Pulse
Helping Hand
Hidden Power (Water)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Life Dew
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Room
Magical Leaf
Mean Look
Mega Kick
Mega Punch
Memento
Misty Terrain
Natural Gift
Night Slash
Poison Jab
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psycho Cut
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Solar Blade
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Throat Chop
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Wide Guard
Will-O-Wisp
Wonder Room
Work Up
X-Scissor
Zen Headbutt

:bw/gallade: @ No Item
Psychic/Fighting | Steadfast / Justified
+1 Spe when flinched. +1 Atk when hit with Dark-type move.
HP: 85/85 | EN: 100
9/5/5/8/80 | 3/4
Status: OK



Pokemon #2: Drill King the Excadrill
Pokemon Ability: Sand Rush
Pokemon Item: Barometer
Pokemon Info:

:bw/excadrill:
Excadrill [Drill King] (M)

Stage 3/5

Types: Ground/Steel

STAB; immune to Sandstorm.

STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

Sand Rush / Sand Force / Mold Breaker

Sand Rush: This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Sand Force: This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables defensive Abilities the opponent has. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Abilities affected by Mold Breaker are tagged as #Molded. Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.


Nature: Serious (+Spe, -Spe)

Stats:
HP: 100
Atk: 10
Def: 5
SpA: 4
SpD: 5
Spe: 88
Size Class: 1
Weight Class: 3

Attacks:

Aerial Ace
Attract
Brick Break
Brutal Swing
Bulldoze
Confide
Crush Claw
Cut
Dig
Double Team
Drill Run
Earth Power
Earthquake
Endure
Facade
Fissure
Fling
Focus Blast
Frustration
Fury Swipes
Giga Impact
Hidden Power (Grass)
High Horsepower
Hone Claws
Horn Drill
Hyper Beam
Iron Defense
Iron Head
Metal Claw
Metal Sound
Mud Shot
Mud Sport
Mud-Slap
Poison Jab
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rototiller
Round
Sand Tomb
Sandstorm
Scratch
Secret Power
Shadow Claw
Skull Bash
Slash
Sleep Talk
Sludge Bomb
Smart Strike
Snore
Stealth Rock
Stomping Tantrum
Strength
Submission
Substitute
Swagger
Swords Dance
Toxic
X-Scissor

Queue
Florina Liastacia (Gallade and Excadrill, Floor 4 with items)
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top