so, up until a few days ago i had never played a UU battle, but due to a tourny coming up i was forced to have to create teams, watch, and practice UU battles. after seeing a good number of UU battle i decided it was time to make my own team. heres how it went down...
My Team At A Glance:
My Team At A Glance:
<><><><><><><><><><><><><><><><><><><><><><><><><><><>
Ability: Own Tempo
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Fake Out
- Hypnosis
- U-turn
- Return
fantastic lead. i weaken my enemy with fake out and then either u-turn or hypnosis depending on what I'm up against. return is there for STAB but can deal a pretty hard blow to those slower then purugly.
<><><><><><><><><><><><><><><>
Ability: Vital Spirit
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- U-turn
- Stone Edge
- Ice Punch
my speedy power house. i dont know if CC is strong enough to OHKO a steelix but with spikes up i think it is.
<><><><><><><><><><><><><><><>
Ability: Own Tempo
EVs: 252 HP/236 Spd/20 SDef
Timid nature (+Spd, -Atk)
- Psychic
- Hidden Power [Bug]
- Substitute
- Calm Mind
standard SubCM Grumpig. can come in off of purugly's hypnosis and set up. hp [bug] allows me to hit things like hypno, meganium, and other special walls hard. steelix wont mind coming in on either of my attacks but after a few CMs then he might get a little worried.
<><><><><><><><><><><><><><><>
Ability: Water Absorb
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Substitute
- Ice Punch
- Brick Break
- Bulk Up
another possible reciever of u-turn. subs on the switch and bulks up.
<><><><><><><><><><><><><><><>
Ability: Early Bird
EVs: 252 HP/128 Def/128 SDef
Adamant nature (+Atk, -SAtk)
- Wish
- Protect
- Return
- Earthquake
once toxic spikes are up kangaskhan will stall the opponate to death. wish protect allows me to weaken them until i can pick them off with a STAB return or an EQ. wish also provide support for others switching in.
<><><><><><><><><><><><><><><>
Ability: Shell Armor
EVs: 252 HP/56 Def/200 SAtk
Bold nature (+Def, -Atk)
- Toxic Spikes
- Spikes
- Surf
- Rapid Spin
my defensive wall. its primary goal is to get two layers of toxic spikes and three layers of spikes out, but thats not always possible. if i can get one or the other then it will significantly help the team as a hole. surf can take out steelix before it does serious damage and rapid spin it there just in case.
<><><><><><><><><><><><><><><>
thanks for reading! just a reminder, I'm pretty new to UU so if there's any glaring weaknesses i skipped over then please point them out.