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I figured out a type combo that hits fifteen types super-effective. I do not know if I made a mistake so you tell me. Here it is:
Ground
Ice
Fighting
Ghost/Flying/Dark (depending on what you want to hit)

I do not know what can learn all of these types of moves, but it hits 15 SE.

I'm pretty sure Lucario can do that with Earthquake, HP Ice, Close Combat/Aura Sphere, Dark Pulse/Shadow Ball.
 
Fight/Dragon hits everything. So does Fight/Ghost. Electric/Ice/EQ hits everything as well.

If you are going for max super effectives, leave out water, poison, steel, psychic and dragon.
 
The elusive 14 attack perfect coverage set is avaliable for Nidoking without resorting to Hidden Power.

Expert Belt Nidoking:
Ice Beam
Earthquake / Earth Power
Focus Punch / Brick Break
Sucker Punch / Shadow Claw / Shadow Ball

---------

Here's another set:
Expert Belt Mixed Abomasnow:
Blizzard (Guarenteed Hail... so why not?) / Ice Shard
Earthquake
Brick Break / Focus Punch
Shadow Ball

-----------

Erm... lol, here's Expert-Belt Tyraniboah without Subsitute:

Perfect 14 Coverage Expert Belt Tyranitar:
Earthquake
Ice Beam
Brick Break
Crunch
 
I tried, best I could come up with was Fighting, Ice, Ground and Ghost/Dark. Hits everything for SE except Bug, Water and Fighting types.
 
My Blaziken from Emerald works pretty well: Thunderpunch, Earthquake, Blaze Kick, and Sky Uppercut. Only types it can't hit SE are Fighting, Psychic, Dragon, Ground, and Ghost (12/17). Electivire still beats it though.
That's just like an Electivire with Fire Punch over Ice Punch though. Basically a makeshift E-Vire, except it gets STAB on different stuff.
 
The elusive 14 attack perfect coverage set is avaliable for Nidoking without resorting to Hidden Power.

Expert Belt Nidoking:
Ice Beam
Earthquake / Earth Power
Focus Punch / Brick Break
Sucker Punch / Shadow Claw / Shadow Ball

I like the looks of this guy but maybe we should come up with a build to make him useable, the fact is with his base Atk/Sp.Atk and an Expert Belt he can very well hit most pokemon for Super Effective
 
But you are passing over a fact. Hitting SE against pokes is not all that counts. If you've tried vire, I bet you have found problems on getting through some pokes, even when they are weak to your attacks: hippowdon is weak to ice, but vire can't do a damn thing to it with ice punch and will eventually get badly eq'd. Also you can't abuse moves if you don't have the proper stats.

What is more important is to use stab and the best coverage you can that REALLY has potential (why would people use normal attacks acording to the reasoninig in this thread). The even common bolt-beam is an example of this.

Another example: jolteon will do more to zapdos with thunderbolt than with hp ice, but a lot of people are obsessed with seing 'super efective' and would use hp ice instead.

So guys, don't cramp your mind with movesets that may look cool and use what really works.
 
Thunderbolt BARELY does more, Spaniard, but you have a good point:

HP Ice- Base Power 70 x 2 (super effective)= 140 base damage
Thunderbolt- Base power 95 x 1.5 (STAB) = 142.5 base damage

But it is true that super effective shouldn't be the only thing that counts. I mean, Specsmence does truckloads to pokemon who take NVE from Draco Meteor (Metagross and Steelix don't like it too much, to say the least). Also, Specs Salamence best moves hit super effective on one type, which is dragon. That's just my two cents.
 
Nidoking is slow enough to use avalanche

Nidoking@Expert Belt
Adamant
252/252/6 (HP/ATK/SPD)
Earthquake
Avalanche
Brick Break
Sucker Punch/Shadow Claw/Aerial Ace

Sucker Punch is the strongest of the 3 and he already resists the types that flying hits (bug and fighting)
 
hm... Well as far as walls go, a combonation of Fighting, Grass, Fire, and Ghost will hit pretty much score super effective against all of the main D/P walls. (except weezing...)

I suppose if you had shadow claw or HP ghost over Nasty plot on an infernape, you could theoretically hit every wall hard. (theoretically as a stab flamethrower does as much as those moves super effective.)
 
Agrron
avalance
stone edge
brick break
earthquake
ghost claw
arial ace
with these 6 moves he can hit all 17
with the first 4 hit 14
 
There are 289 possible combinations of types. I know some dont exist, but still. Whos combo hits the most type combinations SE?
 
No, there is only 136 combinations. 17 of those combinations are the same type (Normal / Normal, Fire / Fire, etc. etc.), and half of the remaining are repeats (fire / normal is the same as normal / fire).

289 - 17 - 136 == 136.

Or, if you know probability, it is far faster to do: choose(17, 2) instead.

--------

Anyway, I wrote a program. The top 2 combinations are tied. Ice / Ground and Ice / Fighting, for hitting 9 types.

The best triple-combination is Ice / Fighting / Ground for hitting 12 types.

And the best quadruple combination has already been discussed.
 
I figured out a type combo that hits fifteen types super-effective. I do not know if I made a mistake so you tell me. Here it is:
Ground
Ice
Fighting
Ghost/Flying/Dark (depending on what you want to hit)

I do not know what can learn all of these types of moves, but it hits 15 SE.

Dragonite: Earthquake, Icebeam/Blizzard, Brick Break....

He doesn't learn a Ghost move, but he does learn Fling (Dark) and Aerial Ace (Fly) for STAB.
 
You know, it's great being able to hit 14/17 types SE, but not every pokemon is single typed. That's another big Electivire problem, it can hit a lot of types, but there are many combinations that are not hit SE by him.

Out of the 136 combinations, is there any list of all the combinations in the game? If so, then there should be some way of being able to weight the combinations by frequency of occurence of each combination in Standard play, such as Dragons occuring more than poison, and many poison types having Levitate. Stuff like that.

With the help of someone as skilled as Dragontamer be able to have a program come up with the type combinations that hit the most SE things, based off of all the probable type occurrences in OU. Stop me if this is going too far, but I think this'd be the right way to go about trying to maximize coverage.
 
uuh i guess ill just list them

bug
bug flying
bug poison
bug grass
bug steel
bug rock
bug fighting
bug water (lol spinda)
bug ground (lol nincada)
bug ghost

dark
dark flying
dark ice
dark fire
dark ghost
dark grass
dark rock
dark water
dark poison

dragon (lol arceus bagon shellgon)
dragon flying
dragon ground
dragon ghost (giratina)
dragon psychic (lati@s)
dragon steel (dialga)
dragon water (palkia)

Electric
electric flying
electric steel
electric water
electric ghost

Fighting
fighting water
fighting fire
fighting grass
fighting psychic
fighting poison
fighting steel

fire
fire rock
fire ground
fire flying
fire steel

flying (arceus)
flying water
flying ground
flying ghost
flying normal
flying grass
flying psychic
flying steel
flying ice
flying poison
flying rock

ghost
ghost poison
ghost ice

grass
grass poison
grass psychic
grass water
grass rock
grass ground
grass ice

ground
ground poison
ground rock
ground water
ground steel
ground ice
ground psychic

ice
ice water
ice psychic

normal
normal psychic
normal water

poison
poison water

psychic
psychic water
psychic rock
psychic steel

rock
rock water
rock steel

steel
steel water

water

thats 89 types, 81 if you dont count types that belong only to non uber/NFEs
 
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