uuh i guess ill just list them
bug
bug flying
bug poison
bug grass
bug steel
bug rock
bug fighting
bug water (lol spinda)
bug ground (lol nincada)
bug ghost
dark
dark flying
dark ice
dark fire
dark ghost
dark grass
dark rock
dark water
dark poison
dragon (lol arceus bagon shellgon)
dragon flying
dragon ground
dragon ghost (giratina)
dragon psychic (lati@s)
dragon steel (dialga)
dragon water (palkia)
Electric
electric flying
electric steel
electric water
electric ghost
Fighting
fighting water
fighting fire
fighting grass
fighting psychic
fighting poison
fighting steel
fire
fire rock
fire ground
fire flying
fire steel
flying (arceus)
flying water
flying ground
flying ghost
flying normal
flying grass
flying psychic
flying steel
flying ice
flying poison
flying rock
ghost
ghost poison
ghost ice
grass
grass poison
grass psychic
grass water
grass rock
grass ground
grass ice
ground
ground poison
ground rock
ground water
ground steel
ground ice
ground psychic
ice
ice water
ice psychic
normal
normal psychic
normal water
poison
poison water
psychic
psychic water
psychic rock
psychic steel
rock
rock water
rock steel
steel
steel water
water
thats 89 types, 81 if you dont count types that belong only to non uber/NFEs
Wow, this is amazing! Where did you find this?
Does anyone remember the thread made a while ago where they discussed the various typings of all the OU pokemon? Combining this with the actual number of usages, one could do something like assigning the number of usages of a pokemon of each typing to the respective typing as a weight.
Then for every attack, one could find every type's attacking ability by summing each typing it hits SE multiplied by the defending type's weight. For example, let's say 3 pokemon in OU use type combination A, 4 use B, 9 have C, and 1 has D.
Let's say attacking type 1 hits A B and D SE, and type 2 hits C SE. Then 1
has weight of W=(usage of A)+(usage of B)+(usage of D)=8. 2 would have a weight of W=(usage of C)=9. So even though 1 hits 3 times as many types, it's less effective than type 2, because the types type 2 hits are more common.
I don't know if you can just use the Shoddy Battle statistics and just weight by adding usage amounts and retain effectiveness, however. There may be a better way to weight types.
I won't have time to start immediately, but in about 4 hours I'll have the time I need to look up the statistics of each OU pokemon and start coming up with a list of weighted typings. If anyone would like to help out, I'd appreciate it. Again, I'm positive that in terms of coverage this is the way to go. If this is incorrect, please, tell me so, and explain why.






