Ubers The Chomp.

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OreoSpeedruns

Embrace the wonders within.
is a Tiering Contributor
[SET]
name: Entry Hazard Stacker
move 1: Stealth Rock
move 2: Spikes
move 3: Earthquake
move 4: Dragon Tail
item: Rocky Helmet
ability: Rough Skin
nature: Jolly
evs: 252 HP / 120 Def / 136 Spe
tera type: Steel / Poison

[SET COMMENTS]
  • Garchomp finds a niche as a fast entry hazard stacker that can also phaze foes and punish Rapid Spin attempts from Great Tusk.
  • Dragon Tail racks up a lot of damage on the opposing team, as well as phazing boosters that try to use Garchomp as setup fodder, like Bulk Up Great Tusk.
  • 136 EVs in Speed with a Jolly nature allow Garchomp to outspeed unboosted Great Tusk and Glimmora. The rest of its EVs are poured into its physical bulk to better tank hits from the likes of Palafin, Great Tusk, and Annihilape.
  • Tera Steel lets Garchomp block Glimmora’s Mortal Spin while also giving it a Fairy, Ice, and Dragon resistance.
  • Tera Poison doesn't let Garchomp block Glimmora’s Mortal Spin, but it does let Garchomp absorb Toxic Spikes from the likes of Toxapex and the aforementioned Glimmora.
  • Garchomp is best used as a phazer mid-game to soften up the opposing team with entry hazard damage, but it can also act as a lead to set up entry hazards.
  • Double Dance Miraidon loves Garchomp weakening and threatening Clodsire and Iron Treads, which are its best counters, and it also appreciates the damage caused by Garchomp’s entry hazards.
  • Koraidon appreciates Garchomp chipping Great Tusk through phazing, entry hazard damage, and the punishing of its Rapid Spin attempts with Rough Skin and Rocky Helmet.
  • Gholdengo can not only keep up Garchomp’s entry hazards in the face of all common hazard removal options but can also resist the common Ice- and Fairy-type attacks that would hit Garchomp super effectively.
  • Pokemon like Great Tusk and Iron Treads help out Garchomp by removing entry hazards from opposing hazard setters, like Ting-Lu and Glimmora, as Garchomp struggles with preventing them from setting up hazards. Great Tusk can also pressure Koraidon, and Iron Treads can check Miraidon, both of which threaten Garchomp.
  • Setup sweepers like Calm Mind Flutter Mane and Iron Valiant can take advantage of Garchomp forcing in Defoggers by using them as a window to set up and threaten a sweep. Flutter Mane in particular can dissuade Rapid Spin attempts.
[CREDITS]
- Written by: [[OreoSpeedruns, 597293]]
- Quality checked by: [[Takatk, 595062], [corvere, 306317]]
- Grammar checked by: [[Tea Guzzler, 577920], [autumn, 384270]]
 
Last edited:

Taka

coastin' like crazy
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took this spread from the previous chomp qc from Lasen, but the qc team believes this spread is more valuable:
252 HP / 120 Def / 136 Spe with a Jolly nature. This allows Garchomp to outspeed unboosted Great Tusk and Glimmora while giving it physical bulk to better tank hits from the likes of Palafin, Great Tusk, Koraidon, and Annihilape.

Also i would mention tera steel as the first option, generally teams with chomp can remove toxic spikes fine, but Tera Steel means that you can block Glimmora's Mortal Spin, which is essential in the matchup against Hyper Offense teams.

Also this Garchomp can be used as a lead, but I'd prefer u emphasize the second part as a bulky phazer/hazard setter.

Finally, I think you could mention other partners such as Annihilape who partner well with Garchomp to block hazard removal and taunt hazard setters, or partners such as Tusk/Treads who can prevent the opposing team's hazard stacking, as Garchomp has no way of stopping opposing hazard setters.

QC 1/2
 

OreoSpeedruns

Embrace the wonders within.
is a Tiering Contributor
took this spread from the previous chomp qc from Lasen, but the qc team believes this spread is more valuable:
252 HP / 120 Def / 136 Spe with a Jolly nature. This allows Garchomp to outspeed unboosted Great Tusk and Glimmora while giving it physical bulk to better tank hits from the likes of Palafin, Great Tusk, Koraidon, and Annihilape.

Also i would mention tera steel as the first option, generally teams with chomp can remove toxic spikes fine, but Tera Steel means that you can block Glimmora's Mortal Spin, which is essential in the matchup against Hyper Offense teams.

Also this Garchomp can be used as a lead, but I'd prefer u emphasize the second part as a bulky phazer/hazard setter.

Finally, I think you could mention other partners such as Annihilape who partner well with Garchomp to block hazard removal and taunt hazard setters, or partners such as Tusk/Treads who can prevent the opposing team's hazard stacking, as Garchomp has no way of stopping opposing hazard setters.

QC 1/2
Implementeeeed! Thanks man!
 

corvere

and beneath the mist, i saw my true reflection
is a Top Contributor
evs: 252 HP / 4 Atk / 252 Spe
You forgot to change the EVs here.

This looks good. All I would do is add teammates like taunt / cm flutter mane that can nullify both spin and defog attempts(calm mind doesn't strictly but one could argue that a corv should always attack a +1 flutter). Booster energy iron Valiant also works as a teammate as it keeps both dons in check while also being able to ruin defog attempts (same logic as with flutter mane here)

Also, remove leftovers mention. Chomp should always run helmet

Good job 2/2
 

OreoSpeedruns

Embrace the wonders within.
is a Tiering Contributor
You forgot to change the EVs here.

This looks good. All I would do is add teammates like taunt / cm flutter mane that can nullify both spin and defog attempts(calm mind doesn't strictly but one could argue that a corv should always attack a +1 flutter). Booster energy iron Valiant also works as a teammate as it keeps both dons in check while also being able to ruin defog attempts (same logic as with flutter mane here)

Also, remove leftovers mention. Chomp should always run helmet

Good job 2/2
Implemented, thanks corvere!

Once again, the GP Team can chow down on their part!
 

Tea Guzzler

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[SET]
name: Entry Hazard Stacker
move 1: Stealth Rock
move 2: Spikes
move 3: Earthquake
move 4: Dragon Tail
item: Rocky Helmet
ability: Rough Skin
nature: Jolly
evs: 252 HP / 120 Def / 136 Spe
tera type: Steel / Poison

[SET COMMENTS]
  • Garchomp finds a niche as a fast entry hazard stacker that can also phaze and punish Rapid Spin attempts from Great Tusk. the wording on this is a little awkward, as it reads like you're phazing the spin attempt rather than phazing tusk. changing to something like "...can also phaze Great tusk and punish its Rapid Spin attempts" might be better
  • Dragon Tail helps Garchomp’s team to racks up a lot of damage on the opposing team, as well as phaze phazing boosters that try to use Garchomp as setup fodder, like Bulk Up Great Tusk.
  • 136 EVs in Speed with a Jolly nature allows Garchomp to outspeed unboosted Great Tusk and Glimmora. The rest of its EVs are poured into its physical bulk to better tank hits from the likes of Palafin, Great Tusk, and Annihilape.
  • Tera Steel lets Garchomp block Glimmora’s Mortal Spin while also giving it a Fairy, Ice, and Dragon resistance.
  • Tera Poison doesn't let Garchomp block Glimmora’s Mortal Spin, but it does let Garchomp absorb Toxic Spikes from the likes of Toxapex and the aforementioned Glimmora.
  • Garchomp is best used as a phazer mid-game to soften up the opposing team with entry hazard damage, but it can also act as a lead to set up entry hazards.
  • Double Dance Miraidon loves Garchomp weakening and threatening Clodsire and Iron Treads, which are its best counters, while and it also appreciates the damage caused by Garchomp’s entry hazards.
  • Koraidon appreciates Garchomp chipping Great Tusk through phazing, entry hazard damage, and the punishing of its Rapid Spin attempts with Rough Skin and Rocky Helmet.
  • Gholdengo can not only keep up Garchomp’s entry hazards in the face of all common hazard removal options, but can also resist the common Ice- and Fairy-type attacks that would hit Garchomp super effectively.
  • Pokemon like Great Tusk and Iron Treads help out Garchomp by spinning away entry hazards from opposing hazard setters, as Garchomp struggles with preventing them from setting up hazards. Great Tusk can also pressure Koraidon, and Iron Treads can check Miraidon, both of which threaten Garchomp.
  • Setup sweepers like Calm Mind Flutter Mane and Iron Valiant can take advantage of a Defogger to set up and threaten a sweep this isn't wrong but it also doesn't entirely relate to chomp. maybe something like "...can take advantage of Garchomp forcing in Defoggers by using them as a window to set up and threaten a sweep." might be better? up to you. Flutter Mane in particular can dissuade Rapid Spin attempts.
[CREDITS]
- Written by: [[OreoSpeedruns, 597293]]
- Quality checked by: [[Takatk, 595062], [corvere, 306317]]
- Grammar checked by: [[username1, userid1]]
 

autumn

only i will remain
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C&C Leader
1/1 GP Team done credit both of us
[SET]
name: Entry Hazard Stacker
move 1: Stealth Rock
move 2: Spikes
move 3: Earthquake
move 4: Dragon Tail
item: Rocky Helmet
ability: Rough Skin
nature: Jolly
evs: 252 HP / 120 Def / 136 Spe
tera type: Steel / Poison

[SET COMMENTS]
  • Garchomp finds a niche as a fast entry hazard stacker that can also phaze and punish Rapid Spin attempts from Great Tusk. the wording on this is a little awkward, as it reads like you're phazing the spin attempt rather than phazing tusk. changing to something like "...can also phaze Great tusk and punish its Rapid Spin attempts" might be better (tbh i'm not sure if you mean "Garchomp can phaze All and punish Rapid Spin" or "Garchomp can phaze Great Tusk and punish its Rapid Spin" because there's a subject missing. if you mean that it can phaze anything, try something like "...that can also phaze foes and punish Rapid Spin.." and if you mean it can phaze and punish tusk, use what tea guzzler said)
  • Dragon Tail helps Garchomp’s team to racks up a lot of damage on the opposing team, as well as phaze phazing boosters that try to use Garchomp as setup fodder, like Bulk Up Great Tusk.
  • 136 EVs in Speed with a Jolly nature allows allow Garchomp to outspeed unboosted Great Tusk and Glimmora. The rest of its EVs are poured into its physical bulk to better tank hits from the likes of Palafin, Great Tusk, and Annihilape.
  • Tera Steel lets Garchomp block Glimmora’s Mortal Spin while also giving it a Fairy, Ice, and Dragon resistance.
  • Tera Poison doesn't let Garchomp block Glimmora’s Mortal Spin, but it does let Garchomp absorb Toxic Spikes from the likes of Toxapex and the aforementioned Glimmora.
  • Garchomp is best used as a phazer mid-game to soften up the opposing team with entry hazard damage, but it can also act as a lead to set up entry hazards.
  • Double Dance Miraidon loves Garchomp weakening and threatening Clodsire and Iron Treads, which are its best counters, while and it also appreciates the damage caused by Garchomp’s entry hazards.
  • Koraidon appreciates Garchomp chipping Great Tusk through phazing, entry hazard damage, and the punishing of its Rapid Spin attempts with Rough Skin and Rocky Helmet.
  • Gholdengo can not only keep up Garchomp’s entry hazards in the face of all common hazard removal options (RC) but can also resist the common Ice- and Fairy-type attacks that would hit Garchomp super effectively.
  • Pokemon like Great Tusk and Iron Treads help out Garchomp by spinning away removing entry hazards from opposing hazard setters, as Garchomp struggles with preventing them from setting up hazards. (what other setters are relevant? this feels pretty vague) Great Tusk can also pressure Koraidon, and Iron Treads can check Miraidon, both of which threaten Garchomp.
  • Setup sweepers like Calm Mind Flutter Mane and Iron Valiant can take advantage of a Defogger to set up and threaten a sweep this isn't wrong but it also doesn't entirely relate to chomp. maybe something like "...can take advantage of Garchomp forcing in Defoggers by using them as a window to set up and threaten a sweep." might be better? up to you. Flutter Mane in particular can dissuade Rapid Spin attempts.
[CREDITS]
- Written by: [[OreoSpeedruns, 597293]]
- Quality checked by: [[Takatk, 595062], [corvere, 306317]]
- Grammar checked by: [[username1, userid1]]
 

OreoSpeedruns

Embrace the wonders within.
is a Tiering Contributor
AMGP, implement as desired but needs official verification
add remove comment
[SET]
name: Entry Hazard Stacker
move 1: Stealth Rock
move 2: Spikes
move 3: Earthquake
move 4: Dragon Tail
item: Rocky Helmet
ability: Rough Skin
nature: Jolly
evs: 252 HP / 120 Def / 136 Spe
tera type: Steel / Poison

[SET COMMENTS]
  • Garchomp finds a niche as a fast entry hazard stacker that can also phaze and punish Rapid Spin attempts from Great Tusk. the wording on this is a little awkward, as it reads like you're phazing the spin attempt rather than phazing tusk. changing to something like "...can also phaze Great tusk and punish its Rapid Spin attempts" might be better
  • Dragon Tail helps Garchomp’s team to racks up a lot of damage on the opposing team, as well as phaze phazing boosters that try to use Garchomp as setup fodder, like Bulk Up Great Tusk.
  • 136 EVs in Speed with a Jolly nature allows Garchomp to outspeed unboosted Great Tusk and Glimmora. The rest of its EVs are poured into its physical bulk to better tank hits from the likes of Palafin, Great Tusk, and Annihilape.
  • Tera Steel lets Garchomp block Glimmora’s Mortal Spin while also giving it a Fairy, Ice, and Dragon resistance.
  • Tera Poison doesn't let Garchomp block Glimmora’s Mortal Spin, but it does let Garchomp absorb Toxic Spikes from the likes of Toxapex and the aforementioned Glimmora.
  • Garchomp is best used as a phazer mid-game to soften up the opposing team with entry hazard damage, but it can also act as a lead to set up entry hazards.
  • Double Dance Miraidon loves Garchomp weakening and threatening Clodsire and Iron Treads, which are its best counters, while and it also appreciates the damage caused by Garchomp’s entry hazards.
  • Koraidon appreciates Garchomp chipping Great Tusk through phazing, entry hazard damage, and the punishing of its Rapid Spin attempts with Rough Skin and Rocky Helmet.
  • Gholdengo can not only keep up Garchomp’s entry hazards in the face of all common hazard removal options, but can also resist the common Ice- and Fairy-type attacks that would hit Garchomp super effectively.
  • Pokemon like Great Tusk and Iron Treads help out Garchomp by spinning away entry hazards from opposing hazard setters, as Garchomp struggles with preventing them from setting up hazards. Great Tusk can also pressure Koraidon, and Iron Treads can check Miraidon, both of which threaten Garchomp.
  • Setup sweepers like Calm Mind Flutter Mane and Iron Valiant can take advantage of a Defogger to set up and threaten a sweep this isn't wrong but it also doesn't entirely relate to chomp. maybe something like "...can take advantage of Garchomp forcing in Defoggers by using them as a window to set up and threaten a sweep." might be better? up to you. Flutter Mane in particular can dissuade Rapid Spin attempts.
[CREDITS]
- Written by: [[OreoSpeedruns, 597293]]
- Quality checked by: [[Takatk, 595062], [corvere, 306317]]
- Grammar checked by: [[username1, userid1]]
1/1 GP Team done credit both of us
[SET]
name: Entry Hazard Stacker
move 1: Stealth Rock
move 2: Spikes
move 3: Earthquake
move 4: Dragon Tail
item: Rocky Helmet
ability: Rough Skin
nature: Jolly
evs: 252 HP / 120 Def / 136 Spe
tera type: Steel / Poison

[SET COMMENTS]
  • Garchomp finds a niche as a fast entry hazard stacker that can also phaze and punish Rapid Spin attempts from Great Tusk. the wording on this is a little awkward, as it reads like you're phazing the spin attempt rather than phazing tusk. changing to something like "...can also phaze Great tusk and punish its Rapid Spin attempts" might be better (tbh i'm not sure if you mean "Garchomp can phaze All and punish Rapid Spin" or "Garchomp can phaze Great Tusk and punish its Rapid Spin" because there's a subject missing. if you mean that it can phaze anything, try something like "...that can also phaze foes and punish Rapid Spin.." and if you mean it can phaze and punish tusk, use what tea guzzler said)
  • Dragon Tail helps Garchomp’s team to racks up a lot of damage on the opposing team, as well as phaze phazing boosters that try to use Garchomp as setup fodder, like Bulk Up Great Tusk.
  • 136 EVs in Speed with a Jolly nature allows allow Garchomp to outspeed unboosted Great Tusk and Glimmora. The rest of its EVs are poured into its physical bulk to better tank hits from the likes of Palafin, Great Tusk, and Annihilape.
  • Tera Steel lets Garchomp block Glimmora’s Mortal Spin while also giving it a Fairy, Ice, and Dragon resistance.
  • Tera Poison doesn't let Garchomp block Glimmora’s Mortal Spin, but it does let Garchomp absorb Toxic Spikes from the likes of Toxapex and the aforementioned Glimmora.
  • Garchomp is best used as a phazer mid-game to soften up the opposing team with entry hazard damage, but it can also act as a lead to set up entry hazards.
  • Double Dance Miraidon loves Garchomp weakening and threatening Clodsire and Iron Treads, which are its best counters, while and it also appreciates the damage caused by Garchomp’s entry hazards.
  • Koraidon appreciates Garchomp chipping Great Tusk through phazing, entry hazard damage, and the punishing of its Rapid Spin attempts with Rough Skin and Rocky Helmet.
  • Gholdengo can not only keep up Garchomp’s entry hazards in the face of all common hazard removal options (RC) but can also resist the common Ice- and Fairy-type attacks that would hit Garchomp super effectively.
  • Pokemon like Great Tusk and Iron Treads help out Garchomp by spinning away removing entry hazards from opposing hazard setters, as Garchomp struggles with preventing them from setting up hazards. (what other setters are relevant? this feels pretty vague) Great Tusk can also pressure Koraidon, and Iron Treads can check Miraidon, both of which threaten Garchomp.
  • Setup sweepers like Calm Mind Flutter Mane and Iron Valiant can take advantage of a Defogger to set up and threaten a sweep this isn't wrong but it also doesn't entirely relate to chomp. maybe something like "...can take advantage of Garchomp forcing in Defoggers by using them as a window to set up and threaten a sweep." might be better? up to you. Flutter Mane in particular can dissuade Rapid Spin attempts.
[CREDITS]
- Written by: [[OreoSpeedruns, 597293]]
- Quality checked by: [[Takatk, 595062], [corvere, 306317]]
- Grammar checked by: [[username1, userid1]]
All of this has been implemented! Please do lmk if anything else needs to be changed/added/removed, otherwise it's done!
 
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