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The Counter Game

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Hippowdon,

Whiscash @ Leftovers
Modest, Oblivious
252 HP/ 4 Def/ 252 S.Atk
-Hydro Pump
-Ice Beam
-Toxic
-Amnesia

3 EQs from Hippow take him down, but Hydro Pump is either a one or two hit (95% min).
 
@ Whishcash

Tentacruel @ Black Sludge
Calm, Liquid Ooze
204 HP / 96 SpA / 40 Speed / 128 Spdef / 40 Def
- Hydro Pump
- Ice Beam
- Giga Drain
- Toxic

Weird set...yeah. Takes nothing from HP and IB, immune to toxic, brings it down with Toxics of it's own and Giga Drain.
 
Tentacruel@Black Sludge
Liquid Ooze
Modest Nature
252 hp, 200 sp. atk, 52 sp. def
-HP Dark
-Giga Drain
-Surf
-Rapid Spin

Takes minimal damage from all attacks, damages whiscach with giga drain, and does damage with its own giga drain.
 
@ Whishcash

Tentacruel @ Black Sludge
Calm, Liquid Ooze
204 HP / 96 SpA / 40 Speed / 128 Spdef / 40 Def
- Hydro Pump
- Ice Beam
- Giga Drain
- Toxic

Weird set...yeah. Takes nothing from HP and IB, immune to toxic, brings it down with Toxics of it's own and Giga Drain.

Breloom @ Yache Berry
Adamant
Poison Heal
252 HP, 188 Atk, 68 SpDef
Spore
Seed Bomb
Focus Punch
Substitute

Takes 81-93% from 2 ice beams, one on the switch in w/ yache berry (max 31%), one on the spore (max 62%), then 2HKOs w/ seed bomb. takes 25-30% from one hydro pump, 8-10% from giga drain, and gets a free poison heal activation switching in to toxic.

EDIT: in the case of the tenatcruel directly above, just switch yache berry for toxic orb for free healing. only takes 12-14% from hp dark and 4-5% from rapid spin.
 
Crobat @ life orb
Adamant
252 Att 252 spd 6hp
Aerial Ace
U-turn
Hypnosis
Pursuit

Not the best set, but still. Laughs at seed bomb/focus punch. Outspeed and 1HKO with AA, it can pursuit
 
Lets see now:

Metagross @ Leftovers
Adamant@ 252/196/60/0/0/0
Meteor Mash
Earthquake
Rest
Sleep Talk

TurtleGross, as Misty likes to call it. Absorbs Hypnosis, resists Aerial Ace, while U-Turn and Pursuit do very little to 364 HP and 311 Defense. KO's with STAB Meteor Mash.
 
@ Dark Android's Metagross:

Moltres @ Choice Specs
Timid Nature
EVs: 252 Sp. Atk / 252 Spd / 4 HP
- Overheat
- Air Slash
- HP Grass/Electric
- Flamethrower

Overheat Specs rapes Metagross. Immune to Earthquake, only 33% chance (when sleeping) that Meteor Mash will be chosen with Sleep Talk.
 
@ Dark Android's Metagross:

Moltres @ Choice Specs
Timid Nature
EVs: 252 Sp. Atk / 252 Spd / 4 HP
- Overheat
- Air Slash
- HP Grass/Electric
- Flamethrower

Overheat Specs rapes Metagross. Immune to Earthquake, only 33% chance (when sleeping) that Meteor Mash will be chosen with Sleep Talk.
Heatran@ Choice Scarf
Rash Nature
EVs: 252 Sp. Atk 252 Spd 4HP
-Stone Edge
-Overheat
-Earth Power
-HP Ice
Flash Fire takes half of your attacks, and it 4x resists HP grass and 2x resists air slash while HP electric (you didn't specify) only does 19-23% damage while Stone Edge does 90-106% damage back.
 
Heatran@ Choice Scarf
Rash Nature
EVs: 252 Sp. Atk 252 Spd 4HP
-Stone Edge
-Overheat
-Earth Power
-HP Ice
Flash Fire takes half of your attacks, and it 4x resists HP grass and 2x resists air slash while HP electric (you didn't specify) only does 19-23% damage while Stone Edge does 90-106% damage back.

Swampert @ Leftovers
Impish Nature
252 HP, 4 ATK, 252 DEF
~ EQ
~ Stealth Rock
~ Water Fall
~ Avalanche

Isn't 2HKo'ed by any of the attacks...EQ is an obvious OHKO.
 
Heatran has Stone Edge as a level up attack and a TM.

@ Swampert

Blissey @ Leftovers
252 def, 252 hp, 6 s.atk
Bold nature
- Counter
- Protect
- Wish
- Ice Beam

I recall Earthquake from a Swampert being a 3HKO on Blissey. Of course, I believe that was also a stronger (physical attack wise) Swampert. Blissey's free to counter and protect/wish against Swampert to its heart's content until eventually KO'ing with Counter or Ice Beam.
 
Heatran has Stone Edge as a level up attack and a TM.

@ Swampert

Blissey @ Leftovers
252 def, 252 hp, 6 s.atk
Bold nature
- Counter
- Protect
- Wish
- Ice Beam

I recall Earthquake from a Swampert being a 3HKO on Blissey. Of course, I believe that was also a stronger (physical attack wise) Swampert. Blissey's free to counter and protect/wish against Swampert to its heart's content until eventually KO'ing with Counter or Ice Beam.

Porygon-Z @ Life Orb
Adaptability
252 sp.atk 252spd
Modest Nature
-Hyper Beam
-Thunderbolt
-Nasty Plot
-Ice Beam

Ice Beam is barely a 4HKO on Porygon-Z while I Nasty Plot and OHKO with the infamous Hyper Beam muah hahahaha :)
 
Mismagius @ Leftovers
+sp.def -atk
252 hp/136spd/120spdef
-CM
-HP Fight
-Shadow Ball
-Taunt


Stops your Nasty Plots, immune to your best attack, can take boltbeams like a pro and CM makes it take even less.

Hp Fight is a 2HKO without any offensive EVs on your min/min Pory-Z.
If you Nasty Plot on the switch, you die to two HPFights since you can't kill with one NP Bolt/beam.

If you Bolt/Beam on the switch, she CMs twice and OHKOs while you do 67% damage to her.

If you Bolt/Beam on the switch, she can taunt your NP instead and then CM up.

If you HAIPER BEEM, you're screwed.
 
Porygon-Z @ Life Orb
Adaptability
252 sp.atk 252spd
Modest Nature
-Hyper Beam
-Thunderbolt
-Nasty Plot
-Ice Beam

Ice Beam is barely a 4HKO on Porygon-Z while I Nasty Plot and OHKO with the infamous Hyper Beam muah hahahaha :)

Spiritomb @ Balckglasses
Pressure
252 HP 12 Sp. Def 244 Atk
Relaxed

Sucker Punch
Pain Split
Taunt
Faint Attack

Switches in first turn, either on nasty plot or unboosted attack. Takes 99.67% from 2 bolts/beams or 1 NP'd bolt/beam, then pain splits w/ 1 HP left, reducing P-Z to somewhere between 41 and 46% (thx to life orb). Proceeds to Sucker Punch for 53-63% damage. Use taunt if they start chaining nasty plots, and faint attack if you get the free switch into hyper beam.

EDIT: aww, Pneuma beat me to it.
 
Same basic idea.
Switch in and force a Taunt or a Punch (CM in my case).


Important difference, and the reason I didn't use Spiritomb, is that Mismagius can outrun PZ to a Taunt and to a CM which cuts the damage it takes by a LARGE margin.

Additionally, CM Mismagius is deadly enough on her own right that it's not too overspecialized (though PZ is hard to stop without revenging).
 
Mismagius @ Leftovers
+sp.def -atk
252 hp/136spd/120spdef
-CM
-HP Fight
-Shadow Ball
-Taunt


Stops your Nasty Plots, immune to your best attack, can take boltbeams like a pro and CM makes it take even less.

Hp Fight is a 2HKO without any offensive EVs on your min/min Pory-Z.
If you Nasty Plot on the switch, you die to two HPFights since you can't kill with one NP Bolt/beam.

If you Bolt/Beam on the switch, she CMs twice and OHKOs while you do 67% damage to her.

If you Bolt/Beam on the switch, she can taunt your NP instead and then CM up.

If you HAIPER BEEM, you're screwed.

Girafarig @ Spell Tag
Modest
252 SpDef 252 SpAtk 4 HP

Shadow Ball
Psych Up
Thunder Wave
HP Fighting

Switches in on Calm Mind. MIsmagius is at +1. Either takes a hit from Hp fighting, taking 29-34%, then Psychs up, or magi calm minds, then girafarig psychs up, essentially cancelling out the calm mind. 3HKOs with Shadow Ball if 1 calm mind is stolen and mismagius is +1 SpDef, or if 2 calm minds are stolen and mismagius is on +2 SpDef. Still 3HKOs w/ Shadwo Ball if Mismagius is up 1 on stat boosts. Thunder Wave can be used to give Girafarig a speed advantage, or on the switch to a counter. Typing gives immunity to Shadow Ball and resistance to HP Fighting.
 
Girafarig @ Spell Tag
Modest
252 SpDef 252 SpAtk 4 HP

Shadow Ball
Psych Up
Thunder Wave
HP Fighting

Switches in on Calm Mind. MIsmagius is at +1. Either takes a hit from Hp fighting, taking 29-34%, then Psychs up, or magi calm minds, then girafarig psychs up, essentially cancelling out the calm mind. 3HKOs with Shadow Ball if 1 calm mind is stolen and mismagius is +1 SpDef, or if 2 calm minds are stolen and mismagius is on +2 SpDef. Still 3HKOs w/ Shadwo Ball if Mismagius is up 1 on stat boosts. Thunder Wave can be used to give Girafarig a speed advantage, or on the switch to a counter. Typing gives immunity to Shadow Ball and resistance to HP Fighting.

Girafarig is Psychic/Normal. It takes neutral damage from HP Fighting.
 
Girafarig @ Spell Tag
Modest
252 SpDef 252 SpAtk 4 HP

Shadow Ball
Psych Up
Thunder Wave
HP Fighting

Switches in on Calm Mind. MIsmagius is at +1. Either takes a hit from Hp fighting, taking 29-34%, then Psychs up, or magi calm minds, then girafarig psychs up, essentially cancelling out the calm mind. 3HKOs with Shadow Ball if 1 calm mind is stolen and mismagius is +1 SpDef, or if 2 calm minds are stolen and mismagius is on +2 SpDef. Still 3HKOs w/ Shadwo Ball if Mismagius is up 1 on stat boosts. Thunder Wave can be used to give Girafarig a speed advantage, or on the switch to a counter. Typing gives immunity to Shadow Ball and resistance to HP Fighting.

mamoswine@choice band
252atk/212spdef/44spd
adamant
-earthquake
-ice shard
-bite
-stone edge

Takes 48% from hp:fight and 27% from shadow ball, immune to psych up and thunderwave. Out speeds and OHKOs with cb earthquake.
 
( BrazilianDragonite you forgot nature and ev spread)

sprittomb @ leftovers
nature: relaxed
ev's 252 HP 128 Def/Sdef
WoW
Ominous wind
Pain Split
Hp water

come in on...anything EQ isnt gonna kill it especially after its been burned and go ahead and try to explode...Idc
 
( BrazilianDragonite you forgot nature and ev spread)

sprittomb @ leftovers
nature: relaxed
ev's 252 HP 128 Def/Sdef
WoW
Ominous wind
Pain Split
Hp FIRE

come in on...anything EQ isnt gonna kill it especially after its been burned and go ahead and try to explode...Idc

Fixed and made it a counter.

Anyways, here goes:

@ Spiritomb

Heatran@Choice Specs
Modest--252Satk/252Spd/4Sdef
-Fire Blast
-Dragon Pulse
-Earth Power
-Magma Storm

Absorbs half of your attacks, and takes lol% from ominous wind. After the boost, 2HKO's standard blissey.
 
Fixed and made it a counter.

Anyways, here goes:

@ Spiritomb

Heatran@Choice Specs
Modest--252Satk/252Spd/4Sdef
-Fire Blast
-Dragon Pulse
-Earth Power
-Magma Storm

Absorbs half of your attacks, and takes lol% from ominous wind. After the boost, 2HKO's standard blissey.

Quaqsire@Leftovers

Sassy

252 HP 6 Atk 252 SDef

Earthquake
Waterfall
Curse
Amnesia

Has good SDef and better on that an Swampert and 2 or 1 OHKO it on 1 EQ.
 
(i didnt need hp fire to counter forry i woulda killed it anyway Hp water was for heatran anyway...)

Heatran @ Choice Scarf
252 Satk/Speed 4 hp
Modest
earth power
lava Plume
Dragon Pulse
HP electric

faster and OKHO with earth power
 
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