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The Counter Game

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Uh, Moltres cant learn T-Bolt, but anyway:

Lanturn @ Leftovers
Modest@ 252/0/0/252/0/4
Surf
Thunderbolt
Thunder Wave
Ice Beam

Resists everything Moltres can throw at it, and OHKO's with Thunderbolt/Surf.
 
@ Leafeon

Skarmory @ Wacan Berry
Naughty nature
252 atk, 52 s.atk, 206 spd
- Swords Dance
- Steel Wing
- Drill Peck
- HP Ground

Its a silly looking SD Skarm, but it has no trouble taking on Leafeon with an immunity to HP Ground and shrugs off Leaf Blades with its double resist. I realize HP Ground is special now and looks a bit silly but...
 
Blissey is a boring counter. Get more original ideas than "counter everything special with CMBliss".

Porygon-Z @ Life Orb
Modest 6 HP / 252 Sp.Atk / 252 Spd
Adaptability
Nasty Plot
Hyper Beam
Dark Pulse
Tri Attack

If you don't know how this works, you are banned. Modest lets you Nasty Plot 3 times and outdo 4 CMs with Hyper Beam.
 
Blissey is a boring counter. Get more original ideas than "counter everything special with CMBliss".

Porygon-Z @ Life Orb
Modest 6 HP / 252 Sp.Atk / 252 Spd
Adaptability
Nasty Plot
Hyper Beam
Dark Pulse
Tri Attack

If you don't know how this works, you are banned. Modest lets you Nasty Plot 3 times and outdo 4 CMs with Hyper Beam.

Lucario @ Choice Specs
Timid 4 HP/ 252 Sp.Atk/ 252 Spd
Inner Focus
Aura Sphere
Psychic
Dark Pulse
Dragon Pulse

Probly the best counter there is. Timid lets it outspeed the Z. Inner Focus prefents flinching from the 4x resisted Dark Pulse. Resists other moves to. Can switch in on a nasty plot and 1HKO with Aura Sphere.
 
Adaptability Life Orb Hyper Beam doesn't kill it? Oh yeah outspeed. Oh well.

Jirachi @ Leftovers
Calm 252 HP/236 Def/36 Spd
Wish
Calm Mind
Psychic
HP Bug

CM's up, Wishes off all-neutral damage, and kills.
 
Adaptability Life Orb Hyper Beam doesn't kill it? Oh yeah outspeed. Oh well.

Jirachi @ Leftovers
Calm 252 HP/236 Def/36 Spd
Wish
Calm Mind
Psychic
HP Bug

CM's up, Wishes off all-neutral damage, and kills.

registeel@choice band
252atk/192spatk/64spdef
brave
-earthquake
-explosion
-hp:grass
-zap cannon

comes in and earthquakes to death
 
registeel@choice band
252atk/192spatk/64spdef
brave
-earthquake
-explosion
-hp:grass
-zap cannon

comes in and earthquakes to death
Breloom@Toxic Orb
Adamant, Poison Heal
212 speed, 252 atk, 44 hp
-Spore
-Leech Seed
-Substitute
-Focus Punch
Outspeeds and Spores, Focus Punch OHKO.
 
(still for Registeel)

Cresselia@Leftovers
Bold
252 HP, 252 Def, 4 SAtk
-Charge Beam
-Future Sight
-Moonlight
-Thunder Wave

Cresselia can come in on Explosion and laughs at everything else. Charge Beam for + Sp.Atk, Future Sight for typeless damage, Moonlight for recovery and T-Wave for paralysis.
 
(still for Registeel)

Cresselia@Leftovers
Bold
252 HP, 252 Def, 4 SAtk
-Charge Beam
-Future Sight
-Moonlight
-Thunder Wave

Cresselia can come in on Explosion and laughs at everything else. Charge Beam for + Sp.Atk, Future Sight for typeless damage, Moonlight for recovery and T-Wave for paralysis.
Garchomp @ LO
Adamant 16 HP / 252 Atk / 240 Spd
Swords Dance
Outrage
EQ
Fire Blast

Can easily come in on Charge Beam and T-Wave, set up 2 SDs and OHKO with Outrage. (This for a pure 1 on 1, otherwise it'll just force this Cress out since she can't do anything other than throwing weak Future Sights, which is still countering her). Not quite the usuall Cress counter, ironicaly (I guess it always depends on the set).
 
@ Garchomp

Articuno @ Choice Scarf
252 s.atk, 252 spd, 6 hp
Bold nature
- Ice Beam
- HP Electric
- Water Pulse
- U-Turn

Scarficuno, cause I can. Without any EV's and bold nature it takes max 94% from an unboosted Outrage (factoring in Life Orb). Scarf to outspeed and OHKO with a STAB Ice Beam. Fire Blast does far less than Outrage to Articuno, doing 51% max.
 
That cresselia that was posted to counter my registeel is not "the best counter" as, worst case scenario, explosion will OHKO right as it switches in. Though it can survive with only taking 90~%.

Also articuno does not counter that chomp effectively IMO.
 
That cresselia that was posted to counter my registeel is not "the best counter" as, worst case scenario, explosion will OHKO right as it switches in. Though it can survive with only taking 90~%.

Also articuno does not counter that chomp effectively IMO.

According to the first page, for the purpose of the counter game a counter needs to be able to come in and KO its opponent while still having at least 1 hp remaining. Articuno survives the switch-in and KO's Garchomp with minimum 5-6% of its hp remaining.
 
@ Garchomp

Articuno @ Choice Scarf
252 s.atk, 252 spd, 6 hp
Bold nature
- Ice Beam
- HP Electric
- Water Pulse
- U-Turn

Scarficuno, cause I can. Without any EV's and bold nature it takes max 94% from an unboosted Outrage (factoring in Life Orb). Scarf to outspeed and OHKO with a STAB Ice Beam. Fire Blast does far less than Outrage to Articuno, doing 51% max.

Tyranitar @ Life Orb
216 Atk / 196 Spd / 96 SpAtk
Lonely
- Stone Edge
- Crunch
- Fire Blast
- Ice beam

Switches in on any of articuno's attacks. Ice beam does max 30% factoring in sandstorm SDef boost. OHKOs with stone edge.

Hm.. I guess you're right, but nobody has countered my registeel yet.

Well more often than not cresselia will survive the explosion. Worst case scenario for the cress you both die. If you're gonna be cheap and just throw CB explosion in there, then just put a focus sash on cress to guarantee survival from explosion. and it shrugs off the other attacks.
 
Hm.. I guess you're right, but nobody has countered my registeel yet.
Mismagius @ Leftovers
Timid 116 HP / 140 Sp. Atk / 252 Spd
Calm Mind
HP Fighting
Shadow Ball
Substitute

Imune to both EQ and Explosion, easily shrugs off both HP Grass and Zap Cannon (in terms of damage). Can hide behind a Sub, to prevent getting paralised from Zap Cannon, which after 1 CM, won't break in one hit. With two CMs up, it can 2HKO with HP Fighting.
It could also run Wow to cripple it, negating CB, so other team members can switch in more easily, but Sub is handy to avoid getting paralised by Zap Cannon (even if it's only 50% accurate), something this Mismagius wouldn't like.
 
Its been a few hours, so Im going to counter it.

Spiritomb @ Leftovers
Careful@ 252/112/0/0/140/0
Sucker Punch
Pursuit
Will-O-Wisp
Taunt

Does the "will I use Sucker Punch or will I use Pursuit?" thing after I taunt Mismagius' ability to use Sub+CM.
 
This thread is really lame. I see a bunch of stuff repeating over and over.

How about we try something else. No OU Pokemon, that way, the game takes more research and exciting. I'm sick of seeing Ttar and Heras and Blisseys.
 
This thread is really lame. I see a bunch of stuff repeating over and over.

How about we try something else. No OU Pokemon, that way, the game takes more research and exciting. I'm sick of seeing Ttar and Heras and Blisseys.
Same here. Anyone else object to this? I feel that this thread has become too much +1 lately. It could use a boost. Maybe ubers?
 
Its been a few hours, so Im going to counter it.

Spiritomb @ Leftovers
Careful@ 252/112/0/0/140/0
Sucker Punch
Pursuit
Will-O-Wisp
Taunt

Does the "will I use Sucker Punch or will I use Pursuit?" thing after I taunt Mismagius' ability to use Sub+CM.

Breloom @ Toxic Orb
Adamant @ Whatever the standard spread is
Spore
Seed Bomb
Stone Edge
Focus Punch

Outspeeds and spores. Immune to Wisp and resistant to other attacks. Needs to watch out for taunt on the switch in. Will eventually kill while it's asleep.
 
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