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The Counter Game

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To Suicune, ignoring that a non calm mind or roar set is EXTREMELY rare...

Gyarados@leftovers
-Dragon Dance
-Waterfall
-Earthquake
-Taunt

Guaranteed to kill it :/

That was for the ou, for something more interesting...

Lapras@leftovers and water absorb
-Curse
-Ice Shard
-Waterfall/body slam
-Body slam/substitute

The first side of the slash is one set, the second side is the next. That thing is brutal; People underestimate the 30% on body slam way too often.

EDIT: Respond to the Lapras set >_>
 
To Suicune, ignoring that a non calm mind or roar set is EXTREMELY rare...

Gyarados@leftovers
-Dragon Dance
-Waterfall
-Earthquake
-Taunt

Guaranteed to kill it :/

That was for the ou, for something more interesting...

Lapras@leftovers and water absorb
-Curse
-Ice Shard
-Waterfall/body slam
-Body slam/substitute

The first side of the slash is one set, the second side is the next. That thing is brutal; People underestimate the 30% on body slam way too often.

EDIT: Respond to the Lapras set >_>

You can't have two different sets. You have to pick one.
 
@Aldaron's Lapras:
Empoleon@Leftovers
Modest 252 HP / 252 SpA / 4 Spe
-Surf
-Grass Knot
-Ice Beam
-HP Electric
It resists all of the attacking options that you noted, and Grass Knot off its 352 Special Attack hurts the heavy Lapras a lot.
 
Heh, the obvious uber-counter to anything steel...

252 HP / 252 Sp. Def / 6 Sp. Atk
Magnezone @ leftovers
-- Thunderbolt
-- HP Ice
-- Reflect
-- Flash Cannon
 
Heh, the obvious uber-counter to anything steel...

252 HP / 252 Sp. Def / 6 Sp. Atk
Magnezone @ leftovers
-- Thunderbolt
-- HP Ice
-- Reflect
-- Flash Cannon


Garchomp@Choice Scarf
252 Atk, 252 Spd, 6 SpDef
Earthquake
Fire Blast
Outrage
Stone Edge
Doesn't even have to switch in, outspeeds and OHKOs w/ Earthquake.
 
Garchomp,

Cloyster @ Leftovers
Impish, Shell Armor
252 HP/ 252 Def/ 4 Atk
-Avalanche
-Toxic
-Protect
-Payback

Takes surprisingly little from Stone Edge (44% max). Avalanche is easily a KO.
 
Garchomp,

Cloyster @ Leftovers
Impish, Shell Armor
252 HP/ 252 Def/ 4 Atk
-Avalanche
-Toxic
-Protect
-Payback

Takes surprisingly little from Stone Edge (44% max). Avalanche is easily a KO.

Lucario@C-Specs
Modest Max SpeAttack+Speed.
Vaccum Wave
Aura Sphere
Dark Pulse
Hp Electric

Exploits Cloysters Weak SpeDefense and Ice Weakness.





@paperplane: The counter game works with you switcing in first, requiring you to take any hit I have on my Pokemon. Gengar cannot survive Shadow Ball. If he has Focus Sash, he gets one hit on me, which I survive with my own Sash, and then Shadow Ball you again. From there on out, my unburden ability will be activated, giving me much higher speed than Gengar. I could alternately punish you with Destiny Bond, or disable you with Hypnosis.

And as your Magnezone has to switch in on my Hippo, he is not a counter, being easily OHKO'd by my Earthquake.

Well, I'll type out the scenario.

Driftblim vs. Other Mon.
I switch to Gar.
Drift uses S-Ball/Another move.
Gar survives with FS.

Gar uses Hypnosis.
Driftblim falls asleep.
Drift is asleep.
Gengar uses Shadow Ball.
Drift survives with FS.
Drift's Unburden raises it's Speed.
Drift is asleep.

Gar uses Shadow Sneak.
Drift Faints.

The underlines part is the key. Gar's High Speed gives it the advantage it needs and would disable you first so you can't DB or Attack.

Normally, Hippo would start Cursing or SRing. I'd Switch Zone in on that turn. I'd then MR to avoid your EQ and proceed to sweep.
If you want another counter, I will give it.

Milotic@Leftovers
Bold Max HP and Defense
Rest
Sleep Talk
Surf
Ice Beam

Marvel Scale should help with the Defense, along with the EV's. Surf shoudl OHKO/2HKO you.
 
@Paperplane: Alright, you got me. But the set you posted didn't have a Focus Sash on it, and Hypnosis' accuracy (and me staying asleep) is shaky, so I was originally right... :P Sorry about that, though, I feel stupid. >.<

@SpecsLuke:

Spiritomb @ Leftovers
Calm, Pressure
252 Hp, 129 Sd, 129 Sa
~Shadow Ball
~HP Fighting
~Calm Mind
~WoW
 
Togekiss,

Aggron @ Life Orb
Jolly, Rock Head
252 Atk/ 204 Spd/ 52 HP
-Rock Polish
-Stone Edge
-Earthquake
-Shadow Claw

Gets to 408 speed to avoid flinching and wins.
 
Bronzong @ Leftovers
Relaxed, Levitate
252 Hp, 8 De, 108 sd, 142 At
~Gyro Ball
~Earthquake
~Toxic
~Protect

Turns your own Rock Polish against you with Gyro Ball, and can EQ you for 4x damage. Your attacks are mainly resisted by my Bronzong, and I can Protect every other turn if I need some extra health.
 
Magnezone @ Leftovers
- Speed + Satk
252 HP 252 Satk 6 Sdef
- HP fire
- Explosion
-Thunderbolt
-Gyro Ball

Can't touch this zone, it HP-Fire's you.
 
Dusknoir@leftovers
Impish
252 hp, 252 def, 4 atk
-Dynamicpunch
-Pain Split
-Imprison
-Psychic

Once imprison is used, dynamic punch can't. Proceed to pain split and attack with either psychic or confuse it with dynamicpunch.
 
@Kingdrom's Dusknoir:
Spiritomb@Leftovers
Modest 252 HP / 252 SpAtk / 4 Spe
-Dark Pulse
-HP Fighting
-Nasty Plot
-Rest
Immune to both Fighting and Psychic, is unaffected by Imprison, uses Nasty Plot and then Dark Pulse hits Dusknoir hard.
 
@ Spiritomb

Articuno @ Leftovers
+Sdef -Atk
252 HP, 132 Def, 126 Sdef
Roost
Roar
Icebeam
HP Flying

Come in and attacks once to get some damage in, then roars away the NPs.
 
@Paperplane: Alright, you got me. But the set you posted didn't have a Focus Sash on it, and Hypnosis' accuracy (and me staying asleep) is shaky, so I was originally right... :P Sorry about that, though, I feel stupid. >.<

It's fine. It's my fault too.

@ Spiritomb

Articuno @ Leftovers
+Sdef -Atk
252 HP, 132 Def, 126 Sdef
Roost
Roar
Icebeam
HP Flying

Come in and attacks once to get some damage in, then roars away the NPs.

Cradily@Leftovers
Impish 252 HP/ 28 Attack/ 115 Defense/ 115 SpeDefense
Sandstorm
Recover
Swords Dance
Stone Edge

Suction Cups prevents it from being blown away. SD powers Stone Edge, which should be STAB'd and 4x. Recover when neccesary.
 
To Articuno:

C-Specs
Modest@ 56/0/0/252/0/200
Fire Blast
Earth Power
Dragon Pulse
HP Grass

Comes in on anything, and melts it with Fire Blast. The reason Articuno MUST carry Water Pulse at all times.
 
It's fine. It's my fault too.



Cradily@Leftovers
Impish 252 HP/ 28 Attack/ 115 Defense/ 115 SpeDefense
Sandstorm
Recover
Swords Dance
Stone Edge

Suction Cups prevents it from being blown away. SD powers Stone Edge, which should be STAB'd and 4x. Recover when neccesary.

Hitmonchan @ Expert Belt
252 atk/252 spd/ Adament
- Focus Punch
- Substitue
- Close Combat
- Ice Punch

Comes in on any stone edge, sets up a sub on an unboosted one and focus punches. If it is boosted to the point where Stone Edge will do more than 25%, use Close Combat.
 
@Dark Android's I think it is Heatran:
Blissey@Leftovers
Bold 148 HP / 252 Def / 108 SpA
-Calm Mind
-Thunderbolt
-Ice Beam
-Softboiled
Is only 3HKOed by Fire Blast unless it inflicts a burn, and can wait out its 8 PP with Calm Mind and Softboiled. Thunderbolt after some CMs hurt.
 
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