THE CRAZIES
(Because I couldn’t come up with a name, and I think I ripped this off from something)
This is the team I used for the Pleasonton Regionals back in the 2012 Spring Regionals. It placed 40th, which was pretty good for my first full regionals in the Masters Division. I also used it in the recent Autumn Friendly, in which I gotten an amazing 1533 points [/sarcasm]. Without further ado, here is the team: The Crazies.
Tornadus-I @ Flying Gem
Nature: Jolly
4 HP / 252 Atk / 252 Spe
-Acrobatics
-Hammer Arm
-Taunt
-Tailwind
This guy has saved me more times than I can count. With flying gem acrobatics, he is able to 2HKO nearly every non-resist. Anything that either resists acrobatics or doesn’t take very much after the flying gem is used up usually can’t take a hammer arm. Taunt is there for when stuff like Zapdos and anything I suspect to be a TR pokemon, such as Cresselia and Jellicent. Tailwind is for making sure I keep the pressure on my opponent offensively while allowing me to worry less about speed ties and worry more about stupid hax.
Chandelure @ Grass Gem
Nature: Timid
Ability: Flash Fire
HP Fighting 70
4 HP / 252 SpA / 252 Spe
-Shadow Ball
-Fire Blast
-Energy Ball
-Protect
Chandelure is one of my favorite 5th gen pokemon. This guy can bluff an imprison set, but sadly it has rarely ever come in handy, so I’m usually stuck making her a counter to fake out leads, forcing the opponent to choose the other pokemon I’ve sent out. Shadow Ball is the obligatory STAB that seems to hit everything I want it to. Fire Blast is the hard hitting move for steel and normal types that resist shadow ball. Solarbeam is pretty fun to use simply because I don’t have to rely on sun to fire off a powerful coverage move that threatens a large number of water types that expect to come in on Chandy and wall him. Protect is protect, nothing is new.
Hydreigon @ Life Orb
Nature: Modest
4 HP / 252 SpAtk / 252 Spe
-Dark Pulse
-Draco Meteor
-Fire Blast
-Protect
I honestly don’t even want to write about this as this isn’t even the correct set. The only reason I chose to leave it as is is because I’m too lazy to change it back and I actually want to hear what everyone says on what his moveset should be. The only thing currently set in stone is dark pulse and draco meteor. Everything else is up for changes. P.S. This guy is easily the most replaceable (IMO) on this team.
Weavile @ Black Belt
Nature: Jolly
8 HP / 248 Atk / 252 Spe
-Ice Shard
-Night Slash
-Low Kick
-Protect
This Weavile is something that I came up with on the fly. Ice shard is the priority attack that I’ve relied on for non-bulky ground and grass types. I occasionally use it on dragons, but most of the dragons used are the Lati twins and the occasional Hydreigon. It hits the other dragons just as hard as, if not harder than, Night Slash. Night Slash is the move of choice when going for the most dragons against the non-steels. Anything that the other two moves can’t hit for good damage will cause me to fall back onto low kick. This is the whole reason for the black belt. I’m currently having trouble deciding between expert belt and black belt. The black belt allows me to secure a 2HKO on non-defensive metagross and almost all TTar’s. Protect is still protect.
Tyranitar @ Chople Berry
Nature: Adamant
Ability: Sand Stream
8 HP / 248 Atk / 128 Def / 124 SpDef
-Crunch
-Protect
-Rock Slide
-Thunder Wave
First off, thunder wave was not the original intended move. That was meant to be protect. When I saw that I registered TTar with thunder wave I worried that he wouldn’t be able to perform the bulky offense that he was intended for. Thunder wave gave him a new utility that made it easier for me to lower the usefulness of Latios, one of my biggest threats when I don’t lead with weavile. Dark gem crunch is incredibly powerful. I forget what I was going for, but now I’m thinking that expert belt might be the way to go. Earthquake was useful because everything on my team that gets hit by it has protect. Rock slide is the STAB move that trolls everyone with double crit flinches. It also does pretty decent damage considering that it is a spread move and gets a power reduction.
Garchomp @ Yache Berry
Nature: Jolly
Ability: Sand Veil (sometimes I wish you were rough skin)
8 HP / 252 Atk / 248 Spe
-Dragon Claw
-Earthquake
-Substitute
-Protect
The hax master herself, Garchomp! Always a threatening pokemon as it has perfect STABs. Dragon Rush is for a powerful move that doesn’t lock me for 2 or 3 turns. Sadly it has pretty bad accuracy, so the tradeoff isn’t too nice. Earthquake hits every steel that resists dragon rush, other than skarmory of course, for super effective damage. Rock Slide is because you can never have too much hax abuse (well you can, but I digress). Originally I used Fire Fang, but then I realized how much it overlaps in coverage with earthquake, only hitting the non-existent skarmory harder and losing coverage on the much more common heatran, so I switched to rock slide for no real reason. Protect is still freaking protect, nothing will ever change that! I need help deciding on yache berry vs. rocky helmet. Each has there own obvious uses, but I'm not very sure about which one I should use.
Well that was my RMT. Thanks for reading. I will accept any constructive criticism so please, nothing too harsh. And remember, you can’t read sarcasm!!!
Changes in this color.
(Because I couldn’t come up with a name, and I think I ripped this off from something)
This is the team I used for the Pleasonton Regionals back in the 2012 Spring Regionals. It placed 40th, which was pretty good for my first full regionals in the Masters Division. I also used it in the recent Autumn Friendly, in which I gotten an amazing 1533 points [/sarcasm]. Without further ado, here is the team: The Crazies.

Tornadus-I @ Flying Gem
Nature: Jolly
4 HP / 252 Atk / 252 Spe
-Acrobatics
-Hammer Arm
-Taunt
-Tailwind
This guy has saved me more times than I can count. With flying gem acrobatics, he is able to 2HKO nearly every non-resist. Anything that either resists acrobatics or doesn’t take very much after the flying gem is used up usually can’t take a hammer arm. Taunt is there for when stuff like Zapdos and anything I suspect to be a TR pokemon, such as Cresselia and Jellicent. Tailwind is for making sure I keep the pressure on my opponent offensively while allowing me to worry less about speed ties and worry more about stupid hax.

Chandelure @ Grass Gem
Nature: Timid
Ability: Flash Fire
HP Fighting 70
4 HP / 252 SpA / 252 Spe
-Shadow Ball
-Fire Blast
-Energy Ball
-Protect
Chandelure is one of my favorite 5th gen pokemon. This guy can bluff an imprison set, but sadly it has rarely ever come in handy, so I’m usually stuck making her a counter to fake out leads, forcing the opponent to choose the other pokemon I’ve sent out. Shadow Ball is the obligatory STAB that seems to hit everything I want it to. Fire Blast is the hard hitting move for steel and normal types that resist shadow ball. Solarbeam is pretty fun to use simply because I don’t have to rely on sun to fire off a powerful coverage move that threatens a large number of water types that expect to come in on Chandy and wall him. Protect is protect, nothing is new.

Hydreigon @ Life Orb
Nature: Modest
4 HP / 252 SpAtk / 252 Spe
-Dark Pulse
-Draco Meteor
-Fire Blast
-Protect
I honestly don’t even want to write about this as this isn’t even the correct set. The only reason I chose to leave it as is is because I’m too lazy to change it back and I actually want to hear what everyone says on what his moveset should be. The only thing currently set in stone is dark pulse and draco meteor. Everything else is up for changes. P.S. This guy is easily the most replaceable (IMO) on this team.

Weavile @ Black Belt
Nature: Jolly
8 HP / 248 Atk / 252 Spe
-Ice Shard
-Night Slash
-Low Kick
-Protect
This Weavile is something that I came up with on the fly. Ice shard is the priority attack that I’ve relied on for non-bulky ground and grass types. I occasionally use it on dragons, but most of the dragons used are the Lati twins and the occasional Hydreigon. It hits the other dragons just as hard as, if not harder than, Night Slash. Night Slash is the move of choice when going for the most dragons against the non-steels. Anything that the other two moves can’t hit for good damage will cause me to fall back onto low kick. This is the whole reason for the black belt. I’m currently having trouble deciding between expert belt and black belt. The black belt allows me to secure a 2HKO on non-defensive metagross and almost all TTar’s. Protect is still protect.

Tyranitar @ Chople Berry
Nature: Adamant
Ability: Sand Stream
8 HP / 248 Atk / 128 Def / 124 SpDef
-Crunch
-Protect
-Rock Slide
-Thunder Wave
First off, thunder wave was not the original intended move. That was meant to be protect. When I saw that I registered TTar with thunder wave I worried that he wouldn’t be able to perform the bulky offense that he was intended for. Thunder wave gave him a new utility that made it easier for me to lower the usefulness of Latios, one of my biggest threats when I don’t lead with weavile. Dark gem crunch is incredibly powerful. I forget what I was going for, but now I’m thinking that expert belt might be the way to go. Earthquake was useful because everything on my team that gets hit by it has protect. Rock slide is the STAB move that trolls everyone with double crit flinches. It also does pretty decent damage considering that it is a spread move and gets a power reduction.

Garchomp @ Yache Berry
Nature: Jolly
Ability: Sand Veil (sometimes I wish you were rough skin)
8 HP / 252 Atk / 248 Spe
-Dragon Claw
-Earthquake
-Substitute
-Protect
The hax master herself, Garchomp! Always a threatening pokemon as it has perfect STABs. Dragon Rush is for a powerful move that doesn’t lock me for 2 or 3 turns. Sadly it has pretty bad accuracy, so the tradeoff isn’t too nice. Earthquake hits every steel that resists dragon rush, other than skarmory of course, for super effective damage. Rock Slide is because you can never have too much hax abuse (well you can, but I digress). Originally I used Fire Fang, but then I realized how much it overlaps in coverage with earthquake, only hitting the non-existent skarmory harder and losing coverage on the much more common heatran, so I switched to rock slide for no real reason. Protect is still freaking protect, nothing will ever change that! I need help deciding on yache berry vs. rocky helmet. Each has there own obvious uses, but I'm not very sure about which one I should use.
Well that was my RMT. Thanks for reading. I will accept any constructive criticism so please, nothing too harsh. And remember, you can’t read sarcasm!!!
Changes in this color.