Introduction
This team was made a while back and has done really well since I've been using it. I've gone 8-0 so far and I haven't run into much trouble with alot of pokes (check threat list for further details). The name comes from the Quagsire on my team and hes the center of the F/G/W core I incoherently built it around. After I realized I was trying to get a team with a good F/G/W core. I tried to make it bulky and balanced but not totally stally or had to many sweepers and still had some interesting unique qualities to it, lol. And I think I somewhat succeeded. And if you're still reading after that god awful intro then thank you and please enjoy the RMT.
Team Building Process



So first I wanted to make a team with a F/G/W core cause I like these for the reliable synergy and they are actually pretty unique when put together. I think my main stable for this team was actually Quagsire because I needed a counter for a variety of setup sweepers which would otherwise bend me over and show me how I liked it.




With pokes 4x weak to Fire Grass and Ground types, I'm thinking "Well even though I have synergy resistance if one of them dies I'm gonna be totally screwed" So what is Bulky, good offensively, and resists all of those types? Dragonite of course! Plus with the new Multiscale ability it gets even moar delicious bulk so hellz yeah for that.





Gotta have dem Stealth Rocks my nigs. And truer words have never been spoken, if I'm gonna have Spikes then I have to have SR as well. Also carrying Toxic Spikes helps with pokes that are somewhat Sweep/Stall oriented.(Which... is every poke really.......) Also he adds another Dragon resistance to my team which is always good for my wittle D-Nite.






Now if this guy could talk I think he might say something like Bitch get on my level! But sadly he can't, all he can presumably say is "Conkeldurr" (Thank you sucky Japanese anime). Hes good to have on a team just because hes a good physical bulky sweeper. I might replace him with something but I don't know what to use in place of him. I'm thinking a psychic type like Reunclius. Suggestions are welcome.






After a good bit of testing pokes to deal with constant threats to my team. I ended up with this guy. Terrakion takes care of pokes that caused constant "Try not to shit out you spine scared" syndrome. It does alot better than Conkeldurr mainly because it's not only alot faster, but has more potential to take care of stuff that was deadly to my old team setup so it works very well.
The Herp Derpsire
(Yeah I gots colors)
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Quick Glance
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(Yeah I gots colors)

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Quick Glance






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Name: 4tr335 (Forretress)
Trait: Sturdy
EVs: 252/HP 252/Def 4/SpDef
Nature: Relaxed
-Gyro Ball
-Toxic Spikes
-Stealth Rock
-Rapid Spin
This set is pretty basic, just to setup and then Rapid Spin away any and all other entry hazards that would actually cause harm to my team. Aside from Toxic Spikes which would truly only hurt one of my pokes. The Custap berry is there so I can maximize my entry hazards before I die, or when I have him as a lead and I suspect they're just gonna taunt I can normally 2HKO it with Gyro Ball and get a free SR up thanks to the Custap Berry. I am considering trading out the Custap Berry for a Shed Shell for Magnezone Chandelure Nosepass and the like, but I'm enjoying the extra turn for entry aboos and now that Sturdy got the boost it well deserved (aside from Gigalith in-game) it will easily live through one hit of something and then gets SR and one layer of Toxic Spikes. Which is his main goal aside from spinning.


Name: Spike (Ferrothorn)
Trait: Iron Barbs
EVs: 252/HP 128/Def 128/SpDef
(0 Spe IV's)
Nature: Relaxed
-Protect
-Spikes
-Leech Seed
-Power Whip
This set is my personal Ferrothorn favorite. The obvious idea of Leech Seed protect with it's intense defenses it stalls out pokes while they get sapped by Leech Seed and I gain health from lefties and the Leech Seed. Spikes are here obviously for the entry hazard damage. The EVs are mainly to hold my own against physical threats that hurt the rest of my team kinda badly. So yeah this guy is basically just gonna bitch you out of your health and well being slowly and painfully and then laugh at you after you die. Sweet Dreams!


Name: Derp? (Quagsire)
Trait: Unaware
EVs: 252/HP 252/SpDef 4/Def
Nature: Careful
-Waterfall
-Earthquake
-Curse
-Recover
Wow. Just wow. I never even knew that he got recover, or Unaware in DW. Hes such a good setup bait since so many people are unaware of his ability. (No pun intended) ((okay maybe a little ;D)) So yeah hes part of the F/G/W core of my team and the "Star of the Show" if you will. I use the Curse set in place of the more conventional set of Stockpile/Toxic because I fear Conkeldurr and Reunclius and it takes them out, sleeps with them and then never calls back... cause he killed them..... And that is all done with relative ease. Earthquake and Waterfall give very good coverage and is dual STAB so have fun trying not to have a huge chunk of your HP taken out by one of those attacks. The only way Reunclius is a problem is if it's carrying Energy Ball, while not the preferred choice to the notorious Focus Miss, it's still a viable option and thus must be played with extreme caution.


Name: ItBurrnnzz (Heatran)
Trait: Flash Fire
EVs: 4/HP 252/SpAtk 252/Spe
Nature: Modest
-Flame Charge
-Fire Blast
-Earth Power
-Dragon Pulse
And the 3rd and final member of the F/W/G core, Mr. Heatran. This set is what I like to call.... um.... good.. The idea is that on the first turn in (unless the opponent has another Heatran) and get the Spe boost to then proceed sweeping. the moves are pretty obvious, Fire Blast for a bit more power than Flamethrower and Earth Power and Dragon Pulse for coverage. I would use a Life Orb over an Air Balloon but I like to not worry about silly shit like Ground type attack switch in's. I made him Modest because I need the extra power without LO, and even without being Timid he still reaches around 390 Spe after one Flame Charge and that will outspeed any non-boosted viable threat.
Dat Damage Calcs
-Dragon Pulse v. 252/HP 4/SpDef Dragonite 51.3% - 60.6% (Always 2HKO unless Multiscale is activated)
-Fire Blast v. 252/HP 252/SpDef Zapdos 47.7% - 56.3% (Always 2HKO's with SR)
-Dragon Pulse v. 4/HP 0/SpDef Hydreigon 72% - 85%
-Earth Power v. 0/HP 4/SpDef Jolteon 83.4% - 98.2%
-Fire Blast v. 0/HP 4/SpDef Espeon 82.3% - 97.4%
-Dragon Pulse v. 228/HP 0/SpDef Rotom-W 34.2% - 40.6%
-Fire Blast v. 252/HP 0/SpDef Shaymin 106.9% - 126.2
-Earth Power v. 252/HP 4/SpDef Tyranitar 36.1% - 42.6% (Fucker has some bulk o.O)
-Fire Blast v. 180/HP 0/SpDef Volcarona 58.4% - 69.1
-Fire Blast v. 252/HP 252/SpDef Zapdos 47.7% - 56.3% (Always 2HKO's with SR)
-Dragon Pulse v. 4/HP 0/SpDef Hydreigon 72% - 85%
-Earth Power v. 0/HP 4/SpDef Jolteon 83.4% - 98.2%
-Fire Blast v. 0/HP 4/SpDef Espeon 82.3% - 97.4%
-Dragon Pulse v. 228/HP 0/SpDef Rotom-W 34.2% - 40.6%
-Fire Blast v. 252/HP 0/SpDef Shaymin 106.9% - 126.2
-Earth Power v. 252/HP 4/SpDef Tyranitar 36.1% - 42.6% (Fucker has some bulk o.O)
-Fire Blast v. 180/HP 0/SpDef Volcarona 58.4% - 69.1


Name: ShinyHulk (Dragonite)
Trait: Multiscale
EVs: 252/HP 140/Atk 116/Spe
Nature: Adamant
-Dragon Dance
-Roost
-Earthquake
-Dragon Claw
Here he is ladies and gentlemen. With the new Multiscale ability he can take hits very well unless of course there's SR up but thankfully I have Forry for Rapid Spining out all those nasty entry hazards. I have enough EVs into Atk to help with the lack of Outrage use even though I can't max out, but with the bulk that I added on I can just stack up the DD's and Roost off any sad mistaken minimal damage that somehow came his way. Oh, and the Lum Berry is there to take care of being Burned Paralyzed Poisoned or whatever else it may encounter that would otherwise shut it down hard.


Name: SezMoo (Terrakion)
Trait: Justified
EVs: 50/HP 252/Atk Spe/208
Nature: Jolly
-Swords Dance
-Substitute
-Sacred Sword
-Stone Edge
So like I said this guy was the product of alot of testing to see what could cover my fair share of weaknesses the best. And So far and beyond I found Terrakion, It takes down Gyarados, Herracross, Hydreigon, Conkeldurr, Heatran, and Rotom-W. All of which can be problem for my team in a whole. And some of which that Conkeldurr couldn't even handle. And as an added bonus is now the new fastest poke on my team and therefore takes out alot of the aforementioned pokes with ease before they can even hit him. Stone Edge and Sacred Sword for dual STAB and also great coverage. The EVs are enough to outspeed anything that would matter and still able to get some EVs into HP for some extra bulk thats nice when a Sandstorm is up and he gets that extra SpDef Boost.
I'm pretty sure this and the other 2 of the 5th gen land based trio are primarily based off of lions. hence the suffix "ion" in each name. The first part of his name is based from "Terra" Latin from Ground or Earth if I'm not mistaken.
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So thanks for reading even though a bunch of you won't give much of a good rate after all it's the thought that counts right?
Haha, Have Fun Playing!
I kinda realized alot of people have been ignoring this RMT on account of what I said about not changing any pokes on my team, all I meant was that I wouldn't want to change that many aspects or the F/G/W core of my team. Any suggestions comments will be strongly considered and tested and I'm very happy to get any sort of rate, thank you.