• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

The Expert Belt Dojo (Q&A) (CHALLENGES CLOSED)

Status
Not open for further replies.
Answers in bold. Legit combos in Green, unlikely ones are Red, and ones I'm not sure of are Blue.

How much power does Cinccino's combo of Technician & Skill Link gives to multi hit moves like Tail Slap? Tail Slap has 3 Base Power per hit, so Technician would boost that to 4, and Skill Link would boost it to 5 hits guaranteed, giving it a base power of 20.

How would a Combo of:
Surf + Rapid Spin - Rapid Spin probably wouldn't affect Surf, since by its nature Surf is a full-arena attack.
Surf + Hydro Pump - This would depend on the Pokemon using it, but Hydro Pump uses an internal water source, which can be used to create water for a Surf.
Scald on ice pokes - Questionable, but depending on the ref it might do additional damage. I'd probably add at least some additional damage for it.
Thunderbolt + Surf - This would cause the Surf to take on the properties of an Electric-type move in addition to a Water-type one, such as dealing bonus damage to Flying- or Water-type Pokemon (other than Electric immunity for Ground-types). It would also make the Surf activate the Volt Absorb, Motor Drive, and Lightningrod abilities.
Aqua Jet + Ice beam (on different pokes) - This would turn the Aqua Jet into an Ice-type attack instead of a Water one, and possibly increase the damage.
Flamethrower + Dragon Breath - This would likely give the Flamethrower the properties of DragonBreath, such as 30% Paralysis chance and bonus damage against Dragon-types.
Flamethrower + Dragon Pulse - I can't see there being any benefit to this combination, since the two moves are not especially comparable or combineable.

I walk up to the Dojo doors, my Eevee "Follow the Win" chilling beside me. He's ready to become stronger, I knew that the second I caught him, running from a Poochyena in the suburbs. I still have scars on my leg from that day, and it was worth it. Time to get a few more, I push the door open and stamp my foot down. I'm ready for training, and so is this little "Fellow"!

What would happen if my Eevee used

Growl+Yawn
Tail Whip+Quick Attack
Sand Attack+Hidden Power Fire
Detect+Substitute


I'm pretty sure none of these combinations would have any special benefit.

Also anyone up for a 2 turn BATTLE?!?!?!

I walk into the Dojo calmly, though my Swablu, Wooly, is anything but. She seems intimidated by all of the other pokemon, so I reassure her that it will be okay. I approach Master Darkslay with a few questions.

A few combo questions I have are:
Growl+Hyper Voice: This would likely increase the effect of the Growl to -2 or maybe even -3, but remove the effective lock-in.
Sing+Hyper Voice: This would likely give Sing the ability to hit multiple Pokemon in a multi-battle, and also increase the accuracy.

Is there any way (other than the moves that specifically do so like Foresight/Odor Sleuth) to hit Ghost types with fighting-type moves? Nope, unless you've Odor Sleuthed, Foresighted, or you have the ability Scrappy, you are unable to hit Ghost-type Pokemon with a Fighting-type move.

I also sign up for a two-turn brawl!

That's one WC for me, and my counter is at 0.
 
PM sent to SDS, can't wait to try this, especially versus Objection... I already have a pun in mind.

However, I'm currently very unsure of myself on my choices of Natures for the majority of my Pokémon. I suddenly realise how different the stats and mechanics of ASB are to the real game. So I guess what I have to ask is, am I using optimal ones? I believe they all have one free Nature change, with the exception of Nidoran F, who I already changed.

http://www.smogon.com/forums/showpost.php?p=3308446&postcount=9

There is no real "optimal" nature, it just depends on what you want to do better: balance, speed, offense, or defense. However, I will say that so far your choices look pretty okay. I personally prefer a -Speed nature on Tyranitar, since its Speed isn't too hot, and it's really good at everything else.

1
 
smashlloyd20 walks into the dojo, greeting friends along the way. Behind him follows a timid-looking Bronzor, unsure of itself. But it suddenly sees a Boulderdash, and cries out; "Bronz! Bronzor!"

"You want to battle?" I ask Bronzor. "Alright! Let's do it!"

Accepting Venser's challenge!
 
Just a note on combos: Your mileage may vary with the ref.

For example I wouldn't consider Surf + Thunderbolt a good combination if I were reffing. Surf is a slow wave that crashes on the opponent while Thunderbolt is very swift moving electricity. If you fired it into the Surf it would most likely dissipate with minimal effect.

Same with Surf + Toxic really. Just use Slime Wave. It's not nearly as arena prohibitive and is one action instead of two.

Surf + Earthquake on the other hand is a good way to throw an arena into chaos where the combination is legal. Just be careful you don't get swept up in your own wave.

Order usually isn't important in combinations, but just bear in mind Hydro Pump + Surf will be more logical than Surf + Hydro Pump if there isn't any water currently in the area. Same with Flora's combination which might make more sense as Jump Kick + Double Kick, or just separated out.

In general you want to use combos with similar (but not the same) kinds of moves. You don't often get much advantage unless you're trying to use a finishing attack or have some other specialty purpose. Two STAB attacks usually does more than one combo attack.
 
Right, we'd be interested in some strategic training.
352.gif


Here are the things we want to find out:
1) I have little doubt that having Espio attack himself with any other type of attacking move would succeed in doing this, but... what if he were to lightly attack himself, say with a very small scratch, from an attack like Shadow Claw, or perhaps by Licking himself? Would he be able to succeed in turning himself Ghost-type, or would it just pass through him as would any other Ghost-type attack used by a competitor?

Furthermore, would his Lick attack (which is qualified as a Ghost-type move, yet is performed with his very tangible tongue) affect Normal-type Pokemon? We'd like to test both of these.

2) Kecleon's Color Change ability is described by Pokemon researches as follows:
hen hit with an attack, this Pokemon alters its cell structure to change its type to the type of that attack.
Now, I have a theory, and I'm hoping to get it tested here. We know for a fact that all attacking moves activate Color Change... I have theorized, however, that moves that affect Kecleon's skin are what activate the cellular modification of his skin. I want to test, then, if moves like Will-O-Wisp and Leech Seed, which are not classified as attacking moves yet affect the skin of their target, will activate Color Change as well.

3) Testing out the following combos as well:
- Screech + Tail Whip
- Lick + Bind
- Scratch/Slash + Rock Smash
- Feint + Astonish
- Faint Attack + Astonish
- Shadow Sneak + Scratch/Slash/Fury Swipes
- Faint Attack + Scratch/Slash/Fury Swipes

EDIT:
4) The following are hypothetical combos based on moves Espio does not yet know, but may someday:
- Stealth Rock + Rock Smash
- Sucker Punch + Shadow Sneak
- Fake Out + Shadow Snak
- Rock Smash + Drain/Focus Punch
 
Right, we'd be interested in some strategic training.
352.gif


Here are the things we want to find out:
1) I have little doubt that having Espio attack himself with any other type of attacking move would succeed in doing this, but... what if he were to lightly attack himself, say with a very small scratch, from an attack like Shadow Claw, or perhaps by Licking himself? Would he be able to succeed in turning himself Ghost-type, or would it just pass through him as would any other Ghost-type attack used by a competitor?

Furthermore, would his Lick attack (which is qualified as a Ghost-type move, yet is performed with his very tangible tongue) affect Normal-type Pokemon? We'd like to test both of these.

The paralysis effect on Lick is ghostly and works in part by astonishing a foe, so Lick will have no effect on a Pokemon immune to it. It wll look highly amusing though.

2) Kecleon's Color Change ability is described by Pokemon researches as follows:

Now, I have a theory, and I'm hoping to get it tested here. We know for a fact that all attacking moves activate Color Change... I have theorized, however, that moves that affect Kecleon's skin are what activate the cellular modification of his skin. I want to test, then, if moves like Will-O-Wisp and Leech Seed, which are not classified as attacking moves yet affect the skin of their target, will activate Color Change as well.

Unfortunately this won't work. The reaction is cased by immediate pain, while status attacks generally inflict delayed pain that doesn't take effect until the end of an action, bypassing the automatic defense response.

Red is fail, Blue is situational, Green is success.

3) Testing out the following combos as well:
- Screech + Tail Whip Use two entirely different parts of the body.
- Lick + Bind This should work on anything small enough to be bound by Kecleon's tongue. For larger foes you should separate the actions so that Kecleon can use sustained energy to bind instead of its tongue.
- Scratch/Slash + Rock Smash Slash and Scratch are too focused on the swiping to be combined with Rock Smash. Dizzy Punch + Rock Smash could work, however. It wouldn't have Normal STAB, but it does provide plenty of Base Power for a Fighting attack.
- Feint + Astonish These two moves both rely on swiftness and shocking. A good way to bust through Ghost-type Protects, though the damage isn't astounding compared to say two Shadow Claws.
- Faint Attack + Astonish It works, but it's probably not any more effective than using them both separately.
- Shadow Sneak + Scratch/Slash/Fury Swipes Shadow Sneak extends the shadow quickly but doesn't really let it form into an attacking doppleganger like this seems to suggest. Good effort though.
- Faint Attack + Scratch/Slash/Fury Swipes You'd lose out on Normal STAB, but it would be a way to hit Ghosts more effectively or close distance.

EDIT:
4) The following are hypothetical combos based on moves Espio does not yet know, but may someday:
- Stealth Rock + Rock Smash Even if you wanted to, you can't smash your own rocks.
- Sucker Punch + Shadow Sneak These moves are somewhat similar, but too different to really be combined in a meaningful way.
- Fake Out + Shadow Sneak Shadow Sneak just doesn't combine into much, sad to say.
- Rock Smash + Drain/Focus Punch This works too, but like Faint Attack + Astonish it doesn't serve a better purpose than using the moves apart. Especially since Drain Punch + Focus Punch is so vastly superior if you can pull it off.
 
1) Makes sense. LOL, an image of Kecleon licking himself like a cat comes to mind.

2) I see what you're saying. Are you also saying that the delayed pain does NOT activate the cell stimulation, like say, at the end of the turn? If the reaction IS caused by pain, it would seem to make sense that that would happen. If you're still not buying that... guess I better save up for Magic Coat, haha.

3) Can't quote that stuff, so just gonna put my questions/responses:
- Screech + Tail Whip : DO use 2 different parts of the body, that much is true; however, is there any reason that they can't be used at the same time, or at least, consecutively within a very short time period? The idea was to have the defense-lowering of screech take place while cementing it with the endearing effect of Tail Whip. I guess I'm simply forced to use them over 2 turns instead, hmm?
- Lick + Bind: afraid I don't understand what you mean by 'using sustained energy to Bind'.
- Scratch + Rock Smash: Makes sense. Dizzy Punch is expensive though, haha...
- Shadow Sneak + Scratch/Fake Out: It's possible I misunderstood the definition of Shadow Sneak, then. :0 I was under the impression that Shadow Sneak users essentially 'teleport' via the stretching of their shadows to get behind their target for a quick blow. But instead it's just that they stretch the shadow and attack with that? :0 Strange, but if that's the definition... *shrug*
- everything else: duly noted, thanks.
 
3) Can't quote that stuff, so just gonna put my questions/responses:
- Screech + Tail Whip : DO use 2 different parts of the body, that much is true; however, is there any reason that they can't be used at the same time, or at least, consecutively within a very short time period? The idea was to have the defense-lowering of screech take place while cementing it with the endearing effect of Tail Whip. I guess I'm simply forced to use them over 2 turns instead, hmm? This actually works normally. Tail Whip prevents the reduced stat from resolving toward 0 regardless of what level it's at or how it got there. Using it over 2 turns has the exact same effect as what you're trying to achieve.
- Lick + Bind: afraid I don't understand what you mean by 'using sustained energy to Bind'. Trapping/holding moves require you to maintain focus in order to hold the opponent down. Lick + Bind would only be effective on enemies small enough to be trapped by Kecleon's tongue, otherwise it would not only have little to no effect, but the Lick would actually likely break the Bind. Not sure what Lick + Bind would add to the attack though. Maybe roll for Paralysis on every tick of damage? Not exactly sure.
- Scratch + Rock Smash: Makes sense. Dizzy Punch is expensive though, haha... On top of that, combining a slashing attack made with the hand with a blunt attack made with the hand just doesn't work.
- Shadow Sneak + Scratch/Fake Out: It's possible I misunderstood the definition of Shadow Sneak, then. :0 I was under the impression that Shadow Sneak users essentially 'teleport' via the stretching of their shadows to get behind their target for a quick blow. But instead it's just that they stretch the shadow and attack with that? :0 Strange, but if that's the definition... *shrug* Again, if you're just looking to close the distance, you can just use Shadow Sneak first and then use said move as well. Plus Fake Out is +3 Priority anyway, so I don't see why you'd need to use it with Shadow Sneak.
- everything else: duly noted, thanks.

I think a big issue you're having is that combo moves are meant to actually combine two moves together. Two of these, specifically the first and last, are actually effective as divided actions, but would fail if you try to use them together. Just try and make sure that when you're using a combo, you're not just doing something that would be more effective spread over 2 turns.

2
 
1) Makes sense. LOL, an image of Kecleon licking himself like a cat comes to mind.

2) I see what you're saying. Are you also saying that the delayed pain does NOT activate the cell stimulation, like say, at the end of the turn? If the reaction IS caused by pain, it would seem to make sense that that would happen. If you're still not buying that... guess I better save up for Magic Coat, haha.

Color Change probably does need some balance additions, but for now consider any status inflicted or damage done at the end of actions (or "inbetween" is a bit closer to it) to be typeless status and typeless damage, even though the effects are often caused by a specific type of attack.

3) Can't quote that stuff, so just gonna put my questions/responses:
- Screech + Tail Whip : DO use 2 different parts of the body, that much is true; however, is there any reason that they can't be used at the same time, or at least, consecutively within a very short time period? The idea was to have the defense-lowering of screech take place while cementing it with the endearing effect of Tail Whip. I guess I'm simply forced to use them over 2 turns instead, hmm?

Yeah, just use it over two actions. It will have the exact same effect, and not horribly contort Kecleon's body.

- Lick + Bind: afraid I don't understand what you mean by 'using sustained energy to Bind'.

Bind is one of those attacks that can be used in different ways. Most of the Pokemon with Bind outside Onix/Steelix are far too small to physically wrap themselves around most opponents, so instead they summon energy from their hands or some other lengthy segment (Tangela/Carnivine's vines, Cryogonal's "whiskers," etc.) and extend them via energy to wrap around the opponent.

- Scratch + Rock Smash: Makes sense. Dizzy Punch is expensive though, haha...
- Shadow Sneak + Scratch/Fake Out: It's possible I misunderstood the definition of Shadow Sneak, then. :0 I was under the impression that Shadow Sneak users essentially 'teleport' via the stretching of their shadows to get behind their target for a quick blow. But instead it's just that they stretch the shadow and attack with that? :0 Strange, but if that's the definition... *shrug*
- everything else: duly noted, thanks.

Ghost types can probably do what you're imagining with Shadow Sneak, but you asked about Kecleon. For instance, I'd allow a combo of say Shadow Sneak + Shadow Punch for Dusknoir since it can actually *become* a shadow to implement the desired effect. Most Pokemon (including some Ghosts like Shedinja and Sableye) can't pull off that trick so instead they get the stretchy shadow attack.
 
Sigma the Machoke has a combo he'd like to know about.
Elemental Punch + Fighting Move
The plan is to use the typing attributes of an elemental punch like ice punch or fire punch but add to that the power of a strong hand-based fighting move like DynamicPunch or Close Combat eg DynamicPunch+Ice Punch to hit that pidgey with a super effective two turn 18 base power attack!
SO:
Would this work at all? I'm guessin it would to some extent.
Would it hit with the full combined attack powers? It does take two turns after all...
Would the fighting component still get stab? I'm guessing not since I'm basically changing its type.
Would it work on ghosts? This is especially important to me. I'm hoping since i'm changing its type it'll hit properly but...
Would secondary abilities of attacks still work?
Thats all for now thanks.
 
Hi, I have a Gliscor, & I want to see if the following work as combos...

  • Swords Dance + Earthquake
  • Sand Attack + Night Slash
The idea with the first one is to Dance with Swords first before collecting the swords which will encase the tail in a whitish aura before slamming the ground with a bang, not only releasing massive seismic waves, but also send shrapnel flying as well, dealing massive damage to all but the user.
The second combo, in the meantime, is a simple one, combining the two attacks together & making the attack Ground-Based.

Would either combo work? Thank you in advance.
 
Sigma the Machoke has a combo he'd like to know about.
Elemental Punch + Fighting Move
The plan is to use the typing attributes of an elemental punch like ice punch or fire punch but add to that the power of a strong hand-based fighting move like DynamicPunch or Close Combat eg DynamicPunch+Ice Punch to hit that pidgey with a super effective two turn 18 base power attack!
SO:
Would this work at all? I'm guessin it would to some extent.
Would it hit with the full combined attack powers? It does take two turns after all...
Would the fighting component still get stab? I'm guessing not since I'm basically changing its type.
Would it work on ghosts? This is especially important to me. I'm hoping since i'm changing its type it'll hit properly but...
Would secondary abilities of attacks still work?
Thats all for now thanks.

It couldn't be just any Fighting move, it'd have to be specific ones. Dynamicpunch works. The combination would not get STAB however, as the Fighting type is forfeited for the different element. It would hit and have confusion and the 10% effect of whatever the punch was, as the combined Base Power. Effective, but again it leaves you open (which I guess isn't a big deal for Machoke with No Guard.) Be aware the attack wouldn't be able to break through Protect, since one part of the attack normally has 100% accuracy (even though if a non-No Guard Pokemon used it, the attack would have 50% accuracy still)

Hi, I have a Gliscor, & I want to see if the following work as combos...

  • Swords Dance + Earthquake
  • Sand Attack + Night Slash
The idea with the first one is to Dance with Swords first before collecting the swords which will encase the tail in a whitish aura before slamming the ground with a bang, not only releasing massive seismic waves, but also send shrapnel flying as well, dealing massive damage to all but the user.
The second combo, in the meantime, is a simple one, combining the two attacks together & making the attack Ground-Based.

Would either combo work? Thank you in advance.

Yeah, the whole dancing Swords thing isn't how Swords Dance works at all. It's usually a spinning action. This is the description:

Swords Dance: The Pokemon performs a graceful, spinning dance of sorts, increasing their fighting prowess by boosting Attack two (2) stages. The spinning action can deflect some attacks, though some damage will still be taken.

Attack Power: -- | Accuracy: -- | Energy Cost: 7 | Effect Chance: --

The Swords are just an in-game animation. It isn't used like that in the Anime (the Anime has other weird uses for it like spinning to deflect straight-line fire attacks for some reason.)

Sand Attack + Night Slash should work for its intended purpose, though the sand may not blind like it ordinarily wold because its primarily focused on being absorbed into the energy signature of the claw.
 
It couldn't be just any Fighting move, it'd have to be specific ones.
Yeah that's why I said hand based. I'm assuming any Punch would work, and I'm also thinking maybe Close Combat since that can vary depending on the user, and as a stretch maybe stuff like Cross Chop and Arm Thrust which use an open hand.
Not relevant to Machoke, but would Blaze Kick and a Kicking move like Mega Kick work the same?
 
I have some combo questions

For Shade the Nohface:

Shadow Sneak + Dig

A priority Dig to make up for the abysmal speed

For Ringo the Zweilous:

Ice Fang + Crunch

Ice type Crunh power

Taunt + Roar

For Grace the Mienfoo

Swords Dance + Vital Throw:

Spin them while throwing them for added power

Swords Dance + Double Slap

Spin while slapping, extra power for the slaps?
 
I have some combo questions

For Shade the Nohface:

Shadow Sneak + Dig

A priority Dig to make up for the abysmal speed

The way that Shadow Sneak works is to extend the shadow, and then to move into it and out at the other end. This would not make sense then, because a Pokemon needs to be up near the edge of a tunnel in order to keep digging, and thus the technique would not be effective. It would, however, work if there was a hole from a previous use of Dig which it could just Shadow Sneak down.

For Ringo the Zweilous:

Ice Fang + Crunch

Ice type Crunh power

This sounds very reasonable. It would have all of the effects of Ice Fang and Crunch, and have Crunch's base power.

Taunt + Roar

For Grace the Mienfoo

The Roar would add to the sounds of the Taunt to boost it, meaning it would probably be harder to avoid hearing, and thus make it harder not to get taunted. It could probably hit something below ground and such which could not normally hear the Taunt.

Swords Dance + Vital Throw:

Spin them while throwing them for added power

It seems that a 'graceful, spinning dance' would be interrupted by having to bear the weight of another Pokemon, and it probably wouldn't get the full effect of the Swords Dance. It could work, but it would probably be better off by just using Swords Dance and then using Vital Throw afterward.

Swords Dance + Double Slap

Spin while slapping, extra power for the slaps?

This makes a lot more sense. Although Swords Dance might be better off being used to boost a later Double Slap as before, the twirling of a Pokemon in a Swords Dance would decrease the energy required (which would be more than cancelled out by the energy cost of performing a Swords Dance, admittedly) and increase the number of hits, possibly to a guaranteed 5. The fact that the spinning is basically uninterrupted means that the attack-boosting nature of the dance would probably be preserved, at least to an extent.
 
Fafnir, my soon-to-be Feraligatr, wants to know about this combo:
Ice Punch + Water Gun
Basically, he squirts water on his frozen punch to cover it with more ice and increasing the power of the punch. Would this work?
 
I have a question, whats does Regeneration/Natural Cure/other-abilities-that-activate-when-swiching when Swich=KO?, I say that because is unfair that the only good ability in Starmie (yeah iluminate and Analytic suck) is useless a lot of the time (and the same happens with other pokes like Slowbro), Like making regenertion heal 1hp per action (as a worst poison heal), natural cure to heal status randomly (like a worst shed skin) or heal them when entering their natural habitat (like starmie getting into water)
 
An approval is coming, be patient.
VM me if I miss you out here.

IAR: Approved
Venser: Approved
IAR: Not Approved - only one of each prize may be bought.

Bringing my counter to 2.
What's this? IAR trying to steal another TC? GUARDS! SEIZE HIM!

Guys please don't get things wrong. It makes MK very sad to see all the sensei's work go to waste and I only get paid when you get it right.
 
Bind is one of those attacks that can be used in different ways. Most of the Pokemon with Bind outside Onix/Steelix are far too small to physically wrap themselves around most opponents, so instead they summon energy from their hands or some other lengthy segment (Tangela/Carnivine's vines, Cryogonal's "whiskers," etc.) and extend them via energy to wrap around the opponent.
Ah.... I see. Somehow I always imagined that Kecleon would do that with its tongue. :0 Which, by the tongue's nature, would mean that those Binding restrictions you posted earlier would apply regardless of whether I mix it with Lick. Bind + Lick, like Feint + Astonish, is simply a way of augmenting an attack with a Ghost typing in my mind (though in the case of LickBind, perhaps there is a paralysis chance or something, I dunno).
 
Sorry there, iiMK, I thought the first time I said it went unheeded...-_-

Also, would a combo of Shadow Ball+Hidden Power Fire work or fail?
 
I have a question, whats does Regeneration/Natural Cure/other-abilities-that-activate-when-swiching when Swich=KO?, I say that because is unfair that the only good ability in Starmie (yeah iluminate and Analytic suck) is useless a lot of the time (and the same happens with other pokes like Slowbro), Like making regenertion heal 1hp per action (as a worst poison heal), natural cure to heal status randomly (like a worst shed skin) or heal them when entering their natural habitat (like starmie getting into water)

Please read the rules.

Anyway, Regenerator is currently fully ineffective in non-switch battles, but Natural Cure is effectively a "worse" Shed Skin in that it removes all status after 6 actions (2 rounds), which makes it extremely effective against Toxic and maybe Poison, but not a whole lot else.

Sorry there, iiMK, I thought the first time I said it went unheeded...-_-

Also, would a combo of Shadow Ball+Hidden Power Fire work or fail?

Shadow Ball + HP Fire would probably fail, as Hidden Power doesn't actually carry with it any elemental properties. As Deck said, though, "your mileage may vary", and depending on the application, I might be willing to allow Hidden Power to attach its typing to Shadow Ball, effectively making it behave like a Fire-type attack as well as a Ghost-type attack (ineffective against Water, effective against Grass, etc.), so if it did anything, it would do that.

This brings my counter to 4, scoring me an extra WC. I now have 2.

1
 
Fafnir, my soon-to-be Feraligatr, wants to know about this combo:
Ice Punch + Water Gun
Basically, he squirts water on his frozen punch to cover it with more ice and increasing the power of the punch. Would this work?

Yes, it would. It would have all of Ice Punch's characteristics, possibly multiplied by 1.5 or so (ref discretion), and the extra ice weighing down the hand would be cancelled out by the bigger punch, leaving the accuracy mostly untouched.
 
Status
Not open for further replies.
Back
Top