Govan:
Factoring in STAB, your pokemon can only have 1 move that is over 80BP. All other moves are fine.
Factoring in STAB, your pokemon can only have 1 move that is over 80BP. All other moves are fine.
You may not use any moves outside of battle that is not required to beat the game, where it involves using said move outside of battle to clear an obstacle in an area which you must pass (i.e. Flying / Flash to pass through Rock Tunnel is banned, while Strength to beat Victory Road / Cut to enter Vermillion Gym is).Thanks guys.
Naix, that one seems interesting ;)
2 to go.
Nor are glitches such as the "Mew glitch" allowed.Thanks guys.
Naix, that one seems interesting ;)
2 to go.
You must have a psychic type in your party at all times.Okay, I will be doing a Gauntlet of LeafGreen. I cannot trade. I am looking for easy-medium challenges. I will be taking 14 challenges (yes, I am insane). For this, each user can submit up to 3 challenges as long as they are 24 hours apart. I am willing to wait a while. You also must attach a personality trait, oddly specific to vague, which each challenge, keeping in mind my character is a girl. Out of these, I will be taking 7 challenges. I will use the traits with the 7 challenges, and might use others I take from other challenges that I don't use that seem intriguing.
After every gym I will ask for 7 challenges, out of which I will take one, depending on which day I beat the gym. If you haven't guessed, this is going to be a very time-based Gauntlet. Also, no really tedious challenges.
Current Challenges:
- Must buy 5 items for every new city with a Pokemart/Department Center. (Shopaholic)
- Must catch one of every bug type and have two bug types on her team at all times. (Bug Lover)
- Cannot have overlapping typed pokemon. (Strategist)
- Every third pokemon dies if faints. (Depressed Easily)
- Must defeat every gym leader pokemon with a different pokemon. (Equalist)
- Can only have +Speed pokemon. (Classic Music Lover)
- Pokemon cannot hold items. (Lazy)
- Can only use Fresh Water, Soda Pop, and Lemonade to heal HP after Rock Tunnel. (Food Lover)
- Cannot use Dark-type moves. (Shy)
- Cannot use pokemon I catch after Fuschia Gym in battle. (Pokemon Raiser)
- Starter must be at least two levels above the rest of the team at all times. (Loves Spaghetti)
- Any pokemon that learns Selfdestruct/Explosion must learn and use it when in red health barring Nuzlocke-restricted pokemon. (Loves Explosions)
You must defeat all of Celadon gym with only two pokemon. One of these pokemon must have a weakness to grass, and the other must be neutral to it. you can not use any move SE against grass.I'd like to do a Gauntlet of Blue, please.
I can trade between all Kanto games.
Medium difficulty, please.
Updates will be when I get a badge, so I'd like the challenges to be given to me twice per badge. I'd also like to start off with 2 challenges.
No using Grass-types under any and all circumstances.
Pokemon can only know moves it could learn in its base form.
Must solo Cerulean Gym without any Pokemon that have type advantages. Items may not be used outside of battle for this solo. (DONE)
If any of my Pokemon get statused or confused inside a gym, they must stay in and won't accept items until either they faint or I clear the gym.
Can only use one of each specific item.
If one of my Pokemon crits, it must switch out, at least until the opponent's Pokemon faints.
One day, a smogonite named Naix was finishing up a Scramble of Red, and noticed a new thread called "The Gauntlet Challenge". Curious as to what it was, Naix decided to try out a "Gauntlet". The result and the archives of what happened then can be seen here.
With that out of the way, on to the actual gameplay!
I chose Charmander as my starter, due to the fact that I wasn't allowed to use Grass-types, and with my second restriction in mind, I wanted to pick the one that had the best level-up movepool. That, and I like to use Charizard more than Blastoise.
The fight with Sam III (my rival) was nothing to write home about from either side, as Charmander (nicknamed Jack) spammed Scratch, while Squirtle spent around half the battle doing Tail Whip.
After the Parcel fetch-quest, I was ready to catch some Pokemon! My first encounter was on Route 2, with a Caterpie. While I was weakening it for capture, Scratch critted, KOing it. All I can say to that is "meh", given how useless it would've been if I caught it. I then went into Viridian Forest, and what I first ran into there was none other than...
a level 5 Pikachu! I have Jack cautiously weaken it, and I catch it in one Poke Ball. I then proceed to nickname it Sherlock, and put it into the lead slot. I then found another Caterpie, and actually caught it this time. Unfortunately, I forgot to nickname it, although it won't matter too much. I then (for some reason) decided to look for a Weedle. None showed up, and I had Sherlock KO everything it found so it could catch up to Jack. It grew one level before fainting.
After that, I set my sights on Route 22, where I catch a Rattata (Tooie), a Nidoran (F) (Rose), and a level 5 Spearow (Jaques), the last of which I added to my roster. A short trip to Route 1 to catch a Pidgey (Vincent), and I healed so Sherlock would be in prime condition for the Route 22 Sam III fight.
On the way there, I somehow manage to find a Nidoran (M)! Thankfully, no criticals were involved in the capturing of that Nidoran (M), and I proceed to nickname it Hamtaro, after the main character of a show I saw when I was (much) younger. The Sam III fight itself wasn't much more notable than the battle back in the lab, as Sherlock handily dealt with Pidgey and Squirtle, only missing once in the entire fight.
When I entered Viridian Forest again, Jaques was 3 levels behind Sherlock and Jack, the latter of which didn't know Ember yet. 3 Bug Catchers and a bunch of wild encounters fixed that within (what seemed to be) 5 minutes.
Before I fought Brock, I battled the light-years trainer. His Diglett's Scratch and Jack's Ember did around the same damage, but I wanted to save Jack for Sandshrew, so I switched Jaques in, to Peck at it. Unfortunately, it only managed to get one off, due to the fact that Scratch did 10 damage to it. Diglett then proceeded to crit with its next Scratch, and Ember didn't quite finish it off. Jack had enough HP to take another Scratch and fire another Ember back at the mole, finishing it off. Then came Sandshrew, and I switched to Sherlock to lower its attack, as Jack would've been 2HKOed by Scratch. Sherlock managed to pull off 5 Growls before fainting, and Jack managed to burn Sandshrew the turn it was sent out. Scratch, due to the Growls and the burn, did only 1 damage, allowing Jack to comfortably KO it with 2 more Embers.
Judging by how the fight went, it's needless to say that I was worried about fighting Brock, so I levelled my team up a bit: Sherlock and Jaques to level 10, and Jack to level 13. I didn't want to take any chances with Brock, not to mention the levels they were at prior to grinding were pretty low at that point in the game. While I was grinding, I found a Weedle, caught it, nicknamed it Killer, and then proceeded to box it. And now, onto the fight!
VS
ROUND ONE
There wasn't much to say about the Brock fight, aside from Jack critting with Ember on the first turn. Jack essentially spammed Ember that part of the fight. Jack only took 6 damage from Geodude. Notably, I switched to Jaques when fighting Onix, because Jack was at -2 Defense and taking 12 HP from Tackle. After healing Jack, I decided to have Jaques spam Growl. It got 6 Growls and 3 Leers in before fainting. I sent Jack back in, and it got 3 more Embers in while Onix Bided its time, barely surviving the Embers. Because of the fact that Sherlock couldn't do anything to it, I switched it in as Bide fodder, and had Jack finish off the rock snake, giving me the BOULDERBADGE, as the game put it.
Chapter Summary
Badges: 1
Pokedex: 9
Time: 2:10
Note: Party Pokemon will be listed in order of MVP to LVP, and Boxed Pokemon will be listed from "most likely to use, if at all" to "least likely to use"
Party Pokemon
Jack the Charmander
Level: 14
Stats: 38 HP, 22 Attack, 20 Defense, 28 Speed, 20 Special
Moves:
Scratch
Growl
Ember
..---
Jack's doing well, as Charmanders normally do. It was the only Pokemon on my team that could reasonably harm Brock's Pokemon, and it breezed through the latter half of Viridian Forest. Not being able to use Earthquake later on's going to hurt a little, but not as much as it would have if I picked Squirtle.
Sherlock the Pikachu
Level: 10
Stats: 29 HP, 19 Attack, 11 Defense, 25 Speed, 17 Special
Moves:
Thundershock
Growl
Thunder Wave
xxx---
Sherlock was the reason why the Route 22 Sam III fight was'nt notable. Its Thundershock hit both of his Pokemon Super-Effectively. It didn't do much in Viridian Forest aside from being caught there and grinding there. By the way, the reason why I nicknamed it Sherlock was because Wattson was already taken.
Jaques the Spearow
Level: 10
Stats: 28 HP, 17 Attack, 11 Defense, 19 Speed, 14 Special
Moves:
Peck
Growl
Leer
.---
Jaques is doing well, but it's honestly unnecessary at this point in the game, due to the fact that I started with Charmander. Its power meant that it often OHKOed wild Bug-types, but its frailty meant that it could only beat 2 Bug Catchers before going down.
Boxed Pokemon
Tooie the Rattata
Level: 3
Hamtaro the Nidoran (M)
Level: 3
Vincent the Pidgey
Level: 3
Rose the Nidoran (F)
Level: 3
Killer the Weedle
Level: 3
Caterpie (forgot to nickname it)
Level: 4 (out of formation!)
Before I began this part of the game, I was given a daunting task: To solo Cerulean Gym with a Pokemon that doesn't have a type advantage. I was also not allowed to use items outside of battle for that solo. Because I didn't want to constantly restart, I took a look at the Pokemon I could use against the gym that could be obtained up to meeting Bill.
Jack (Charmander): I soloed Misty with a Charmeleon in my Scramble, but I had to get it to level 38 to do so. However, that was without access to Dig, Mega Punch, or Seismic Toss.
Verdict: Unlikely
Jaques (Spearow): It's frail and not too powerful, at least as a Spearow.
Verdict: Unlikely
Tooie (Rattata): Similar case as Jaques, but it has Quick Attack and Hyper Fang to be useful.
Verdict: Possible
Hamtaro/Rose (Nidoran): They either have a weakness to Water, or just aren't powerful enough.
Verdict: No
Vincent (Pidgey): I've read about it being done, but it caused 5 restarts in the process.
Verdict: Unlikely
Killer (Weedle): Can only know Poison Sting and String Shot. Yeah, pretty obvious answer.
Verdict: NO
Nameless Caterpie: See Killer.
Verdict: See Killer
Jigglypuff: High HP, nothing else.
Verdict: No
Zubat: Leech Life is SE against Starmie, but nothing doing anywhere else.
Verdict: No
Geodude: Slow and weak to Water.
Verdict: NO
Clefairy: Fairly bulky for this point in the game (assuming evolution), learns a good variety of TMs.
Verdict: Possible
Sandshrew: See Geodude
Verdict: See Geodude
Abra: Only attacking move is Seismic Toss.
Verdict: No
With this in mind, I decide to grind Tooie, as it's one of only 2 good options, and the other has a 5% encounter rate. Unfortunately, this meant that I had to grind for a while to get Tooie up to speed, as well as giving Sherlock and Jaques a few more levels to be on par with Jack.
*one grinding montage later*
When I was fighting the Route 3 trainers, and something dawned on me: it took almost 3 hours getting my team to Jack's level, and that amount of time should not be spent on grinding 3 Pokemon a total of 19 levels. Clearly, someone had to get the axe. However, Sherlock's Electric-typing is useful for the Pidgeys and later Zubats, and Tooie was needed for an upcoming solo, so this means that Jaques, whose STAB Peck was unnecessary due to the fact that I started with Charmander, was the one to get boxed. I'm sorry Jaques, but I promise I won't trade you away.
And with that (and getting Nibelung the Jigglypuff, Koi the Magikarp, Radu the Zubat, Fred the Geodude, and Seymour the Clefairy), I was ready to go through Mt. Moon. Oh, and Jack evolved on the way there.
Mt. Moon itself wasn't too interesting, as my team handily beat most of the trainers in the area, with even the infamous Raticate Grunt being taken down by Sherlock alone (thanks full paralysis, for activating 3 times). After beating the Fossil Nerd, I took the Helix Fossil, and outside Mt. Moon, I caught a Sandshrew, which I named Cairo. To tell the truth, I was planning on using a Sandshrew or Geodude in my file, but I wasn't sure which to use. After much thought, I eventually decided to go with Sandshrew. Welcome to the team, Cairo! I decided not to grind Cairo, and just constantly switch it in and out unless it has a favorable matchup against something. Speaking of matchups...
I fought Sam III and Routes 24 and 25 before Misty, so I wouldn't have to grind as much for the gym. His Pidgeotto did noticably more than Cairo, so I had to switch it out and have Sherlock deal with it, which was accomplished in 2 Thundershocks and a Quick Attack, despite the -2 Accuracy. He then sent in Abra, which means free experience for Cairo! Yeah, not much to say about it. Rattata, however, had the ability to 3HKO with Quick Attack, and Scratch only did a fifth, and as such I switched in Jack. 2 Embers later, and Sam III was down to just Squirtle. While Sherlock probably would've beat it 1-on-1, I wanted Cairo to get some of the experience, so I switched it in and out to Sherlock, which took a Tail Whip on the switch. Because of Squirtle's lower level as well as the fact that Sherlock grew a level after defeating Pidgeotto, Squirtle fell to just 2 Thundershocks.
One trip to the Pokemon Center later, and I was ready for Nugget Bridge! The first trainer was a Bug Catcher whose Caterpie and Weedle were dealt with by my level 13 pangolin. It did get poisoned, but I used an Antidote after the battle, and Cairo was poisoned the turn it KOed Weedle, so it didn't drain any of its health.
The next trainer put up more of a fight, as her Pidgey's Quick Attack did 6 damage per hit while Scratch did only a fourth, meaning Cairo only had 6 remaining HP when it beat it. Because of teh fact that it grew a level, I kept it in against her Nidoran (F), or at least for a turn. Cairo had the bulk to take 2 Scratches, but nothing more, and thus I either had to switch out or use a Potion. I chose the former, giving Sherlock half the experience.
Another trip to the Pokemon Center later, and I was ready for trainer number 3, who had a Rattata, whose Hyper Fang pressured me to switch Cairo out and again have Sherlock KO the rat. The Youngster also had an Ekans. Needless to say, I switched Cairo in and out, due to bad memories of the first time I played Pokemon (level 12 Squirtle, which was my only Pokemon, getting Wrapped over and over and over and over by Shorts Kid's Ekans...) and had Jack do the honor of killing the snake with 2 Embers, getting poisoned in the process. Then came Zubat, and I decided to have Cairo at least try to beat it. The battle went like this: Zubat did nothing of interest until the third turn it was out, when it confused Cairo. Cairo managed to avoid hitting itself next turn, while Zubat avoided the Scratch (even though there weren't any accuracy or evasion modifiers). Cairo then proceeded to hit itself twice before KOing the Zubat at low health.
Despite Cairo's low health, I fought the next person without going to the Pokemon Center, and I then realize: "Why am I talking about ordinary trainer battles? They're just ordinary trainers!" With that in mind, I decided not to talk about the battles, especially now that Cairo grew to level 15 in the middle of that battle, allowing me to use my 2 Rare Candies on it so it could learn Slash, and it was then officially caught up. By the way, Tooie evolved when fighting a few of the trainers. The fact that Tooie essentially soloed most of Route 25, it was level 22, which I felt was enough for it to take on Cerulean Gym.
VS
ROUND ONE
Tooie started off by obliterating the first trainer, taking only 4 damage in the process. The second one did about as well as the first. Meanwhile, Misty's Staryu went down in just one Hyper Fang. Starmie took a hit and retaliated with Water Gun, which didn't even send Tooie into the yellow. Another Hyper Fang sealed the deal and finished the Cerulean Gym in only 4 minutes.
Chapter Summary
Badges: 2
Pokedex: 17
Time: 8:04
Note: Because I don't want to run out of image space, I'll only include Pokemon I boxed in the current chapter in the "Boxed" section, with another statistic of where it is on my "likelyhood to use it if I for some reason use" list in comparison to previously boxed Pokemon.
Party Pokemon
Tooie the Raticate
Level: 23
Stats: 64 HP, 49 Attack, 42 Defense, 60 Speed, 36 Special
Moves:
Tackle -> Water Gun
Tail Whip
Quick Attack
Hyper Fang
Tooie, what large teeth you have! Tooie, from the moment it was caught up, was one of my best team members, thanks to one move: Hyper Fang, and evolving bumped it up all the way to MVP status. Shame it's usefulness is at its peak, but at least it has that Hyper Fang.
Cairo the Sandshrew
Level: 18
Stats: 49 HP, 35 Attack, 41 Defense, 24 Speed, 17 Special
Moves:
Scratch
Sand-Attack
Slash
..---
While Cairo's moveset isn't filled out yet, all it really needed was Slash to hold its own. As with all Sandshrew, Cairo had a bit of a rough start, but once it learned Slash, it proceeded to beat a good variety of trainers 1-on-1, save for those with special attackers, Zubats, or Rock-types. Considering how good Cairo is now, keep in mind it hasn't evolved yet and is close to doing so...
Jack the Charmeleon
Level: 19
Stats: 56 HP, 33 Attack, 32 Defense, 42 Speed, 32 Special
Moves:
Scratch
Growl
Leer
Ember
Overall, Jack's faded a bit towards "okay", as despite evolving, it didn't gain much of note, while others got more noticable improvements. Still, it's a capable member of my team, and it had almost no difficulty in Mt. Moon, due to the fact that there were 3 trainers whose Pokemon were actually weak to Ember.
Sherlock the Pikachu
Level: 19
Stats: 49 HP, 34 Attack, 19 Defense, 45 Speed, 29 Special
Moves:
Thundershock
Growl
Thunder Wave
Quick Attack
Poor Sherlock, you didn't see much use in either Mt. Moon or Routes 24 and 25. Also, Sherlock didn't gain anything this chapter aside from Quick Attack, and even that's irrelevant due to the fact that Tooie gets STAB from it and Sherlock's already fast enough to outspeed pretty much everybody at this point. At least S.S. Anne is coming up soon...
Boxed Pokemon
Jaques the Spearow
Level: 14
Placement: Above Hamtaro
Seymour the Clefairy
Level: 10
Placement: Above Hamtaro
Fred the Geodude
Level: 9
Placement: Above Hamtaro
Radu the Zubat
Level: 8
Placement: Above Rose
Nibelung the Jigglypuff
Level: 3
Placement: Above Killer
Koi the Magikarp
Level: 5
Placement: Above Killer
Note: I apologize ahead of time for the shortness of this chapter. Not much really happened in the game, so there wasn't much of which to take note.
With the most recent challenge I was given (my Pokemon must switch out if they crit unless it KOed the opponent), I realized that I'd have to stop using Slash on Cairo, at least for a while, as it had a little bit of trouble of OHKOing things with Slash. As such, I taught it Seismic Toss to help wear down bulky Pokemon that weren't weak to Dig, which I probably shouldn't have taught to Cairo, as I could've taught it Earthquake later, which Jack couldn't learn. To make up for this mistake, I taught Jack Mega Punch, as Sherlock (I should probably change the nickname eventually, as I don't really like it too much) would learn Slam, which is the same move, just with lower accuracy. The trainers in Routes 6 and 11 weren't too much to worry about, and nothing out of the ordinary happened when fighting them.
The wild Pokemon between Cerulean and Vermilion weren't worth wasting my 1 Poke Ball on, because of Meowth being outclassed by Tooie (whose nickname I recently discovered I misspelled, an error I will fix when I get to Lavender), Diglett being faster than Cairo, thus having a higher crit rate (and thus a higher switch rate), and my not wanting to use Drowzee because of the dominance of Psychic-types in RBY.
There wasn't much to talk about for the S.S. Anne, with most of the trainers being easily beaten with little trouble, save for those Tentacool that survived 2 Thunderbolts from Sherlock. The trainers in the first part of the ship were cleanly swept by Cairo, who evolved and proceeded to obliterate everything it fought. Another thing of note is that I got TM08 (Body Slam), which gave Sherlock an actual offensive presence against Grasses and fellow Electrics, as well as allowing my entire party to have a Normal-type move with at least 80 BP (Slash's insane crit rate makes it technically 140BP). Oh, and there was a Sam III fight.
The fight began with Sherlock frying Pidgeotto with a crit Thundershock. Raticate got ambushed by an excavating Sandslash. (Translation: Sam III's Raticate got OHKOed by Cairo's Dig) Kadabra's spoon got bent by the Hyper Fang of a rabid Raticate (mine) while Wartortle met a similar fate as Pidgeotto before it, with the difference being that Sherlock didn't crit, thus making Thundershock a 2HKO.
After getting the Cut HM, I discovered that the only Pokemon in both my party and my box were Cairo and Jack. Thus, I had 3 options:It was obvious that every option I could choose had a drawback of some kind, and I thought long and hard about what to do. After much thinking, I decided to outright teach Cut to Cairo, as Slash and Dig are all it really needs, thus allowing the remaining 2 slots to be filler.
- Catch a Meowth, wasting my one-use Poke/Great Ball.
- Trade Jaques for DUX, which would cause me to go back on the promise I gave it in the previous chapter.
- Teach it to Jack or Cairo, permanently freezing one of their moveslots.
Because I burdened Cairo with the task of being an HM Slave, I decided to make it up to it by letting it solo Vermilion Gym in its entirety right after I spend about 5 minutes (even though in reality it only took around 15 seconds) clearing the gym's "puzzle".
VS[YELLOW][/YELLOW]
Simply put, the Gym trainers never stood a chance against Dig (and occasionally Slash), with all of them getting OHKOed by said moves. Cairo didn't even get hurt when fighting any of them. However, you didn't open this tab just to read about how Cairo crushed the trainers, so I stopped talking about them in 3... 2... 1...
Unfortunately (or fortunately, depending on your interpretation), the fight against Lt. Surge himself wasn't too much more notable than his cohorts, as his entire team either used moves that didn't do anything to Cairo, or used X Speeds on the turns Cairo went underground, sealing their fates.
Chapter Summary
Badges: 3
Pokedex: 18
Time: 10:29
Items used: TM01, TM19, TM28, TM08
Cairo the Sandslash
Level: 25
Stats: 79 HP, 61 Attack, 69 Defense, 45 Speed, 36 Special
Moves:
Scratch -> Cut
Sand-Attack -> Seismic Toss
Slash
--- -> Dig
To get an idea on how good Cairo is at this point in the game, do the following: take an already good Pokemon and evolve it, giving it enough Speed to last it through most of the game (base 65's all you need) as well as the ability to tank physical attacks even better. Also, don't forget (almost) perfect coverage in 2 moves, allowing me to teach it Cut without any noticable drawbacks. Don't forget the fact that it's now powerful enough for Slash to OHKO pretty much anything that's not weak to Dig. Yeah, Cairo's doing awesome.
Sherlock the Pikachu
Level: 24
Stats: 59 HP, 42 Attack, 23 Defense, 57 Speed, 36 Special
Moves:
Thundershock
Growl -> Body Slam
Thunder Wave
Quick Attack
While Sherlock might not be the best statistically, the common Water-types and Flying-types allowed it to thrive. I expect its usefulness to plummet, however, because of the upcoming Ground-types. After that though, it'll be able to evolve and will have the ability to learn a move to deal with the accursed Ground-types. Until then, Sherlock's doing well, but won't for much longer.
Jack the Charmeleon
Level: 24
Stats: 69 HP, 41 Attack, 39 Defense, 53 Speed, 40 Special
Moves:
Scratch
Growl -> Mega Punch
Ember
Leer -> Rage
Jack did okay this chapter. With Mega Punch, it 2HKOed most of the things it went up against. Unfortunately, the Water-types of S.S. Anne didn't do it any favors. Overall, Jack's performance so far is adequate and I think it'll stay that way for a short while.
Tooie the Raticate
Level: 24
Stats: 67 HP, 51 Attack, 44 Defense, 63 Speed, 38 Special
Moves:
Water Gun
Tail Whip
Quick Attack
Hyper Fang
Tooie and Jack's performances were quite similar this chapter, with Mega Punch and Hyper Fang often falling short of an outright OHKO. What put Tooie below Jack was the fact that Tooie came into this chapter overleveled, and thus didn't see as much action as the others. It's still a capable force, and one who I think will be one to be reckoned with for a while yet. Notably, it's one of only 2 members of my party (the other being Cairo) that knows a move that's Super-Effective against Rock/Ground-types, with Water Gun having 2.5 times as much PP as Dig, making it probably my most useful Pokemon for Rock Tunnel.
I'm sorry, but I won't be able to accept the last part of that challenge, as it would make the main part of the challenge too difficult. Also, would it be okay if I used 2 Grass-weak Pokemon in the Gym if I wanted to? Otherwise, accepted.You must defeat all of Celadon gym with only two pokemon. One of these pokemon must have a weakness to grass, and the other must be neutral to it. you can not use any move SE against grass.
yeah, that would be okayI'm sorry, but I won't be able to accept the last part of that challenge, as it would make the main part of the challenge too difficult. Also, would it be okay if I used 2 Grass-weak Pokemon in the Gym if I wanted to? Otherwise, accepted.