The Hitokage Legends... RMT

Status
Not open for further replies.
Let's take a look at the stars of my team...
dpmba437.png
dpmba373.png
dpmba121.png
dpmba392.png
dpmba094.png
dpfba242.png


Please RMT ^_^
-----------------------------------------------------------------------
Bronzong / Elric @ Lum Berry
dpmfa437.png

Trait: Levitate
EVs: 200 HP / 210 Atk / 12 Def/ 88 Sp.def
Sassy Nature (+Sp.def, -Speed)
- Hypnosis
- Explosion
- Gyro Ball
- Stealth rock

Pros: Great defenses and excellent set of resistances, good support move pool
Cons: Unable to heal itself without Rest

Great lead.. What can I say. Ive had a recent problem with hypnosis missing a few times I use it, and I am really starting to get annoyed. But this guy is an incredible def wall. Lum berry is for the occasional annoying lead like yanmega. You may have noticed that I have strangely pumped a lot of attack evs into him, so I can OHKO a standard life orb/choice scarf gengar with a gyro ball. I have tested this on Shoddy.

--------------------------------------------------------------

Salamence / Dranzer @ Leftovers
dpmfa373.png

Trait: Intimidate
EVs: 252 HP / 160 Atk / 96 Speed
Jolly Nature (+Speed, -Sp.Atk)
- Roost
- Earthquake
- Dragon Claw
- Dragon Dance

Pros: Excellent in Attack, great Speed, diverse movepool
Cons: 4x Ice weakness, Stealth Rock weakness

Without stealth rock on the field, I can come in with high hopes of dragon dancing and then sweeping. Bulky mence, takes hits, dragon dances and roosts off any damage. You may see that he has no atk evs, but with high def/sp.def/hp evs, i can get more dragon dances in. Lucario and Heracross are no more than set-up fodder.

-------------------------------------------------------

Starmie / Marth @ Leftovers
dpmfa121.png

Trait: Natural Cure
EVs: 6 HP / 252 Sp.Atk / 252 Speed
Timid Nature (+Speed, -Atk)
- Surf
- Ice Beam
- Thunderbolt
- Rapid Spin

Pros: Excellent Speed, great Sp. Attack, diverse special movepool, a very good Rapid Spinner
Cons: Pursuit weakness, low HP

Starmie was recommended to my team as he is a nice mixape/gyarados counter. Stab surf, t-bolt for opposing waters, ice beam for dragons and rapid spin to get rid of those horrible stealth rocks/ spikes/ toxic spikes.

--------------------------------------------------------------

Infernape / Ichigo @ Life Orb
dpmfa392.png

Trait: Blaze
Evs: 28 Atk / 230 Sp.atk / 252 Spd
Naïve Nature (+Speed, -Sp.def)
- Fire Blast
- Grass Knot
- Close Combat
- Hidden Power Ice
Pros: Excellent speed, great offenses, diverse movepool
Cons: Frail defenses

Standard Mixape, this time without nasty plot, as I realised that infer nape really can‘t take any hits. Grass knot for the milotic, suicune, hippowdon, as I will weaken them down with other pokes and then ape comes in and cleans up. Hp ice for those dragons.

--------------------------------------------------------------

Gengar / Sasuke @ Choice Scarf
dpmfa094.png

Trait: Levitate
Evs: 6 HP / 252 Sp.atk / 252 Spd
Modest Nature (+Sp.atk, -Atk)
- Shadow Ball
- Thunderbolt
- Hidden Power Ice
- Focus Blast

Pros: Amazing Sp. Attack and great Speed, incredibly diverse movepool, 3 Immunities (Normal, Fighting, Ground)
Cons: Frail defenses, weakness to Pursuit
This guy rules ya know. Yes.. Destiny bond, as I can kill whatever slow but powerful beast that I want. Also as a last resort move. Hp for dragons, t-bolt for gyara, and the other for psychics and the rest.

--------------------------------------------------------------

Blissey / Kagome @ Leftovers
dpffa242.png

Trait: Natural Cure
Evs: 148 HP / 252 Def/ 110 Sp.atk
Bold (+Def, -Atk)
- Ice Beam
- Softboiled
- Seismic Toss
- Aromatherapy

Pros: The highest HP of any Pokemon, amazing Sp. Defense, excellent support move pool. Undoubtedly the best special wall in the game
Cons: Slow, low Defense (though made up by her high HP), easy to set up on

This thing is a big, fat, wet sponge that can absorb most special attacks. Aroma bliss as suggested, but im not sure if i want to get rid of my hera's toxic/burn status if he gets it. I throw her in against any sp.atker and in time, kill them.

Thank you for taking your time to read this, so please improve :D I wish to be able to win battles, on d/p and shoddy… and tournaments, mainly xat ones. Thanks again, any advice will be taken into account, and dont be shy to critise my team, as long as you come up with a solution. :)
 
Unfortunately, it's a pretty standard team that looks fairly solid, so maybe that's why you haven't gotten many rates. Although you do lack a solid switch-in to Infernape, this team can revenge it pretty easily. I'd recommend Timid over Modest on Gengar to outspeed Deoxys-E and tie other ScarfGars.
 
Chill out, nobody will take the time to help you if you're going on like that.

Firstly, fix your Infernape's EV's. 252 Atk, 6 SpA, 252 Speed is terrible for a Mixape. Run the standard 26 Atk/ 252 SpA/ 232 Speed. I'd also give Gengar Focus Blast over Destiny Bond as you're a little weak to SDLuke, especially with choice'd Megahorns flying around and even moreso once he figures out your Blissey can't harm him.

WishBliss is now illegal IIRC, so you'll have to sort that one out...your team doesn't really need ThunderWave support, but Aromatherapy might be worth a look considering how much your team hates paralysis.

A standard Life Orb Infernape with Fire Blast/Grass Knot/Close Combat/HP Ice OHKO's every single member of your team. You also don't have a solid Gyarados counter...you're best shot is throwing Gengar in the way of a Dragon Dance, but if he opts to Waterfall the switch (and most experienced players will), then you're in a bit of trouble. Or you can just explode Bronzong, but once again it's far from solid.

So with that in mind, and combined with the fact that Salamence and Infernape are neutered by Stealth Rocks, it seems like the team could benefit from a standard Surf/Thunderbolt/Rapid Spin/Recover Starmie. As a quick-fix solution, you can always try it out over Heracross as he seems to be contributing less than the others.
 
Either change leftovers on salamence to lifeorb, or change it to an adament nature. (lifeorb fire blast from a neutral nature should OHKO skarmory, that's it)

In my opinion you should change that salamence to an adament nature. Why? Right now you don't have any pokemon to switch in on infernape except salamence (unless it's carrying hp ice). Eitherway, its a 3HKO on bronzong, a 2HKO on skarmory, and earthquake/fireblast still 2HKO metagross. The only one which makes a difference is celebi, but most likely you'll be switching in on celebi as it leechseeds you, and it'll keep recovering until you run out of pp.

You may consider using a bulkier spread as well, just take some EVs off of speed and place them in HP.
 
There is no need to "improve." It is a pretty standard team that will look solid and even better if you did what Lee told you to do.
 
I just don't see the need for scarf cross, scarfgar, and infernape. That just seems like more speed than you will need. If you insist on keeping heracross, try putting choice band on it so that you have something that can hit really hard on the switch, and believe me, it is a monster.
 
Starmie could use Recover if plan to use it as a spinner. Continued switches into SR, Spikes, and Toxic Spikes will wear it down incredibly fast, especially with it's defenses not being fantastic. Which move to remove depends on your own personal preference and what you are most afraid of. I'd personally keep T-Bolt, since you have HP Ice on Gengar for getting Dragons, Gliscor, etc.
 
You have bumped this on more than one occasion - deleted posts are still viewable. Do not repeat this offense in the future!
 
It was a great idea. Let's see how mony PKMN are weak to stealth Rock:
Salamence
Infernape
Gengar
If you kept Hera, you would have 4 weak to SR.
 
Gengar is not weak to stealth rock.
On another note, If you disguise your "bump" as a comment on your team, It's usually acceptable. It's in the rules.

Other than that, this looks like a good team,
 
thnx.. yes it is a nice team. this team was told to me by Arin.. back in november. i won with it a lot, a first so ive basically stuck with these pokes right the way through (exception of starmie ;) so yeh.. nice team

on that note .. ive posted a lot of rmts, on regileague, smogon and here, but everyone says its a solid team or a nice team. im looking for improvements on the team, to make it stronger. but it is nice to know that it is a good team.
----------------------

i recently made salamence bulky, to add a bit more def to my team, and i realised i can get a lot more dragon dances in. i hate celebi, suicune and shaymin. i cant cope with them. my infernape probably doesnt ohko the grass demons and what can i possibly do to a suicune? with all the standard ou around at the moment, i need to incorperate these ideas into my team. thnx for listening, that was an awfully long quick reply
 
Status
Not open for further replies.
Back
Top