Let's take a look at the stars of my team...
Please RMT ^_^
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Bronzong / Elric @ Lum Berry
Trait: Levitate
EVs: 200 HP / 210 Atk / 12 Def/ 88 Sp.def
Sassy Nature (+Sp.def, -Speed)
- Hypnosis
- Explosion
- Gyro Ball
- Stealth rock
Pros: Great defenses and excellent set of resistances, good support move pool
Cons: Unable to heal itself without Rest
Great lead.. What can I say. Ive had a recent problem with hypnosis missing a few times I use it, and I am really starting to get annoyed. But this guy is an incredible def wall. Lum berry is for the occasional annoying lead like yanmega. You may have noticed that I have strangely pumped a lot of attack evs into him, so I can OHKO a standard life orb/choice scarf gengar with a gyro ball. I have tested this on Shoddy.
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Salamence / Dranzer @ Leftovers
Trait: Intimidate
EVs: 252 HP / 160 Atk / 96 Speed
Jolly Nature (+Speed, -Sp.Atk)
- Roost
- Earthquake
- Dragon Claw
- Dragon Dance
Pros: Excellent in Attack, great Speed, diverse movepool
Cons: 4x Ice weakness, Stealth Rock weakness
Without stealth rock on the field, I can come in with high hopes of dragon dancing and then sweeping. Bulky mence, takes hits, dragon dances and roosts off any damage. You may see that he has no atk evs, but with high def/sp.def/hp evs, i can get more dragon dances in. Lucario and Heracross are no more than set-up fodder.
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Starmie / Marth @ Leftovers
Trait: Natural Cure
EVs: 6 HP / 252 Sp.Atk / 252 Speed
Timid Nature (+Speed, -Atk)
- Surf
- Ice Beam
- Thunderbolt
- Rapid Spin
Pros: Excellent Speed, great Sp. Attack, diverse special movepool, a very good Rapid Spinner
Cons: Pursuit weakness, low HP
Starmie was recommended to my team as he is a nice mixape/gyarados counter. Stab surf, t-bolt for opposing waters, ice beam for dragons and rapid spin to get rid of those horrible stealth rocks/ spikes/ toxic spikes.
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Infernape / Ichigo @ Life Orb
Trait: Blaze
Evs: 28 Atk / 230 Sp.atk / 252 Spd
Naïve Nature (+Speed, -Sp.def)
- Fire Blast
- Grass Knot
- Close Combat
- Hidden Power Ice
Pros: Excellent speed, great offenses, diverse movepool
Cons: Frail defenses
Standard Mixape, this time without nasty plot, as I realised that infer nape really can‘t take any hits. Grass knot for the milotic, suicune, hippowdon, as I will weaken them down with other pokes and then ape comes in and cleans up. Hp ice for those dragons.
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Gengar / Sasuke @ Choice Scarf
Trait: Levitate
Evs: 6 HP / 252 Sp.atk / 252 Spd
Modest Nature (+Sp.atk, -Atk)
- Shadow Ball
- Thunderbolt
- Hidden Power Ice
- Focus Blast
Pros: Amazing Sp. Attack and great Speed, incredibly diverse movepool, 3 Immunities (Normal, Fighting, Ground)
Cons: Frail defenses, weakness to Pursuit
This guy rules ya know. Yes.. Destiny bond, as I can kill whatever slow but powerful beast that I want. Also as a last resort move. Hp for dragons, t-bolt for gyara, and the other for psychics and the rest.
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Blissey / Kagome @ Leftovers
Trait: Natural Cure
Evs: 148 HP / 252 Def/ 110 Sp.atk
Bold (+Def, -Atk)
- Ice Beam
- Softboiled
- Seismic Toss
- Aromatherapy
Pros: The highest HP of any Pokemon, amazing Sp. Defense, excellent support move pool. Undoubtedly the best special wall in the game
Cons: Slow, low Defense (though made up by her high HP), easy to set up on
This thing is a big, fat, wet sponge that can absorb most special attacks. Aroma bliss as suggested, but im not sure if i want to get rid of my hera's toxic/burn status if he gets it. I throw her in against any sp.atker and in time, kill them.
Thank you for taking your time to read this, so please improve :D I wish to be able to win battles, on d/p and shoddy… and tournaments, mainly xat ones. Thanks again, any advice will be taken into account, and dont be shy to critise my team, as long as you come up with a solution. :)






Please RMT ^_^
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Bronzong / Elric @ Lum Berry

Trait: Levitate
EVs: 200 HP / 210 Atk / 12 Def/ 88 Sp.def
Sassy Nature (+Sp.def, -Speed)
- Hypnosis
- Explosion
- Gyro Ball
- Stealth rock
Pros: Great defenses and excellent set of resistances, good support move pool
Cons: Unable to heal itself without Rest
Great lead.. What can I say. Ive had a recent problem with hypnosis missing a few times I use it, and I am really starting to get annoyed. But this guy is an incredible def wall. Lum berry is for the occasional annoying lead like yanmega. You may have noticed that I have strangely pumped a lot of attack evs into him, so I can OHKO a standard life orb/choice scarf gengar with a gyro ball. I have tested this on Shoddy.
--------------------------------------------------------------
Salamence / Dranzer @ Leftovers

Trait: Intimidate
EVs: 252 HP / 160 Atk / 96 Speed
Jolly Nature (+Speed, -Sp.Atk)
- Roost
- Earthquake
- Dragon Claw
- Dragon Dance
Pros: Excellent in Attack, great Speed, diverse movepool
Cons: 4x Ice weakness, Stealth Rock weakness
Without stealth rock on the field, I can come in with high hopes of dragon dancing and then sweeping. Bulky mence, takes hits, dragon dances and roosts off any damage. You may see that he has no atk evs, but with high def/sp.def/hp evs, i can get more dragon dances in. Lucario and Heracross are no more than set-up fodder.
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Starmie / Marth @ Leftovers

Trait: Natural Cure
EVs: 6 HP / 252 Sp.Atk / 252 Speed
Timid Nature (+Speed, -Atk)
- Surf
- Ice Beam
- Thunderbolt
- Rapid Spin
Pros: Excellent Speed, great Sp. Attack, diverse special movepool, a very good Rapid Spinner
Cons: Pursuit weakness, low HP
Starmie was recommended to my team as he is a nice mixape/gyarados counter. Stab surf, t-bolt for opposing waters, ice beam for dragons and rapid spin to get rid of those horrible stealth rocks/ spikes/ toxic spikes.
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Infernape / Ichigo @ Life Orb

Trait: Blaze
Evs: 28 Atk / 230 Sp.atk / 252 Spd
Naïve Nature (+Speed, -Sp.def)
- Fire Blast
- Grass Knot
- Close Combat
- Hidden Power Ice
Pros: Excellent speed, great offenses, diverse movepool
Cons: Frail defenses
Standard Mixape, this time without nasty plot, as I realised that infer nape really can‘t take any hits. Grass knot for the milotic, suicune, hippowdon, as I will weaken them down with other pokes and then ape comes in and cleans up. Hp ice for those dragons.
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Gengar / Sasuke @ Choice Scarf

Trait: Levitate
Evs: 6 HP / 252 Sp.atk / 252 Spd
Modest Nature (+Sp.atk, -Atk)
- Shadow Ball
- Thunderbolt
- Hidden Power Ice
- Focus Blast
Pros: Amazing Sp. Attack and great Speed, incredibly diverse movepool, 3 Immunities (Normal, Fighting, Ground)
Cons: Frail defenses, weakness to Pursuit
This guy rules ya know. Yes.. Destiny bond, as I can kill whatever slow but powerful beast that I want. Also as a last resort move. Hp for dragons, t-bolt for gyara, and the other for psychics and the rest.
--------------------------------------------------------------
Blissey / Kagome @ Leftovers

Trait: Natural Cure
Evs: 148 HP / 252 Def/ 110 Sp.atk
Bold (+Def, -Atk)
- Ice Beam
- Softboiled
- Seismic Toss
- Aromatherapy
Pros: The highest HP of any Pokemon, amazing Sp. Defense, excellent support move pool. Undoubtedly the best special wall in the game
Cons: Slow, low Defense (though made up by her high HP), easy to set up on
This thing is a big, fat, wet sponge that can absorb most special attacks. Aroma bliss as suggested, but im not sure if i want to get rid of my hera's toxic/burn status if he gets it. I throw her in against any sp.atker and in time, kill them.
Thank you for taking your time to read this, so please improve :D I wish to be able to win battles, on d/p and shoddy… and tournaments, mainly xat ones. Thanks again, any advice will be taken into account, and dont be shy to critise my team, as long as you come up with a solution. :)