The Iron Curtain (An OU RMT)

I have recently lost access to ShoddyBattle and have been unable to ladder as I always have (that stupid "Unable to Launch Application sign is driving me insane!). Anyway, while I am working to get Shoddy back up and running, I decided to get some viable teams together so I can come back to Shoddy with a solid team. That is where you guys come in. I have theorymoned for weeks now and have come to a team that I think is a real winner. I am presenting this RMT so you can fix the errors that will hold it back in matches. The difference is, I hope you will steal this team. Yes, steal it. I cannot play-test this team as I wish I could so I hope some members of Smogon can play test to give ideas on how to perfect the team straight from the field of battle.

Note: While no team can counter everything, a team that has a solid stop to the most overused threats is one that
is hard to stop, so I have crafted a defensively-based team. The team implements the classic CeleTran defensive combination and also the more offensive Zapdos/Machamp duo to keep the opponets on its toes. The team's objective is not to rip a massive hole with high powered sweepers but to use my heatran and team support to gain an endgame sweep. I for one like long intros as they give you the background on the team and how it plays. So, without further ado,
WE BEGIN! Changes in BOLD


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Pushing the tempo:
Jirachi @ Choice Scarf
Nature: Adamant
Ability: Serene Grace
EV's: 108 HP/252 Attack/200 Speed
Iron Head
Trick
Stealth Rock/U Turn
Ice Punch

As the match begins, it is my Jirachi pitted against the foe's lead. Jirachi is used over its Psychic/Steel brethren (Metagross/Bronzong) for a few reasons. A team that relies on defense is going to be switching all over the place. Although my team is not overly weak to Stealth Rock, the lack of damage upon switching in is always a blessing for my walls to tank those hard hits. If confronted by an opposing Azelf or Aerodactyl trying to get a quick Stealth Rock on the field, Jirachi will use Iron Head. Iron Head has a 60% chance for Stealth Rock to not even be set up with Jirachi's ability Serene Grace. Trick is a great disruption move. If a pokemon is threatening my team by Calm Minding over and over, Jirachi can Trick to obtain that Suicune's Life Orb or Leftovers while rendering the statting up useless. Trick can also be used on walls to diminish their tanking ability. Stealth Rock is a great move to have on any team. As long as the rocks are hovering around the opponent's side of battle, his or her pokemon will be taking damage just by switching in. Ice Punch is the final move for Jirachi. While trying to have an impenetrable defense,I ended up with an EXTREME Salamence weak. However, Jirachi rushes to the rescue, at least tying with a max speed terror of the skies at +1. Jirachi provides much of the offense mid-game for the team, along with Zapdos, while revenging treats and keeping Salamence from wrecking my team. He is walled utterly by steels, meaning a Magnezone can neuter my offense by trapping Jirachi. SoT helped out with the Jirachi spread. U Turn allows him to get away from Magnezone. U Turn is a great move in general, switching in a counter to the opponent's counter, keeping my team in control. Ev's are currently MythTrainer Infinity's from the Choice Items Discussion, as outspeeding dragons is now a non-issue.

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Providing Support:
Celebi @ Leftovers
Nature: Bold
Ability: Natural Cure
EV's: 252 HP/220 Def/36 Speed
Hidden Power Ice
U Turn/Recover
Leech Seed
Zen Headbutt/Grass Knot


My Celebi set, but standard Ev's and with an Impish nature . It makes up the first part of the CeleTran combo, covering each other's weaknesses perfectly. The Guardian of the Forest makes a great partner with Zapdos, the Thunderbird, in stopping the physical threats in the metagame. Thunderwave is a great move that Celebi can use well. It slows down the pace of the match, perfect for a slow, bulky team like mine. U Turn is an addition to the set that allows Celebi to escape Pursuit users and damage paralyzed counters before switching out. Leech Seed is a brilliant support move, causing switches, replenishing Celebi's health and softening blows taken by switching. Zen Headbutt is the chosen STAB move for the set. I am using U Turn so a physical STAB works fine. Before we move on, I would like to talk about Gyarados in particular. The attacker is a problem, yet Celebi can hold his own as few carry Taunt. His Gyarados countering duties are made even easier because everyone is spamming RestTalkGyara/SpecsJolt, so Celebi can latch a Leech Seed onto the Leviathan and annoy Gyara into switching. The only thing in theory I miss on this set is Recover. However, I still have Leech Seed and feel the other three moves complete the set best. If you have a different opinion, preferably play-tested, I am happy to hear it. SoT has changed Celebi to be a better Dragon Counter, adding HP Ice. Thunderwave has been dropped in favor of Leech Seed as few members benefitted from paralysis more than any other Pokemon out there would.
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Opening the Hole:
Heatran @ Life Orb
Nature: Hasty
Ability: Flash Fire
Ev's: 4 HP/252 Sp. Attack/252 Speed
Hidden Power Electric/Fire Blast
Substitute/Stealth Rock
Earth Power
Explosion

Here's a set for you. Now Before you yell "NO STAB!" I need to explain what the set is designed to do. He's here to open a hole that allows one of my other members to bring home the victory with its counter eliminated. He pretty much just comes in once. To play the set, simply bluff the scarf (hence Life Orb), then Substitute on the switch. As I substitute, the foe recalls DP and yells, "Go Vaporeon! Go Gyarados! Go Blissey!" All of these threats come crashing back to their pokeballs when Heatran is done. Heatran will lure in Bulky Waters, Blissey/Snorlax, and opposing Heatran looking for a Flash Fire boost. Heatran will scout for protect as his sub is broken, then go out with a bang...literally. Opposing Heatran eats an Earth Power. Most Bulky Waters get blown up on. Whats more, this Heatran outspeeds max speed neutral nature 85s. That means Gyara falls to HP electric with the sub intact, waiting to blow up on something else. What does removing these walls do? Well if Blissey/Snorlax falls, Zapdos has it made. If a bulky water bites the dust in the explosion, Kingdra will steal the show. The most underrated yet most important member of the team is Heatran. Yet in using him, I cannot stress enough, SCOUT FOR PROTECT. Don't lose Heatran for nothing. Thanks to SoT, we now have the classic Baitran (not that I would know that). He is still great at killing Bulky Waters and kills Blissey/Snorlax. Basically, this is a better version of my old spread.

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Giving and Receiving the Beating:
Zapdos @ Leftovers
Nature: Timid
Ability: Pressure
EV's: 252 HP/88 Def/168 Speed
Hidden Power Grass
Roost
Heat Wave
Thunderbolt

The man who is going to make or break the match. If Zappy crashes to Earth (when not roosting), the team is royally screwed against Lucario, Scizor, and Heracross, among other, albeit lesser used, physical threats.The Ev's maximize physical bulk, allowing him to tank hard physical hits. Again him and Celebi can wall physical sweepers not named Salamence or Flygon. He's no slouch on offense either. He is still pretty quick, with solid coverage and (untouched) 125 base special attack. Thunderbolt is generic STAB, while Heat Wave deals with the big three he is supposed to check, Scizor, Lucario, and Heracross. I'm jumping on the bandwagon with HP Grass. I always ran HP Ice to surprise Flygon that thought he could counter Zapdos, yet I lack a Grass type move on the team so I imagine Swampert is going to be a problem if Heatran can't explode on him. Not sure on how much speed I should be running, should I outspeed Adamant Luke? Jolly Luke? I'm worried about a potential Ice Punch screwing Zappy over. Help on the Ev's and nature of Zapdos (preferably play-tested) is appreciated. Thanks to basic math, Zapdos can outspeed Jolly Lucario while still being a respectable presence against physical threats.


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Annoying To the End:
Machamp @ Leftovers
Nature: Adamant
Ability: No Guard
Ev's: 252 HP/252 Attack/4 Speed
DynamicPunch
Payback
Rest
Sleep Talk

The main status taker for the team is Machamp. The RestTalk set is great as it gives Machamp HUGE survivability while allowing him to use more than 8 DynamicPunches. Machamp is great for causing switches with DynamicPunch, which hits 100% of the time and causes confusion 100% of the time with Machamp's amazing ability No Guard. Rest and Sleep Talk give Machamp survivability, and then the last move is Payback. Why? Well my team can't kill Rotoms, and Machamp lures in Rotom's all day due to their immunity to DynamicPunch. Then I gave Machamp Payback over Stone Edge, and now the set is complete. When you play Machamp, if a Rotom comes in to wall you, don't switch. At that point, Machamp's job is to do as much damage as possible to Rotom before biting the dust. If the Rotom is a Choice Scarf user, Machamp has a good chance to wreak some havoc. I imagine if both Rotom and Machamp are RestTalkers it will be a big pocket of stall war, but Machamp needs to put the Rotom down or at least in range that something else can destroy it.


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Sweeping at A Moment's Notice:
Kingdra @ Leftovers
Nature: Careful
Ability: Sniper
Ev's: 252 HP/ 68 Def/176 Sp. Def/12 Speed
Waterfall/Outrage
Dragon Dance
Rest
Sleep Talk

It's the Offensive RestTalk Kingdra set with the Defensive RestTalk Kingdra Ev's. Why? Because after my first five guys were placed I still had a nasty weakness to Heatran and Zapdos. Really quick, let's rattle off who counters both: This Kingdra, Swampert, Flygon, and potentially Latias (if you're on Suspect I'd use Substitute, Recover, Calm Mind and Dragon Pulse on Latias with Max HP, speed to outspeed +nature 100's, and the rest in Sp. Defense over Kingdra). Anyway, for Standard Ladder, there's still Flygon, Kingdra, and Swampert. I didn't want to use Flygon as he badly compounds an already prevalent Ice Weakness. I would love a RestTalk Curse Swampert here, but everyone and their mother runs HP Grass on Zapdos, so thats a no-go. So, we have Kingdra. He plays much like RestTalkDD Gyara, but works primarily on special threats. Once the dragon type user of the opposing team goes down, this Terror of the Deep is going to be extremely hard to take down. I forewent (is that a word?) the offensive RestTalk set because I needed Kingdra to tank midgame. He should only start DD'ing once the Bulky Water and Dragon of the opponent's team goes down. By then, it doesn't matter who he outspeeds at +1 or +2, because he won't die by any non-dragon attack, save for Explosion. Sniper over Swift Swim because he can already tank against all Pokes on a Rain Dance team not named Kingdra, and the occasional crazy powerful critical hit is always appreciated. By the way, Kingdra can set up on Bulky Waters that lack recovery (like Tentacruel). This is a nifty way to still get a sweep if something went wrong with the Heatran's suicide mission. Heatran or Zapdos need to have KO'd Bulky Waters like Suicune or Vaporeon however, as Kingdra won't be beating them. Also should beat Empoleon that switch in. Fine, I caved! Outrage it is! There being no glitch on Shoddy's Sleep Talk Outrage helps, although blasphemy1 brought about how screwed my team is to LOSuicune if Kingdra carries Waterfall. If you run the team, be cautious with Outrage mid-game as being locked into Outrage too early is bad.

That's the team. I hope you will play-test the team and have success running it. If on Ladder you find I have an extreme weakness to some threat, please post and we'll work a way around it. Non-play-tested advice is also welcome, but if comments are only non-play-tested, the team really won't be seeing action for a long time.

Here's a threat list, mostly the OU list from the Strategy Pokedex with a few extra Pokes included:

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Aerodactyl: Never not a lead, Jirachi will Iron Head to hopefully prevent Stealth Rock. I guess I'd go with Celebi is one was not a lead. She would paralyze Aero, diffusing any threat he used to pose.
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Alakazam: Intelligent switching get Jirachi in relatively unscathed, then nail Alakazam's terrible defense with Iron Head.
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Azelf: A combination of the first two. Jirachi Iron Heads lead Azelf, and will come on a sweeper on Psychic to hit it hard with Iron Head again.
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Blissey: Heatran lures brilliantly, then explodes. The blob also doesnt enjoy Machamp's DynamicPunch. She also is set-up fodder for Kingdra.
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Breloom: Celebi is the end-all counter. End of Story.
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Bronzong: Jirachi and Bronzong trade Stealth Rock's early game. Then I can scare him off with Heatran and Zapdos. Machamp can DynamicPunch, and Kingdra doesn't mind his attacks much. Explosion is a real problem though as it usually neuters my defensive core.
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Celebi: Defensive Annoyers are gonna be around a while, I usually U turn to get some damage or Trick. CM users get Tricked by Jirachi, and Choice Users are outpredicted. Fire Blast from Heatran hurts.
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Cresselia: Walls tend to stick around against my team, but few can really do anything. I can trick a Scarf, or explode on it, or Set-Up Kingdra.
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Dragonite: A lesser problem than Salamence but still similar. Jirachi Ice Punches, Celebi can paralyze in a pinch, so other members can outspeed and cause serious damage. Celebi has HP Ice now.
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Dugtrio: Not really counterable, but not a problem. Jirachi really only dies if he stayed in after Stealth Rocking which is amazingly stupid, Heatran is a Kamikaze bomber who will be substituting then can explode on Dugtrio. It's not like Aerial Ace will bother Celebi, Machamp can destroy it with its high-powered moves. Kingdra hits for supereffective damage and Zapdos can switch or HP grass.
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Dusknoir: Not seen anymore, but he is in the same category as Rotom. He will switch in on Machamp who turns suicidal to kill it. Also set-up fodder for Kingdra.
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Flygon: Is a real nuisance. Jirachi Ice Punch is a godsend, Zapdos takes U-Turn, and Celebi can take a few shots from Choice versions and, if she avoides U Turn, can KO with HP Ice.
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Electivire: Can only grab a boost on Zapdos or Celebi. If he gets a boost that sucks, but whittling him down with Zappy,Celebi, or Machamp makes short work of him.
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Empoleon: Is a major threat. Luckily the maximum boost he can get is +1 Sp. Attack, so I imagine Kingdra will come out on top. If someone tries to pull a fast one and is using the Swords Dancing Penguin, Zapdos and Celebi both wall it.
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Forretress: My team doesn't mind entry hazards much, although spinning away SR is annoying. Heatran forces a switch, and Zapdos can Heat Wave. Heatran now actually can back up his switch-in, with Fire Blast.
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Gengar: Is a threat. Jirachi is very bulky can can threaten with Iron Head. Kingra and Zapdos can take a hit in a pinch and KO with STAB moves.
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Gliscor: Celebi can annoy with Leech Seed and destroy with HP Ice, and Kingdra can set up on a non-SD'er.
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Gyarados: Celebi and Kingdra...meh. RestTalk isn't a threat. But the offensive one is. Still, Celebi can take a hit and Leech Seed. Celebi now works better than before with Recover and Grass Knot.
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Heatran: Kingdra loves Heatran! Burn/toxic doesn't bother him as he is RestTalk. He 4x resists fire. ScarfTran only manages 53% with Dragon Pulse, but few ScarfTran run Dragon Pulse, instead prefering HP Ice. Exploding is his only option, meaning Kingdra counters.
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Heracross: Choiced Always, meaning the combination of Jirachi and Zapdos walls all moves except the unSTAB'ed Night Slash. Zapdos is perfect if he avoids Stone Edge, KO'ing with Heat Wave.
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Hippowdon: Leads a stall team, which this team can beat (to come later). Zapdos scares with HP Grass, and Celebi bluffs Grass Knot. Kingdra can set up on one without Roar. Celebi now actually has Grass Knot.
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Infernape: Not a common sight, but a problem. Zapdos can take a hit (I think?) can deal good damage with Thunderbolt, and Kingdra does the same with Waterfall.
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Jirachi: As a lead we trade Stealth Rock. SuperRachi is a huge threat. I mostly send in Celebi to wall/break the Sub then hope for the best. This is one threat where I'm hoping Latias gets into OU, as Latias will own SuperRachi.
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Jolteon: Is Specs'ed, so play around it.
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Kingdra: Zapdos and Celebi combine to deal with it.
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Lucario: Zapdos does very well against physical based Luke. SpecsLuke will scout first turn with Aura Sphere, which Zapdos still takes, then is played around.
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Machamp: Dunno, I can PP stall DynamicPunches with Zapdos, then switch to Jirachi on Stone Edge and Trick the Scarf.
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Magnezone: Is a definite threat. He can easily trap/kill Jirachi, which leaves me with a huge Dragon weak. If he switches into Heatran, my only other steel, I Earth Power as I know he won't Magnet Rise. Here's why. The only way he outspeeds me is if he is scarfed, meaning he can't Magnet Rise. If he carries magnet rise I outspeed and OHKO. Jirachi now has U Turn but can still be trapped.
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Mamoswine: Celebi can tank a few STAB Ice attacks, although I would switch Celebi in to lure an Ice Attack then switch to Jirachi who threatens with Iron Head.
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Metagross: As a lead we trade Stealth Rock. Celebi can tank most everything, save for Explosion, and Zapdos can handle non-AgiliGross versions nicely.
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Ninjask: Don't know if I've seen one since Platinum came out. I guess Zapdos can hit whoever he Baton Passes to really hard.
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Porygon-Z: Will hurt me if he gets a boost, although Jirachi can take Tri-Attacks and Ice Beams and deal lots of damage with Iron Head.
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Porygon2: Likes coming in on Heatran, who Explodes on the poor duckie. Also, DynamicPunch hurts and Kingdra sets up.
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Rhyperior: Hates a Scarf, Celebi bluffs Grass Knot, HP Grass from Zappy, Kingdra can Waterfall. If he has Rock Polish I'm in trouble though.
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Rotoms: Just don't die! Machamp Paybacks until he dies to weaken them enough for something else to take them out.
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Salamence: DD'er is Ice Punched by Jirachi. MixBomber is going to be dealing a lot of damage, although most members can take a hit and weaken it. Few pack Roost anymore so even Stealth Rock means its switch ins are numbered. Celebi packs a trump card in HP Ice that beats Mence.
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Scizor: Zapdos is a great counter. CB U-Turn hurts, although there's not really a way to counter U-Turn.
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Skarmory: Zapdos turns it into scrapnel with Thunderbolt. Spikes aren't a big problem, and neither is PHazing.
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Snorlax: Heatran explodes, and Machamp DynamicPunches. Hates a Scarf, and Kingdra can set up to an extent.
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Starmie: Not fun to play against. Spins away my Rocks, although Kingdra can take what it dishes out, and will be baited by Heatran, who explodes.
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Suicune: Hates a scarf, if it gets one I play around it. Zapdos hits a non-Rest user with TBolt to whittle it down. Kingdra won't mind its attacks much (Dragon/Water is an epic combo!) and can beat one without recovery. Lured by Heatran, who explodes.
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Swampert: Heatran goes BOOM!, and Zappy HP Grass, Celebi bluffs Grass Knot.
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Tentacruel: Toxic Spikes are not a problem, and it has no recovery. Kingdra will beat it one on one, and Zapdos hits it for super-effective damage with Thunderbolt.
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Togekiss: Zapdos was THE counter back in DP, and still beats it in Platinum.
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Tyranitar: Machamp sends the T-Rex back to the Jurassic with a DynamicPunch.
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Vaporeon: Heatran explodes, Zapdos T-Bolts, DynamicPunch hurts, hates a Scarf blah blah blah...
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Weavile: Scizor banished Weavile to the Realm of the Forgotten, Jirachi neuters with Iron Head.
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Yanmega: Zapdos, Heatran, and Kingdra all do well. (Sorta depends on the Hidden Power being used)
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Zapdos: Zapdos is deftly handed by Kindra. He even beats SubRoost Zapdos, simply not using Sleep Talk so Zapdos actually loses its PP much faster than Kingdra.

Stall Teams: Not a specific threat, but I wanted to show that even a team that is this focused on defense can beat stall. First, toxic spikes don't bother me. Zapdos, Jirachi, and Heatran are immune. Celebi has Natural Cure. Machamp and Kingdra are RestTalk. Anyway most stall teams are pretty close to Hippo/Bliss/Skarm/Tentacruel/Rotom/Celebi. Machamp comes in and does everything he can to kill Rotom. This leaves Heatran free to explode. Hopefully I hit Blissey, as this leaves Zapdos in a great position to rip a hole in the team. Jirachi tricks its scarf first turn to keep Hippo from being an efficient PHazer, leaving Kingdra in a favorable position. Celebi is the only threat, as if too many spikes get up Perish Song switching will be a bother. Even so, I can't imagine this team losing to stall.

If you actually read the threat list, you can see what a huge role Jirachi and Heatran play in the team. I hope I have adequatley described how I imagine the team will play. Good Luck with the team, as I hope you will use it on the ladder to great success.

Credit to Pokemon Elite 2000 for all sprites and Arkeis for the more artistic images.

-friar04-
 
This is a well written thread.

Firstly, I'd get rid of Zen Heabutt for Seed Bomb if you really want a physical attack. It 2HKOes Tyranitar, and does good damage to bulky waters like Suicune who may try to set up on you or Ice Beam you to hell.

Your only Fire attack is Heat Wave which isn't very reliable. I think giving Heatran Flamethrower instead of HP Electric would really help against Heracross and Scizor if Zapdos was to go down.

Rotom also looks to be a problem. Giving Heatran powerful stab will greatly help too.

On Kingdra, you may want Outrage as it has a whole lot more powerful and isn't walled by Pokemon with Water Absorb.
 
Kingdra might as well run outrage as that is only resisted by steels and far superior to waterfall. And if he uses it in sleep he will not be locked in. 120 bp stab cannot be ignored. Gyarados has a field day with this team as he can switch in on practically everything to prevent this huge threat you have to run Grass knot on celebi otherwise it will destroy you especially taunt gyarados when zappy is weakened. Good luck.
 
NO STAB! Sorrry couldn't resist;). Anyway, Hp Electric won't do enough to vaporeon and you have no chance of beating blissey, so I suggest you run fire blast / flamethrower > hp electric and run toxic > explosion. Toxic will wear down the bulky waters and STAB + status will help more against blissey.

Unless you're running an offensive set, celebi needs recover. I'd suggest changing Zen Headbutt or U-turn to recover. Also, Seed Bomb is a better STAB, solely for tyranitar who is always looking for free opportunities to switch in.

You say If zapdos goes down, you're royally screwed against lucario. This is why you need a timid nature, 252 hp / 216 spe / 40 def. This will let you outspeed all lucario, so you can kill them before they Ice-Punch you. Also a +2 Extremespeed will never KO after SR damage.

Your team really has trouble with stall, so I'd suggest changing waterfall on kingdra into outrage and maybe replacing machamp with a CB tyranitar.
 
Just a little random thought, but HP Ice is superior to HP Grass on Zapdos. I don't consider Jirachi a good switch-in personally as it is weak to Earthquake and fire moves, which dragons always have, and the switch helps your dragon weakness out by quite a bit. It also, combined with T-Bolt and Heat Wave, hits all pokes for neutral. If you do this, I think you should give Celebi Grass STAB to cover Swampert and Rhyperior.

Just a few thoughts, is all. Jirachi may be a beast switch-in for all I know, but a mispredict will kill him easily.
 
Thanks to everyone who rated. I will address individually.

@MetaNite- Seeing as you and Panamaxis agree on Heatran's set, I'll go with Flamethrower over HP electric. I think Seed Bomb is over Zen Headbutt also.

@MetaNite/iKitsune/Panamaxis- I considered Outrage for a long time, but I am hesitant to run it for a few reasons. One, I can't throw around Outrage mid-game, and Two (the big one), isn't there a glitch on Shoddy that locks you into Outrage even when you use Sleep Talk? If not I'll certainly consider it more.

@ Panamaxis- In addition to the changes you and MetaNite contributed to, Recover over U Turn is good. I had no idea Seed Bomb was that powerful! I guess if he can beat TTar U Turning out isn't a big problem.
Also, Thank you for the Zapdos spread. That is exactly what I was looking for :) However, is my team really that Stall weak? If Machamp can put Rotom into KO range, and Heatran can outstall Blissey with Toxic which is being added to the set, Zapdos and Heatran combine to rip apart the stall team.

@ Fireborn- Yes all dragons run Fire and Ground moves, but revenging Dragons is the whole point of Ice Punch on ScarfRachi, so it must work decently, so HP Grass is superior to HP Ice. Fire/Electric/Ice is also walled by Lanturn, while Electric/Fire/Grass hits everything :)

@ iKitsune- No Gyara runs taunt. They all are either DD and 3 attacks or are RestTalk. Now that Celebi has Recover, She'll do just fine.
 
I've never been aware of the glitch that locks you into Outrage when you are sleeping. Never happened to me, so I don't think its true.
 
Ok thanks, good to know for future teams. However, I still prefer Waterfall as I can use it midgame and once I start DD'ing I should be untouchable because the opponent's dragon/bulky water/PHazer has gone down, so the power drop is negligable.

BTW, changes to team will be coming and can be seen in the original post. I will add to the set descriptions as well.

-friar04-
 
Your team somewhat lacks physical power, and you say you have a weakness to Heatran / Zapdos? The two best CBers, Tyranitar and Snorlax, easily help with these dilemmas. Tyranitar easily soaks up everything that Heatran has, save Choice Specs Earth Power or Toxic. Meanwhile Zapdos never outdamages your Crunch, and even SubRoost variants fall because of the inevitable defense drop. Tyranitar even does good damage with Crunch against steels, doing ~23% to Heatran! He destroys stall teams, 2HKOing Hippowdon with Aqua Tail, while Skarmory eats a Stone Edge. Or, you could use CB Snorlax, who is going to net you plenty of kills with Pursuit, and atleast one kill with Selfdestruct. However, Snorlax's STAB is much easier resisted than Tyranitar's, since Rotom-A and even Gengar are pretty popular. This is why I suggest CB Tyranitar > Machamp. They both utterly wreck Blissey, so why not? Tyranitar also patches up your small Magnezone weakness, who traps and kills Jirachi, while resisting Celebi's entire moveset, along with the fact that nothing enjoys a STAB Thunderbolt even from 359 Special Attack.

Onto Kingdra, I think Waterfall is perfectly viable, especially with two great bulky water counters in Celebi and Zapdos. However, because this team is soo reliant on the two, who don't invest in speed, offensive Suicune is going to give you a lot of problems. It outspeeds everything on your team except Jirachi, who is vulnerable to Dugtrio/Magnezone, or maybe you just Tricked your Scarf to something. After a CM + Stealth Rock, Ice Beam will KO Zapdos and nearly KO Celebi(not sure but it might OHKO). Everything else on your team is easily 1-2HKOed, except Kingdra, who takes 41% maximum, assuming Suicune has a CM, Timid nature, and LO. This means you can DD, but you only have Waterfall! If you have Outrage > Waterfall, not only do you output more damage against Suicune, but Gyarados, Salamence, Breloom, Zapdos, and everything that is not weak to water/steel type. When you are asleep, Outrage doesn't lock you in, so you can't safely Sleep Talk without worry.

Defensively the team is pretty solid. The core of Celebi / Heatran / Zapdos is most likely going to win you many games. One thing to look out for are lead Azelf/suicide lead followed by a Magnezone. If you Stealth Rock, they Fire Blast for tons of damage. If you Iron Head, they send in Magnezone to trap you, preventing SR from being set. Not to mention Jirachi isn't the greatest lead against Bronzong, Infernape, and Gyarados, but if it works for you then keep it.
 
Thanks for the rate. Will discuss additions individually.

The team no longer has problems against Zapdos and Heatran as I have Kingdra, who can sponge attacks, then Rest them off while chipping away with Waterfall/Outrage and possibly DD'ing. CB Tyranitar does not counter other Tyranitar, and thats one of the biggest perks to Machamp, along with all the advantages 100% accurate DynamicPunches provide. The TTar countering role is Machamp's main role on the team. Heatran can wreck Blissey also, so CB Tyranitar/Snorlax is not the best fit.

Wow 41% to Kingdra is more than I expected. That makes Kingdra a little more shaky on the Suicune countering duties. That calc was impressive so Outrage>Waterfall for now, as there apparently isn't a glitch on Shoddy about Sleep Talk Outrage. Zapdos can then pick it off after some earlier damage as it now runs enough speed that it will outpace Suicune.

The core makes the team :) The whole team is a core essentially, minus Jirachi. Speaking of which, while Jirachi doesn't beat those leads you mentioned, it at least gets SR off so its not a huge loss. That Azelf/Magnezone combination is not one I had thought of, so I will definitly be more cautious in spamming Iron Head. Thanks for bringing that to my attention.

Thanks again for the rate.

By the way, if anyone is actually running the team on Shoddy, can you post? I'm interested to hear records/problems you ran into while using the team personally.

-friar04-
 
Okay I'm gonna start from the top. You're raped by Salamence any way you put it. You have no reliable switch-ins, and it's really gonna kill you in the long run. But enough with that, I'm gonna give you a few suggestions here and there since your team looks fine just needs a few touch ups. Another pokemon that can and will cause you a lot of trouble is Flygon, again you have no reliable switch. Band Flygon ohko's this whole team, bar Celebi which is 2hko'd and can't do crap back. Also some of these spreads are way off, especially the Zapdos one Panamaxis gave you.

Okay first off, I would do a few things with this Jirachi. First, drop Stealth Rock for U-Turn or Fire Punch. This will -help- out with Magnezone so you don't get trapped by him and have a gaurantee kill. You could drop trick, which would help with the Mence weak, but Trick really messes with stall teams so I'd suggest at leasting go without SR for now and move it onto another mon, I'll go into that farther when I need to.

Why? why why why why why would you go with a physical attacking defensive Celebi. It honestly makes 0 sense. The things it should worry about countering all get hit harder by Grass Knot, why would switch it up. It just lets curse EVERYTHING run all over you. Try this set out:

Celebi @ Leftovers
Bold - Same Ev spread
Natural Cure
- Grass Knot
- HP ICE
- Recover
- Thunder Wave or Leech Seed.

This set will actually let you counter Salamence who runs all over your team. HP Ice is really there for Salamence/Gliscor/Flygon all of which are giving you a hell of a lot of trouble. Especially the last 2 since Seed bomb (lol) isn't gonna do anything to them coming from a Celebi. Last slot is for whatever you want, cripple an opponent, or just get better leverage on a late game curse lax. I think you'd benefit more from an opponent being crippled than leech seed, so I'd reccomend that for now.

Alright, for Heatran. Slap on SR over Substitute. It works wonders since it actually can trick people into thinking it's a Scarf Tran. And what are you talking about that's not a Bait Tran. This is a Bait Tran, and this is what I'd reccomend for you to use, it works wonders at clearing out any Sp. Wall, and if needed take out an annoying Sweeper/Physical Wall.

Heatran @ Life Orb
Hasty - 252 Speed 252 Sp. Attack 4 Hp
Flash Fire
- Stealth Rock
- Explosion
- Fire Blast
- Earth Power

Basically Stealth Rock first turn. See who they send in. And then Stealth Rock again faking the Scarf and blame a mis-click, and Explode. Or just Explode right there. You can even switch into Blissey, Stealth Rock first turn or Earth Power on the protect, and Explode next turn. It will get you 1 kill on average, but if you play it right it bags a good 2-3. Fire Blast just for raw power, and Earth Power for other Heatran. Explosion as a last resort, or just a way to take out a wall as stated before.

Okay, I have no idea what Panamaxis is talkign about right now, but those Ev's are way off. They could be doing better things, so use this set.

Zapdos @ Leftovers
Timid - 252 HP / 176 Speed / 80 Def or Sp. Attack
Pressure
- Thunderbolt
- Heat Wave/Toxic
- HP Grass/Thunder Wave/ Substitute
- Roost

Okay you have a lot of options to go with here. You can run a more Attacking Zapdos, or throw the ev's into defensive and have a great wall on your hands. Thunderbolt is there for obvious STAB. Heat wave is there for Scizor and Lucario which Thunder bolt can do just as well. Toxic can be used with sub since I replaced your Sub Toxic Heatran earlier ;). HP Grass is basically useless now with Celebi in, but is a good suprise. Ice is iffy, and will only catch unboost Salamence, as the ohko with a boosted outrage, but if you play right you can get Celebi to Para them and then have Zappy wall them. Thunder Wave is a good choice as it helps a lot in the long run but is a bit redundant with your Celebi. Basically just personal prefence is what it comes down to. I would go with Ice since Celebi isn't countering Flygon any time soon.

On your machamp normally I'd say run Stone Edge over Payback. But you have plenty of coverage on both Salamence/Gyarados now, and it would only be a waste. Stick with Payback. Not much to say here other than shift those Attack ev's into Defense. He has plenty of attack with Adamant nature, and you're not losing any notable 2hko's or 3hko's.

Lastly pokemon yay! And it's perfectly fine. No need to change to outrage since, if the other people haven't noticed, this team has no trouble against other water pokemon. You're gonna have more trouble with steels than water, so why go with a move that is resisted by steels? Funny, never knew logic made so much sense! I'm gonna see if I can find a more effective spread, but since I've never really used it, I can't say what's better and what's not.

All in all it's a good team and I hope I helped a bit. Good luck with it, and just take this into consideration. ^_^
 
Thanks for the rate. Getting a few contradictions though but we'll work past those.

Jirachi's spread: Changes look solid, I lose the quick SR, but get U Turn back! Anyway I'm leaning towards U Turn as that always lends the upper hand. This probably requires a change in Ev's, can someone help me with those? MythTrainerInfinity's spread in the Choice Item Discussion was 108 HP/200 Attack/200 Speed, but I need some second opinions.

Celebi: If I'm changing Jirachi I pretty much have to change Celebi so I'll do that :)

Heatran: Shows my inexperience with using Heatran not knowing his sets. That was what I was going for in my first spread. So back we go.

Zapdos: This may show my relative inexperience, but doesn't 168 Ev's with a Timid Nature outspeed Jolly Lucario? Nixing 84 Ev's drops my speed 21 points from max, hitting 307 speed, one point over Lucario's max (306). I may be missing something important, and if I am correct me...nicely :) Still prefer HP Grass.

There is a lot of talk about Kingdra. Blasphemy1's calc on LOSuicune was too daunting to run Waterfall. So right now, Outrage stays.

Thanks for the Dragon Coverage, that was probably the most pressing problem.

-friar04-
 
That factored in the IV drop from HP Ice sorry. And I aimed to outspeed Mix Mences who hit 307. At least that's what I think, I came up with it a while ago, so I forgot what reasoning I had in mind at the time. X)

Celebi can take a hit and T-Wave, your Zapdos outspeeds and then you have Scarf Jirachi. I fail to see why you're so worried about Suicune, maybe just a paranoia. Howver, I'm sure you'll be fine as is.
 
Sticking with HP Grass, so 168 Speed, Timid, should get me to the desired speed. Thanks.

Still on the lookout for play-testers, are you out there? Other comments are of course still appreciated.

-friar04-
 
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