Facility The Legend Gauntlet (Cobalion): nightblitz vs Gemini Taurus

Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.

Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout

Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout

Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: Combinations cannot be used
Special Rule #3: Damaging Evasive Moves (excluding Sky Drop) take place over 2 Actions instead of 1 Action, and both parts occur at +0 Priority. (The Pokemon evades at +0 Priority on the first Action, and attacks at +0 Priority on the following Action). Parts 1 & 2 do not incur Consecutive EN Penalty for each other.

Musketeers’ Hideout
A secret place deep within a forest where the four Musketeers used to live and are said to gather in case of danger for the nearby Pokémon. Righteous energy permeates the room.
  • All Pokémon are under the effects of the Ability Justified
  • All Pokémon’s weakness to Fighting is calculated at the next level of weakness (e.g. 0.5x-1x, 1x-2x). Ghost-type Pokémon are still immune to damaging Fighting-type moves
  • All moves that boost Attack have their stage boost raised by one (1). For example, Swords Dance now boosts Attack by 3 stages, while Power-up Punch boosts Attack by 2 stages
Codifications
Camouflage: Fighting
Nature Power: Energy Ball
Secret Power: Lowers Defense by one stage
===============================
Defiant Arena
Cobalion is a Pokémon who prides itself in its type immunity, making sure to train enough to keep this immunity working. However, whenever Cobalion wants to push its limits, it invites Pokémon it is weak to to attack it at will.
  • If this arena is chosen, the Trainer will send a PM to the referee. For each Pokémon brought to the battle, they will declare a type that is neutrally effective on the Pokemon (the type is not Super Effective, Resisted, or Immune). During the battle in Defiant Arena, the Pokémon is immune to the declared type.
  • If this arena is chosen, the Trainer will send a PM to the referee. For each Pokémon brought to the battle, they will declare a type that is neutrally effective on the Pokemon (the type is not Super Effective, Resisted, or Immune). During the battle in Defiant Arena, the Pokémon is weak to the declared type.
  • Both types have to be different, and Abilities count towards immunities (so a Pokémon with Levitate is considered immune to Ground) and weaknesses (so a Pokémon with Dry Skin is considered weak to Fire). A Pokémon balancing a typing with an Ability (Dry Skin Mollux, Heatproof Bronzong) is considered neutral to the relevant type.
Codifications
Camouflage: Steel
Nature Power: Tri Attack
Secret Power: Causes paralysis
===============================
Battlefield: Leading Musketeer
The part of the legendary battlefield where Cobalion defended a cohort of Pokémon from warring humans. The Legendary Pokémon battled with dignity and resolve, asserting its capacity as leader, but was merciless to humans endangering Pokémon.
  • Any Pokémon using a move with recoil will be forced to be on cooldown the next action
  • Any Pokémon using Struggle will be forced to be on cooldown the next action
  • Upon being first sent out, a Pokémon can declare one (1) move learnt by Cobalion. For the remainder of the battle, the move is added to the Pokémon’s movepool
  • Moves that call other moves have their EN cost reduced by two (2)
Codifications
Camouflage: Rock
Nature Power: Shadow Ball
Secret Power: Lowers Accuracy by one stage
===============================
Statue of the Indomitable One
A stone statue representing Cobalion, looking sternly down. Its face seems like it could come to life any instant, and it radiates the original Pokémon’s intransigeant aura, stopping unruly Pokémon cold in their tracks.
  • Pokémon cannot go on a rampage. “Rampaging” attacks are treated as one-action moves that don’t confuse the user
  • Using a “Rampaging” move decreases the Attack, Special Attack and Speed of the user by one (1) stage
  • The Abilities Anger Point, Berserk, Color Change, Competitive, Contrary, Defiant, Hustle, Illusion, Imposter, Intimidate, Libero, Merciless, Moody, Moxie, Pickpocket, Prankster, Pressure, Protean, Punk Rock, Reckless, Rivalry, Rock Head and Unnerve are nullified
  • Glare has its EN cost reduced by three (3)
Codifications
Camouflage: Grass
Nature Power: Energy Ball
Secret Power: Causes sleep
===============================
Pathless Plain
Only the worthy may enter this hidden location, where Cobalion waits for challengers to spare with. In the spirit of fairness, Cobalion inspirits weaker Pokémon to stand on equal ground with behemoths.
  • At the beginning of the battle, neutral natured Pokémon are assigned a random non-neutral nature
  • Add together the Stages of the three Pokémon in each team. If both totals aren’t the same, all Pokémon in the team with the lowest number gains a number of Ranks in Attack, Defense, Special Attack and Special Defense equal to the difference
Codifications
Camouflage: Grass
Nature Power: Energy Ball
Secret Power: Causes sleep

nightblitz42

:ss/cinderace:
Cinderace [Male]
STAGE:
3*
NATURE: Serious (no change)
TYPE: Fire
ABILITIES: Blaze / Libero

STATS
HP: 90
Atk: 8
Def: 6
SpA: 5
SpD: 6
Spe: 119
Size Class: 3
Weight Class: 3

MOVES
Acrobatics
Agility
Ally Switch
Assurance
Attract
Baton Pass
Blaze Kick
Bounce
Bulk Up
Counter
Court Change
Double Kick
Double-Edge
Electro Ball
Ember
Endure
Facade
Feint
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Focus Blast
Focus Energy
Giga Impact
Growl
Gunk Shot
Headbutt
Heat Wave
Helping Hand
High Jump Kick
Hyper Beam
Iron Head
Low Kick
Low Sweep
Mega Kick
Mud Shot
Overheat
Protect
Pyro Ball
Quick Attack
Rest
Revenge
Reversal
Round
Sand Attack
Shadow Ball
Sleep Talk
Snarl
Snore
Substitute
Sucker Punch
Sunny Day
Super Fang
Swift
Tackle
Taunt
U-turn
Work Up
Zen Headbutt
:ss/kitsunoh:
(Taken from Battle CAPacity)

Kitsunoh [F]
STAGE:
3*
NATURE: Serious (no change)
TYPE: Ghost/Steel
ABILITIES
: Frisk, Limber, Iron Fist

STATS
HP: 90
Atk: 7
Def: 6
SpA: 4
SpD: 6
Spe: 110
Size Class: 3
Weight Class: 4

MOVES
Aerial Ace
Assurance
Attract
Bulldoze
Bullet Punch
Captivate
Close Combat
Confide
Copycat
Curse
Cut
Dark Pulse
Defog
Dig
Double Team
Dream Eater
Earthquake
Embargo
Endure
Facade
Fake Out
False Swipe
Feather Dance
Feint Attack
Flail
Flash
Flash Cannon
Fling
Foul Play
Frustration
Giga Impact
Gyro Ball
Hex
Hidden Power (Fighting)
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Imprison
Iron Defense
Iron Head
Iron Tail
Lick
Low Kick
Memento
Metal Burst
Metal Claw
Metal Sound
Meteor Mash
Metronome
Natural Gift
Odor Sleuth
Payback
Perish Song
Phantom Force
Play Rough
Protect
Psych Up
Psychic
Psycho Shift
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Slide
Rock Smash
Round
Safeguard
Scratch
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
ShadowStrike
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Tail Whip
Taunt
Telekinesis
Thief
Thunder Punch
Torment
Toxic
Trick
Trick Room
U-turn
Will-O-Wisp
Wish
Yawn
:ss/falinks:
Falinks [M]
STAGE:
1*
NATURE: Serious (no change)
TYPE: Fighting
ABILITIES: Battle Armor, Defiant (LOCKED)

STATS
HP: 85
Atk: 7
Def: 7
SpA: 5
SpD: 5
Spe: 75
Size Class: 3
Weight Class: 4

MOVES
Bulk Up
Close Combat
Counter
Endure
First Impression
Focus Energy
Headbutt
Iron Defense
Megahorn
No Retreat
Protect
Reversal
Rock Smash
Tackle


Gemini Taurus

Blueheart the Meloetta (-)

★★★★☆
#648
Nature: Naive (+Speed, +10%Accuracy, -Special Defence)
Type:
Aria Forme

Pirouette Forme


Abilities:
Serene Grace

Stats:

Aria Forme
HP: 95
Attack: Rank 6
Defence: Rank 6
Special Attack: Rank 9
Special Defence: Rank 8
Speed: 104 (+10% Accuracy)

Size Class: 1
Weight Class: 1

Pirouette Forme
HP: 95
Attack: Rank 9
Defence: Rank 7
Special Attack: Rank 6
Special Defence: Rank 5
Speed: 148 (+10% Accuracy)

Size Class: 1
Weight Class: 1

Moveset:

Acrobatics
Ally Switch
Brick Break
Calm Mind
Celebrate
Charge Beam
Close Combat
Confide
Confusion
Covet
Dazzling Gleam
Double Team
Drain Punch
Dream Eater
Dual Chop
Echoed Voice
Embargo
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Gravity
Heal Bell
Helping Hand
Hidden Power (Ground)
Hone Claws
Hyper Beam
Hyper Voice
Ice Punch
Knock Off
Laser Focus
Last Resort
Light Screen
Low Kick
Low Sweep
Magic Coat
Magic Room
Payback
Perish Song
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psyshock
Quick Attack
Rain Dance
Recycle
Relic Song
Rest
Retaliate
Return
Rock Smash
Role Play
Round
Safeguard
Secret Power
Shadow Ball
Shadow Claw
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Teeter Dance
Telekinesis
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Trick
Trick Room
U-turn
Uproar
Wake-Up Slap
Wonder Room
Work Up
Zen Headbutt

Wisteria the Mollux (♀)

★★★☆☆
CAP#29
Nature: Bashful (No effect)
Type:


Abilities:
Dry Skin, Illuminate

Stats:

HP: 95
Attack: Rank 4
Defence: Rank 6
Special Attack: Rank 9
Special Defence: Rank 8
Speed: 76
Size Class: 3
Weight Class: 3

Moveset:
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Belch
Bide
Calm Mind
Charm
Clear Smog
Confide
Confuse Ray
Dazzling Gleam
Double Team
Draining Kiss
Ember
Eruption
Explosion
Facade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power (Ground)
Hyper Beam
Inferno
Infestation
Lava Plume
Leech Life
Life Dew
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Secret Power
Self-Destruct
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Solar Beam
Spotlight
Stealth Rock
Substitute
Sunny Day
Swagger
Swift
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venom Drench
Venoshock
Water Gun
Will-o-Wisp
Withdraw

Puccoon the Golem (Alola) (♂)

★★★☆☆
#76
Nature: Serious (No effect)
Type:


Abilities:
Magnet Pull, Sturdy, Galvanize

Stats:

HP: 90
Attack: Rank 9
Defence: Rank 9
Special Attack: Rank 4
Special Defence: Rank 5
Speed: 45
Size Class: 3
Weight Class: 7

Moveset:
Attract
Autotomize
Block
Brick Break
Brutal Swing
Bulldoze
Charge
Charge Beam
Confide
Counter
Curse
Defense Curl
Discharge
Double Team
Double-Edge
Earthquake
Echoed Voice
Endure
Explosion
Facade
Fire Blast
Flail
Flamethrower
Fling
Focus Blast
Frustration
Giga Impact
Gyro Ball
Heavy Slam
Hidden Power (Ice)
Hyper Beam
Magnet Rise
Nature Power
Protect
Rest
Return
Roar
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Throw
Rock Tomb
Rollout
Round
Sandstorm
Screech
Self-Destruct
Sleep Talk
Smack Down
Spark
Stealth Rock
Steamroller
Stone Edge
Substitute
Sunny Day
Swagger
Tackle
Thunder
Thunder Punch
Thunderbolt
Toxic
Volt Switch
Wide Guard
Wild Charge

nightblitz42 strikes one arena
Gemini Taurus strikes two arena
nightblitz42 strikes one arena, sends out, and equips
Gemini Taurus sends out, equips
nightblitz42 orders
Florina Liastacia refs​
 

"Back on the hunt for another legendary pokemon! Isn't it exciting team?"
"The fearsome Cobalion, we'll do our best to catch you!"

"I forgot my map at home but if I remember correctly, the legend doesn't spend a lot of time in the Pathless Plain, or in Battlefield: Leading Musketeer. Lets steer clear of there for now!


Striking the Pathless Plain and Battlefield: Leading Musketeer
 

"A trainer!? I guess this is to be expected, Cobalion IS a legend after all"

"While were here lets make sure our battling is up to par, we can't have Cobalion thinking we're pushovers or we'll never capture it!"

"I think right now Blueheart, you'll be great for this battle! Take this Focus Sash and do your best!"

:focus sash:
Skill Swap (Libero<-->Serene Grace) - Charge Beam - Focus Blast
***IF Cinderace is in the evasive stage of Bounce when you are to act, use Thunder that action and push actions back.
***IF Cinderace is under the effects of a P/E move when you are to act, use Work Up that action and push actions back.
***IF Cinderace is to use Taunt, use Magic Coat the first instance and push actions back.
 
:ss/cinderace: @ Life Orb
Fire | Blaze / Libero
+3 BAP to Fire-type attacks when below 30 HP. Changes type on use of move. +3 BAP to moves, but 3 recoil damage per attack.
HP: 90/90 | EN: 100
8/6/5/6/119 | 3/3
Status: OK

:bw/meloetta: @ Focus Sash
Normal/Psychic | Serene Grace
Doubles chance of hax. -5 BAP to incoming moves, but -3 BAP to outgoing ones, lasts one round.
HP: 95/95 | EN: 100
6/6/9/8/104 | 1/1
Status: OK, +10% Accuracy​

A1

Cinderace used Super Fang! -14 EN, 86 left
1d10=5, hits
Cinderace became a Normal-type!
19 fixed damage!, 76 HP Meloetta
Cinderace takes 3 recoil! 87 HP left

Meloetta used Skill Swap! -6 EN, 94 left
Meloetta swapped Serene Grace for Libero!

A2

Cinderace used Giga Impact! -9 EN, 77 left
1d10=5, hits, 1d24=19, does not crit
15-5+3+3+2=18 damage, 58 HP Meloetta
Cinderace takes 3 recoil! 84 HP Left

Meloetta used Charge Beam! -6 EN, 88 left
Meloetta became an Electric-type!
1d24=21, does not crit, 1d10=5, raises SpA
5-3+3+3=8 damage, 76 HP Cinderace

A3

Cinderace used Headbutt! -4 EN, 73 left
1d24=14, does not crit, 1d10=1, flinches
7-5+3+3+2=10 damage, 53 HP Meloetta
Cinderace takes 3 recoil! 73 HP Left

Meloetta flinched!

Meloetta's Focus Sash breaks!

:ss/cinderace: @ Life Orb
Fire Normal | Blaze / Libero Serene Grace
+3 BAP to Fire-type attacks when below 30 HP. Doubles chance of hax.+3 BAP to moves, but 3 recoil damage per attack.
HP: 73/90 | EN: 73
8/6/5/6/119 | 3/3
Status: OK

:bw/meloetta: @ No Item
Normal/Psychic Electric | Serene Grace Libero
Changes type on use of move.
HP: 53/95 | EN: 88
6/6/9/8/104 | 1/1
Status: OK, +10% Accuracy, +1 SpA (decaying to 0)​

Both sides hiding their newfound weaknesses and immunity still. Not that Nightblitz looked very hard. Gemini is staring a 60% flinch rate in the face, though.

nightblitz42 to order
Gemini Taurus to order
Florina Liastacia to ref​
 
Last edited:

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
:ss/cinderace: "Whoa, sweet! You can keep my old Ability -- I'll make do with this one!"
Headbutt x3
IF under P/E THEN Ember first instance, Acrobatics second.
ONCE IF U-Turn AND Meloetta is to move first based on speed order THEN U-Turn.
IF Meloetta's typing is resistant or immune to Normal attacks, THEN Iron Head.
 
:ss/cinderace: @ Life Orb
Fire Normal | Blaze / Libero Serene Grace
+3 BAP to Fire-type attacks when below 30 HP. Doubles chance of hax.+3 BAP to moves, but 3 recoil damage per attack.
HP: 73/90 | EN: 73
8/6/5/6/119 | 3/3
Status: OK

:bw/meloetta: @ No Item
Normal/Psychic Electric | Serene Grace Libero
Changes type on use of move.
HP: 53/95 | EN: 88
6/6/9/8/104 | 1/1
Status: OK, +10% Accuracy, +1 SpA (decaying to 0)​
A1

Cinderace used Headbutt! -8 EN, 65 left
1d24=2, does not crit, 1d10=6, flinches
7+3+3+2=15 damage, 38 HP Meloetta
Cinderace takes 3 recoil! 70 left

Meloetta is flinching!

A2

Cinderace used Headbutt! -12 EN, 53 left
1d24=13, does not crit, 1d10=9, does not flinch
7+3+3+2=15 damage, 23 HP Meloetta
3 recoil! 67 left

Meloetta used Stone Edge! -7 EN, 81 left
Meloetta became a Rock-type!
1d10=9, hits, 1d8=2, does not crit
10+3=13 damage, 54 HP Cinderace

A3

Cinderace used Iron Head! -6 EN, 47 left
It didn't work?

Meloetta used U-turn! -5 EN, 76 left
Meloetta became a Bug-type!
1d24=17, does not crit
7+3=10 damage
Meloetta is switching out!
:ss/cinderace: @ Life Orb
Fire Normal | Blaze / Libero Serene Grace
+3 BAP to Fire-type attacks when below 30 HP. Doubles chance of hax.+3 BAP to moves, but 3 recoil damage per attack.
HP: 44/90 | EN: 47
8/6/5/6/119 | 3/3
Status: OK

:bw/meloetta: @ No Item
Normal/Psychic Bug | Serene Grace Libero
Changes type on use of move.
HP: 23/95 | EN: 76
6/6/9/8/104 | 1/1
Status: OK, +10% Accuracy, Switching Out!
And an immunity is revealed, just in time for Meloetta to get out.

Gemini Taurus to send out, equip, and order
nightblitz42 to order
Florina Liastacia to ref​
 
Last edited:

"Alright! Now we're in a considerably better position!" Way to get out of there safely Blueheart!"

"Now its your turn Puccoon! Take this Muscle Band, make sure that your opponent can't escape and then finish him off!"

:muscle band:
Block - Giga Impact - Spark
***IF Cinderace is in the evasive stage of Bounce when you are to act, and you are not to use block, use Smack Down the first instance and push actions back.
***IF you are Taunted when you are to use Block, use Return that action instead.
***IF you flinch then push actions back.
 
:ss/cinderace: @ Life Orb
Fire Normal | Blaze / Libero Serene Grace
+3 BAP to Fire-type attacks when below 30 HP. Doubles chance of hax. +3 BAP to moves, but 3 recoil damage per attack.
HP: 44/90 | EN: 47
8/6/5/6/119 | 3/3
Status: OK

:sm/golem-alola: @ Muscle Band
Rock/Electric | Magnet Pull / Sturdy / Galvanize
Traps Steel-types. -1 BAP to incoming moves, or -10 if OHKO. Normal-type moves become Elec, +2 BAP. +1 Atk rank, +20 Acc to phys moves.
HP: 90/90 | EN: 100
9 10/9/4/5/45 | 3/7
Status: OK
:bw/meloetta: @ No Item
Normal/Psychic Bug | Serene Grace Libero
Changes type on use of move.
HP: 23/95 | EN: 76
6/6/9/8/104 | 1/1
Status: OK, +10% Accuracy!
A1

Cinderace used Baton Pass! -9 EN, 38 left
Cinderace is switching out!

Golem used Block! -5 EN, 95 left
Golem trapped Cinderace!

A2

Cinderace used Protect! -7 EN, 31 left
Cinderace protected itself!

Golem used Giga Impact! -9 EN, 86 left
15+3+2+4=24 damage, -10 EN Cinderace, 21 left

A3

Cinderace used Substitute! -15 HP, -12 EN, 29 HP, 9 EN
Cinderace set up a substitute!

Golem used Spark! -4 EN, 82 left
1d24=15, does not crit
7+3+4=14 damage, 1 HP Substitute
:ss/cinderace: @ Life Orb
Fire Normal | Blaze / Libero Serene Grace
+3 BAP to Fire-type attacks when below 30 HP. Doubles chance of hax. +3 BAP to moves, but 3 recoil damage per attack.
HP: 29/90 | EN: 9
8/6/5/6/119 | 3/3
Status: OK, Substitute (1 HP), Switching Out!

:sm/golem-alola: @ Muscle Band
Rock/Electric | Magnet Pull / Sturdy / Galvanize
Traps Steel-types. -1 BAP to incoming moves, or -10 if OHKO. Normal-type moves become Elec, +2 BAP. +1 Atk rank, +20 Acc to phys moves.
HP: 90/90 | EN: 82
9 10/9/4/5/45 | 3/7
Status: OK
:bw/meloetta: @ No Item
Normal/Psychic | Serene Grace
Doubles chance of hax.
HP: 23/95 | EN: 76
6/6/9/8/104 | 1/1
Status: OK, +10% Accuracy!
nightblitz42 to send out, equip, and order (please send out Falinks for the meme)
Gemini Taurus to order
Florina Liastacia to ref​
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
Sending in Kitsunoh with Weakness Policy.
"Did you know that animal bones can be crushed into a cement mixture and used to make pavement? If you stand in my way, I'll knock you down and walk right over you."

Taunt > Roar > Imprison (Endure, Protect, U-Turn)
ONCE IF under P/E THEN Imprison (Endure, Protect, U-Turn), pushing back.
 
:bw/kitsunoh:@ Weakness Policy
Ghost/Steel | Frisk / Limber / Iron Fist
Ignores a lot of items. Immune to paralysis. +2 BAP to #Punches.
HP: 90/90 | EN: 100
7/6/4/6/110 | 3/4
Status: OK, Substitute (1 HP)
:ss/cinderace: @ Life Orb
Fire | Blaze / Libero
+3 BAP to Fire-type attacks when below 30 HP. Changes type before using a move. +3 BAP to moves, but 3 recoil damage per attack.
HP: 29/90 | EN: 9
8/6/5/6/119 | 3/3
Status: OK

:sm/golem-alola: @ Muscle Band
Rock/Electric | Magnet Pull / Sturdy / Galvanize
Traps Steel-types. -1 BAP to incoming moves, or -10 if OHKO. Normal-type moves become Elec, +2 BAP. +1 Atk rank, +20 Acc to phys moves.
HP: 90/90 | EN: 82
9 10/9/4/5/45 | 3/7
Status: OK
:bw/meloetta: @ No Item
Normal/Psychic | Serene Grace
Doubles chance of hax.
HP: 23/95 | EN: 76
6/6/9/8/104 | 1/1
Status: OK, +10% Accuracy
A1

Kitsunoh used Taunt! -10 EN, 90 left
Kitsunoh taunted Golem!

Golem used Earthquake! -7 EN, 75 left
1d24=11, does not crit
10+4=14*1.5=21 damage, Substitute broken!

A2

Golem used Earthquake! -11 EN, 64 left
1d24=5, does not crit
21 damage, 69 HP Kitsunoh

Kitsunoh used Roar! -5 EN, 85 left
Kitsunoh forced Golem out!

A3

Kitsunoh used Imprison! -10 EN, 75 left
Kitsunoh locked up Endure, Protect, and U-turn!

Golem used Struggle! -5 EN, 59 left
5+4=9 damage, 60 HP Kitsunoh
4 damage Golem
:bw/kitsunoh:@ No Item
Ghost/Steel | Frisk / Limber / Iron Fist
Ignores a lot of items. Immune to paralysis. +2 BAP to #Punches.
HP: 60/90 | EN: 75
7/6/4/6/110 | 3/4
Status: OK, Imprisoning Endure, Protect, and U-turn!, +2 Atk and SpA (natural stage)
:ss/cinderace: @ Life Orb
Fire | Blaze / Libero
+3 BAP to Fire-type attacks when below 30 HP. Changes type before using a move. +3 BAP to moves, but 3 recoil damage per attack.
HP: 29/90 | EN: 9
8/6/5/6/119 | 3/3
Status: OK

:bw/meloetta: @ No Item
Normal/Psychic | Serene Grace
Doubles chance of hax.
HP: 23/95 | EN: 76
6/6/9/8/104 | 1/1
Status: OK, +10% Accuracy
:sm/golem-alola: @ Muscle Band
Rock/Electric | Magnet Pull / Sturdy / Galvanize
Traps Steel-types. -1 BAP to incoming moves, or -10 if OHKO. Normal-type moves become Elec, +2 BAP. +1 Atk rank, +20 Acc to phys moves.
HP: 86/90 | EN: 82
9 10/9/4/5/45 | 3/7
Status: OK
Thanks to an impromptu ruling on the Discord, Gemini is ordering first.
Thank goodness someone told me, because I would not have figured that out myself.


Gemini Taurus
nightblitz42
Florina Liastacia
 
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"Puccoon I know that this is a scary situation but lets try to make it out of here okay!"
:muscle band:
Bulldoze - Earthquake - Bulldoze -
***IF Kitsunoh is in the evasive stage of Phantom Force when you are to act, use Magnet Pull [Repulse] the first instance, and Curse all remaining instances
***IF you are under the effects of the move Torment when you are to use Earthquake, use Brutal Swing that action instead.
 
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:bw/kitsunoh:@ No Item
Ghost/Steel | Frisk / Limber / Iron Fist
Ignores a lot of items. Immune to paralysis. +2 BAP to #Punches.
HP: 60/90 | EN: 75
7/6/4/6/110 | 3/4
Status: OK, Imprisoning Endure, Protect, and U-turn!, +2 Atk and SpA (natural stage)
:ss/cinderace: @ Life Orb
Fire | Blaze / Libero
+3 BAP to Fire-type attacks when below 30 HP. Changes type before using a move. +3 BAP to moves, but 3 recoil damage per attack.
HP: 29/90 | EN: 9
8/6/5/6/119 | 3/3
Status: OK

:sm/golem-alola: @ Muscle Band
Rock/Electric | Magnet Pull / Sturdy / Galvanize
Traps Steel-types. -1 BAP to incoming moves, or -10 if OHKO. Normal-type moves become Elec, +2 BAP. +1 Atk rank, +20 Acc to phys moves.
HP: 86/90 | EN: 82
9 10/9/4/5/45 | 3/7
Status: OK
:bw/meloetta: @ No Item
Normal/Psychic | Serene Grace
Doubles chance of hax.
HP: 23/95 | EN: 76
6/6/9/8/104 | 1/1
Status: OK, +10% Accuracy
A1

Kitsunoh used Protect! -7 EN, 68 left
Kitsunoh protected itself!

Golem used Bulldoze! -5 EN, 77 left
6+4=10*1.5=15 damage, 6 EN Kitsunoh, 62 left

A2

Golem used Earthquake! -7 EN, 70 left
10+4=14*1.5=21 damage, 39 HP Kitsunoh

Kitsunoh used Roar! -5 EN, 57 left
Kitsunoh is forcing Golem out! Again!

A3

Kitsunoh used Protect! -7 EN, 50 left
Kitsunoh protected itself!

Golem used Bulldoze! -5 EN, 65 left
15 damage, 6 EN, 44 left
:bw/kitsunoh:@ No Item
Ghost/Steel | Frisk / Limber / Iron Fist
Ignores a lot of items. Immune to paralysis. +2 BAP to #Punches.
HP: 39/90 | EN: 44
7/6/4/6/110 | 3/4
Status: OK, +2 Atk and SpA (natural stage)
:ss/cinderace: @ Life Orb
Fire | Blaze / Libero
+3 BAP to Fire-type attacks when below 30 HP. Changes type before using a move. +3 BAP to moves, but 3 recoil damage per attack.
HP: 29/90 | EN: 9
8/6/5/6/119 | 3/3
Status: OK

:bw/meloetta: @ No Item
Normal/Psychic | Serene Grace
Doubles chance of hax.
HP: 23/95 | EN: 76
6/6/9/8/104 | 1/1
Status: OK, +10% Accuracy
:sm/golem-alola: @ Muscle Band
Rock/Electric | Magnet Pull / Sturdy / Galvanize
Traps Steel-types. -1 BAP to incoming moves, or -10 if OHKO. Normal-type moves become Elec, +2 BAP. +1 Atk rank, +20 Acc to phys moves.
HP: 86/90 | EN: 65
9 10/9/4/5/45 | 3/7
Status: OK
I'm not allowed to root for anyone, but nightblitz has not used a damaging move in the last three rounds. Thought that was worth pointing out. (I'm joking, it's actually neat to see this play out.) But, hey, it's working, as he's finally in the advantageous position he's been looking for!

nightblitz42
Gemini Taurus
Florina Liastacia
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
"If your heart is blue, what color does that make your blood? Shall we find out?"
Fake Out > Feint Attack > Feint Attack
ONCE IF Protect THEN Imprison (Protect, U-Turn, Endure), pushing back.
IF U-Turn THEN Pursuit, pushing back.
ONCE IF Endure THEN Toxic, pushing back.
 

"You've fought hard team! But we're gonna have to rely on a miss to survive this one!"

Shadow Ball - Endure - Hidden Power

thanks for a great round 1 nb this battle was a lot of fun!
 
:bw/kitsunoh:@ No Item
Ghost/Steel | Frisk / Limber / Iron Fist
Ignores a lot of items. Immune to paralysis. +2 BAP to #Punches.
HP: 39/90 | EN: 44
7/6/4/6/110 | 3/4
Status: OK, +2 Atk and SpA (natural stage)
:ss/cinderace: @ Life Orb
Fire | Blaze / Libero
+3 BAP to Fire-type attacks when below 30 HP. Changes type before using a move. +3 BAP to moves, but 3 recoil damage per attack.
HP: 29/90 | EN: 9
8/6/5/6/119 | 3/3
Status: OK

:bw/meloetta: @ No Item
Normal/Psychic | Serene Grace
Doubles chance of hax.
HP: 23/95 | EN: 76
6/6/9/8/104 | 1/1
Status: OK, +10% Accuracy
:sm/golem-alola: @ Muscle Band
Rock/Electric | Magnet Pull / Sturdy / Galvanize
Traps Steel-types. -1 BAP to incoming moves, or -10 if OHKO. Normal-type moves become Elec, +2 BAP. +1 Atk rank, +20 Acc to phys moves.
HP: 86/90 | EN: 65
9 10/9/4/5/45 | 3/7
Status: OK
A1

Meloetta gets slapped so hard in the face it flinches, -4 EN, 40 left
4+1=5+4=9 damage, 14 HP Meloetta

Meloetta has never been bitch slapped like this before

A2

Meloetta doesn't know Endure!

Kitsunoh used Feint Attack! -4 EN, 36 left
420 no scoped, 1d24=10, no crit
6+1=7*1.5=11+4=15 damage, Meloetta faints
:bw/kitsunoh:@ No Item
Ghost/Steel | Frisk / Limber / Iron Fist
Ignores a lot of items. Immune to paralysis. +2 BAP to #Punches.
HP: 25/90 | EN: 36
7/6/4/6/110 | 3/4
Status: OK, +2 Atk and SpA (natural stage)
:ss/cinderace: @ Life Orb
Fire | Blaze / Libero
+3 BAP to Fire-type attacks when below 30 HP. Changes type before using a move. +3 BAP to moves, but 3 recoil damage per attack.
HP: 29/90 | EN: 9
8/6/5/6/119 | 3/3
Status: OK

:bw/meloetta: @ No Item
Normal/Psychic | Serene Grace
Doubles chance of hax.
HP: 0/95 | EN: 76
6/6/9/8/104 | 1/1
Status: KO, +10% Accuracy

:sm/golem-alola: @ Muscle Band
Rock/Electric | Magnet Pull / Sturdy / Galvanize
Traps Steel-types. -1 BAP to incoming moves, or -10 if OHKO. Normal-type moves become Elec, +2 BAP. +1 Atk rank, +20 Acc to phys moves.
HP: 86/90 | EN: 65
9 10/9/4/5/45 | 3/7
Status: OK
And this match goes to Nightblitz!

Florina Liastacia does two more posts so that the page break doesn't get in the way, don't mind me
nightblitz42 strikes one arena they don't want to go to
Gemini Taurus picks a new arena from the remaining list, sends out, and equips
nightblitz42 sends out, equips, and orders
Gemini Taurus orders
 
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