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Facility The Legend Gauntlet (Cobalion): nightblitz vs Gemini Taurus

Match
A match is a composition of multiple games. A match is over when one trainer wins two games.
Both players send in a team of 3 Pokemon.

Game 1:
- The ref flips a coin (or rolls a 1d2, you get the idea) to select who is "T1" and who is "T2"
- T1 strikes one of the five arenas
- T2 strikes two of the remaining four arenas
- T1 strikes one more arena
- The round is played on the remaining arena
- T1 is first sendout

Games 2+:
- The winner of the previous round gets to strike one arena
- The loser of the previous round picks one of the remaining arenas
- The round is played on the selected arena
- The loser of the previous round is first sendout

Game
B3P2 Singles
72h DQ, 1 Warning
Abilities: All
Items: ON
Switch: OK
Megas: 1
Z-Moves: 1
Substitutions: 3
Recoveries: 2 per Pokemon
Chills: 5 per Pokemon
Arena: Variable
Special Rule #1: The game ends when the first KO is scored. The trainer of the KO'd pokemon loses that game.
Special Rule #2: Combinations cannot be used
Special Rule #3: Damaging Evasive Moves (excluding Sky Drop) take place over 2 Actions instead of 1 Action, and both parts occur at +0 Priority. (The Pokemon evades at +0 Priority on the first Action, and attacks at +0 Priority on the following Action). Parts 1 & 2 do not incur Consecutive EN Penalty for each other.

Musketeers’ Hideout
A secret place deep within a forest where the four Musketeers used to live and are said to gather in case of danger for the nearby Pokémon. Righteous energy permeates the room.
  • All Pokémon are under the effects of the Ability Justified
  • All Pokémon’s weakness to Fighting is calculated at the next level of weakness (e.g. 0.5x-1x, 1x-2x). Ghost-type Pokémon are still immune to damaging Fighting-type moves
  • All moves that boost Attack have their stage boost raised by one (1). For example, Swords Dance now boosts Attack by 3 stages, while Power-up Punch boosts Attack by 2 stages
Codifications
Camouflage: Fighting
Nature Power: Energy Ball
Secret Power: Lowers Defense by one stage
===============================
Defiant Arena
Cobalion is a Pokémon who prides itself in its type immunity, making sure to train enough to keep this immunity working. However, whenever Cobalion wants to push its limits, it invites Pokémon it is weak to to attack it at will.
  • If this arena is chosen, the Trainer will send a PM to the referee. For each Pokémon brought to the battle, they will declare a type that is neutrally effective on the Pokemon (the type is not Super Effective, Resisted, or Immune). During the battle in Defiant Arena, the Pokémon is immune to the declared type.
  • If this arena is chosen, the Trainer will send a PM to the referee. For each Pokémon brought to the battle, they will declare a type that is neutrally effective on the Pokemon (the type is not Super Effective, Resisted, or Immune). During the battle in Defiant Arena, the Pokémon is weak to the declared type.
  • Both types have to be different, and Abilities count towards immunities (so a Pokémon with Levitate is considered immune to Ground) and weaknesses (so a Pokémon with Dry Skin is considered weak to Fire). A Pokémon balancing a typing with an Ability (Dry Skin Mollux, Heatproof Bronzong) is considered neutral to the relevant type.
Codifications
Camouflage: Steel
Nature Power: Tri Attack
Secret Power: Causes paralysis
===============================
Battlefield: Leading Musketeer
The part of the legendary battlefield where Cobalion defended a cohort of Pokémon from warring humans. The Legendary Pokémon battled with dignity and resolve, asserting its capacity as leader, but was merciless to humans endangering Pokémon.
  • Any Pokémon using a move with recoil will be forced to be on cooldown the next action
  • Any Pokémon using Struggle will be forced to be on cooldown the next action
  • Upon being first sent out, a Pokémon can declare one (1) move learnt by Cobalion. For the remainder of the battle, the move is added to the Pokémon’s movepool
  • Moves that call other moves have their EN cost reduced by two (2)
Codifications
Camouflage: Rock
Nature Power: Shadow Ball
Secret Power: Lowers Accuracy by one stage
===============================
Statue of the Indomitable One
A stone statue representing Cobalion, looking sternly down. Its face seems like it could come to life any instant, and it radiates the original Pokémon’s intransigeant aura, stopping unruly Pokémon cold in their tracks.
  • Pokémon cannot go on a rampage. “Rampaging” attacks are treated as one-action moves that don’t confuse the user
  • Using a “Rampaging” move decreases the Attack, Special Attack and Speed of the user by one (1) stage
  • The Abilities Anger Point, Berserk, Color Change, Competitive, Contrary, Defiant, Hustle, Illusion, Imposter, Intimidate, Libero, Merciless, Moody, Moxie, Pickpocket, Prankster, Pressure, Protean, Punk Rock, Reckless, Rivalry, Rock Head and Unnerve are nullified
  • Glare has its EN cost reduced by three (3)
Codifications
Camouflage: Grass
Nature Power: Energy Ball
Secret Power: Causes sleep
===============================
Pathless Plain
Only the worthy may enter this hidden location, where Cobalion waits for challengers to spare with. In the spirit of fairness, Cobalion inspirits weaker Pokémon to stand on equal ground with behemoths.
  • At the beginning of the battle, neutral natured Pokémon are assigned a random non-neutral nature
  • Add together the Stages of the three Pokémon in each team. If both totals aren’t the same, all Pokémon in the team with the lowest number gains a number of Ranks in Attack, Defense, Special Attack and Special Defense equal to the difference
Codifications
Camouflage: Grass
Nature Power: Energy Ball
Secret Power: Causes sleep

nightblitz42

:ss/cinderace:
Cinderace [Male]
STAGE:
3*
NATURE: Serious (no change)
TYPE: Fire
ABILITIES: Blaze / Libero

STATS
HP: 90
Atk: 8
Def: 6
SpA: 5
SpD: 6
Spe: 119
Size Class: 3
Weight Class: 3

MOVES
Acrobatics
Agility
Ally Switch
Assurance
Attract
Baton Pass
Blaze Kick
Bounce
Bulk Up
Counter
Court Change
Double Kick
Double-Edge
Electro Ball
Ember
Endure
Facade
Feint
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Focus Blast
Focus Energy
Giga Impact
Growl
Gunk Shot
Headbutt
Heat Wave
Helping Hand
High Jump Kick
Hyper Beam
Iron Head
Low Kick
Low Sweep
Mega Kick
Mud Shot
Overheat
Protect
Pyro Ball
Quick Attack
Rest
Revenge
Reversal
Round
Sand Attack
Shadow Ball
Sleep Talk
Snarl
Snore
Substitute
Sucker Punch
Sunny Day
Super Fang
Swift
Tackle
Taunt
U-turn
Work Up
Zen Headbutt
:ss/kitsunoh:
ADh39zb.png
(Taken from Battle CAPacity)
Kitsunoh [F]
STAGE:
3*
NATURE: Serious (no change)
TYPE: Ghost/Steel
ABILITIES
: Frisk, Limber, Iron Fist

STATS
HP: 90
Atk: 7
Def: 6
SpA: 4
SpD: 6
Spe: 110
Size Class: 3
Weight Class: 4

MOVES
Aerial Ace
Assurance
Attract
Bulldoze
Bullet Punch
Captivate
Close Combat
Confide
Copycat
Curse
Cut
Dark Pulse
Defog
Dig
Double Team
Dream Eater
Earthquake
Embargo
Endure
Facade
Fake Out
False Swipe
Feather Dance
Feint Attack
Flail
Flash
Flash Cannon
Fling
Foul Play
Frustration
Giga Impact
Gyro Ball
Hex
Hidden Power (Fighting)
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Imprison
Iron Defense
Iron Head
Iron Tail
Lick
Low Kick
Memento
Metal Burst
Metal Claw
Metal Sound
Meteor Mash
Metronome
Natural Gift
Odor Sleuth
Payback
Perish Song
Phantom Force
Play Rough
Protect
Psych Up
Psychic
Psycho Shift
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Slide
Rock Smash
Round
Safeguard
Scratch
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
ShadowStrike
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Tail Whip
Taunt
Telekinesis
Thief
Thunder Punch
Torment
Toxic
Trick
Trick Room
U-turn
Will-O-Wisp
Wish
Yawn
:ss/falinks:
Falinks [M]
STAGE:
1*
NATURE: Serious (no change)
TYPE: Fighting
ABILITIES: Battle Armor, Defiant (LOCKED)

STATS
HP: 85
Atk: 7
Def: 7
SpA: 5
SpD: 5
Spe: 75
Size Class: 3
Weight Class: 4

MOVES
Bulk Up
Close Combat
Counter
Endure
First Impression
Focus Energy
Headbutt
Iron Defense
Megahorn
No Retreat
Protect
Reversal
Rock Smash
Tackle

Gemini Taurus
meloetta.png
meloetta-pirouette.png

Blueheart the Meloetta (-)
lureball.png

★★★★☆
#648
Nature: Naive (+Speed, +10%Accuracy, -Special Defence)
Type:
Aria Forme
normal.gif
psychic.gif

Pirouette Forme
normal.gif
fighting.gif


Abilities:
Serene Grace

Stats:

Aria Forme
HP: 95
Attack: Rank 6
Defence: Rank 6
Special Attack: Rank 9
Special Defence: Rank 8
Speed: 104 (+10% Accuracy)

Size Class: 1
Weight Class: 1

Pirouette Forme
HP: 95
Attack: Rank 9
Defence: Rank 7
Special Attack: Rank 6
Special Defence: Rank 5
Speed: 148 (+10% Accuracy)

Size Class: 1
Weight Class: 1

Moveset:

Acrobatics
Ally Switch
Brick Break
Calm Mind
Celebrate
Charge Beam
Close Combat
Confide
Confusion
Covet
Dazzling Gleam
Double Team
Drain Punch
Dream Eater
Dual Chop
Echoed Voice
Embargo
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Gravity
Heal Bell
Helping Hand
Hidden Power (Ground)
Hone Claws
Hyper Beam
Hyper Voice
Ice Punch
Knock Off
Laser Focus
Last Resort
Light Screen
Low Kick
Low Sweep
Magic Coat
Magic Room
Payback
Perish Song
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psyshock
Quick Attack
Rain Dance
Recycle
Relic Song
Rest
Retaliate
Return
Rock Smash
Role Play
Round
Safeguard
Secret Power
Shadow Ball
Shadow Claw
Shock Wave
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Teeter Dance
Telekinesis
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Trick
Trick Room
U-turn
Uproar
Wake-Up Slap
Wonder Room
Work Up
Zen Headbutt
mollux.png

Wisteria the Mollux (♀)
levelball.png

★★★☆☆
CAP#29
Nature: Bashful (No effect)
Type:
fire.gif
poison.gif


Abilities:
Dry Skin, Illuminate

Stats:

HP: 95
Attack: Rank 4
Defence: Rank 6
Special Attack: Rank 9
Special Defence: Rank 8
Speed: 76
Size Class: 3
Weight Class: 3

Moveset:
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Belch
Bide
Calm Mind
Charm
Clear Smog
Confide
Confuse Ray
Dazzling Gleam
Double Team
Draining Kiss
Ember
Eruption
Explosion
Facade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power (Ground)
Hyper Beam
Inferno
Infestation
Lava Plume
Leech Life
Life Dew
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Secret Power
Self-Destruct
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Solar Beam
Spotlight
Stealth Rock
Substitute
Sunny Day
Swagger
Swift
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venom Drench
Venoshock
Water Gun
Will-o-Wisp
Withdraw
golem-alola.png

Puccoon the Golem (Alola) (♂)
ultraball.png

★★★☆☆
#76
Nature: Serious (No effect)
Type:
rock.gif
electric.gif


Abilities:
Magnet Pull, Sturdy, Galvanize

Stats:

HP: 90
Attack: Rank 9
Defence: Rank 9
Special Attack: Rank 4
Special Defence: Rank 5
Speed: 45
Size Class: 3
Weight Class: 7

Moveset:
Attract
Autotomize
Block
Brick Break
Brutal Swing
Bulldoze
Charge
Charge Beam
Confide
Counter
Curse
Defense Curl
Discharge
Double Team
Double-Edge
Earthquake
Echoed Voice
Endure
Explosion
Facade
Fire Blast
Flail
Flamethrower
Fling
Focus Blast
Frustration
Giga Impact
Gyro Ball
Heavy Slam
Hidden Power (Ice)
Hyper Beam
Magnet Rise
Nature Power
Protect
Rest
Return
Roar
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Throw
Rock Tomb
Rollout
Round
Sandstorm
Screech
Self-Destruct
Sleep Talk
Smack Down
Spark
Stealth Rock
Steamroller
Stone Edge
Substitute
Sunny Day
Swagger
Tackle
Thunder
Thunder Punch
Thunderbolt
Toxic
Volt Switch
Wide Guard
Wild Charge
nightblitz42 strikes one arena they don't want to go to
Gemini Taurus picks a new arena from the remaining list, sends out, and equips
nightblitz42 sends out, equips, and orders
Gemini Taurus orders​
 
Striking Statue of the Indomitable One.
:ss/cinderace: "I've played ball in front of packed stadiums before, but I've never felt as nervous as that statue makes me."
ADh39zb.png
"I can sense a soul behind those stone eyes... How curious."
 
hiker-gen7.png

"Alright team, lets head out towards the Musketeers' Hideout! For this next battle!"

"Blueheart I know you just got a tiny bit of time to rest, but take this RageCandyBar and get back out there!"

meloetta.png
ragecandybar.png

Choosing the Musketeers' Hideout and sending out Blueheart the Meloetta
 
Sending in Kitsunoh with Weakness Policy.
ADh39zb.png
"You couldn't beat me last match. Why should I be afraid of you now?"
Iron Head > Meteor Mash > Meteor Mash
[2 subs] IF ( U-Turn a1 OR a2 OR a3) AND NOT (Snatch) THEN Imprison ( U-Turn, Protect, Shadow Ball) a1.
IF under P/E THEN Double Team (2 clones).
 
:bw/kitsunoh:@ Weakness Policy
Ghost/Steel | Frisk / Limber / Iron Fist / Justified
Ignores a lot of items. Immune to paralysis. +2 BAP to #Punches. Gains +2 Atk and SpA (natural stage) when hit with an SE move. +1 Atk (nat stage) when hit by Dark-type move.
HP: 90/90 | EN: 100
7/6/4/6/110 | 3/4
Status: OK
:ss/cinderace: @ ???
Fire | Blaze / Libero / Justified
+3 BAP to Fire-type attacks when below 30 HP. Changes type before using a move. +1 Atk (nat stage) when hit by Dark-type move.
HP: 90/90 | EN: 100
8/6/5/6/119 | 3/3
Status: OK

:bw/meloetta: @ RageCandyBar
Normal/Psychic | Serene Grace / Justified
Doubles chance of hax. +1 Atk (nat stage) when hit by Dark-type move.
HP: 95/95 | EN: 100
6/6/9/8/104 | 1/1
Status: OK, +10% Accuracy
:sm/golem-alola: @ ???
Rock/Electric | Magnet Pull / Sturdy / Galvanize / Justified
Traps Steel-types. -1 BAP to incoming moves, or -10 if OHKO. Normal-type moves become Elec, +2 BAP. +1 Atk (nat stage) when hit by Dark-type move.
HP: 90/90 | EN: 100
9/9/4/5/45 | 3/7
Status: OK
A1

Kitsunoh used Iron Head! -5 EN, 95 left
1d24=19, does not crit, 1d10=3, flinches
8+3+1=12 damage, 83 HP Meloetta

Meloetta flinched!

A2

Kitsunoh used Meteor Mash! -6 EN, 89 left
1d10=3, hits, 1d24=9, does not crit, 1d10=4, does not raise Atk
9+3+2+1=15 damage, 68 HP Meloetta

Meloetta used Shadow Ball! -6 EN, 94 left
1d24=2, no crit, 1d10=9, no SpD drop
8+3=11*1.5=16.5=17 damage, 73 HP Kitsunoh
Kitsunoh's Weakness Policy activates! +2 Atk and SpA, adjusting the natural stage.

A3

Kitsunoh used Meteor Mash! -10 EN, 79 left
1d10=6, hits, 1d24=13, does not crit, 1d10=8, does not raise Atk
15+4=19 damage, 49 HP Meloetta

Meloetta used Shadow Ball! -10 EN, 84 left
1d24=20, does not crit, 1d10=2, drops SpD
17 damage, 56 HP Kitsunoh
:bw/kitsunoh:@ No Item (consumed Weakness Policy)
Ghost/Steel | Frisk / Limber / Iron Fist / Justified
Ignores a lot of items. Immune to paralysis. +2 BAP to #Punches. Gains +2 Atk and SpA (natural stage) when hit with an SE move. +1 Atk (nat stage) when hit by Dark-type move.
HP: 56/90 | EN: 79
7/6/4/6/110 | 3/4
Status: OK, +2 Atk and SpA (natural stage), -1 SpD (decaying to 0)
:ss/cinderace: @ ???
Fire | Blaze / Libero / Justified
+3 BAP to Fire-type attacks when below 30 HP. Changes type before using a move. +1 Atk (nat stage) when hit by Dark-type move.
HP: 90/90 | EN: 100
8/6/5/6/119 | 3/3
Status: OK

:bw/meloetta: @ RageCandyBar
Normal/Psychic | Serene Grace / Justified
Doubles chance of hax. +1 Atk (nat stage) when hit by Dark-type move.
HP: 49/95 | EN: 84
6/6/9/8/104 | 1/1
Status: OK, +10% Accuracy
:sm/golem-alola: @ ???
Rock/Electric | Magnet Pull / Sturdy / Galvanize / Justified
Traps Steel-types. -1 BAP to incoming moves, or -10 if OHKO. Normal-type moves become Elec, +2 BAP. +1 Atk (nat stage) when hit by Dark-type move.
HP: 90/90 | EN: 100
9/9/4/5/45 | 3/7
Status: OK
Meteor Mash is a #Punch? Weird. An unlucky flinch pushes the damage race in Kitsunoh's favor.

Gemini Taurus
nightblitz42
Florina Liastacia
 
Last edited:
hiker-gen7.png

"Alright, good enough start. Now its your turn Wisteria. You haven't had the chance to show your skills yet but now is your time!"

"Take this Lucky Egg and hope it can help us turn this around!"

mollux.png
:lucky egg:
Switching to Wisteria the Mollux holding a Lucky Egg
 
Sending in Cinderace with Sticky Barb.
:ss/cinderace: "If you want to practice your ball handling, try juggling one of these! That'll really toughen up your legs!"
Zen Headbutt x3
ONCE IF Bide a1 OR a2 THEN Shadow Ball the following action (a1 -> a2, a2 -> a3, etc).
[2 subs]: IF (Thunder Wave OR Will-o-Wisp) AND (Cinderace is to move first based on speed order) AND (Cinderace is NOT behind a Substitute) THEN Substitute (15hp).
 
hiker-gen7.png

"Well maybe turning this battle around is a bit of a tall order, but for now we can always do our best!"

"If we can get flinched to death by a 60% chance, maybe we can count on our own!"

mollux.png
:lucky egg:
Flame Charge - Inferno - Draining Kiss
***IF Inferno misses A2, use Inferno A3
***IF You flinch, push actions back
 
:ss/cinderace: @ Sticky Barb
Fire | Blaze / Libero / Justified
+3 BAP to Fire-type attacks when below 30 HP. Changes type before using a move. +1 Atk (nat stage) when hit by Dark-type move. Tells items to go fuck themselves.
HP: 90/90 | EN: 100
8/6/5/6/119 | 3/3
Status: OK, +10% Accuracy
:bw/kitsunoh:@ No Item (consumed Weakness Policy)
Ghost/Steel | Frisk / Limber / Iron Fist / Justified
Ignores a lot of items. Immune to paralysis. +2 BAP to #Punches. Gains +2 Atk and SpA (natural stage) when hit with an SE move. +1 Atk (nat stage) when hit by Dark-type move.
HP: 56/90 | EN: 79
7/6/4/6/110 | 3/4
Status: OK

:bw/mollux: @ Lucky Egg
Fire/Poison | Dry Skin / Illuminate / Justified
Heals in rain and when hit by Water-type moves, burns in sun and when hit by fire-type moves. Increases everyone's Acc by 10%. +1 Atk (nat stage) when hit by Dark-type move. Heals every turn, reduces BAP of incoming moves by one.
HP: 95/95 | EN: 100
4/6/9/8/76 | 3/3
Status: OK, +10% Accuracy
:bw/meloetta: @ RageCandyBar
Normal/Psychic | Serene Grace / Justified
Doubles chance of hax. +1 Atk (nat stage) when hit by Dark-type move.
HP: 49/95 | EN: 84
6/6/9/8/104 | 1/1
Status: OK, +10% Accuracy
:sm/golem-alola: @ ???
Rock/Electric | Magnet Pull / Sturdy / Galvanize / Justified
Traps Steel-types. -1 BAP to incoming moves, or -10 if OHKO. Normal-type moves become Elec, +2 BAP. +1 Atk (nat stage) when hit by Dark-type move.
HP: 90/90 | EN: 100
9/9/4/5/45 | 3/7
Status: OK
A1

Cinderace used Zen Headbutt! -6 EN, 94 left
Cinderace became a Psychic-type!
1d24=15, does not crit, 1d10=9, does not flinch
8-1+3+2=12*1.5=18+2=20 damage, 75 HP Mollux
Mollux got a Sticky Barb!

Mollux used Flame Charge! -3 EN, 97 left
1d24=8, does not crit
5+3-2=6+2=8 damage, 82 HP Cinderace
Mollux's Speed increased to 133!
Sticky Barb, 2 damage Mollux, 73 left

A2

Mollux used Inferno! -6 EN, 91 left
1d10=10, misses
Sticky Barb, 71 left

Cinderace used Zen Headbutt! -9 EN, 85 left
1d24=9, does not crit
18 damage, 53 left

A3

Mollux used Inferno! -10 EN, 81 left
1d2=5, hits, 1d24=12, does not crit
10+3+3=16 damage, 66 HP Cinderace
Cinderace is burned!
Sticky Barb, 51 left

Cinderace used Zen Headbutt! -13 EN, 72 left
1d24=17, does not crit
12-3=9*1.5=14 damage, 37 HP Mollux
Burn! -2 HP, 64 HP Cinderace
:ss/cinderace: @ No Item
Fire Psychic | Blaze / Libero / Justified
+3 BAP to Fire-type attacks when below 30 HP. Changes type before using a move. +1 Atk (nat stage) when hit by Dark-type move.
HP: 64/90 | EN: 72
8/6/5/6/119 | 3/3
Status: Burned, +10% Accuracy
:bw/kitsunoh:@ No Item (consumed Weakness Policy)
Ghost/Steel | Frisk / Limber / Iron Fist / Justified
Ignores a lot of items. Immune to paralysis. +2 BAP to #Punches. Gains +2 Atk and SpA (natural stage) when hit with an SE move. +1 Atk (nat stage) when hit by Dark-type move.
HP: 56/90 | EN: 79
7/6/4/6/110 | 3/4
Status: OK

:bw/mollux: @ Sticky Barb (stuck)
Fire/Poison | Dry Skin / Illuminate / Justified
Heals in rain and when hit by Water-type moves, burns in sun and when hit by fire-type moves. Increases everyone's Acc by 10%. +1 Atk (nat stage) when hit by Dark-type move. Stuck with a painful item.
HP: 37/95 | EN: 81
4/6/9/8/76 133 | 3/3
Status: OK, +10% Accuracy, +1 Spe (decaying to 0)
:bw/meloetta: @ RageCandyBar
Normal/Psychic | Serene Grace / Justified
Doubles chance of hax. +1 Atk (nat stage) when hit by Dark-type move.
HP: 49/95 | EN: 84
6/6/9/8/104 | 1/1
Status: OK, +10% Accuracy
:sm/golem-alola: @ ???
Rock/Electric | Magnet Pull / Sturdy / Galvanize / Justified
Traps Steel-types. -1 BAP to incoming moves, or -10 if OHKO. Normal-type moves become Elec, +2 BAP. +1 Atk (nat stage) when hit by Dark-type move.
HP: 90/90 | EN: 100
9/9/4/5/45 | 3/7
Status: OK
Illuminate turned the second miss into a hit, I forgot about it at first and rolled 2d2 and got 2 twice. At least there wasn't a flinch.

Gemini Taurus
nightblitz42
Florina Liastacia

 
Last edited:
:ss/cinderace: @ No Item
Fire Psychic | Blaze / Libero / Justified
+3 BAP to Fire-type attacks when below 30 HP. Changes type before using a move. +1 Atk (nat stage) when hit by Dark-type move.
HP: 64/90 | EN: 72
8/6/5/6/119 | 3/3
Status: Burned, +10% Accuracy
:bw/kitsunoh:@ No Item (consumed Weakness Policy)
Ghost/Steel | Frisk / Limber / Iron Fist / Justified
Ignores a lot of items. Immune to paralysis. +2 BAP to #Punches. Gains +2 Atk and SpA (natural stage) when hit with an SE move. +1 Atk (nat stage) when hit by Dark-type move.
HP: 56/90 | EN: 79
7/6/4/6/110 | 3/4
Status: OK

:bw/mollux: @ Sticky Barb (stuck)
Fire/Poison | Dry Skin / Illuminate / Justified
Heals in rain and when hit by Water-type moves, burns in sun and when hit by fire-type moves. Increases everyone's Acc by 10%. +1 Atk (nat stage) when hit by Dark-type move. Stuck with a painful item.
HP: 37/95 | EN: 81
4/6/9/8/76 133 | 3/3
Status: OK, +10% Accuracy, +1 Spe (decaying to 0)
:bw/meloetta: @ RageCandyBar
Normal/Psychic | Serene Grace / Justified
Doubles chance of hax. +1 Atk (nat stage) when hit by Dark-type move.
HP: 49/95 | EN: 84
6/6/9/8/104 | 1/1
Status: OK, +10% Accuracy
:sm/golem-alola: @ ???
Rock/Electric | Magnet Pull / Sturdy / Galvanize / Justified
Traps Steel-types. -1 BAP to incoming moves, or -10 if OHKO. Normal-type moves become Elec, +2 BAP. +1 Atk (nat stage) when hit by Dark-type move.
HP: 90/90 | EN: 100
9/9/4/5/45 | 3/7
Status: OK
A1

Mollux used Fire Blast! -7 EN, 74 left
1d20=8, hits, 1d24=14, does not crit
11+3+3=17 damage, 47 HP Cinderace
Sticky Barb! -2 HP, 35 left Mollux

Cinderace used Facade! -8 EN, 64 left
1d24=7, does not crit
Cinderace became a Normal-type!
14+3+2=19 damage, 16 HP Mollux

Cinderace's Burn! -2 HP, 45 left

A2

Mollux used Sludge Wave! -6 EN, 66 left
crit and poison don't matter
10+3+3=16 damage, 29 left
Sticky Barb! Mollux is at 14 HP

Cinderace used Facade! -11 EN, 53 left
crit doesn't matter
19 damage, Mollux faints!

Cinderace's Burn! -2 HP, 27 left

:ss/cinderace: @ No Item
Fire Normal | Blaze / Libero / Justified
+3 BAP to Fire-type attacks when below 30 HP. Changes type before using a move. +1 Atk (nat stage) when hit by Dark-type move.
HP: 27/90 | EN: 53
8/6/5/6/119 | 3/3
Status: Burned, +10% Accuracy
:bw/kitsunoh:@ No Item (consumed Weakness Policy)
Ghost/Steel | Frisk / Limber / Iron Fist / Justified
Ignores a lot of items. Immune to paralysis. +2 BAP to #Punches. Gains +2 Atk and SpA (natural stage) when hit with an SE move. +1 Atk (nat stage) when hit by Dark-type move.
HP: 56/90 | EN: 79
7/6/4/6/110 | 3/4
Status: OK

:bw/mollux: @ Sticky Barb (stuck)
Fire/Poison | Dry Skin / Illuminate / Justified
Heals in rain and when hit by Water-type moves, burns in sun and when hit by fire-type moves. Increases everyone's Acc by 10%. +1 Atk (nat stage) when hit by Dark-type move. Stuck with a painful item.
HP: 0/95 | EN: 66
4/6/9/8/76 | 3/3
Status: KO, +10% Accuracy

:bw/meloetta: @ RageCandyBar
Normal/Psychic | Serene Grace / Justified
Doubles chance of hax. +1 Atk (nat stage) when hit by Dark-type move.
HP: 49/95 | EN: 84
6/6/9/8/104 | 1/1
Status: OK, +10% Accuracy
:sm/golem-alola: @ ???
Rock/Electric | Magnet Pull / Sturdy / Galvanize / Justified
Traps Steel-types. -1 BAP to incoming moves, or -10 if OHKO. Normal-type moves become Elec, +2 BAP. +1 Atk (nat stage) when hit by Dark-type move.
HP: 90/90 | EN: 100
9/9/4/5/45 | 3/7
Status: OK

And that's a wrap!
nightblitz42 wins Cobalion, 4 RC, 4 TC, -4 JC
Gemini Taurus wins 4 RC, 4 TC, -4 JC

I get 12 JC
 
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