Original post now deleted since RMT has served its purpose. thanks for the suggestions guys!
Have you considered Scrafty?
Also, Mach punch without Tech does practically no damage. You would be better off with close combat for ohko's.
Have you considered Scrafty?
Scrafty (M) @ Expert Belt
Trait: Intimidate
EVs: 252 HP / 252 Atk / 6 Def
Brave Nature (+Atk, -Spd)
- Fake Out
- Drain Punch
- Crunch
- Detect
Also, Mach punch without Tech does practically no damage. You would be better off with close combat for ohko's.
I have, but Intimidate is what puts Hitmontop over Scrafty for my team.
...where'd all this talk of Tailwind come from!? my team is a Trick Room team.
if DW Scrafty was released, I would use it in a heartbeat. but as it is, Hitmontop is better suited for combating sand teams and has higher attacking prowess. If I do use Hitmontop, I'll use Close Combat because I need the higher damage output.
Chansey is a good suggestion but lacks crunch. so he'd have to make up for that somewhat.
While I don't personally like Chansey either, I think you underestimate her physical bulk, which lets her survive even many Fighting attacks. For instance, a Close Combat from standard Infernape only does 57% - 67%.I do not recommend Chansey. She has a pathetic 5 base defense stat, and although her SpD stat is decent at 95, Chansey would be a waste of a slot in your team. Nearly and Physical move will OHKO her.