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I'd argue that Rotom does nothing A1 since the lock came on the same action but it does not really matter as I got the numbers I need. Also idk on Smack Down / Telekinesis.
You manage to deal with two of the pokemon attacking your crew, but 2 out of 20 isn’t that much. You are still outnumbered. You feel it will end up being necessary to fight more of them, but you are not sure your pokemon will handle it...the last battle was heavy on them.
But before despair took you, you and 3 of your teammates notice that 3 of your partners were giving you a sign. You approach them and receive the order “find the signal and continue. Run at the command ‘explosion’”.
Not a good sign at all.
Your 3 valiant partners called their pokemon back to their pokeball and sent out Mega-Glalie, Drifblim and Lickilicky. Upon the sight of those pokemons, you did the dreadful math. With your gadget, you notice that the signal comes from where the Plasmantas came. You give a signal to your comrades to follow you and as you get ready to run..
“GLALIE, DRIFBLIM, LICKILICKY! EXPLOSION!”
Without looking back you ran. You ran until you were back just outside the Power Plant. You refused to look back to see what happened, even though the tremors and heat you felt gave enough clues. Your only choice is to continue moving forward.
Power Waste
You reach what appears to be the sewer system of the Power Plant and are greeted by a huge pipe looking your way. You look to your gadget and, obviously, it is directing you to enter the pipe. You take a moment to appreciate how badly it smells and, grudgingly, enters it.
The pipe still has a little bit of sludge on it, but you can walk on it just fine. But as you move forward, the level of the sludge slowly rises and, before you know it, it is already on your knees. Moving becomes that much harder and the smell got even worse. You can feel that there appears to be a gas leak somewhere, but before you can understand how that can happen on a shut-down power plant, part of the sludge seems to be taking shape before your very eyes! That can be either bad or really bad….
Player Options:
a) Get your pokemon in fighting stance and attack the sludge as soon as possible.
b) Watch closely.
c) Ruuuuuuuuuuuuuuuuuuuuuuunnnnnnn.
You move away from the moving Sludge and tell your pokemon to wait. You watch carefully as the sludge take the shape of a Muk. At first you don’t attack it and it doesn’t attack you back. You notice Muk has a metal gadget stuck on his body and upon further examination it seemed to be a metal detector. You try to bargain and challenge Muk to a duel for the Metal Detector. Surprisingly enough, it removes the detector from his body and accepts the challenge, waiting for your move. And while you decide on which pokemon to send out, Muk stockpiles some of the sludge and begins to emit an Imprisioning wave in preparation for the battle.
Muk used Imprison (Protect - Taunt - Thunderbolt)! (-8en)
Muk used Stockpile! (-8en)
+1def/spd
Arena Type: Industrial
All the waste left on the Power Plant and the lack of maintenance in years lead to Poison types calling this home, which lead to tons and tons of Sludge being produced in a short time. The sludge is up to your knee and you can hardly move. Same goes for your pokemon not used to that kind of enviroment. Also, a mysterious gas can be smelled and you are afraid it might cause an explosion at some point.
Opponents cannot use Explosion/Self-Destruct until the second round ends. After that, those moves are allowed.
Upon sendout, the speed of all Non-poison pokemon is lowered by 2 stages.
Thunder > Discharge > Thunder
IF Muk uses Dig, AND your adjusted Speed stat is lower than Muk's, THEN use Fake Out on the first instance, Quick Attack on the second instance.
Ice Punch - Dig - Ice Punch
IF Fidgit is to use Dig AND not in a combo AND Fidgit is to move before Muk THEN Dig and push back IF Fidgit is to use a damaging Ground-Typed move AND Reflect isn't up AND Fidgit is not under a substitute THEN Explosion
Hp: KO
En: KO
3/2/3/2/127
Other: KO
Item: Ring Target
Hp: 42
En: 53
2/4/7/5/100
Other:
Item: Mega Stone
After the battle, the damaged Muk smiles at you and gives you the Metal Detector before leaving. You just want to leave as well, so you keep moving forward on the pipe. Eventually, you find a hole to where the sludge is leaking and, after looking at your gadget, you enter it into the next room.
Ticking Bombs
To be honest "enter" isn't the most exact word. You actually fell into that room. Into a sea of goo about 2-feet high, which softened the fall somewhat. You and your teammates get up and explore the room with your energy detector gadget.
The first thing that called your attention was the big metal door to your left. You try to open, but it was locked and when you approached your gadget, the reading went through the roof! You can sense in your gut that your final destination is beyond that door.
You analyse the door further top to button and you see four keyslots. It seems that you need to use three keys simultaneously to open it. You check the room for clues to where those keys may be. If the keys are on the floor, then finding them in the sludge will prove to be extremely hard...and dangerous.
As you walk around the room, your foot hits a medium plastic ball, which showed to be a pokeball. You pick it from under the sludge and open it, just to find what appears to be a key! Jackpot!
You tell your partners what you've found and all of you search the room for pokeballs, finding 12 of them. You line them up on a table and get ready to open them, since they can hold...you know....pokemon?
3x Electrode
3x Key Items
In hindsight, this proportion is indeed too luck based even after metal detector <_<
RNG: 1/6 (Electrode)
You open the ball and an Electrode comes out. Nope, it doesn't look like a key to me. Also, it seems that the Electrode is damaged for some reason...
The Electrode hits you with a Headbutt and traps Rhyperior with Light Screen. It then started hovering above the sludge with Magnet Rise. It seems you have no other choice but to fight it.
ATTACKS
Magnetic Flux
Charge
Eerie Impulse
Spark
Rollout
Screech
Light Screen
Charge Beam
Electro Ball
Sonic Boom
Self-Destruct
Swift
Magnet Rise
Discharge
Explosion
Gyro Ball
Mirror Coat
Foul Play
Magic Coat
Zap Cannon
Taunt
Signal Beam
Thunderbolt
Torment
Protect
Reflect
Hyper Beam
Hidden Power Grass
Snore
Headbutt
Thief
Arena Type: Industrial
All the waste left on the Power Plant and the lack of maintenance in years lead to Poison types calling this home, which lead to tons and tons of Sludge being produced in a short time. The sludge is up to your knee and you can hardly move. Same goes for your pokemon not used to that kind of enviroment. Also, a mysterious gas can be smelled and you are afraid it might cause an explosion at some point.
Arena
Opponents cannot use Explosion/Self-Destruct until the second round ends. After that, those moves are allowed.
Upon sendout, the speed of all Non-poison pokemon is lowered by 2 stages.
"I will shock you!...oh wait"
Sonicboom - Foul Play - Sonicboom
IF Drill Run AND Rhyperior is not under P/E AND Rhyperior is not under a substitute THEN COMBO (Hyper Beam + Hidden Power)
IF Earthquake AND Electrode is not under Magnet Rise AND Rhyperior is not under P/E AND Rhyperior is not under a substitute THEN COMBO (Hyper Beam + Hidden Power)