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The Legend Run: (Its_A_Random) Power Plant

I was at a bit of a loss as to how I was going to handle this round really. Goodbye Ethers and Potions.

Utilitand: Encore (Rotom) > Telekinesis (Rotom)

Granmarg: Smack Down (Rotom) > Payback (Rotom)

Elincia: Imprison (Shadow Ball | Protect | Sleep Talk) > Hypnosis (Rotom)
 
ACTION 1!

Fidgit used Encore! (-10en)
I can't stop this feeling anymore

Gardevoir used Imprison! (-7en)
evil

Rotom used wait nvm

Rhyperior used Smack Down! (-3en)
Crit: 9 (no)
Damage: 5+3+1.5= 9.5hp

ACTION 2!

Fidgit used Telekinesis! (-7en)
Rotom is floating again? weird

NOTE: I have absolutely no idea if a previous smack down blocks telekinesis. I am betting no, but just in case, I will roll the rng.

Gardevoir used Hypnosis! (-6en)
Hit: 36 (yes)
Duration: 2 (1a)

Rotom is zzzing!

Rhyperior used Payback (Rotom)! (-7en)
Crit: 14 (no)
Damage: (10+1.5)= 11.5hp

Fidgit got 4hp due to leftovers btw
IMPRISONING (Protect - Shadow Ball - Sleep Talk) for 4a

Fidgit_Front-1.png

Hp: 88
En: 30
3/4/3/3/105
Other:
Item: Leftovers


gardevoir-mega.png

Hp: 22
En: 33
2/4/7/5/100
Other:
Item: Mega Stone

464.png

Hp: 61
En: 47
5/5/1/2/46
Other:
Item: Protector

- - - - - - - - - - - - - BENCH - - - - - - - - - - - - - - -

raichu.png

Hp: 55
En: 92
3/2/3/2/127
Other: sleep (0a)
Item: Ring Target

- - - - - - - - - - - - - - - VS - - - - - - - - - - - - - - -

479-w.png

Hp: 45
En: 57
CHP: 255
2/4/5/4/86
Other: sleep (0a), encore (0a), smack down (5a)

plasmanta: ded

Player Orders

Its_A_Random
 
Last edited:
I'd argue that Rotom does nothing A1 since the lock came on the same action but it does not really matter as I got the numbers I need. Also idk on Smack Down / Telekinesis.

Dream Ball > Dream Ball > Dream Ball > Dream Ball
 
That is correct

Dream Ball!
Damage: (36-4)*2= 64
CHP: 255->191
En: 57->69

Dream Ball!
Damage: (36-4)*2= 64
CHP: 191 -> 127
En: 69->81

Dream Ball!
Damage: (36-4)*2= 64
CHP: 127->63
En: 81->93

Dream Ball!
Damage: (36-4)*2= 64
CHP: 63->0


Rotom was caught!
IMPRISONING (Protect - Shadow Ball - Sleep Talk) for 4a

Fidgit_Front-1.png

Hp: 88
En: 30
3/4/3/3/105
Other:
Item: Leftovers


gardevoir-mega.png

Hp: 22
En: 33
2/4/7/5/100
Other:
Item: Mega Stone

464.png

Hp: 61
En: 47
5/5/1/2/46
Other:
Item: Protector

- - - - - - - - - - - - - BENCH - - - - - - - - - - - - - - -

raichu.png

Hp: 55
En: 92
3/2/3/2/127
Other: sleep (0a)
Item: Ring Target

479-w.png

Hp: 45
En: 93
2/4/5/4/86
Other: sleep (0a), encore (0a), smack down (5a)

plasmanta: ded
Potion: 2/3 free slots
1× Potion
Super Potion: 1/1 free slots
Ether: 0/3 free slots
3× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 1/1 free slots
Status Removers: 3/3 free slots
Other Items: -- free slots
12× Park Ball
2× Dream Ball
4× Cherish Ball
1× Gardevoirite (Gardevoir)
1× Leftovers (Fidgit)
1× Protector (Rhyperior)
3x Light Ball
1x Ring Target (Raichu)
1x Rare Candy
Spare Pocket (any item): 2/3 free slots
1× Full Restore

Manage your Team

Its_A_Random

 
lol this is going to end very well

Ether on Fidgit
Ether on Gardevoir
Potion on Gardevoir


I'll probably team shift when I have an idea what I want to do next scenario.
 
Let's all pretend I didn't forget to include the flavor below on the previous post.

Fidgit_Front-1.png

Hp: 88
En: 50
3/4/3/3/105
Other:
Item: Leftovers


gardevoir-mega.png

Hp: 42
En: 53
2/4/7/5/100
Other:
Item: Mega Stone

464.png

Hp: 61
En: 47
5/5/1/2/46
Other:
Item: Protector

- - - - - - - - - - - - - BENCH - - - - - - - - - - - - - - -

raichu.png

Hp: 55
En: 92
3/2/3/2/127
Other:
Item: Ring Target

479-w.png

Hp: 45
En: 93
2/4/5/4/86
Other:
Item: none
Potion: 3/3 free slots
Super Potion: 1/1 free slots
Ether: 2/3 free slots
1× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 1/1 free slots
Status Removers: 3/3 free slots
Other Items: -- free slots
12× Park Ball
2× Dream Ball
4× Cherish Ball
1× Gardevoirite (Gardevoir)
1× Leftovers (Fidgit)
1× Protector (Rhyperior)
3x Light Ball
1x Ring Target (Raichu)
1x Rare Candy
Spare Pocket (any item): 2/3 free slots
1× Full Restore


You manage to deal with two of the pokemon attacking your crew, but 2 out of 20 isn’t that much. You are still outnumbered. You feel it will end up being necessary to fight more of them, but you are not sure your pokemon will handle it...the last battle was heavy on them.

But before despair took you, you and 3 of your teammates notice that 3 of your partners were giving you a sign. You approach them and receive the order “find the signal and continue. Run at the command ‘explosion’”.

Not a good sign at all.

Your 3 valiant partners called their pokemon back to their pokeball and sent out Mega-Glalie, Drifblim and Lickilicky. Upon the sight of those pokemons, you did the dreadful math. With your gadget, you notice that the signal comes from where the Plasmantas came. You give a signal to your comrades to follow you and as you get ready to run..

“GLALIE, DRIFBLIM, LICKILICKY! EXPLOSION!”

Without looking back you ran. You ran until you were back just outside the Power Plant. You refused to look back to see what happened, even though the tremors and heat you felt gave enough clues. Your only choice is to continue moving forward.

Power Waste

You reach what appears to be the sewer system of the Power Plant and are greeted by a huge pipe looking your way. You look to your gadget and, obviously, it is directing you to enter the pipe. You take a moment to appreciate how badly it smells and, grudgingly, enters it.

The pipe still has a little bit of sludge on it, but you can walk on it just fine. But as you move forward, the level of the sludge slowly rises and, before you know it, it is already on your knees. Moving becomes that much harder and the smell got even worse. You can feel that there appears to be a gas leak somewhere, but before you can understand how that can happen on a shut-down power plant, part of the sludge seems to be taking shape before your very eyes! That can be either bad or really bad….

Player Options:
a) Get your pokemon in fighting stance and attack the sludge as soon as possible.
b) Watch closely.
c) Ruuuuuuuuuuuuuuuuuuuuuuunnnnnnn.


Its_A_Random


 

Fidgit_Front-1.png

Hp: 88
En: 50
3/4/3/3/105
Other:
Item: Leftovers

raichu.png

Hp: 55
En: 92
3/2/3/2/127
Other:
Item: Ring Target

479-w.png

Hp: 45
En: 93
2/4/5/4/86
Other:
Item: none

- - - - - - - - - - - - - BENCH - - - - - - - - - - - - - - -

gardevoir-mega.png

Hp: 42
En: 53
2/4/7/5/100
Other:
Item: Mega Stone

464.png

Hp: 61
En: 47
5/5/1/2/46
Other:
Item: Protector

You move away from the moving Sludge and tell your pokemon to wait. You watch carefully as the sludge take the shape of a Muk. At first you don’t attack it and it doesn’t attack you back. You notice Muk has a metal gadget stuck on his body and upon further examination it seemed to be a metal detector. You try to bargain and challenge Muk to a duel for the Metal Detector. Surprisingly enough, it removes the detector from his body and accepts the challenge, waiting for your move. And while you decide on which pokemon to send out, Muk stockpiles some of the sludge and begins to emit an Imprisioning wave in preparation for the battle.


Muk used Imprison (Protect - Taunt - Thunderbolt)! (-8en)

Muk used Stockpile! (-8en)
+1def/spd
Arena Type: Industrial

All the waste left on the Power Plant and the lack of maintenance in years lead to Poison types calling this home, which lead to tons and tons of Sludge being produced in a short time. The sludge is up to your knee and you can hardly move. Same goes for your pokemon not used to that kind of enviroment. Also, a mysterious gas can be smelled and you are afraid it might cause an explosion at some point.

  • Opponents cannot use Explosion/Self-Destruct until the second round ends. After that, those moves are allowed.
  • Upon sendout, the speed of all Non-poison pokemon is lowered by 2 stages.
muk.png

Muk (M) @ Poison Barb
NATURE
: Quiet (+1 Spe, -15% Spe, -10% Evasion)

TYPE: Poison
ABILITIES: Stench / Sticky Hold / Poison Touch (H)

STATS
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 43 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

ATTACKS
Acid Armour
Belch
Disable
Fling
Gunk Shot
Harden
Memento
Minimise
Mud Bomb
Mud-Slap
Poison Gas
Pound
Screech
Sludge
Sludge Bomb
Sludge Wave

Flamethrower
Protect
Rock Slide
Substitute
Thunderbolt

Acid Spray
Imprison
Lick
Mean Look
Shadow Sneak

Dark Pulse
Giga Drain
Ice Punch
Pain Split
Thunder Punch

Explosion
Self-Destruct
Sleep Talk
Taunt
Dig
Focus Punch

muk.png


"Face me now!"

Player sends out pokemon with orders

Its_A_Random
 
Go Raichu, do something awesome!

Thunder > Discharge > Thunder
IF
Muk uses Dig, AND your adjusted Speed stat is lower than Muk's, THEN use Fake Out on the first instance, Quick Attack on the second instance.
 
muk.png


"Drown in sludge!"

Sludge Bomb - Sludge - Sludge Bomb

ACTION 1!

Raichu's speed was lowered by 2 stages!

and yet it is faster.

Raichu used Thunder! (-7en)
Hit:22
Crit: 10
Effect: 3 (yes)
Damage: (11+3-1.5)-2= 10.5hp

PARALYSIS

FP: 79 (no)
Muk used Sludge Bomb! (-6en)
Crit: 10
Effect: 2 (yes)
Damage: (9+3+3)+4= 19hp

Raichu is poisoned!
-2hp

ACTION 2!

Raichu used Discharge! (-5en)
Crit: 7
Effect: 1
Damage: 8+3-1.5-2= 7.5hp

FP: 76 (no)
Muk used Sludge! (-4en)
Crit: 16
Damage: 7+3+3+4= 17hp

Raichu is poisoned!
-2hp

ACTION 3!

Raichu used Thunder! (-7en)
Hit:51
Crit: 15
Damage: 11+3-1.5-2= 10.5hp

FP: 20 (yes)
Muk is fully paralysed!

Raichu is poisoned!
-2hp
Imprison (Protect - Taunt - Thunderbolt) for 3a

raichu.png

Hp: 13
En: 73
3/2/3/2/127
Other: poison
Item: Ring Target

- - - - - - - - - - - - - BENCH - - - - - - - - - - - - - - -
Fidgit_Front-1.png

Hp: 88
En: 50
3/4/3/3/105
Other:
Item: Leftovers

479-w.png

Hp: 45
En: 93
2/4/5/4/86
Other:
Item: none

gardevoir-mega.png

Hp: 42
En: 53
2/4/7/5/100
Other:
Item: Mega Stone

464.png

Hp: 61
En: 47
5/5/1/2/46
Other:
Item: Protector

- - - - - - - - - - - - - - - - - VS - - - - - - - - - - - - - - - - - - - - -

muk.png

Hp: 81
En: 74
4/3/4/4/43
Other: Paralysis (5%)
Item: Poison Barb

muk.png


"Ahem. Let's try again. Drown in sludge!"

Sludge - Sludge Bomb - Sludge
IF
Flinch THEN Push back

Player Orders

Its_A_Random
 
ACTION 1!

Raichu used Electro Ball! (-8en)
Crit: 5 (no)
Damage: (15+3-1.5)= 16.5hp

FP: 67 (NO)
Muk used Sludge! (-4en)
Raichu fainted!
Imprison (Protect - Taunt - Thunderbolt) for 2a

raichu.png

Hp: KO
En: KO
3/2/3/2/127
Other: KO
Item: Ring Target

- - - - - - - - - - - - - BENCH - - - - - - - - - - - - - - -
Fidgit_Front-1.png

Hp: 88
En: 50
3/4/3/3/105
Other:
Item: Leftovers

479-w.png

Hp: 45
En: 93
2/4/5/4/86
Other:
Item: none

gardevoir-mega.png

Hp: 42
En: 53
2/4/7/5/100
Other:
Item: Mega Stone

464.png

Hp: 61
En: 47
5/5/1/2/46
Other:
Item: Protector

- - - - - - - - - - - - - - - - - VS - - - - - - - - - - - - - - - - - - - - -

muk.png

Hp: 64
En: 70
4/3/4/4/43
Other:
Item: Poison Barb

muk.png


"Can you smell it? It is the smell of your high-octane demise!"

Player sends out pokemon

Its_A_Random
 
Meh.

Rotom


Electroweb > Hydro Pump > Thunder
IF
Protect is used successfully, THEN use Light Screen on the first instance, pushing actions back.
 
muk.png


"Perish!"

Giga Drain - Sludge Wave - Sludge Bomb

Rotom's speed was lowered 2 stages!

ACTION 1!

Muk used Giga Drain! (-12en)
Crit:7
Damage: 8*1.5= 12hp
+6hp

Rotom used Electro-Web! (-4en)
Crit:2
Damage: 6+3+1.5= 10.5hp

ACTION 2!

Rotom used Hydro Pump! (-7en)
Hit: 77 (yes)
Crit:8
Damage: 11+3+1.5= 15.5hp

Muk used Sludge Wave! (-6en)
Crit:2
Effect:1 (yes)
Damage: 10+3+4= 17hp

Rotom lost 2hp due to poison

ACTION 3!

Rotom used Thunder! (-7en)
Hit: 79 (yes)
Crit:7
Effect:3 (yes)
Damage: (11+3+1.5)= 15.5hp

Muk is paralyzed

FP: 50 (no)
Muk used Sludge Bomb! (-6en)
Crit:11
Effect:1 (yes)
Damage: 9+3+4= 16hp

Rotom fainted!
479-w.png

Hp: KO
En: KO
2/4/5/4/86
Other:
Item: none

- - - - - - - - - - - - - BENCH - - - - - - - - - - - - - - -
raichu.png

Hp: KO
En: KO
3/2/3/2/127
Other: KO
Item: Ring Target

Fidgit_Front-1.png

Hp: 88
En: 50
3/4/3/3/105
Other:
Item: Leftovers


gardevoir-mega.png

Hp: 42
En: 53
2/4/7/5/100
Other:
Item: Mega Stone

464.png

Hp: 61
En: 47
5/5/1/2/46
Other:
Item: Protector

- - - - - - - - - - - - - - - - - VS - - - - - - - - - - - - - - - - - - - - -

muk.png

Hp: 42
En: 46
4/3/4/4/43
Other: -1spe, paralysis (20%)
Item: Poison Barb

Player sends out

Its_A_Random

 

muk.png


"...oh boy, how do I hit this?"

Ice Punch - Dig - Ice Punch
IF
Fidgit is to use Dig AND not in a combo AND Fidgit is to move before Muk THEN Dig and push back
IF Fidgit is to use a damaging Ground-Typed move AND Reflect isn't up AND Fidgit is not under a substitute THEN Explosion

Player Orders
Its_A_Random
 
Who needs orders anyway? why did i take a month to realise this

Park Ball > Park Ball > Park Ball > Park Ball > Park Ball
 
beats me.

BTW lemme know if this is too hard for a Zapdos. I want to balance those TLRs eventually


PARK BALL!

Damage: (36-4)*1.5= 48
CHP: 225->177
En: 46->58

PARK BALL!

Damage: (36-4)*1.5= 48
CHP: 177->129
En: 58->70

PARK BALL!

Damage: (36-4)*1.5= 48
CHP: 129->81
En: 70->82

PARK BALL!

Damage: (36-4)*1.5= 48
CHP: 81->33
En: 82->94

PARK BALL!

Damage: (36-4)*1.5= 48
CHP: 33->0

Muk was caught!
Fidgit_Front-1.png

Hp: 88
En: 50
3/4/3/3/105
Other:
Item: Leftovers

- - - - - - - - - - - - - BENCH - - - - - - - - - - - - - - -
479-w.png

Hp: KO
En: KO
2/4/5/4/86
Other:
Item: none

raichu.png

Hp: KO
En: KO
3/2/3/2/127
Other: KO
Item: Ring Target



gardevoir-mega.png

Hp: 42
En: 53
2/4/7/5/100
Other:
Item: Mega Stone

464.png

Hp: 61
En: 47
5/5/1/2/46
Other:
Item: Protector
muk.png

Hp: 42
En: 92
4/3/4/4/43
Other: -1spe, paralysis (20%)
Item: Poison Barb
Potion: 3/3 free slots
Super Potion: 1/1 free slots
Ether: 2/3 free slots
1× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 1/1 free slots
Status Removers: 3/3 free slots
Other Items: -- free slots
7× Park Ball
2× Dream Ball
4× Cherish Ball
1× Gardevoirite (Gardevoir)
1× Leftovers (Fidgit)
1× Protector (Rhyperior)
3x Light Ball
1x Ring Target (Raichu)
1x Rare Candy
Spare Pocket (any item): 2/3 free slots
1× Full Restore

Its_A_Random

Manage your Team

(and please state your active team)
 
I do get the metal detector thingy right?

Anyway, putting Fidgit / Rhyperior / Muk at the head and giving an Ether to Fidgit.

Time for luck shenanigans~~~
 

Fidgit_Front-1.png

Hp: 88
En: 70
3/4/3/3/105
Other:
Item: Leftovers

464.png

Hp: 61
En: 47
5/5/1/2/46
Other:
Item: Protector


muk.png

Hp: 42
En: 92
4/3/4/4/43
Other: -1spe, paralysis (20%)
Item: Poison Barb

- - - - - - - - - - - - - BENCH - - - - - - - - - - - - - - -
479-w.png

Hp: KO
En: KO
2/4/5/4/86
Other:
Item: none

raichu.png

Hp: KO
En: KO
3/2/3/2/127
Other: KO
Item: Ring Target



gardevoir-mega.png

Hp: 42
En: 53
2/4/7/5/100
Other:
Item: Mega Stone

After the battle, the damaged Muk smiles at you and gives you the Metal Detector before leaving. You just want to leave as well, so you keep moving forward on the pipe. Eventually, you find a hole to where the sludge is leaking and, after looking at your gadget, you enter it into the next room.

Ticking Bombs

To be honest "enter" isn't the most exact word. You actually fell into that room. Into a sea of goo about 2-feet high, which softened the fall somewhat. You and your teammates get up and explore the room with your energy detector gadget.

The first thing that called your attention was the big metal door to your left. You try to open, but it was locked and when you approached your gadget, the reading went through the roof! You can sense in your gut that your final destination is beyond that door.

You analyse the door further top to button and you see four keyslots. It seems that you need to use three keys simultaneously to open it. You check the room for clues to where those keys may be. If the keys are on the floor, then finding them in the sludge will prove to be extremely hard...and dangerous.

As you walk around the room, your foot hits a medium plastic ball, which showed to be a pokeball. You pick it from under the sludge and open it, just to find what appears to be a key! Jackpot!

You tell your partners what you've found and all of you search the room for pokeballs, finding 12 of them. You line them up on a table and get ready to open them, since they can hold...you know....pokemon?

3x Electrode
3x Key Items

In hindsight, this proportion is indeed too luck based even after metal detector <_<

RNG: 1/6 (Electrode)

You open the ball and an Electrode comes out. Nope, it doesn't look like a key to me. Also, it seems that the Electrode is damaged for some reason...

The Electrode hits you with a Headbutt and traps Rhyperior with Light Screen. It then started hovering above the sludge with Magnet Rise. It seems you have no other choice but to fight it.

electrode.png

Electrode (-) @ Magnet
NATURE
: Timid (+15% Speed, +30% Accuracy, -1 Atk)

TYPE: Electric
ABILITIES: Soundproof / Static / Aftermath (H)

STATS
HP: 60
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 161 (+)
Size Class: 2
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

ATTACKS
Magnetic Flux
Charge
Eerie Impulse
Spark
Rollout
Screech
Light Screen
Charge Beam
Electro Ball
Sonic Boom
Self-Destruct
Swift
Magnet Rise
Discharge
Explosion
Gyro Ball
Mirror Coat

Foul Play
Magic Coat
Zap Cannon
Taunt
Signal Beam

Thunderbolt
Torment
Protect
Reflect

Hyper Beam
Hidden Power Grass
Snore
Headbutt
Thief

Arena Type: Industrial

All the waste left on the Power Plant and the lack of maintenance in years lead to Poison types calling this home, which lead to tons and tons of Sludge being produced in a short time. The sludge is up to your knee and you can hardly move. Same goes for your pokemon not used to that kind of enviroment. Also, a mysterious gas can be smelled and you are afraid it might cause an explosion at some point.

Arena
  • Opponents cannot use Explosion/Self-Destruct until the second round ends. After that, those moves are allowed.
  • Upon sendout, the speed of all Non-poison pokemon is lowered by 2 stages.

electrode.png


"I will shock you!...oh wait"

Sonicboom - Foul Play - Sonicboom
IF Drill Run AND Rhyperior is not under P/E AND Rhyperior is not under a substitute THEN COMBO (Hyper Beam + Hidden Power)
IF Earthquake AND Electrode is not under Magnet Rise AND Rhyperior is not under P/E AND Rhyperior is not under a substitute THEN COMBO (Hyper Beam + Hidden Power)

Player Orders

Its_A_Random
 
ACTION 0!

Electrode used Light Screen and Magnet Rise! (-16en)

ACTION 1!

Electrode used Sonic Boom! (-5en)
Damage: 10-8= 8hp

Rhyperior used Dig! (-9en)
Crit: 2 (no)
Damage: (8+3+3)*1.5= 21hp

ACTION 2!

Electrode used Foul Play! (-7en)
Crit: 15 (no)
Damage: (10-2)= 8hp

Rhyperior used Dig! (-13en)
Crit: 3 (no)
Damage: (8+3+3)*1.5= 21hp

ACTION 3!

Rhyperior used Drill Run! (-5en)
Damage: 21hp

Electrode fainted!
Fidgit_Front-1.png

Hp: 88
En: 70
3/4/3/3/105
Other:
Item: Leftovers

464.png

Hp: 45
En: 20
5/5/1/2/46
Other:
Item: Protector


muk.png

Hp: 42
En: 92
4/3/4/4/43
Other: -1spe, paralysis (20%)
Item: Poison Barb

- - - - - - - - - - - - - BENCH - - - - - - - - - - - - - - -
479-w.png

Hp: KO
En: KO
2/4/5/4/86
Other:
Item: none

raichu.png

Hp: KO
En: KO
3/2/3/2/127
Other: KO
Item: Ring Target



gardevoir-mega.png

Hp: 42
En: 53
2/4/7/5/100
Other:
Item: Mega Stone
Electrode out. Next ball?

Manage Team
Its_A_Random


 
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