Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Ignoring the thorny briar, you go through the dense woods, and everything appears alright for a little while. As you are about to reach the end, you get ambushed, & Bronzor is ambushed by Scizor. It grabs them in its claws and whisks them away into the forest. It will take you two rounds to find your lost Pokemon in the thickets. Scizor makes it even more difficult to reach its location by summoning Rain Dance. Looks like your Pokemon is on its own. Can you save your Pokemon? Let's see...
Arena Rules:
-No External Water Source.
-Arena is too hard to dig into.
BEGIN ROUND
--- ACTION ONE Scizor used Agility!
Scizor's Speed rose 2 Stages!
Scizor used 7 Energy!
--- ACTION TWO Scizor used Rain Dance!
It Started to Rain!
Scizor used 10 Energy!
ITEMS/POKEMON GAINS/LOSSES
+1x Bronzong
+1x Bronzor
+1x Float Stone
+2x Mental Herb
-1x Potion
-1x Elixir
-2x Heal Ball
COUNTERS
Lord Jesseus: 8 CC
Sigma: 6 MC, 1 KOC
Gamma: 12 MC, 1 KOC
Upsilon: 3 MC
Bronzor: 2 EC, 4 MC, 2 DC, 1 KOC
Bronzong: 2 MC, 1 DC
REF PAYOUT
Its_A_Random: 15 UC (5 from Lackeys, 0.75 from RP's, 2 from Rare Encounters, 6 from Guardians, 2 from Traps)
"Fresh metal!"
Scizor: Bug Bite > X-Scissor > Bug Bite IF Hypnosis is issued, THEN use Safeguard on the first instance.
____________________ REDIAMOND
Ice Spire - Frosty Treat
After that Frozen Hall, you continue through the cold corridors, & realise that you could be nearing frostbite at this rate...Nevertheless, you eventually come across a frozen forest. You feel like you're in luck, as you look around you can see several Yache Berries hanging from trees. Given how cold this area is, it seems only natural to you that a berry that resists Ice would grow in such an inhospitable place. Still, the forest seems a bit too conveniently placed, and you get the distinct feeling that the plant life is as hostile as the chilling wind that has been bombarding you since you entered this abominable place. What shall you do?
a) Take the Yache Berries.
b) Avoid this forest and continue on.
As the rain poured, Scizor batters your Pokemon with repeated blows, even hitting himself in his confusion once. Nevertheless, Scizor is brutally out-damaging you...
BEGIN ROUND
--- ACTION ONE Scizor used Bug Bite! (Crit Roll [<=625]: 1665/10000; No Crit)
Bronzor took (9+3+4)=16 Damage!
Scizor used 4 Energy!
Bronzor used Confuse Ray! (Confuse Lv. Roll [2a/3a/4a]: 9733/10000; 4 Actions)
Scizor became Confused (4a)!
Bronzor used 5 Energy!
Rain continues to fall...
--- ACTION TWO Scizor is Confused! (Self Hit Roll [<=5000]: 7709/10000; No Self Hit) Scizor used X-Scissor! (Crit Roll [<=625]: 1614/10000; No Crit)
Bronzor took (8+3+4)=15 Damage!
Scizor used 5 Energy!
Bronzor used Psywave!
Scizor took 10 Damage!
Bronzor used 4 Energy!
Rain continues to fall...
--- ACTION THREE Scizor is Confused! (Self Hit Roll [<=5000]: 3626/10000; Self Hit) Scizor hurt himself in his Confusion!
Scizor took (4+2.5)=6.5 Damage!
Scizor's Confusion stage lowered (1a)!
Scizor used 3 Energy!
Bronzor used Psywave!
Scizor took 10 Damage!
Bronzor used 8 Energy!
Rain continues to fall...
Scizor's Speed decayed 1 Stage!
--- END ROUND
REF PAYOUT
Its_A_Random: 15 UC (5 from Lackeys, 0.75 from RP's, 2 from Rare Encounters, 6 from Guardians, 2 from Traps)
"You are going to leave in pieces!"
Please issue TWO (3) Actions per Pokemon.
____________________ REDIAMOND
Ice Spire - Frosty Treat
Showing no interest in the Berry Tree, you decide to move on & move on you shall, as nothing of consequence happens to you or your party. You do, however, hear a rustle from the trees, but nothing more.
Ice Spire - Black & White Ice
Continuing your way through the hallways & staircases, it gets even colder, but as you round the corner, you notice a change in the colour of the ice, as it suddenly goes black & white. You then come to a chamber & you gasp in awe at what you see. This is the most peculiar area you've seen yet. It's gotten even colder, such that all the colour seems to have faded from every object. Half of this barren place is white, and the other half black. You continue down a corridor until you reach a dead end. You find yourself lost, and your reflection shows in each mirror. Each one beckons you forward, with three lights shining around you. Which mirror shall you travel toward?
a) Travel toward the white mirror.
b) Travel toward the black mirror.
BEGIN ROUND
Scizor: Bug Bite > Bug Bite > Bug Bite
--- ACTION ONE Scizor snapped out of his Confusion!
Scizor used Bug Bite! (Crit Roll [<=625]: 392/10000; Crit)
A Critical Hit!
Bronzor took (9+3+3+4)=19 Damage!
Scizor used 4 Energy!
Bronzor used Psywave!
Scizor took 10 Damage!
Bronzor used 12 Energy!
Rain continues to fall...
--- ACTION TWO Scizor used Bug Bite! (Crit Roll [<=625]: 6426/10000; No Crit)
Bronzor took (9+3+4)=16 Damage!
Scizor used 8 Energy!
Bronzor Fainted!
Rain continues to fall...
Scizor's Speed returned to normal!
Jesseus sent in Sigma, Upsilon, & Bronzong!
--- END ROUND
ITEMS/POKEMON GAINS/LOSSES
+1x Bronzong
+1x Bronzor
+1x Float Stone
+2x Mental Herb
-1x Potion
-1x Elixir
-2x Heal Ball
COUNTERS
Lord Jesseus: 8 CC
Sigma: 7 MC, 1 KOC
Gamma: 12 MC, 1 KOC
Upsilon: 4 MC
Bronzor: 2 EC, 4 MC, 2 DC, 1 KOC
Bronzong: 3 MC, 1 DC
REF PAYOUT
Its_A_Random: 18 UC (5 from Lackeys, 0.75 from RP's, 2 from Rare Encounters, 6 from Guardians, 5 from Traps)
"So what are you going to do now?"
Scizor: Quick Attack + Wing Attack combo (Sigma) > N/A (Natural Gift (Upsilon)) IF Sigma uses Protect successfully without transfer, THEN use Natural Gift (Upsilon) that action, pushing actions back. IF Sigma uses Endure A1, THEN use Sandstorm A1, pushing actions back.
____________________ REDIAMOND
Ice Spire - Black & White Ice
Feeling very dark in heart, you decide that going towards the black mirror will take you further. You walk towards it & it suddenly engulfs you, & a shadow shifts around you from all sides. This is a very dark, chilling place. It's made worse by the sudden rush of water you hear, as Mamoswine is dragged off into the darkness by a whirlpool...Which kills it. Right...So the Weavile, satisfied about claiming a scalp already, sharpens his claws & glares at you & Wendigo...Well, at least you can make a capture attempt immediately, but with Weavile at full HP...
Arena Rules:
-No Water Supply.
-No Rocks.
-No Natural Grass.
-Indoor Arena.
BEGIN ROUND
--- ACTION ONE Weavile used Whirlpool (Mamoswine)! (Crit Roll [<=1250]: 2760/10000; No Crit)
Its Super Effective!
Mamoswine took (4*1.5)=6 Damage!
Mamoswine was trapped in the vortex!
Weavile used 5 Energy!
Mamoswine Fainted!
--- ACTION TWO Weavile used Hone Claws!
Weavile's Attack rose 1 Stage!
Weavile's Accuracy rose 1 Stage!
Weavile used 5 Energy!
--- END ROUND
COUNTERS
Rediamond: 10 CC
Dreamer: 9 MC, 1 KOC
Sunshine: 9 MC
Flare: 12 MC, 4 KOC
Mamoswine: 4 MC, 2 DC
Wendigo: 1 MC
REF PAYOUT
Its_A_Random: 21 UC (5 from Lackeys, 1 from RP's, 5 from Nests, 2 from Rare Encounters, 5 from Guardians, 3 from Traps)
"Fresh Meat!"
Weavile: Dynamicpunch > Brick Break IF (Protective Move) is issued successfully without transfer, THEN use Hone Claws that action, pushing actions back.
I's kind of annoying how that combo does exactly 18 damage D:
Machamp: Endure~Protect
If Scizor is asleep a2: Chill
Blaziken: Flamethrower Scizor~Rock Slide
If Bronzong's Hypnsis misses: will-o-Wisp Scizor A2.
Bronzong: Hypnosis~Rock Slide
BEGIN ROUND
--- ACTION ONE Sigma used Endure!
Sigma braced himself!
Sigma used 15 Energy!
Upsilon used Flamethrower (Scizor)! (Crit Roll [<=625]: 3455/10000; No Crit)
(Effect Roll {Burn} [<=1000]: 9224/10000; No Burn)
Its Super Effective!
Scizor took ((12+3+3-3)*2.25)=33.75 Damage!
Upsilon used 6 Energy!
Scizor used Sandstorm!
A Sandstorm brewed!
Scizor used 10 Energy!
Bronzong used Hypnosis (Scizor)! (Hit Roll [<=6000]: 3935/10000; Hit)
(Sleep Lv. Roll [1a/1a/2a]: 6276/10000; 1 Action)
Scizor fell Asleep (1a)!
Bronzong used 6 Energy!
The Sandstorm rages...
Sigma was buffeted by the Sandstorm (2 Damage)!
Upsilon was buffeted by the Sandstorm (2 Damage)!
--- ACTION TWO Upsilon used Rock Slide (Scizor)! (Hit Roll [<=9000]: 9846/10000; Miss)
Upsilon's attack missed!
Upsilon used 6 Energy!
Sigma Chilled Out!
Sigma recovered 12 Energy!
Scizor is fast asleep...
Bronzong used Rock Slide (Scizor)! (Hit Roll [<=9000]: 6220/10000; Hit)
(Crit Roll [<=625]: 3172/10000; No Crit)
Scizor took (8)=8 Damage!
Bronzong used 6 Energy!
The Sandstorm rages... Sigma was buffeted by the Sandstorm (2 Damage)!
Upsilon was buffeted by the Sandstorm (2 Damage)!
Upsilon's Speed Boost boosted her Speed 1 Stage!
Upsilon used 2 Energy!
--- END ROUND
BEGIN ROUND Weavile is exerting his Pressure!
--- ACTION ONE Weavile used Dynamicpunch! (Hit Roll [<=8400]: 243/10000; Hit)
(Crit Roll [<=1250]: 687/10000; Crit)
(Confusion Lv. Roll [2a/3a/4a]: 1579/10000; 2 Actions)
A Critical Hit!
Its Super Effective!
Wendigo took ((10+3+4)*1.5+1.75)=27.25 Damage!
Wendigo became Confused (2a)!
Weavile used 8 Energy!
Wendigo is Confused! (Self Hit Roll [<=5000]: 1058/10000; Self Hit) Wendigo hit herself in her Confusion!
Wendigo took (4-1.5)=2.5 Damage!
Wendigo's Confusion Lv. dropped (1a)!
Wendigo used 3 Energy!
--- ACTION TWO Wendigo used Brick Break! (Crit Roll [<=1250]: 6825/10000; No Crit)
Its Super Effective!
Wendigo took ((8+4)*1.5+1.75)=19.75 Damage!
Wendigo snapped out of her Confusion!
Weavile used 6 Energy!
Wendigo used Toxic! (Hit Roll [<=9000]: 5839/10000; Hit)
Weavile became Badly Poisoned!
Wendigo used (7+2)=9 Energy!
Weavile was hurt by his Poison (1 Damage)!
Weavile's Poison worsened!
--- END ROUND
BEGIN CAPTURE ROUND
--- ATTEMPT ONE Lord Jesseus threw a Heal Ball! (Catch Rate=(((258*25*2)+1)/300)/256=16.80%)
(Catch Roll [<=1680]: 8068/10000; No Catch)
Oh No! Scizor broke free!
Scizor woke up!
Scizor Chilled Out!
Scizor recovered 12 Energy!
The Sandstorm rages...
Sigma was buffeted by the Sandstorm (2 Damage)!
Upsilon was buffeted by the Sandstorm (2 Damage)!
Upsilon's Speed Boost boosted her Speed 1 Stage!
Upsilon used 2 Energy!
--- ATTEMPT TWO Lord Jesseus threw a Heal Ball! (Catch Rate=(((258*25)+1)/300)/256=8.40%)
(Catch Roll [<=840]: 6887/10000; No Catch)
Oh No! Scizor broke free!
Scizor Chilled Out!
Scizor recovered 12 Energy!
The Sandstorm rages...
Sigma was buffeted by the Sandstorm (2 Damage)!
Upsilon was buffeted by the Sandstorm (2 Damage)!
Upsilon's Speed Boost boosted her Speed 1 Stage!
Upsilon used 2 Energy!
--- ATTEMPT THREE Lord Jesseus threw a Heal Ball! (Catch Rate=(((258*25)+1)/300)/256=8.40%)
(Catch Roll [<=840]: 9488/10000; No Catch)
Oh No! Scizor broke free!
Scizor Chilled Out!
Scizor recovered 12 Energy!
The Sandstorm subsided.
Upsilon's Speed Boost boosted her Speed 1 Stage!
Upsilon used 2 Energy!
--- END CAPTURE ROUND
BEGIN CAPTURE ROUND
--- ATTEMPT ONE Rediamond threw an Ultra Ball! (Catch Rate=(((102*45*3)+1)/300)/256=17.93%)
(Catch Roll [<=1793]: 5040/10000; No Catch)
Oh No! Weavile broke free!
Weavile Chilled Out! Weavile recovered 12 Energy!
Weavile was hurt by his Poison (1 Damage)!
Weavile's Poison worsened!
Weavile's Attack returned to normal!
Weavile's Accuracy returned to normal!
--- ATTEMPT TWO Rediamond threw a Timer Ball! (Catch Rate=(((106*45*3)+1)/300)/256=18.63%)
(Catch Roll [<=1863]: 954/10000; Catch)
Gotcha! Weavile was caught!
--- END CAPTURE ROUND
COUNTERS
Rediamond: 10 CC
Dreamer: 9 MC, 1 KOC
Sunshine: 9 MC
Flare: 12 MC, 4 KOC
Mamoswine: 4 MC, 2 DC
Wendigo: 1 MC
Weavile: Nothing
REF PAYOUT
Its_A_Random: 21 UC (5 from Lackeys, 1 from RP's, 5 from Nests, 2 from Rare Encounters, 5 from Guardians, 3 from Traps)
If you wish to rearrange items, now is your chance to do so. Additionally, feel free to nickname the Weavile, while I PM you its details...ITT: Rediamond swindles after looking doomed to fail against the Guardians.
After some hard several kilometres worth of walking, you eventually come across a downwards spiralling staircase of ice which is rather long. Carefully walking down it, you reach the bottom & there's a doorway & you go through it. This is unquestionably the coldest place you have come across yet, at about -30 degrees (Celsius). This is also the very core of the tower, a room that feels like a natural predecessor to the refrigerator. As the enter your bones are chilled to the core, and you feel a powerful presence. On the far side of the room you see what appears to be a thrown made out of Ice, though much of it appears to have been frozen into one giant, solid block. On a pedestal in the middle of the room lays a stone shaped exactly like the one depicted in the mosaic at the entrance.
You grab the item and obtain the Ice Sapphire
.
As you do so, the titanic block of ice at the far end of the room explodes. The pedestal recedes into the floor and is immediately frosted over. In fact, the whole arena frosts over, including the door! A vicious Hailstorm engulfs the room, more savage than anything you have ever witnessed. You look blinded at the source, but all you can see are blinking lights. Whatever you just did, you may not live to regret it. A short time later, a Walrein joins the now alive Regice, just to make thing harder...Nevertheless, you send in your Pokemon to take on the two Pokemon, & the battle was ready to begin!
Arena Rules:
-Constant, unalterable Hail
-Hail currently increases damage to 4 DPA, and Heals Pokemon with Ice Body for 4 HPPA.
-Floor is completely frozen over and gives Dig -1 priority on evasive action and hit.
-Fly and Bounce cannot gain enough altitude to evade.
-Regice's attacks do not calculate evasive abilities.
-Item cannot be removed from boss, but can be Embargoed or Magic Roomed.
-No Water Supply.
-No Rocks.
-No Natural Grass.
-Indoor Arena.
Okay, to put things simply, you screw up. First, Feint + Feint has the same priority as Endure, meaning Sigma is killed before it can Endure, then your Rock Slide Hits, followed by a Will-O-Hit, ends up finishing off Scizor due to Burn Damage...Nevertheless, you pick up the Nanab Berry & continue on further into the Iron Dungeon...
BEGIN ROUND
--- ACTION ONE Scizor used a Feint + Feint combo (Sigma)! (BEC=12, 85/12; Combo works)
(Crit Roll [<=625]: 3610/10000; No Crit)
Sigma took (9+4)=13 Damage!
Scizor used ((4+2)*3.5+1)=22 Energy!
Sigma Fainted!
Upsilon used Will-O-Wisp (Scizor)! (Hit Roll [<=7500]: 1589/10000; Hit)
Scizor became Burned!
Upsilon used 6 Energy!
Bronzong used Rock Slide (Scizor)! (Hit Roll [<=9000]: 1031/10000; Hit)
(Crit Roll [<=625]: 6571/10000; No Crit)
Scizor took (8)=8 Damage!
Bronzong used 6 Energy!
Scizor was hurt by his Burn (2 Damage)!
--- ACTION TWO Upsilon used Rock Slide (Scizor)! (Hit Roll [<=9000]: 381/10000; Hit)
(Crit Roll [<=625]: 1799/10000; No Crit)
Scizor took (8+1.5)=9.5 Damage!
Upsilon used 6 Energy!
Scizor must recharge!
Bronzong used Hypnosis (Scizor)! (Hit Roll [<=6000]: 4004/10000; Hit)
(Sleep Lv. Roll [1a/1a/2a]: 2432/10000; 1 Action)
Scizor fell Asleep (1a)!
Bronzong used 6 Energy!
Scizor was hurt by his Burn (2 Damage)!
Scizor Fainted!
Upsilon gained 1 KO Counter!
--- END ROUND
REF PAYOUT
Its_A_Random: 18 UC (5 from Lackeys, 0.75 from RP's, 2 from Rare Encounters, 6 from Guardians, 5 from Traps)
Please rearrange Team/Items, or use Items before the next RP.
____________________ REDIAMOND
Ice Spire - Chilling Depths
Despite your best efforts, you fail to stop the two bosses from setting up, before decimating the remains of your team with powerful combos, forcing you to black out!
Vostok is exerting his Pressure!
--- ACTION ONE Wendigo used Protect!
Wendigo protected herself!
Wendigo used (7)=7 Energy!
Vostok used Hone Claws!
Vostok's Attack rose 1 Stage!
Vostok's Accuracy rose 1 Stage!
Vostok used 5 Energy!
Walrein used Substitute (20 HP)!
Walrein created a 20 HP Substitute!
Walrein used 18 Energy!
Regice used Brick Break (Weavile)! (Crit Roll [<=625]: 4670/10000; No Crit)
Its Super Effective!
Weavile took (8*2.25)=18 Damage!
Regice took ((18/4)^)=5 Damage!
Regice used (6+2)=8 Energy!
Hail continues to fall...
Wendigo recovered 4 HP!
Regice recovered 4 HP!
Walrein recovered 4 HP!
Vostok was hurt by his Poison (1 Damage)!
--- ACTION TWO (BEC=24, 92/24; Combo works) Regice is tightening its focus!
Vostok used Dynamicpunch (Walrein)! (Crit Roll [<=625]: 6750/10000; No Crit)
Its Super Effective!
Walrein's Substitute took ((10+1.5)*1.5+1.75)=19 Damage!
Vostok used 8 Energy!
Wendigo used Shadow Ball (Walrein)! (Crit Roll [<=625]: 7221/10000; No Crit)
Walrein's Substitute took (8+4)=12 Damage!
Walrein's Substitute faded!
Wendigo used 6 Energy!
Walrein used a Blizzard + Blizzard combo (Wendigo, Vostok)! (BEC=20, 82/20; Combo works)
(Crit Rolls [<=625/10000]: 1380, 7703; No Crits)
Its not very effective...(Wendigo, Vostok)
Wendigo took ((22.5+3)/1.5)=17 Damage!
Vostok took ((22.5+3)/1.5)=17 Damage!
Walrein took Life Orb Recoil (2 Damage)!
Walrein used ((8+2)*3.5-1+2)=36 Energy!
Wendigo Fainted!
Regice used a Focus Punch + Focus Punch combo (Vostok)! (Crit Roll [<=625]: 7095/10000; No Crit)
Its Super Effective!
Weavile took (33.75*2.25)=75.9375 Damage!
Regice took ((75.9375/4)^)=19 Damage!
Regice used ((10+2)*3.5+2)=44 Energy!
Vostok Fainted!
Rediamond is out of usable Pokemon!
Rediamond blacked out!
--- END ROUND
Most unfortunate, Rediamond. Better Luck next Time!
PRIZES
COUNTERS Rediamond: 12 CC Dreamer: 9 MC, 1 KOC Sunshine: 9 MC Flare: 12 MC, 4 KOC Mamoswine: 4 MC, 2 DC Wendigo: 3 MC, 1 DC Vostok: 2 MC, 1 DC
After leaving the forest, you make your way through the endless climbing upwards, you see one thing worthy of note: Light! Sweet, fresh light at the end of the tunnel! So you run towards it, & you find yourself outside...again! What you come across, however, is a staircase that runs along the outside of the large steel tower. You find that there are no rails and that the wind is whipping dangerously. Carefully, you manoeuvre slowly around the stairs to try to avoid falling, but just then, two Skarmory soar past and begin making a round to attack you!
You can either stand on this precarious perch and face the Skarmory, or you can rush your way across and suffer whatever attacks the Skarmory try to inflict. What will you do?
a) Rush across the stairs to the end
b) Attack the Skarmory!
You rush across the stairway to the end as quick as you can, but as you do so, the Skarmory peck at and attack at you! In order to protect you, your Pokemon emerge from their Poke Balls on their own and try to keep you safe as you run. Because of their bravery, you emerge mostly uninjured, but your active Pokemon each suffered 10 damage and 10 energy loss from the brief encounter. It could be worse, right? You continue on your way back into the tower...
Iron Dungeon - Iron Cage
So, as you re-enter the tower, you come across the steepest staircases, far more gruelling than ever before, & enough to make you feel exhausted, but as you mount a staircase, you see more light, so you hike your way up & you find yourself at the roof of the Iron Dungeon. Is this it, you think...But it isn't. You find a hole on the other side of the roof, but it looks dangerous, & it's very windy, so while you think it's a good time to admire the view, it's not a good time to do so. So cautiously you make your way down a hole & fall down...A long way...You crash land & find yourself in a place loaded to the gills with...shrapnel. This is the pit of the desolate dungeon surrounded by what appears to be a junk-yard of broken machine parts. Shrapnel is littered around the room in a disgusting, decrepit clutter. The entire room has a dingy quality to it, despite having all the pre-tense of a regal palace. What isn't covered in junk shines with an unnatural sheen, polished beyond all reason. Most unfathomable is a giant thrown in the background that has all the markings of a machine, complete with gear prints, and sitting on the thrown is an iron king whose weapon of choice appears to be vicious claws. Whatever the case may be, he doesn't look honourable, but is clearly wealthy beyond imagine, for in his parlour lies a stone on a pedestal that exactly matches the stone in the mosaic at the entrance.
You grab the item and obtain the Steel Pearl
.
A ghastly mechanical screech follows, and the statue of the king stands up and glares menacingly. He approaches with immense, clanging steps. As he stands before you, a giant weights fall, sealing the doors. The King's entire body starts evaporating into a sickening iron shrapnel, and before you the king transforms into a Registeel. Registeel gives a cry and all of the junk accumulated in the room arises and starts whirling about. Chunks of it hit your skin and start ripping the edges of your clothes... This is not going well...Worse yet, an Excadrill decides to join the party as well to help out Registeel. The final battle. Everything you have done up to now has all come down to this. Can you win? Let the battle begin.
Arena Rules:
-Constant, unalterable Shrapnel Weather. Shrapnel weather does 3 DPA to every non-Steel type, and adjusts for type. Types resistant to Steel will take 2DPA, types weak to Steel will take 4 DPA. Sandstorm or Hail can be added to Shrapnel, but will not override it.
-Strong magnetic field disables Magnet Pull abilities and prevents Pokemon other than Registeel from using Magnet Rise.
-All of the junk makes Steel-types more focused, increasing their accuracy by 10 (flat).
-Item cannot be removed from boss, however it can be Embargoed or Magic Roomed.
-No External Water Source.
-No Natural Grass.
-Indoor Arena.
-Arena Floor is too hard to dig into.
There are so many ways this could go wrong but oh well.
Machamp: DynamicPunch Excadrill~Chill
If Excadrill is under the effects of a Protective/Evasive move a1: Switch actions
If Excadrill uses Dig: Earthquake (synchronise with Blaziken)
Blaziken: Fire Blast Excadrill~Fire Punch Excadrill
If Earthquake is used: Counter
If Excadrill uses Dig: Earthquake (synchronise with Machamp)
Bronzong: Imprison (Protect, Bulldoze, Substitute)~Hypnosis Registeel
According to Veekun, Imprison is self targeting and effects all foes, so yeah.