Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
The field seems almost alive—tall, uncut grasses dance in the wind, while tree branches wave about. Bushes and flowers are abundant in the arena, releasing a delightful scent that makes most Pokemon want to stop what they are doing and bathe in the smell. You still can't find any water around here, but that's not much of a worry. The greenery is enough of a compensation.
Arena Type: Grassland
No water source. Only sun and rain weathers allowed.
One (1) stage evasion drop for Pokemon without a Grass typing that is maintained at the end of each round.
The field seems almost alive—tall, uncut grasses dance in the wind, while tree branches wave about. Bushes and flowers are abundant in the arena, releasing a delightful scent that makes most Pokemon want to stop what they are doing and bathe in the smell. You still can't find any water around here, but that's not much of a worry. The greenery is enough of a compensation.
Arena Type: Grassland
No water source. Only sun and rain weathers allowed.
One (1) stage evasion drop for Pokemon without a Grass typing that is maintained at the end of each round.
Lad used a Heal Ball!
34.63% chance to catch
Catch Roll: [1-3463 Yes, 3464-10000 No]= [3893, NO]
Lad used a Sport Ball!
69.26% chance to catch
Catch Roll: [1-6926 Yes, 6927-10000 No]= [7111, NO]
The field seems almost alive—tall, uncut grasses dance in the wind, while tree branches wave about. Bushes and flowers are abundant in the arena, releasing a delightful scent that makes most Pokemon want to stop what they are doing and bathe in the smell. You still can't find any water around here, but that's not much of a worry. The greenery is enough of a compensation.
Arena Type: Grassland
No water source. Only sun and rain weathers allowed.
One (1) stage evasion drop for Pokemon without a Grass typing that is maintained at the end of each round.
Lad used a Heal Ball!
34.63% chance to catch
Catch Roll: [1-3463 Yes, 3464-10000 No]= [6733, NO]
Lad used a Sport Ball!
69.26% chance to catch
Catch Roll: [1-6926 Yes, 6927-10000 No]= [0893, YES]
The field seems almost alive—tall, uncut grasses dance in the wind, while tree branches wave about. Bushes and flowers are abundant in the arena, releasing a delightful scent that makes most Pokemon want to stop what they are doing and bathe in the smell. You still can't find any water around here, but that's not much of a worry. The greenery is enough of a compensation.
Arena Type: Grassland
No water source. Only sun and rain weathers allowed.
One (1) stage evasion drop for Pokemon without a Grass typing that is maintained at the end of each round.
The field seems almost alive—tall, uncut grasses dance in the wind, while tree branches wave about. Bushes and flowers are abundant in the arena, releasing a delightful scent that makes most Pokemon want to stop what they are doing and bathe in the smell. You still can't find any water around here, but that's not much of a worry. The greenery is enough of a compensation.
Arena Type: Grassland
No water source. Only sun and rain weathers allowed.
One (1) stage evasion drop for Pokemon without a Grass typing that is maintained at the end of each round.
Exhausted from your battle efforts, you continue to plod on the path, wondering when this ordeal will end. Lost in your thoughts, you don't realize the huge shadow that you walk under; soon enough, however, you realize it and look up, gasping in awe. A magnificent tree lies before you, wider than three Snorlax lying side by side, and higher than the eye can see. Seeing a hole in the base of the tree, you crawl in excitedly, wondering what lies ahead. While you're still crawling within the tree, you encounter a fork—one that goes left, and one that goes right. Which way do you go?
Player Options
a) Choose the left fork
b) Choose the right fork
You choose the right fork, quickly crawling out. As soon as you stand up, you feel a couple objects fall on top of your head and onto the ground. You pick them up and, to your delight, find that they are some Elemental Gems! You pocket them and carry on.
Unlike the Grass Flat, the grass here seems wild and untouched; however, the stalks are yellowed and the flowers wilted for some strange reason. As the grass nearly comes up to your shoulders, you tread cautiously—there's no point blundering in when you can't see too well in front of you. The closeness of the grass seems to favor Grass-type Pokemon as well as generally smaller Pokemon, though other ones seem to do fine here as well.
Arena Type: Grassland
No water source present.
One (1) stage evasion boost for Pokemon with a Size Class of one (1) that is maintained at the end of each round.
One (1) stage Speed boost for Pokemon with a Grass typing that is maintained at the end of each round.
As you venture deeper into the meadow, you notice that the grasses become more and more unkempt, as if no gardener has wishes to enter this area. This is somewhat disconcerting, especially as the hue of the grasses turn from fresh greens to that of yellows and darker greens, like that of a savannah. As if to exacerbate your discomfort, you realize that some of the grasses tend to rustle about in contrasting motions to the wind, giving the impression that there are things hidden in there. You eventually reach an area of this grass where you see two patches of rustling grass—one to your left and one to your right. The one of the left seems to rustle with greater frequency but with smaller magnitude, but you never know...
Player Options
a) Enter the left patch of rustling grass
b) Enter the right patch of rustling grass
c) Wait and see if anything happens
Unlike the Grass Flat, the grass here seems wild and untouched; however, the stalks are yellowed and the flowers wilted for some strange reason. As the grass nearly comes up to your shoulders, you tread cautiously—there's no point blundering in when you can't see too well in front of you. The closeness of the grass seems to favor Grass-type Pokemon as well as generally smaller Pokemon, though other ones seem to do fine here as well.
Arena Type: Grassland
No water source present.
One (1) stage evasion boost for Pokemon with a Size Class of one (1) that is maintained at the end of each round.
One (1) stage Speed boost for Pokemon with a Grass typing that is maintained at the end of each round.
You cautiously enter the right patch of grass, not knowing what to expect. Suddenly, the rustling around you increases in volume, seemingly getting closer as you step further into the patch; this doesn't seem to be a good omen. Before you get to ponder the implications of this rustling, two small creatures—you realize that they are Snivy—suddenly pop out from the brush and attack you, eager to test their battling prowess. As you prepare to send out your Pokemon, another two rush out and glare at you menacingly, while surreptitiously pushing the Snivy back into the grasses. It seems that these Servine will protect their younger siblings quite fiercely.
Unlike the Grass Flat, the grass here seems wild and untouched; however, the stalks are yellowed and the flowers wilted for some strange reason. As the grass nearly comes up to your shoulders, you tread cautiously—there's no point blundering in when you can't see too well in front of you. The closeness of the grass seems to favor Grass-type Pokemon as well as generally smaller Pokemon, though other ones seem to do fine here as well.
Arena Type: Grassland
No water source present.
One (1) stage evasion boost for Pokemon with a Size Class of one (1) that is maintained at the end of each round.
One (1) stage Speed boost for Pokemon with a Grass typing that is maintained at the end of each round.
You whip up a fierce deluge, and once again, you ruthlessly batter your enemies. Do you enjoy harming the innocent creatures of this grassy paradise? Never mind.. it seems the siblings have dealt some damage to your precious slayers. I suppose you better destroy them now...
Elaine: Sunny Day -> Heat Wave
Lucius: Heat Wave -> Thunder Wave (Servine M)
Karamazov: Flamethrower (Servine F)* -> Flamethrower (Servine M)
*If Servine F is KOed, target Servine M
Unlike the Grass Flat, the grass here seems wild and untouched; however, the stalks are yellowed and the flowers wilted for some strange reason. As the grass nearly comes up to your shoulders, you tread cautiously—there's no point blundering in when you can't see too well in front of you. The closeness of the grass seems to favor Grass-type Pokemon as well as generally smaller Pokemon, though other ones seem to do fine here as well.
Arena Type: Grassland
No water source present.
One (1) stage evasion boost for Pokemon with a Size Class of one (1) that is maintained at the end of each round.
One (1) stage Speed boost for Pokemon with a Grass typing that is maintained at the end of each round.
And with the new weather, the blazing sun, you burn your opponents to a crisp. The female is down for good... but the Male is still alive, though furious and kicking. His sibling prevented you from paralysis; will you just finish him off? or still attempt capture?
Lucius used Heat Wave! Hit M RNG: [1-9000 Yes, 9001-10000 No]= [9712, NO] Hit F RNG: [1-625 Yes, 626-10000 No]= [0006, YES]Crit RNG: [1-625 Yes, 626-10000 No]= [3427, NO]
(7.5+3+2+(7.5-4.5)) x 1.5 = -23HP to Servine (F)
Servine (F) Fainted!
Lucius -7EN
Karamazov used Flamethrower!
Crit RNG: [1-625 Yes, 626-10000 No]= [2839, NO]
Burn RNG: [1-1000 Yes, 1001-10000 No]= [8016, NO]
(10+3+(7.5-4.5)) x 1.5 = -24HP to Servine (M)
Kara -7EN
Action Two
Quick Claw: [1-2 Yes, 2-10 No]= [6, NO]
Hydreigon used Thunderwave! but he is taunted!
Elaine used Heat Wave!
Crit RNG: [1-625 Yes, 626-10000 No]= [1002, NO]
Burn RNG: [1-1000 Yes, 1001-10000 No]= [5897, NO]
(10+3+(8.5-4.5)) x 1.5 = -25.5HP to Servine (F)
Elaine -7EN
Karamazov used Flamethrower!!
Crit RNG: [1-625 Yes, 626-10000 No]= [0420, YES]
Burn RNG: [1-1000 Yes, 1001-10000 No]= [3845, NO]
(10+3+3+(7.5-4.5)) x 1.5 = -28.5HP to Servine (F)
Kara -11EN
Servine (M) used Mirror Coat! (28.5 x 1.5) = -43HP to Cyclohm!
Unlike the Grass Flat, the grass here seems wild and untouched; however, the stalks are yellowed and the flowers wilted for some strange reason. As the grass nearly comes up to your shoulders, you tread cautiously—there's no point blundering in when you can't see too well in front of you. The closeness of the grass seems to favor Grass-type Pokemon as well as generally smaller Pokemon, though other ones seem to do fine here as well.
Arena Type: Grassland
No water source present.
One (1) stage evasion boost for Pokemon with a Size Class of one (1) that is maintained at the end of each round.
One (1) stage Speed boost for Pokemon with a Grass typing that is maintained at the end of each round.
Servine was caught! (but remember, you can only have 6 pokemon in this TLR, so Servine gets sent to limbo! Pick him up when you los- er I mean, whenever your TLR challenge is over!)
Unlike the Grass Flat, the grass here seems wild and untouched; however, the stalks are yellowed and the flowers wilted for some strange reason. As the grass nearly comes up to your shoulders, you tread cautiously—there's no point blundering in when you can't see too well in front of you. The closeness of the grass seems to favor Grass-type Pokemon as well as generally smaller Pokemon, though other ones seem to do fine here as well.
Arena Type: Grassland
No water source present.
One (1) stage evasion boost for Pokemon with a Size Class of one (1) that is maintained at the end of each round.
One (1) stage Speed boost for Pokemon with a Grass typing that is maintained at the end of each round.
Marching through the grass at a fast pace, you find that the terrain goes up and down, with an incredibly powerful wind blasting through the air; then, you stumble upon something rather shocking. A ravine, seemingly carved into the ground by some deity, impedes your path. A large log bridges the gap, while vines coat the ravine sides. There seems to be a path veering down the ravine, indicating that there is a crossing further up as well. Of course, flying across the ravine is an option, although it might be risky. As far as you can tell, these are the only ways to cross this ravine; which will it be?
Unlike the Grass Flat, the grass here seems wild and untouched; however, the stalks are yellowed and the flowers wilted for some strange reason. As the grass nearly comes up to your shoulders, you tread cautiously—there's no point blundering in when you can't see too well in front of you. The closeness of the grass seems to favor Grass-type Pokemon as well as generally smaller Pokemon, though other ones seem to do fine here as well.
Arena Type: Grassland
No water source present.
One (1) stage evasion boost for Pokemon with a Size Class of one (1) that is maintained at the end of each round.
One (1) stage Speed boost for Pokemon with a Grass typing that is maintained at the end of each round.
You clamber onto Lucius, and fly across the ravine. The winds, however, are quite heavy—the ravine mimics a wind tunnel, and as you fly across you take a great beating from the winds. You manage to make a crash landing on the other side, but you wonder if the snakes really were so bad.
Unlike the Grass Flat, the grass here seems wild and untouched; however, the stalks are yellowed and the flowers wilted for some strange reason. As the grass nearly comes up to your shoulders, you tread cautiously—there's no point blundering in when you can't see too well in front of you. The closeness of the grass seems to favor Grass-type Pokemon as well as generally smaller Pokemon, though other ones seem to do fine here as well.
Arena Type: Grassland
No water source present.
One (1) stage evasion boost for Pokemon with a Size Class of one (1) that is maintained at the end of each round.
One (1) stage Speed boost for Pokemon with a Grass typing that is maintained at the end of each round.
As the huge tree behind you grows smaller and smaller, eventually disappearing into the horizon while you walk, your intuition begins to get a sense of... danger. Not a second after you realize this, a sharp shear of air suddenly cleaves the area before you, striking the ground barely a foot from your location, creating a plume of dirt clouds that cause you to cough and splutter. As the clouds clear, you see two paths before you; one is rocky and has quite a bit of foliage arching over it, while the other is smooth but easily visible from the top. As you take this in, however, you see another disturbance in the air—a rippling, translucent blade flying in an arc towards your team. It seems that the rocky one will be more difficult to traverse, but might just provide enough cover for you to avoid these shears; taking another second to think, you deduce that since these paths probably lead to the same area, so perhaps you could split up if you wanted to...
Player Options
a) [0 EN] Take the smooth path
b) [6 EN] Take the rocky path Specify a path for each of your active Pokemon!