Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Other stuff:
Gengarite
Expert Belt
Expert Belt
Watmel Berry
You apply a revive and a potion on your Gengar and move forward towards the light, only to find...
Floral Hill
The hills in this area are noticeable, more so than any others you've currently encountered. Still, they're easy enough to walk on, and the environment is absolutely stunning. Whilst you fumble around with your camera, you manage to step on a young Flabébé, and it jolts away. You hope it's not too mad, but when you find yourself surrounded you think that you might've made a small mistake there... RNG:2/16 (3 skiddo, 1 flabébé and 1 deerling)
Calm Mind
Solar Beam
Psychic
Substitute
Dazzling Gleam
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"Oh crap my Queen..." | "Oh crap my King...." | "Are you Skiddos or Chickens? WE WILL WIN!" | "uuhhh I feel that I am hanging with the wrong crowd here" | "You know, I would feel much safer if I was protected by a horde of Mega Mawiles or Necturnas..."
Skiddo 1, The King: Payback - Payback (both at Gengar) IF Payback is imprisoned THEN Wild Charge IF Deerling uses COMBO (Protect + Light Screen) AND Skiddo 1, The King isn't tormented THEN COMBO (Wild Charge + Wild Charge) at Gengar) Skiddo 2, The Queen: Payback - Payback (both at Gengar) IF Payback is imprisoned THEN Wild Charge IF Deerling uses COMBO (Protect + Light Screen) AND Skiddo 2, The Queen isn't tormented THEN COMBO (Wild Charge + Wild Charge) at Gengar) Skiddo 3, The Justice: Payback - Payback (both at Gengar) IF Payback is imprisoned THEN Wild Charge IF Deerling uses COMBO (Protect + Light Screen) AND Skiddo 3, The Justice isn't tormented THEN COMBO (Wild Charge + Wild Charge) at Gengar) Deerling, The Star: Solarbeam - Double-Edge (both at Fidgit) IF Fidgit is to use Sludge Wave AND Gengar is to use Sludge Wave AND on the same action THEN COMBO (Protect + Light Screen) IF Taunt A1 AND Aimed at Deerling AND Fidgit is set to Sludge Wave A2 AND Gengar is set to Sludge Wave A2 THEN COMBO (Protect + Light Screen) A1 Flabébé, The Fool: Psychic - Psychic (both at Fidgit) IF Psychic is Imprisoned THEN Petal Blizzard IF Deerling uses COMBO (Protect + Light Screen) THEN COMBO (Petal Dance + Petal Blizzard)
Kitsunoh: Imprison (Payback, Protect, Taunt) - Iron Head (Flabébé) Fidgit: Poison Jab (Deerling) - Sludge Bomb (Skiddo the Queen) Gengar: (Mega Evolve if you haven't yet, you've been ressed after all^^) Sludge Wave - Sludge Bomb (Skiddo the King)
You know, I am sad that I don't get extra UC for doing stuff for 5 fucking mons. So sad.
ACTION 1!
Gengar Megavolved!
Gengar used Sludge Wave! (-6en)
NOTE: Ouch.
Crit: 6, 9, 14, 7, 14, 9 (no no no no no no)
Effect: 1, 6, 8, 8, 7 (yes on The King)
Damage:
vs King: (10*0.75+3+7)*1.5=26.25hp
vs Queen: (10*0.75+3+7)*1.5=26.25hp
vs Justice: (10*0.75+3+7)*1.5=26.25hp
vs Deerling: (10*0.75+3+7)*1.5=26.25hp
vs Flabebe: (10*0.75+3+5.5)*1.5= 24hp
And down goes half the horde with one attack. Lovely.
Kitsunoh used Imprison! (-8en)
Protect, Taunt and Payback Imprisoned!
The King, The Queen and The Justice used Wild Charge (Gengar)! (-7en)
Crit: 3, 5, 10 (no no no)
Damage: (9+1.5)*3*0.5= 15.75hp (wow how pathetic)
-1.31hp due to recoil
Kitsunoh: Chill - Chill
If Skiddo uses Leech Seed, replace your respective action with Taunt (Skiddo). Do not play this substitution more than once.
If Skiddo uses a damaging Ground-type attack on A1, replace your respective action with Fake Out (Skiddo). Fidgit: Chill - Chill
If Skiddo uses Bulldoze on A2, replace your respective action with Wide Guard.
If Skiddo uses Dig on A2, replace your respective action with Gravity. Gengar: Chill - Chill
If Skiddo uses Dig on A2, replace your respective action with Hypnosis (Skiddo).
If Skiddo uses Wild Charge, replace your respective action with Reflect Type (Skiddo). Do not play this substitution more than once.
Other stuff:
Gengarite
Expert Belt
Expert Belt
Watmel Berry
Changing your initial plans, you decide to capture the little Skiddo by throwing a couple safari balls.The little goat is happy to join your team even though you will use it as fodder haha!
Other stuff:
Gengarite
Expert Belt
Expert Belt
Watmel Berry
You put mask back on the pokeball and send out the still-snoozing Skiddo. You take a few steps and then...
Barren Stone
In these lush fields you're surprised to find a barren patch. It seems to surround a small stone, however as you get close to the stone a pink blob manages to cut you off, knocking you back before Teleporting away. However, it seems like the blob managed to teleport Skiddo away with it as well, and has set up a strange Cosmic Power to keep you away!
I mean really, can't the poor skiddo finish its nap?
Attacks:
After You
Healing Wish
Disarming Voice
Pound
Growl
Encore
Sing
Double Slap
Defense Curl
Follow Me
Bestow
Minimize
Wake-Up Slap
Stored Power
Cosmic Power
Lucky Chant
Metronome
Charm
Sweet Kiss
Copycat
Magical Leaf
Amnesia
Aromatherapy
Misty Terrain
Tickle
Wish
Dazzling Gleam
Power Up Punch
Flamethrower
Dig
Grass Knot
Ice Beam
Protect
Thunderbolt
Skull Bash
Clefairy used Teleport! (-7en)
Clefairy and Skiddo teleport somewhere over the rainbow
Clefairy used Cosmic Power! (-7en)
+2Def/SpD
"I am adorable, let's hang out!"
Amnesia - Minimize - Power-Up Punch
IF Taunted THEN Power-Up Punch IF Taunted AND Skiddo is to use Dig AND not in a combo THEN Skull Bash on the first instance, Dig on the second and push back
While you try to reach your Skiddo, the little goat taunts Clefairy and tries its best at dealing damage. Although it wasn't that successful, as clefairy managed to get rid of the Skiddo in two punches (and a minor recoil).
When you finally manage to reach the battle, you see your skiddo knocked out on the ground and the clefairy dancing. And once more your blood starts to boil...
ACTION 1!
Skiddo used Taunt! (-10en)
Clefairy used Power Up Punch! (-4en)
Crit: 10 (no)
Damage: 4hp
+2atk
"We don't have time for games! We have a story to write here..."
Kitsunoh: Iron Head (Clefairy) - Iron Tail (Clefairy) Fidgit: Encore (Clefairy) - Clear Smog (Clefairy)
If for some reason Friend Guard does not work in this moment, change a2 to Heal Pulse (Gengar) Gengar: Clear Smog (Clefairy) - Sludge Bomb (Clefairy)
Other stuff:
Gengarite
Expert Belt
Expert Belt
Watmel Berry
Macho Brace
White Chaos
Your journey through the meadow is now stopped once more, this time by a huge white blob, that seems to be chasing you. You're quite frankly almost glad when you notice a face pop out of the blob, and the blob disintegrates into a collection of Cottonee. Still blocking your path though, but at least they're now in a form that could be described as cute.
Attacks:
Absorb
Fairy Wind
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Lead
Poison Powder
Giga Drain
Charm
Beat Up
Encore
Fake Tears
Switcheroo
Worry Seed
Taunt
Solar Beam
Dream Eater
Substitute
Dazzling Gleam
Protect
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"This is bad" | "This is bad" | "This is bad" | "This is bad" | "Ok, Motion approved by unanimity, may we go to the next point?"
Magician: Taunt (Gengar) - Beat Up (Gengar)
IF Targeted by Taunt by Fidgit THEN Protect and push back IF Sludge Wave A1 THEN Stun Spore (Gengar) A1 and push back
Lover: Taunt (Gengar) - Beat Up (Gengar)
IF Targeted by Taunt by Fidgit THEN Protect and push back IF Hanged Man is to use Protect THEN Taunt (Kitsunoh)
Hanged Man: Taunt (Kitsunoh) - Beat Up (Gengar)
IF Targeted by Taunt by Fidgit THEN Protect and push back IF Targeted by Fake Out THEN Protect and push back
Temperance: Taunt (Fidgit) - Beat Up (Gengar)
IF Targeted by Taunt by Fidgit THEN Protect and push back IF Sludge Wave A1 THEN Stun Spore (Fidgit) A1 and push back
Hermit: Taunt (Fidgit) - Beat Up (Gengar)
IF Targeted by Taunt by Fidgit THEN Protect and push back IF Sludge Wave A1 THEN Beat Up + Beat Up (Gengar) A1
"Wow, they're so adorable! I feel like in a fairy tale..."
Kitsunoh: Rest - Chill
If for some reason the "asleep" status would stay after encounter ends, change your course of action to Chill - Chill Fidgit: Follow Me - Sludge Wave Gengar: Chill - Dazzling Gleam
Hp: 65
En: 100
4/3/1/3/127
Other:
Item: Expert Belt
Hp: 66
En: 52
2/4/4/3/105
Other:
Item: Expert Belt
Hp: 69
En: 44
2/3/7/3/150
Other:
Item: Mega Stone
- - - - - BENCH - - - - - -
Hp: KO
En: KO
4/2/2/2/52
Other: Sleep (0a)
- - - - - - - VS - - - - - - - -
Hp: KO
En: KO
1/2/2/2/76
Other: KO
Hp: KO
En: KO
1/2/2/2/76
Other: KO
Hp: KO
En: KO
1/2/2/2/76
Other: KO
Hp: KO
En: KO
1/2/2/2/76
Other: KO
Hp: KO
En: KO
1/2/2/2/76
Other: KO
- - -
You destroy the poor cottonee and then....*gasp*....you pick some of their cotton, some branches, roll them to get some...
HOW DARE YOU!?
Well, that time you heard that loud and clear and geez you only wanted to remove a bug that got into your ear.... From a, what seems to be, entrance of some shrine far away, at the top of the hill.
...now why haven't you seen that before? The only way it is more obvious is if there were a huge sign like:
I mean seriously...
- - -
Shrine of Memories
You see a shrine at the top of the hill, and examine it. It seems to exert some form of energy, and as you approach it you see a Floette next to it. It holds onto a Black and Red flower, and indeed seems somewhat odd in colour. Fascinated, you approach, before it emits a huge beam of light, shooting right into the sky. It didn't seem to have to charge that, and you wonder what on earth that was... before a Sunflora also appears, in an attempt to guard the Floette. If you want to figure out what the mysterious power of this Floette is, this seems to be the final stand...
This shrine, surrounds by flowers, emits a peaceful aura. It seems to emanate from the Shrine, but it's difficult to tell what's actually producing it.
Light of Ruin suffers no recoil damage.
Residual damage is halved.
Grassy Terrain is the default terrain for the Boss's side of the field.
"The final confrontation! I love this part of the story!"
Kitsunoh: Fake Out (Floette-E) - Ice Punch (Sunflora)
If Floette-E uses a P/E move, replace the respective action with Ice Fang (Sunflora) and push your actions back. Do not play this substitution more than once.
If Sunflora uses a damaging Ground-type combo on A2, replace your respective action with Ice Punch + Giga Impact (Sunflora, combo). Fidgit: Sludge Wave - Sludge Bomb (Sunflora)
If Sunflora uses Encore, replace your respective action with Taunt (Sunflora). Do not play this substitution more than once.
If Sunflora uses a P/E move, replace your respective action with Light Screen. Do not play this substitution more than once. Gengar: Sludge Bomb (Sunflora) - Hypnosis (Floette-E)
If Sunflora uses Grasswhistle or Double Team, replace your respective action with Taunt (Sunflora). Do not play this substitution more than once.
Floette: Explosion - Dazzling Gleam
IF Asleep THEN Sleep Talk (Dazzling Gleam - Razor Leaf - Psychic - Petal Blizzard) at Fidgit
- - -
ACTION 1!
Kitsunoh used Fake Out at Floette-E! (-4en)
Crit: 9 (no)
Damage: 4hp
Gengar used Sludge Bomb at Sunflora! (-6en)
Crit: 6 (no)
Poison: 7 (no)
Damage: (9+3+5.5)*1.5= 26.25hp
Fidgit used Sludge Wave! (-6en)
Crit: 6, 11, 7 (no no no)
Poison: 7, 5
Damage:
vs Gengar: (10*0.75+3+1.5)*0.44= 5.28hp
vs Sunflora: (10*0.75+3+1.5+2)*1.5= 21hp
vs Floette-E: (10*0.75+3-1.5+2)*1.5=16.5
Floette Weakness Policy is activated!
Floette flinched!
Sunflora used Solarbeam at Fidgit! (-7en)
Crit: 3
Damage: 12+3+3+3+2 = 23hp
Floette-E and Sunflora get 2hp
ACTION 2!
Gengar used Hypnosis at Floette-E! (-6en)
Hit: gravity
Duration: 2/3 (1a)
Kitsunoh used Ice Punch at Sunflora! (-6en)
Crit: 6 (no)
Freeze: 2 (no)
Damage: (8+2+1.5)*1.5= 17.25hp
Fidgit used Sludge Bomb at Sunflora! (-6en)
Crit: 4
Poison: 8
Damage: (9+3+2+1.5)*1.5=23.25hp
Floette-E used Sleep Talk! (-4en)
Move called: 1 (Dazzling Gleam) (-5en)
Crit: 14, 6, 16 (no no no)
vs Kitsunoh: (8*0.75+3+3)*0.67+4= 12hp
vs Fidgit: (8*0.75+3+3)*0.67+4= 12hp
vs Gengar: (8*0.75+3+3)*0.67+4= 12hp
Cursed Body: 2 (Dazzling Gleam is disabled)
Sunflora used Leaf Storm + Leaf Storm at fidgit! (-37.5en)
Crit: 14
Damage: (13*2.25+3+3+3+2)= 40.25hp
Fidgit fainted!
Floette-E and Sunflora get 2hp
Hp: 53
En: 90
4/3/1/3/127
Other:
Item: Expert Belt
Hp: KO
En: KO
2/4/4/3/105
Other:
Item: Expert Belt
Hp: 57
En: 32
2/3/7/3/150
Other:
Item: Mega Stone
- - - - - BENCH - - - - - -
Hp: KO
En: KO
4/2/2/2/52
Other: Sleep (0a)
- - - - - - - VS - - - - - - - -
Hp: 16
En: 55
3/3/5/3/52
Other: -4SpA, cooldown 1a
Item: Sun Stone
Team adorable goes all-out and managed to defeat Tymora. Also weakness policy was activated and floette-e became actually dangerous despite the horrible horrible movepool.
Despite the overly one-sided TLR, we are looking at a hard battle here for the resident ghost gym leader. Although that came with a cost...sunflora can barely move and will most likely be defeated on the following round.
- - -
"...I don't like that narrator. Can we get another one?"
I think Floette-E should have 87 HP since 16.5-2-2 = 13 in the end.
"Don't give up!"
Kitsunoh: U-turn (Sunflora) - Iron Head (Floette-E)
If Floette uses a P/E move on A2, replace your respective action with Iron Tail (Floette-E)
If Sunflora is KOed when you would act on A1, replace your respective action with Metal Claw (Floette-E) Gengar: Clear Smog (Floette-E) - Sludge Bomb (Floette-E)
If Floette uses a P/E move, replace your respective action with Chill and push your actions back.
If Floette uses Double Team, replce your respective action with Sludge Wave (the first time) or Icy Wind (the second time) and push your actions back.
Gengar used Clear Smog! (-3en)
Crit: 2 (no)
Damage: (5+3+2.5)*1.5= 15.75hp
NOTE: Since Weakness Policy changes the stat itself and the...uh..."standard" level, I see clear smog reducing to 0, but it will "decay" to 2, 1 stage per round.
Kitsunoh used U-turn! (-5en)
Crit: 4 (no)
Damage: (7+2+1.5)*1.5= 15.75hp
Kitsunoh: Torment (Floette-E) - Iron Tail (Floette-E)
If Floette-E uses a P/E move on A1, replace your respective move with Iron Tail and push your actions back Gengar: Hypnosis (Floette-E) - Nightmare (Floette-E)
If Floette-E uses a P/E move on A1, replace your respective move with Sludge Bomb and push your actions back