relicanth / genesect hype!
While I do agree that those two abilities are very good on any defensive Pokemon, I don't see how those abilities are that game-changing for Bastiodon in this case. Dragon Tail, in my opinion, is what makes it so good. While Magic Bounce prevents Bastiodon from being taunted, and leaves the possibility of safe Roars open, there's really no reason not to pick Dragon Tail instead, not even Fairies. Taunt and WoW are both possibilities against Magic Coat-less Bastiodon, sure, but only WoW really does anything to harm it. The new STAB Dragon Tail off of 110 Atk can just be spammed under Taunt. STAB Iron Head can take care of Fairies immune against it. And most sets of Bastiodon don't have reliable recovery, so it's already going to be slowly chipped off during the battle, making WoW less important. Unaware is probably only relevant if a Fairy starts to set up against it, since there's no other way to stop Dragon Tail other than immunity, and y'know, Dragon Tail makes things switch out and lose all boosts. I guess you could argue Dragon Tail is too slow to force a switch after the opponent set up, but a smarter player will probably predict the set up. But then again, Unaware Bastiodon can switch in on Pokemons that were already setting up for a while, and Magic Bounce Bastiodon can switch in on any status move against any Pokemon.I think the main thing that makes Bastiodon way too good is its abilities - both Magic Bounce and Unaware make it nearly impossible to break through. Magic Bounce makes it immune to usual stallbreaking techniques like Taunt + Wisp, while Unaware makes it impossible to break through with a set-up sweeper unless it has Mold Breaker. Those abilities on something with those stats and typing is absolutely ridiculous. The spread and typing are really good but manageable - its the abilities that make it way too good.
A look at Bastiodon's standard set shows just how many roles this one Pokemon can actually fulfill for its team. Besides stopping either status or set-up with its ability this set also employs both paraflinching and parashuffling, while retaining its dual STABs which in order to to beat vital Pokemon such as Fairy-types and many Dragon Dancers one-on-one. In the last moveslot, it can then still find place to round off its coverage, or support its team through entry hazards. As mentioned by the someone above, STAB Dragon Tail is quite a potent tool in Bastiodon's hands, since phazing is extremely valuable to it and the move hits reasonably hard even without investment (dealing almost 50% to offensive Charizard X). Therefore, it was nerfed on Bastiodon's new spread by removing the STAB boost, making it a much less appealing option beside the more reliable Roar, and forcing Bastiodon to dedicate one of its moveslots almost entirely for the purpose of phazing.Bastiodon @ Leftovers
EVs: 252 HP / 252 Def / 4 SpD
Ability: Magic Bounce / Unaware
Impish Nature
- Glare
- Iron Head
- Dragon Tail
- Earthquake / Stealth Rock
Bastiodon
Typing:/
Stats: 80 / 110 / 175 / 50 / 145 / 40
Abilities: Magic Bounce, Unaware
Movepool additions: Dragon Tail, Glare, Draco Meteor
Bastiodon
Typing:/
Stats: 80 / 105 / 170 / 65 / 140 / 40
Abilities: Magic Bounce, Unaware
Movepool additions: Dragon Tail, Glare, King's Shield
Pokedex said:In the distant past, it was somewhat stronger than the horribly weak descendants that exist today.
Bulbapedia said:It is believed that the ancestors of this Pokémon were much stronger than the Magikarp seen today, and this belief has led scientists to research this species.
Magikarp
Original typing:
Original stats: 20 / 10 / 55 / 15 / 20 / 80 (BST 200)
Original abilities: Swift Swim, Rattled
Typing: Water / ...
Stats: 20+ / 10+ / 55+ / 15+ / 20+ / 80+ (BST 500)
Abilities: [1] / [2]
Movepool additions: Magikarp's Revenge / [2] / [3]
Justification:
#408 Magikarp ♂ | Lv.1 (Untouched)
I didn't plan on using the Eviolite, so it doesn't matter.Pika Xreme: Yeah, unfortunately, our scientists don't have enough sample tissue of Genesect to make any accurate reconstructions of the original creature. Sorry.
Also, just to make sure, you did not factor the Eviolite boost into your stat spread, right? Since the Eviolite, as mentioned, would have no effect on prehistoric Magikarp. ;)
Magikarp @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Magikarp's Revenge
- Return / Double-Edge
- Aqua Jet / Earthquake
- U-turn / Earthquake
Magikarp @ Life Orb / Lum Berry
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Dragon Dance
- Magikarp's Revenge
- Return
- Earthquake / Aqua Jet
Pika Xreme
Primal Magikarp@ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Magikarp's Revenge
- Earthquake
- Outrage
- U-turn
Primal Magikarp@ Life Orb
Ability: Technician
EVs: 4 HP/ 252 Atk/ 252 Spe
Jolly Nature
- Dual Chop
- Magikarp's Revenge
- Bulldoze
- U-Turn
Magikarp @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Magikarp's Revenge
- Return / Double-Edge
- Aqua Jet / Earthquake
- U-turn / Earthquake
Magikarp @ Life Orb / Lum Berry
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Dragon Dance
- Magikarp's Revenge
- Return
- Earthquake / Aqua Jet
Most Preferred
Second Most Preferred
Third Most Preferred
...