The Most Threatening Pokemon in DP (OU)

Who's the most Threatening Pokemon in DP? (OU)

  • Gengar

    Votes: 23 5.8%
  • Gyarados

    Votes: 30 7.6%
  • Heracross

    Votes: 21 5.3%
  • Tyranitar

    Votes: 57 14.5%
  • Salamence

    Votes: 77 19.5%
  • Metagross

    Votes: 11 2.8%
  • Infernape

    Votes: 28 7.1%
  • Garchomp

    Votes: 109 27.7%
  • Weavile

    Votes: 10 2.5%
  • Other

    Votes: 28 7.1%

  • Total voters
    394
Before I begin, I've noticed that there was a thread similar to this one maybe a week ago, but I've been planning to have this thread for a while, and after reading every single post in that thread, I felt that there might have been some confusion between the most used and most threatening pokemon. Also, some of the best contenders weren't even represented on that poll, so I felt that I should post this.



Okay so here we go. This is basically a poll of the 9 pokemon I feel are the most threatening in the current (OU) metagame that we have. The 10th spot will be for other pokemon not represented and if you pick that option, please state what you think it is and why. Note that this is not only a poll but a discussion on which pokemon you think deserves the most votes so please don't post stuff like, "Salamence, end all." That doesn't really contribute so please explain why you chose the option that you did if you decide to post.


Here are the nine pokemon I picked and why:
(In national dex order)

1. (094) Gengar- really versitile, can break stall easily, and has some awesome support moves to along with an easy-to use ability.

2. (130) Gyarados- Gyara's a very scary pokemon nowadays, and it's sweeping potential(DD) with it's great typing makes it a huge threat.

3. (214) Heracross- One dimensional but it has 2 awesome stab moves, pursuit, and access to swords dance.

4. (248) Tyranitar- Very versitile, arguably the most ground breaking ability in OU, STAB pursuit, can DD to sweep.

5. (373) Salamence- Very versitile, STAB on draco meteor, can use Dragon Dance to sweep, and has deadly mixed sets

6. (376) Metagross- Can be versitile with EVing, rarely sweeps teams but picks them apart with it's CB sets, has pursuit and explosion at it's disposal

7. (392) Infernape- Very versitile, great late game sweeper, and breaks stall pretty easily. Has access to Swords Dance and Nasty Plot.

8. (445) Garchomp- Can be versitile but does best late game with it's swords dance and choice scarf sets. Can also utilize Outrage with CB, and Draco Meteor with life orb.

9. (461) Weavile- Great speed coupled with great attack. Can be a great revenge killer with Pursuit, Ice shard, etc. It can use Swords Dance to sweep once the opportunity arises.

10. Other--------There were many great Pokemon that I couldn't include on this list; some being: Togekiss, Heatran, Azelf, Porygon-Z, etc. Some of these weren't included because I felt they didn't pose as much of a threat as some of the others, and some of these need a bit more support to set up a sweep.

As for my vote, I'm still undecisive lol, too many arguements with myself.....

Anyways, have fun and let's see who comes out on top. :D
 
I would say Salamence . It forced all teams to always have a specsmence counter . And now, it still terrorizes teams with his DDmence sets . Not to mention that nothing can switch to a Life Orb Mixmence without risking at least one of its moves .
 
I voted Salamence as well. It is one of the best at hitting both sides of the spectrum, and is one of the best at either. Just about any team caught without Blissey is ripped apart by Specsmence. Anyone who turns to Blissey immediately after seeing a Salamence risks getting OHKO'd by CB Brick Break, or else have them set up DD.
 
I voted Garchomp. IMO, its not very wise to have a team without a counter to Garchomp. Garchomp has excellent stat distribution, a monstrous Speed and Attack, and gets physical STAB on one of the most powerful and overused moves in the game; EarthQuake.

Salamence would be my second. If it wasn't for Garchomp's +2 Base Speed over Salamence, I would have picked Salamence, as Salamence has a higher Attack than Garchomp, as well as a higher Sp. Atk.
 
Oh it's Mirza, haven't seen you in a while...

Voted Tyranitar just because it's fucking beastly all around.
I mean, you can give me any combination of 6 pokemon and I'll make a Tyranitar set that can hurt then all with no problems (oh, wait I'm lying, Hitmontop can switch on everything TTar have, but it's pretty much the only thing that can do that).
 
I love Salamence so much, not to mention the beast that he is. But Garchomp is so broken...sand veil, over base 100 speed, effectively uses choice scarf, and swords dance, etc.
 
a would say T-tar, mainly tyraniboah. no one knows what 2 moves are left after sub and focus punch, and if u guess wrong says good bye to one of your walls. i once use a set with fire blast and ice beam, and everyone assumed that one of them was dark pulse. so when forry came in after i revealed ice beam, he had a big surprise coming. pretty much guarantees at least 1 kill.

imo, weavile should not be put up on that set. it is walled to easily, weak to stealth rock, and has way too low of defenses. his attacks are walled to easily, and he can be killed back by a bronzong with gyro ball, or worn down by skarmory with whirlind and/or drill peck. put azelf over him, he can sweep much better than weavile
 
Garchomp always has a counter though, and it'll stop it pretty well, Bronzong/Cressilia etc.

Infernape though, is a Pokemon that's so difficult to counter. I voted this, and can't be bothered to explain why, just a scary Pokemon, most threatening tbh.
 
Garchomp is overrated. When comparing it to Salamence, Intimidate > Sand Veil, Dragon Dance > Swords Dance, 135 Att > 130 Att, etc. The speed doesn't make any difference because you're boosting it with DD anyways. The only advantage Garchomp has is Outrage - and that makes it vulnerable unless it's Scarf'd. Plus Salamence has the surprise factor: bring it in, DD as they switch to Blissey, DD again as they switch out of Blissey.
 
Garchomp is overrated. When comparing it to Salamence, Intimidate > Sand Veil, Dragon Dance > Swords Dance, 135 Att > 130 Att, etc. The speed doesn't make any difference because you're boosting it with DD anyways. The only advantage Garchomp has is Outrage - and that makes it vulnerable unless it's Scarf'd. Plus Salamence has the surprise factor: bring it in, DD as they switch to Blissey, DD again as they switch out of Blissey.
Speed is a HUGE part...

Somes times, 1.5 spd and atk is good, but mostly x2 atk is better.
 
I think Infernape or Metagross are the most threatening, just because they're so damn unpredictable. There's nothing really that can wall all the sets they could possibly be running, so it's a total crap shoot whether or not you're going to be able to stop them.
 
I can't believe none of the two threads had mismagius, its defiantly one of the most threatening special sweepers in dp now and there really isn't much more to discuss since the last thread
 
Garchomp is overrated. When comparing it to Salamence, Intimidate > Sand Veil, Dragon Dance > Swords Dance, 135 Att > 130 Att, etc. The speed doesn't make any difference because you're boosting it with DD anyways. The only advantage Garchomp has is Outrage - and that makes it vulnerable unless it's Scarf'd. Plus Salamence has the surprise factor: bring it in, DD as they switch to Blissey, DD again as they switch out of Blissey.

If I switch Blissey in on a Salamence's dragon dance I use ice beam, no questions asked. That thing has to die and fast, even if it means Blissey goes down, because if you let it stay alive to dance Blissey and everyone ELSE is dead.

That said the two are close but you're wrong to assume Salamence is always better. Part of what's so dangerous about Chomp is that you don't know if it's scarfed or choice banded or if it's going to use swords dance or what, and frankly making a mistake and letting Chomp get a swords dance in is usually a lot worse than messing up and letting Sala get a DD in. At that point, basically you either have something that can outspeed it with an ice beam, or you lose at least a couple Pokemon.
 
I voted for Garchomp.

Outrage Scarfchomp runs over the late game, and with Earthquake and Fire Blast to take out basically every steel outside Bronzong in 2 shots without fail make it a menace.

Unlike Mence, where basically all you have to do is throw Blissey at it to discover it's set. If you eat a Draco Meteor, just Softboiled back up and you'll be ready next time. The worst that could happen is a Banded Dragon Claw, but you'll be able to tell that from the damage you take.

Whereas switching Blissey into Chompy means you're a complete idiot who is about to be railroaded out of your cleric or special wall. There's a reason I love Mamoswine: No matter what the Chompy set, you can basically always count on it to slaughter it, if only as a revenge kill.

Intimidate is useless compared to Hax veil. That one crucial Ice Beam miss against Hax Veil means you just got owned.
 
I voted salamence. My reason to do it is that nothing is safe against it. With prediction he can shatter any poke you bring to take it's hits, plus you're not sure whether it's physical or special based.
 
I voted Weavile. This bugger is seriously annoying, with fast STAB attacks, he can really lay the hurt on teams. With Choice Band and proper prediction he can brutalize you. Without a good wall, you're just another victim.

100th.
 
Garchomp is overrated. When comparing it to Salamence, Intimidate > Sand Veil, Dragon Dance > Swords Dance, 135 Att > 130 Att, etc. The speed doesn't make any difference because you're boosting it with DD anyways. The only advantage Garchomp has is Outrage - and that makes it vulnerable unless it's Scarf'd. Plus Salamence has the surprise factor: bring it in, DD as they switch to Blissey, DD again as they switch out of Blissey.

Salamence is overrated. When comparing it to Garchomp, STAB Earthquake > STAB Aerial Ace. Always having access to over 300 Spd without a +Spd nature > not having so. Being able to Outrage the shit out of everything that doesn't resist it > being able to do so with Dragon Claw. Stealth Rock resistance > Stealth Rock weakness. Getting boosted by Sandstream > getting hurt by Sand Stream.

And so on and so on. You cannot just name the pro's of one over the other, neglect the advantages of your victim and say "looks like this one is better".
 
Heracross for throwing some wonderful teams and strategies out the window by forcing the use of Gliscor or Weezing on teams that do not match. >_>; And sets use so much variation on so little moves, forcing you to watch out for varieties that use Stone Edge, ones that use EQ, ones that use Aerial Ace for opposing Heracrosses, etc, each throwing out one potential counter after another. It drives me goddamn crazy. It's one of the reasons I never really played OU...but I do have a log where I kicked one's ass in BL. ;D
 
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