the Nasty Baton Pass team

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Team Overview
The strategy here is simple, Togekiss Nasty Plots a few times, then baton passes to Deoxys. Whatever Deoxys can't kill, the other 4 will take care of.

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Togekiss aka Who's Next@Leftovers
Calm Nature
Serene Grace
EVs:252 HP/64 SpD/192 Sp
Nasty Plot
Roost
Baton Pass
Air Slash

The catalyst of my team. It can take on most openers attacks, thus Nasty Plotting once or twice. I then Baton Pass to my Deoxys-S for ultimate sweeping.

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Swampert aka Wishkah@Leftovers
Relaxed Nature
Torrent
EVs:240 HP / 216 Def / 52 SpA
Surf
Earthquake
Stealth Rock
Ice Beam

Useful for Stealth Rock set ups. It can also absorb a lot of hits and dish a decent amount of damage back to the opposing Pokemon. Ice Beam for Dragons, Earthquake for Steels and Fires, and Surf for everything else.

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Heatran aka Eruption@Choice Specs
Modest Nature
Flash Fire
EVs:40 HP / 252 SpA / 216 Spe
Overheat
Earth Power
Dragon Pulse
Sleep Talk

Sort of a status absorber as well as an effective special sweeper with a great resistance to ice. I'm thinking of changing Overheat to a different fire attack such as Lava Plume or Fire Blast.

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Salamence aka Trogdor@Leftovers
Adamant Nature
Intimidate
EVs:252 Atk/252 Sp/4 HP
Dragon Dance
Dragon Claw
Aerial Ace
Earthquake

A very effective powerhouse. After one Dragon Dance, Salamence barely gets stopped by anything. I switched Fire Blast/Fire Fang for Aerial Ace for STAB as well as a counter to the annoying Breloom or Heracross.

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Garchomp aka Nirvana@Yache Berry
Jolly Nature
Sand Stream
EVs:252 Atk/252 Sp/4HP
Outrage
Earthquake
Swords Dance
Brick Break

The secondary powerhouse and beast of my team. I've only seen this pokemon and my Salamence fall in battle once. Brick Break is more effective for me once again than the Fire attacks.

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Deoxys aka Lithium@Expert Belt
Hasty Nature
Pressure
252 SpA/252 Sp/4 HP
HP Fight
Thunderbolt
Ice Beam
Psychic

The centerpiece of my team. Once the Nasty Plots get passed to it, it's absolutely monstrous, OHKOing almost anything except a Jirachi. Almost anything gets overwhelmed by it, not even getting enough time to react.

Well that was the team, opinions are welcome as are suggestions.
 
Um, I really don't think there is much reason to use Brick Break on Garchomp. It has very redundant coverage with Earthquake, and it will be hitting Skarmory and Bronzong (the only two pokemon resistant to your STAB moves) for alot less than Fire Fang or Fire Blast would, not to mention you now run into problems with Forretress too. I would ditch Brick Break for a Fire move. If you really don't think you need it I would at least use Stone Edge or Substitute in that slot, because Brick Break is just a waste of a moveslot.

Same deal with Salamence, there really isn't much reason to use Aerial Ace. In general, the base power is too low even with STAB. Heracross and Breloom already take a gigantic amount from Dragon Danced Dragon Claw, or Fire Fang. In that slot I would probably put Roost, or even just to be tricky, you could try Hydro Pump. Once people catch on that you are using a DDmence, they'll start switching Gliscor and Hippo in, at which point you could nail them with Hydro Pump thus opening up a Garchomp sweep.

On Deoxys-E, I think you should use Superpower instead of HP Fighting. I understand that you expect to have Nast Plots passed, but even with a Nasty Plot you won't be doing very much to Blissey, considering most Blissey's tend to run a fair amount of Special Defense nowadays. I would actually try to fit HP Fire in there somewhere, as right now your Deoxys won't be able to get by Bronzong or Jirachi, but it's hard to fit in without losing serious coverage.

So at the moment I think your biggest problem is that you are very Bronzong "weak" in that Heatran is really the only one of your pokemon that actually threatens it, and Bronzong easily walls your two heavy hitters. I think you could help that alot by sticking the Fire moves back on the dragons. That way you can use them to soften up Bronzong up so that he will fall to a Nasty Plotted Thunderbolt.
 
If anything he should remove Psychic for HP Fire, if he opts for Superpower that is.

Don't forget, Superpower is the only thing keeping Tyranitar from killing Deoxys. Sandstorm's defense boost more than cancels out the Expert Belt powering up Hidden Power Fighting, and since Tyranitar can threaten Togekiss with Stone Edge, you cannot guarantee a Nasty Plot.


Psychic has good type coverage on Fighting types, but Hidden Power Fire covers Weavile, and still hits Heracross/Breloom fairly hard with Expert Belt, as well as the odd Mamoswine, and Scizor/Forretress.


Try Fire Blast over Overheat on Heatran. Now, keep in mind that a Specs Lava Plume is as powerful as a Scarf Fire Blast, but since you are already going for maximum power by using Choice Specs, Fire Blast seems like the best choice.
 
all right then, ill try to somehow incorporate Superpower and HP Fire in the Deoxys set, as well as switching Salamence's Aerial Ace to Hydro Pump and Garchomp's Brick Break to probably Fire Fang
 
Waterfall and Avalanche over Surf and Ice Beam on Swampy. The rest looks alright, Heatran's coming in on Sleep inducing moves I take it?

You also can't have two RMT threads open at once, so I suggest you close the other one.

I see you're a Nirvana fan. Coo'.

- Faisal
 
There is no reason to use Hasty on Deoxys if you're purely special. Use Modest instead.

Also, in general, Deoxys-s isn't a good bp recipient because it is very, very fragile and will die to a single priority hit. Not to mention it isn't going to be easy getting him a NP off without taking a hit first. Combine that with the event that sandstorm is up and you've got a quicky dead pokemon. Even with 2 NPs passed (which is generous) to him, you deal 39.02% - 45.93% damage to no HP, no special defense blissey, not even a 2KO with SR up most of the time. Even in the event of sandstorm she will likely live.

I suggest Lucario for your recipient instead. He's not quite as fragile, and has vacuum wave for priority.

Since kiss is such a large part of your team, I suggest moving Pert to lead. You'll get some early SR up which also helps.

Having sleep talk on a pokemon with a choice item is a no-no. Sleep talk will choose a move at random once, then fail the next turn. It can still absorb sleep without ST. Give it explosion instead, it will work nicely in late game situations.

Replace the leftovers on mence with LO. It gives some much needed kick and the damage can be roosted off later.

I heavily suggest against removing psychic from deoxys if you decide to keep him at all. He should have a STAB move in the situations where he can't hit for SE.

This comes down to a personal thing but I really frown upon the usage of yache chomp.
 
Are people still using those leading Aerodactyls/Explosioners? Both of which makes Togekiss obsolete as a starter. With that said, I'd probably use one of those myself for this team, as after you do the whole suicide thing, Togekiss get's a free fresh start, making it seems like a just started 5 on 5 battle, but you having SR on the field and hopefully they don't.

Now, we need better things to take advantage of those Nasty Plots. Don't under estimate Agility users. Zapdos for example could be very useful for this. It can still act as just a normal switch in for it's great resistances. Agility, Hidden Power, Thunderbolt, Roost could server useful in terms of defense and offense. And the aforementioned Lucario is useful as well, although I'd also opt for something such as Agility, Aura Sphere, Dark Pulse, filler. It's great if you know the opponent has a Tyranitar and predict the Stone Edge to Togekiss, giving Lucario a perfect opportunity to wreck havoc.

At this point, the core is something along the lines of Azelf, Togekiss, Zapdos, Lucario. I guess we'll keep Garchomp as it is another valuable Rock resist, maybe having Fire Blast on there should it need to receive the boosts (Fire Fang after SD 2HKO just like non-boost Fire Blast anyways).

With that team, I pretty much replaced all your bulky high resistance-filled Pokes with decent coverage but more sweeping potential. The last slot should probably fill up what you see you're weak to in the course of battle, not paper weakness, cause teams with a goal such as getting off an NP sweep are not applicable to those 'threat lists.'
 
Replace Brick Break for Fire Fang/Fire Blast, preferrably Fire Fang as it 2HKOs Bronzong after a SD, while Fire Blast 3HKOs. It still 2HKOs Skarmory, and it OHKOs Forretress after a SD. Either one is fine.

You could always pass your boosts to a mixed Electivire, and a Agility Lucario. If you predict an electric attack, switch in Electivire(hopefully you are faster in order to do this), then you get a free speed boost. Most of the time paralysis ruins Togekiss, and since Thunder Wave is the most common form of it, Electivire is useful there as well. If you predict a rock/ice attack, simply switch in Lucario, and get a free Agility.

Like previously stated, Deoxys-S isn't that great of a recipient. The ONLY reason it is good is because it can hit a lot for SE while outspeeding practically everything. The same things that stop a non boosted Deoxys-S can stop a Nasty Plotted Deoxys-S. Keep in mind, the psychic/steels still have a way to deal with you(Jirachi has U-Turn, Metagross has Bullet Punch/Pursuit, and Bronzong has Explosion/Gyro Ball). Scizor still stops you with Quick Attack, Pursuit, U-Turn/X-Scissor, and Iron Head. Sucker Punchers like Honchkrow, Absol, Dugtrio, etc. still beat you. Extremespeeders like Lucario, CB Togekiss, and Arcanine wear you down. Finally, any base 105 or higher Scarfer with a +Speed nature can outrun you.
 
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