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Project The Next Best Thing - ORAS OU Edition V3 - FINISHED

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(The set I vote is quite good because this monster has good mixed offences and movepool to make good use of LO but it is forced out very easily by a faster special threat. I'm little disappointed Scarf Tangrowth got 0 votes because is quite good/unexpected)

LO Tangrowth
 
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SD Tangrowth

I know I missed Lopunny week, but I am very glad I have finally found people like me. What do you guys think of this Lopunny set?:
Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Endure
- Flail
 
What do you guys think of this Lopunny set?
Lopunny-Mega @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Endure
- Flail
It seems extremely gimmicky and situational to me. It could work better than a lot of the submitted sets, but it looks like it would be inconsistent and it sacrifices a lot of Lopunny's utility for the sake of a move that needs you on the vergecpf death to function.
 
It seems extremely gimmicky and situational to me. It could work better than a lot of the submitted sets, but it looks like it would be inconsistent and it sacrifices a lot of Lopunny's utility for the sake of a move that needs you on the vergecpf death to function.

While that is true, once Priority is gone, this things wrecks shop. Flail at 1 HP is like having base 200 power, and STAB puts it at 300. This is like using STAB Self-Festruct over and over again. Since it gets STAB normal or super effectiveness over 90%+ of the metagame, we might as well abuse it. Flail would do as much as any x4 effective elemental Punch. This sets transforms MLopunny into a late-game sweeper that is impossible to stop.
 
LO Tangrowth

Responding to another in hide
While that is true, once Priority is gone, this things wrecks shop. Flail at 1 HP is like having base 200 power, and STAB puts it at 300. This is like using STAB Self-Festruct over and over again. Since it gets STAB normal or super effectiveness over 90%+ of the metagame, we might as well abuse it. Flail would do as much as any x4 effective elemental Punch. This sets transforms MLopunny into a late-game sweeper that is impossible to stop.
The thing is, getting a mon that weak is not only dangerous because of Hazards, passive damage, and Lopunny's own HJK, but it's almost impossible to control how weak it gets given its frailty makes it hard to find attacks it'll nearly-but-not-quite faint on without Endure, and if you reveal that without taking the hit it becomes near impossible to use effectively against a decent player.

You're also locking Lopunny out of being able to use one of its STABs effectively until it gets to around 30% health, and that Dual STAB perfect coverage is one of Lopunny's claims to fame. The things your set requires to function are essentially.

- All priority gone

- Everything needs to be worn down to some degree. Lopunny is usually used as a cleaner because her power is only above average because of her high power spammable moves. Her actual stat doesn't strike fear into walls necessarily.

- Anything with passive damage, be it Rocky Helmet, Status users that can eat one hit

- Scarf Users

- Hazard control

That's more than a bit to demand for a mon that already has other A-Ranked sets, even in something like this project. Particularly, Lopunny is a mon whose big niche is single-handedly providing a good offense match up, which this set misses out on by trying to sweep. And even then, Sub-PuP is probably better for Stall Breaking since it gives Lopunny a Buffer without leaving her vulnerable to Status and such.
 
The Winner of Week 22 goes to Albacore's LO Tangrowth! Gradulationz for entering the Hall of Fame!

The Pokemon for Week 23 is Metagross!
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(Will work on description soon...)

P.S. Check the SmogDex before entering a set to make sure that it isn't already in there...​
 
Reserving Trick Metagross
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Metagross @ Choice Scarf
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Trick
- Meteor Mash
- Zen Headbutt
- Hammer Arm

Pretty simple set, Trick allows it to cripple some of it's common switch ins, such as Skarm, Hippo, Slowbro unless it's mega and Chomp.​
 
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Reserving Gravity DynamicPunch Mega Metagross

Metagross @ Metagrossite
Ability: Clear Body
EVs: 244 Atk / 12 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Gravity
- Dynamic Punch

Gravity boosts Dynamic Punch to a cool 86% accuracy, which is very noticeable. It also gets Meteor Mash and Zen Headbutt to 100%, which is useful for all the times you remember Meteor Mash getting a crucial miss. Easily paired with spikes users, and EQ spam for things like Excadrill.

Also I love just going for the Dynamic Punch haha take that free confusion ily too. ez game ez life

Meteor Mash doesn't kill, and you are going to get OHKO-ed? No fear, just click Dynamic Punch and turn that into a 1/4 chance to win that instead of a 9/10 chance to hit * 1/16 chance to crit. Much superior odds.
 
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Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Power-Up Punch
- Zen Headbutt
- Ice Punch / Hammer Arm

PuP can be a pretty neat option on megagross to hit incoming grounds and guaranteed ohko/2hko them with ice punch as well as upping its wallbreaking power vs threats like ferro where it has a chance to ohko with hammer arm if you pup on the switch. Of course it also can pick off really weak stuff to start up a little minisweep if you've killed the stuff that outspeeds and causes problems to gross. You can also pup some bulky waters not named slowbro to get a solid shot to 2hko with zen.
 
Metagross @ Light Clay/Mental Herb
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Reflect
- Light Screen
- Stealth Rock/Meteor Mash/Ice Punch
- Explosion
so basically u just lead metagross and get up your screens/rox. screens help other members setup etc. explosion 4 momentum. mash and punch for like diancie and chomp and shit. can bluff the mega meta :)
 
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