Project The Next Best Thing - ORAS OU Edition V3 - FINISHED

Status
Not open for further replies.

AD impish john

Consumed by Darkness...
This Weeks Winner is GiantWhirlpool's Acro-Fling Gliscor, congrats to you for entering the Hall of Fame!

The Pokemon for Week 11 is Tornadus!
/

Tornadus-Therian is one of the most used Pokemon in OU simply because it has a great movepool and ability. Unlike most Flying type Pokemon, Tornadus is a pure Flying Type instead of being mixed with a Normal Typing making it resistant from Fighting type moves. Just to keep it active I'm adding Tornadus-I to get some more sets along with Torn-T.
Would love it if the archive linked the post by the winner(s) of each week. Thanks :D
E: (for just v3)
EDIT: Finished
 
Last edited:

MANNAT

Follow me on twitch!
is a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
Iron Tail Torn-T

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Hurricane
- Iron Tail
- U-turn
- Knock Off

Diancie and its mega form are both used as a switch into tornt as they resist hurricane, u turn, knock off, heat wave, and take neutral damage from the fighting coverage that tornt runs, so Iron Tail tornt is a very effective lure that allows Tornt to lure in mega diancie and proceed to OHKO it with Iron tail, and this set doesn't even require prediction as tornt can outspeed and kill Diancie with iron tail anyways.
 

Tornadus (M) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Focus Blast
- Tailwind
- U-turn / filler

This is a Tornadus-I set I've used on some teams that utilize slower wallbreakers. Hurricane and Focus Blast provide solid but inconsistent coverage. Prankster Tailwind is the main reason to use this set, and it allows Torn to play the role of an offensive supporter. The time Tailwind is most useful is when one is ready to sack Torn-I endgame, as it can allow another sweeper to finish off a weakened team. U-Turn was kinda generic filler for momentum but HP Ice / Icy Wind, Sludge Wave, and Taunt also work well enough depending on team needs.
 

dusk raimon

Banned deucer.
I'll edit sprites on later

Tornadus (M) @ Leftovers
Ability: Prankster
EVs: 248 HP / 152 SpD / 108 Spe
Careful Nature
- Bulk Up
- Rest
- Acrobatics
- Sleep Talk
This is a very interesting set, which makes use of prankster to the fullest, by bulking up before resting and using prioirty sleep talk. This can make an effective gale wings Acro happen(albeit not all the time) but with its decent special bulk and boosted physical bulk, via bulk up, it doesn't need to happen all the time. It hits surprisingly hard too with that 115 base attack, and this set is definitely unexpected imo.
 
I'll edit sprites on later

Tornadus (M) @ Leftovers
Ability: Prankster
EVs: 248 HP / 152 SpD / 108 Spe
Careful Nature
- Bulk Up
- Rest
- Acrobatics
- Sleep Talk
This is a very interesting set, which makes use of prankster to the fullest, by bulking up before resting and using prioirty sleep talk. This can make an effective gale wings Acro happen(albeit not all the time) but with its decent special bulk and boosted physical bulk, via bulk up, it doesn't need to happen all the time. It hits surprisingly hard too with that 115 base attack, and this set is definitely unexpected imo.
idk if it has to be creative but http://www.smogon.com/dex/xy/pokemon/tornadus/ ;;
only differences being the spread, item, and 1 move.
 
Can't be helped, Torn-T has a movepool that is about as barren as Mega Pidgeot.

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Hurricane
- Grass Knot
- U-turn
- Focus Blast

Hits spdef Hippo for solid damage without relying on Hurricane. Useful if you need to lure it for something that appreciates it gone. It is an effective lure that also 2HKOs Mega Diancie (Hurricane + GK).
 
Offensive Tailwind Tornadus


Tornadus @ Life Orb
Ability: Prankster
EVs: 88 Atk/ 252 SpA/ 168 Spe
Hasty Nature
-Tailwind
-Hurricane
-Superpower
-Grass Knot/Sludge Wave/ Hidden Power Ice

"but JTD how is this any different than Celticpride's submission?"

What makes this Torn set unique is the way it's meant to be used: instead of its main role being to support its team with Tailwind, Tornadus uses Tailwind primarily for itself to clean balance/offense teams. The EV spread allows Tornadus to outrun positive-natured base 100's (your Timid Mana, Jolly/ Timid Mega Zards, etc), and puts the rest in attack to beef up Superpower and special attack for general coverage. The speed, of course, is remedied by Tailwind, which allows Torn to outspeed everything in OU, scarfers included. Hurricane gets a lot of KO's after rocks, and Superpower gets rid of Tyranitar, Heatran, Excadrill, and the like. Teambuilding dictates the last moveslot, wherein GK beats Hippo, Mega Diancie, and bulky waters more reliably, Sludge Wave kills Clef, and HP Ice beats Lando and Chomp more easily. Basically, just tailwind as you force out a slower and/or weakened Pokemon and sweep.

This set is good for bluffing, as it scares out Keldeo and the Latis by threatening to outspeed and KO them.

(edited) Wall of calcs:

88 Atk Life Orb Tornadus Superpower vs. 0 HP / 4 Def Excadrill: 411-484 (113.8 - 134%) -- guaranteed OHKO

88 Atk Life Orb Tornadus Superpower vs. 248 HP / 252+ Def Tyranitar: 369-437 (91.5 - 108.4%) -- guaranteed OHKO after Stealth Rock

88 Atk Life Orb Tornadus Superpower vs. 172 HP / 0 Def Magnezone: 244-289 (75.3 - 89.1%) -- guaranteed 2HKO after Stealth Rock

88 Atk Life Orb Tornadus Superpower vs. 248 HP / 0 Def Heatran: 263-309 (68.3 - 80.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

88 Atk Life Orb Tornadus Superpower vs. 0 HP / 4 Def Heatran: 260-307 (80.4 - 95%) -- 50% chance to OHKO after Stealth Rock (offensive tran)

252 SpA Life Orb Tornadus Sludge Wave vs. 252 HP / 84+ SpD Clefable: 239-283 (60.6 - 71.8%) -- guaranteed 2HKO after Leftovers recovery

252 SpA Life Orb Tornadus Grass Knot (120 BP) vs. 252 HP / 112 SpD Hippowdon: 377-445 (89.7 - 105.9%) -- 75% chance to OHKO after Stealth Rock

252 SpA Life Orb Tornadus Grass Knot (100 BP) vs. 252 HP / 0 SpD Mega Slowbro: 333-393 (84.5 - 99.7%) -- 75% chance to OHKO after Stealth Rock

252 SpA Life Orb Tornadus Grass Knot (80 BP) vs. 4 HP / 0 SpD Starmie: 252-299 (96.1 - 114.1%) -- guaranteed OHKO after Stealth Rock

252 SpA Tornadus Grass Knot (100 BP) vs. 100 HP / 0 SpD Mega Swampert: 392-464 (107.1 - 126.7%) -- guaranteed OHKO

252 SpA Life Orb Tornadus Grass Knot (60 BP) vs. 0 HP / 0- SpD Mega Diancie: 172-203 (71.3 - 84.2%) -- guaranteed 2HKO after Stealth Rock

252 SpA Life Orb Tornadus Hidden Power Ice vs. 252 HP / 76 SpD Garchomp: 354-416 (84.2 - 99%) -- 37.5% chance to OHKO after Stealth Rock

252 SpA Life Orb Tornadus Hidden Power Ice vs. 252 HP / 8 SpD Landorus-T: 395-468 (103.4 - 122.5%) -- guaranteed OHKO

252 SpA Life Orb Tornadus Hidden Power Ice vs. 0 HP / 0 SpD Thundurus: 200-237 (66.8 - 79.2%) -- 31.3% chance to OHKO after Stealth Rock

252 SpA Life Orb Tornadus Hurricane vs. 0 HP / 0- SpD Tornadus-T: 277-328 (92.6 - 109.6%) -- 56.3% chance to OHKO (LO Torn-T)

252 SpA Life Orb Tornadus Hurricane vs. 252 HP / 0 SpD Mega Sableye: 203-239 (66.7 - 78.6%) -- guaranteed 2HKO

252 SpA Life Orb Tornadus Hurricane vs. 252 HP / 4 SpD Skarmory: 152-179 (45.5 - 53.5%) -- 91.4% chance to 2HKO after Stealth Rock and Leftovers recovery

Unless rocks are up, Torn can live stuff like jolly LO Bisharp's sucker punch, Azu's aqua jet, Mega Pinsir's quick attack, offensive Mega Scizor's BP, and (usually) SD Talon's Brave Bird.

As these calcs show, Torn works best by cleaning late-game with Tailwind. Note that it needs certain steels and most electrics weakened sufficiently to succeed.
 
Last edited:
Stallbreaker Tornadus-Incarnate

Tornadus @ Leftovers
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Taunt
- Toxic
- Hurricane

With prankster and a decent support movepool, Tornadus makes a great stallbreaker. Substitute to avoid status (and outspeeds prankster Sableye's will-o-wisp), toxic to wear down walls, taunt to prevent opposing recovery. Hurricane hits decently hard coming off STAB base 125 SpA even without life orb and can easily wear down walls that have been taunted.

Unlike stallbreaker Togekiss (for example) it's far from deadweight against other archetypes too - prankster taunt makes a good anti-lead and prevents set-up, also neutered Klefki, prankster toxic puts faster mons on a timer, prankster substitute is great for scouting, toxic-stalling, etc. Max speed investment outspeeds the golden 110 benchmark making him a decent revenge killer/cleaner too.
 
Last edited:
Full lure Life Orb Tornadus-T (also known as "Greninja 2.0")


I don't know if this is enough "creative" or too much "gimmick" to be accepted, so feedback is appreciated.

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Sludge Wave/Psychic
- Superpower
- Grass Knot
- Icy Wind

This is a classic Life Orb attacker set but I pretent to not run U-Turn or Knock Off (as a utility move) and the STAB Hurricane (strong but unreliable) to use 4 coverage moves depending on what you want to kill thus supporting your team with a base 121 Spe Life Orb attacker which can 2HKO many pokemons.
Sludge Wave is preferred over Sludge Bomb for the 2HKO on Cleafable or you can run Psychic to hit annoying poison types such as Venusaur, Amoongus.
Grass Knot solidly 2HKO bulky waters and grounds including Keldeo which now we can 2HKO with GK with SR support.
Icy Wind makes the same on pokemons weak 4x to Ice such as Gliscor, Landorus-T and Garchomp and "neuters" opponent's Choice Scarf.

The strenght of this set is unpredictability on your 4 coverage moves which your opponent has to scout before doing some risky switch-ins. Heat Wave is the last coverage move (mainly towards Ferrothorn and Scizor) with high accuracy and with no drawbacks you can run, but I'm trying to cover the highest number of threats with one set.

Teammates support: hazards control is really appreciated to get rid of Stealth Rock and hazard setters to tranform at least some shabby 2HKO into solid 2HKO (most of the time SR is more than enough) thus making it a nice late game cleaner.
 
Last edited:
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top