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Cryogonal @ Leftovers / Focus Sash
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Haze
- Freeze-Dry
- Rapid Spin
- Recover

Haze is a nice reset in case things get out of control. This can also catch things off guard as well but it isn't always optimal since this is your hazard remover meaning hazards will usually be up when they try to sweep. Pretty cool though.
 
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Cryogonal @ Icicle Plate / Leftovers
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Recover
- Freeze-Dry
- Rapid Spin
- Toxic
I like this better than knock off because you can cripple Audino, Grumpig, AV Bouffalant, Regice, Monferno, Misdreavus and Articuno. That's like every switchin this thing has outside of metang, probopass and pawniard. You can also run it with a different hazard remover and fit it over spin to make room for HP fighting, leaving this thing with pretty much no great switchins that aren't getting worn down. Good to use with special sweepers
 
Cryogonal @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Freeze-Dry
- Hidden Power [Ground]
- Rapid Spin
- Recover

With HP ground cryo still hits pawn pretty hard and can now boop fire types and metang on the switch in a bit harder, life orb ads a bit of power over the longevity of leftys to help with the change to 2x over 4x with pawn. Note mach and sucker punch hurt. A lot. while this set doesn't do a lot different it does hit all rocks/fire/steel/poison/electric types harder that arent hit super effective by freeze dry.

*note with rocks damage cryo just dies to all of these so recover is needed*
252 SpA Life Orb Cryogonal Hidden Power Ground vs. 252 HP / 4 SpD Eviolite Pawniard: 185-218 (62.9 - 74.1%) -- guaranteed 2HKO
*both iron head and knock off 0hko cryo but cryo is faster, however sucker punch only does about 80% w/ adamant
252 SpA Life Orb Cryogonal Hidden Power Ground vs. 248 HP / 0 SpD Eviolite Metang: 112-133 (34.6 - 41.1%) -- guaranteed 3HKO
*metang 0hkos with mash so while hitting on the switch hits harder than HP-fighting you still die to metang, but at least you get a good hit off
252 SpA Life Orb Cryogonal Hidden Power Ground vs. 0 HP / 4 SpD Eviolite Monferno: 153-182 (56.8 - 67.6%) -- guaranteed 2HKO
*this is the AOA set and from full health mach punch does not 0hko cryo however with rocks mach punch 0hkos even with no investment
252 SpA Life Orb Cryogonal Hidden Power Ground vs. 8 HP / 0 SpD Ninetales: 138-164 (48 - 57.1%) -- guaranteed 2HKO after Stealth Rock(87.5% without rocks)
*cryo outspeeds ninetails and ninetails only has a 68.8% chance to 0hko from full health without rocks
252 SpA Life Orb Cryogonal Hidden Power Ground vs. 0 HP / 0 SpD Zebstrika: 200-237 (68.7 - 81.4%) -- guaranteed 2HKO
*because of the drop overheat only has a chance to 2hko cryo from full
 
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Cryogonal @ Icicle Plate / Focus Sash
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Rapid Spin
- Explosion
- Freeze-Dry
- Hidden Power [Ground] / Recover

Explosion allows Cryogonal to weaken pokemon that it normally has a hard time against, such as Grumpig and can do damage to leads before setting hazards. Explosion also gives teammates a free switch in, which offensive pokemon appreciate.

4 Atk Cryogonal Explosion vs. 0 HP / 0 Def Monferno: 175-207 (65 - 76.9%) -- guaranteed 2HKO
4 Atk Cryogonal Explosion vs. 252 HP / 0 Def Grumpig: 148-175 (40.6 - 48%) -- guaranteed 3HKO after Leftovers recovery
 
Cryogonal @ Light Clay
Ability: Levitate
EVs: 248 HP / 36 Def / 224 Spe
Timid Nature
- Light Screen
- Reflect
- Freeze-Dry
- Recover / Rapid Spin

Probably still just another crappy screen-setter but hey its something.

The point of this is simply cookie-cutter screen setter except this has access to Freeze-Dry+Recovery or Removal giving it some sort of niche as one.

Simples EVs
224 Spe+Timid=Outspeed SimiTrio
248 HP=Can switch into rocks 4 times
36 Def=Dumped.
 
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Cryogonal @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Freeze-Dry
- Hidden Power Fighting
- Rapid Spin
- Confuse Ray

Cryogonal is known for being a bait to physical attackers, however he can somewhat remediate to this thanks to Confuse Ray, a move that allows him to force switches and cripple switchs-in such as Monferno and Bouff, anyways you don't really use a lot Recover against offense which is the most common playstyle right now
 
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th

Cryogonal @ Life Orb / Icicle Plate
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Ice Shard
- Freeze-Dry
- Rapid Spin / Recover
- Hidden Power Fighting

Don't you hate when you leave a mon at like 1 HP but sadly you can't revenge it or something like that? Well welcome to this set, picking off weakened mons with Cryogonal's STAB priority Ice Shard, making it a good revenge killer. Sadly Ice Shard is weak as living fuck, so only use when the opposing mon is SEVERELY weakened.
 
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