The Next Best Thing - Spiritomb [Voting]

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ss234

bop.
Ok it actually turns out that icecream's sunny day set is illegal because sigi doesn't learn sunny day. If anyone wants to change their vote, they have 1 day.
 

Molk

Godlike Usmash
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Mesprit @ Leftovers / Life Orb
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- U-turn
- Psychic
- Thunderbolt
- Healing Wish

This Mesprit set is quite a good addition to offensive teams that need a bulky Fighting-type resist while keeping up some offensive presence imo. Even without much investment in Mesprit's defenses, Mesprit can take quite a few relatively hard hits thanks to its naturally good 80/105/105 bulk, and doesn't get worn down as quickly as other defensive Pokemon because of its immunity to Spikes and Toxic Spikes, which often proves invaluable. Once Mesprit switches in, its often able to force quite a few switches because of its good Special Attack stat and the threat of the multiple sets that Mesprit can run, making it exceptionally good at grabbing momentum with a well played U-turn. The most important part of this set, though, is Healing Wish. Healing Wish is quite the unique and useful move on Mesprit, and it can turn a potential loss into a guarenteed win in the blink of an eye. By using Healing Wish, Mesprit can basically sacrifice itself at any point in the match and fully heal a teammate more suited to the situation This is especially useful for giving powerful attackers such as CB Druddigon, or dangerous sweepers such as Quiver Dance Lilligant a second chance. It can also prove useful as a way to revive a defensive Pokemon, preventing an opponent that would've torn through your team at that point otherwise from beating you. Psychic and Thunderbolt give pretty good coverage together imo, although you do struggle against certain Pokemon such as Steelix and Escavalier, so running Hidden Power Fire over either Thunderbolt or U-turn is an option, although the utility of the latter is often missed. The given Evs let Mesprit hit as hard as possible while being able to U-turn out of jolly Smeargle and tie with positive natured base 80s such as Kabutops and opposing Mesprit, although if you think you need more bulk for Mesprit's specific role running less Speed is definitely an option, just dont go under 260 Speed, as that leaves you vulnerable to neutral natured base 80's.
 

Mesprit @ Expert Belt/ Life Orb
Trait: Levitate
Evs: 4 Def/ 252 Sp.Atk/ 252 Speed
Modest Nature
-Substitute
-Psyshock
-Thunderbolt
-Ice Beam/ HP Fire

substitute + 3 attacks have been proven as a great strategy in all metagames. Mesprit perfectly suits this role due to its great natural bulk and base 105 special attack. mesprit forces lots of switches so substitute catches people off guard when they expect stealth rock or u-turn. mesprit can then fire off the appropriate attck due to its great coverage in psyshock + bolt beam, or Hp fire if you want to take care of ferroseed and escavalier . a modest nature equipped with a life orb hits very hard, however due to mesprit's fantastic coverage an expert belt can be used to crank out power while maintaining longevity.
 

Mesprit @ Choice Scarf
Trait: Levitate
EVs: 4 Def/ 252 SpA/ 252 Spe
Modest Nature
- Psychic/ Psyshock
- Ice Beam
- Trick/ U-turn
- Healing Wish

Standard Scarf set but with a twist: Healing Wish. Healing Wish is great for healing a weak sweeper or maybe even a wall. The best partner of this set is Archeops. Being as entry hazard weak as Archeops is, Archeops usually finds itself under 50% of HP. Then Healing Wish and Archeops is back to full health and is cured of status. Maybe Entei could work because it gets worn down easily by Stealth Rock. Psychic is a good STAB or Psyshock if you hate Cryogonal. Trick to cripple walls, and U-turn is to grab momentum. Mesprit is a great user of Healing Wish, and one to be considered.
 

ScraftyIsTheBest

On to new Horizons!
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OMG HELL YES I LOVE MESPRIT.

Anyways,



Mesprit @ Choice Band
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Zen Headbutt
- Fire Punch
- U-turn
- ThunderPunch / Trick

Mesprit is often seen as a special attacker, but it has an often overlooked 105 Attack stat, which it can make good use of with CB. This set functions to catch most of Mesprit's switch-ins off guard, with Clefable and Cryogonal falling to CB Zen Headbutt, while Escavalier hates Fire Punch. Zen Headbutt, aside from hitting reasonably hard, also has a nice flinch chance, which can be nice to take out many targets. U-turn allows it to escape from Spiritomb and Absol while ThunderPunch handles Slowking and to a lesser extent Mandibuzz, while Trick could be useful but CB Mesprit hits most of its Trick targets hard already. Mesprit can 2HKO almost everything in the tier except for resists and Dark-types, which is really nice. U-turn is also more than enough for Mesprit to stand out from Gallade, since it can escape switch-ins and mispredicts aren't too detrimental with Mesprit. An Adamant Nature is chosen for the extra power, although Jolly could be useful; I personally like to use this set with Spikes support since it's a hard hitter and scout, I go for Scolipede to spike since it also gets at Uxie, which is nice.
 

EonX

Battle Soul
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Always thought Mesprit was kind of cool:


Mesprit @ Leftovers
Trait: Levitate
EVs: 92 HP / 252 SAtk / 164 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Psychic / Psyshock
- Thunderbolt / Ice Beam
- U-turn / Healing Wish

So, by all the slashes, you can get the idea that this is a fairly flexible set. The idea is to let Mesprit act as a bulky pivot on Offense teams with its solid bulk and offensive presence. SR is SR. It's the best entry hazard move in the game and Mesprit can find many chances to set it up. Next up is Mesprit's STAB move. Psychic deals more consistent damage, but Psyshock is a viable alternative to better handle Gallade, a Pokemon Mesprit can check quite nicely, especially in the absence of Night Slash. Next move is Mesprit's coverage option. As Mesprit draws in many Steel-types, Thunderbolt is preferred to hit the majority of them for at least neutral damage. It also catches Slowking for super effective damage and Mesprit can check it nicely. However, if coverage on Steelix, Druddigon, and Grass-types in general is needed, then Mesprit can opt to run Ice Beam. Do note, however, that Mesprit now gets walled by Slowking and is unable to fend off most Steel-types very effectively when it runs Ice Beam. Finally, Mesprit's primary utility move. U-turn is preferred as it lets the pixie scout for checks and counters. This also allows Mesprit to perform very well on VoltTurn teams as a bulky pivot that still maintains solid offensive momentum. Healing Wish is a riskier, yet more rewarding utility move if played right. If pulled off right, Mesprit can bring back a sweeper to end the match or it can bring back a wall to save the match. However, with Healing Wish, Mesprit is unable to pivot as effectively throughout the early and mid-stages of a match.

The EVs focus on offense, but don't neglect Mesprit's solid 80 / 105 / 105 bulk. Max Special Attack EVs let Mesprit hit as hard as possible while 164 Speed EVs and a Timid nature is required to let Mesprit outspeed neutral base 80 Speed Pokemon such as Gallade and Kabutops, 2 threats that Mesprit can neutralize with Psyshock and Thunderbolt respectively. The remaining EVs are placed in Mesprit's HP to improve its overall bulk. Leftovers is really the only item choice for such a set as it lets Mesprit to better take advantage of its resistances and immunity to Fighting-, Psychic-, and Ground-type moves. That said, a more offensive spread of 4 Def / 252 SAtk / 252 Spe can be used with a Life Orb to eshew bulk in favor of offensive presence. If you go this route, using another coverage move or Healing Wish over U-turn is advised as the LO recoil will make U-turn more of a detriment.

Teammates that can handle the threats Mesprit doesn't cover with its coverage option are very much appreciated. In the absence of Ice Beam, Mesprit is helplessly walled by Steelix while Rhydon will wall Mesprit if it runs Psyshock + Thunderbolt. This means that most Water-types would work nicely. Samurott and Omastar hit from the special side and can benefit greatly from Mesprit's ability to check Slowking (this can also free Samurott to run SuperPower to help Mesprit with Steel-types if you so wish) Without Thunderbolt, Mesprit has no chance against Slowking and will struggle more with Omastar and Kabutops than it normally would. In this case, Grass- and Electric-types are worthy options. Of particular note is Manectric as it loves to have Mesprit weaken Druddigon, its best offensive counter and the two form a little VoltTurn core. Sceptile, Rotom(-C), and Lilligant are also all worthy options to look into.
No matter what coverage option Mesprit uses, an answer to Steel- and Dark-types is a necessity as they will give Mesprit issues regardless of whether or not it runs Thunderbolt or Ice Beam. Emboar, Entei, and Gallade are all useful in this regard as all 3 can handle most Steel- and Dark-types effectively. Emboar in particular shares very good synergy with Mesprit as both resist at least 2 of the other's weaknesses.
 
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