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Just a minor nitpick since Curse also reduces your speed you may not be able to necessarily outpace the other phazers once you manage enough curse boosts.
Goodra @ Choice Band
Ability: Gooey / Sap Sipper
EVs: 96 Spd / 252 Atk / 160 HP
Adamant Nature
- Outrage
- Iron Tail
- Earthquake
- Power Whip
CUZ CHOICE BAND ON MAINLY SPECIAL ATTACKER LOLOL GET ROOSED NERDZ!!!! Basically Goodra baits in a bunch of shit that would normally switch in to it and smashes them with good coverage and high base power moves :] Not really much else to say tbh. Oh the EVs are so with the help of Gooey, Goodra can outspeed base 100s that make physical contact with it. Conversely, if you want to use Sap Sipper that's also an option so basically you can pick whichever one you want :] Max Attack to hit shit hard and the rest in HP to still be a decent bulky pivot.
Cause calcs are the only thing that makes these different sets kinda cool :]
252+ Atk Choice Band Goodra Outrage vs. 252 HP / 252+ Def Blissey: 487-574 (68.2 - 80.3%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Goodra Power Whip vs. 252 HP / 240+ Def Swampert: 560-660 (138.6 - 163.3%) -- guaranteed OHKO
252+ Atk Choice Band Goodra Power Whip vs. 252 HP / 252+ Def Suicune: 236-278 (58.4 - 68.8%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Goodra Power Whip vs. 252 HP / 252+ Def Slowbro: 242-286 (61.4 - 72.5%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Goodra Earthquake vs. 0 HP / 0 Def Jirachi: 300-354 (87.9 - 103.8%) -- 62.5% chance to OHKO after Stealth Rock
252+ Atk Choice Band Goodra Earthquake vs. 252 HP / 0 Def Metagross: 238-282 (65.3 - 77.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Goodra Iron Tail vs. 252 HP / 232 Def Florges: 306-362 (85 - 100.5%) -- 81.3% chance to OHKO after Stealth Rock
252+ Atk Choice Band Goodra Outrage vs. 252 HP / 0 Def Umbreon: 247-292 (62.6 - 74.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Goodra Outrage vs. 252 HP / 0 Def Snorlax: 382-450 (72.9 - 85.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Goodra Power Whip vs. 252 HP / 252+ Def Hippowdon: 230-272 (54.7 - 64.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Goodra Outrage vs. 252 HP / 0 Def Goodra: 720-848 (187.5 - 220.8%) -- guaranteed OHKO
252+ Atk Choice Band Goodra Outrage vs. 252 HP / 4 Def Mew: 268-316 (66.3 - 78.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
Basically just use Goodra as a surprise wallbreaker and always assume they think you're special so predict accordingly and watch a bunch of walls crumble. Cmon guys just put a choice item on a mon with good moves and mixed attacking stats, it's not that hard rofl :]]
Hydreigon @ Life Orb
Ability: Levitate
EVs: 52 Atk / 252 Spd / 204 SAtk
Hasty Nature
- Work Up
- Iron Tail
- Dark Pulse / Superpower
- Draco Meteor
Taking wallbreaking to a whole new level, Work Up Hydreigon. Yeah Specs is pretty scary, Mixed Life Orb is pretty scary, how bout we fuse the two together and create one HELL of a strong mon n_n The moveset is pretty standard for a LO set, Iron Tail to hit Florges, Dual STAB to OHKO everything else. EVs are catered so Florges is OHKO'd 100% of the time after SR with the rest dumped in SpA and Speed to greatly increase the power of it's STABs. Hasty is chosen over Naive so it can take Special hits better from mons like Chandelure since that's what makes Hydreigon's typing so godly + wait til you see what Hydra does to Luke at +1 hehe bwoi. Superpower can be used over Dark Pulse since you're not really hitting too much harder with Dark Pulse than you are with Draco Meteor and +1 Superpower OHKO'es Blissey so there's that :] Basically you can decide whether Steel types or Blissey are more of a problem for your team and work it out from there since Hydreigon does have the god like movepool to cater for whatever the team needs eliminated.
So without further ado, I always like to pick mons with calcs that are either a) Funny b) Strong as shit or c) killing stuff it shouldn't be killing and this set has a combination of all 3 of those things n_n
+1 52 Atk Life Orb Hydreigon Iron Tail vs. 252 HP / 232 Def Florges: 315-372 (87.5 - 103.3%) -- guaranteed OHKO after Stealth Rock
+1 204 SpA Life Orb Hydreigon Dark Pulse vs. 252 HP / 252+ SpD Mew: 346-408 (85.6 - 100.9%) -- 87.5% chance to OHKO after Stealth Rock
+1 204 SpA Life Orb Hydreigon Draco Meteor vs. 252 HP / 0 SpD Swampert: 425-500 (105.1 - 123.7%) -- guaranteed OHKO
+1 204 SpA Life Orb Hydreigon Draco Meteor vs. 252 HP / 252+ SpD Sableye: 364-430 (119.7 - 141.4%) -- guaranteed OHKO
+1 204 SpA Life Orb Hydreigon Draco Meteor vs. 252 HP / 252+ SpD Hippowdon: 343-406 (81.6 - 96.6%) -- guaranteed OHKO after Stealth Rock and 1 layer of Spikes
+1 204 SpA Life Orb Hydreigon Draco Meteor vs. 252 HP / 4 SpD Assault Vest Goodra: 367-432 (95.5 - 112.5%) -- guaranteed OHKO after Stealth Rock
+1 52 Atk Life Orb Hydreigon Superpower vs. 252 HP / 252+ Def Blissey: 665-785 (93.1 - 109.9%) -- guaranteed OHKO after Stealth Rock +1 204 SpA Life Orb Hydreigon Draco Meteor vs. 0 HP / 4 SpD Lucario: 259-304 (92.1 - 108.1%) -- 68.8% chance to OHKO after Stealth Rock - Nice set up :^)
+1 204 SpA Life Orb Hydreigon Draco Meteor vs. 4 HP / 0 SpD Volcarona: 374-441 (119.8 - 141.3%) -- guaranteed OHKO
+1 52 Atk Life Orb Hydreigon Superpower vs. 252 HP / 0 Def Snorlax: 523-616 (99.8 - 117.5%) -- guaranteed OHKO after Stealth Rock
+1 204 SpA Life Orb Hydreigon Draco Meteor vs. 252 HP / 0 SpD Suicune: 344-407 (85.1 - 100.7%) -- 81.3% chance to OHKO after Stealth Rock
+1 204 SpA Life Orb Hydreigon Draco Meteor vs. 252 HP / 4 SpD Mega Blastoise: 343-406 (94.7 - 112.1%) -- guaranteed OHKO after Stealth Rock
+1 204 SpA Life Orb Hydreigon Draco Meteor vs. 252 HP / 4 SpD Arcanine: 464-547 (120.8 - 142.4%) -- guaranteed OHKO
Literally everything just dies unless your team is carrying Blissey, Rachi, Florges and Mew this thing is more than likely going to get a kill :] So yeah, actually try this set out (I know I say that bout every set) but this one especially since it really does have the capability to DESTROY stall which we all love to see and against Balance it can pretty easily come in, force a mon out, set up a Work up and ensure something on the other team will be dead by the end of the turn :]