Approved by Arcticblast
Inspired by the Create-A-Pokemon project, I present to you, "The Next Type"! In this metagame, we introduce a whole new type, retype some Pokemon with it, and see if it can become competitively viable. So far this is what we got:
Current type we are discussing: None atm.
Have a happy new typing!
Inspired by the Create-A-Pokemon project, I present to you, "The Next Type"! In this metagame, we introduce a whole new type, retype some Pokemon with it, and see if it can become competitively viable. So far this is what we got:
Type chart:
Attacking:
X2 Electric
X1/2 Steel
X0 None
Defending:
X2 Ice, Poison
X1/2 Fire, Electric
X0 None
Pokemon that receive the new type:
The following Pokemon and their pre-evolutions receive a type change:
Tyrantrum, Tyranitar, and Rampardos- Rock/Dinosaur
Aerodactyl - Dinosaur/Flying
Nidoking and Nidoqueen - Poison/Dinosaur
Meganium, Tropius, and Sceptile - Grass/Dinosaur
Feraligator and Slowbro - Water/Dinosaur
Garchomp and Marowak - Ground/Dinosaur
Druddigon and Haxorus - Dinosaur
Kyurem - Dinosaur/Ice
Aurorus - Dinosaur/Ice
Aggron and Bastiodon - Steel/Dinosaur
New Moves:
Dino Jaw (Tyrantrum family's signature move) - 80 power, physical, direct contact, 15 PP, 100% accuracy, 20% chance of flinching, powered up by Strong Jaw
Dino Tail - 120 power, physical, direct contact, 10 PP, 85% accuracy, no effect
Dino Claw - 90 power, physical, direct contact, 15 PP, 100% accuracy, no effect
Dino Blast - 90 power, special, 15 PP, 100% accuracy, no effect
Dino Charge - 40 power, physical, direct contact, 30 PP, 100% accuracy, +1 priority
Dino Roar - status, 20 PP, never misses, -6 priority, forces out the target and lowers the defense of the incoming target by 1 stage
Pump Up - status, 25 PP, raises attack, defense, and special defense by one stage
Ancient Screech - 40 power, special, 10 PP, 100% accuracy, 100% flinch chance, only works on first turn the user is in battle, +3 priority
Smash - 150 power, physical, direct contact, 5 PP, 80% accuracy, 1/2 recoil.
Super Charge: 150 power, physical, direct contact, 5 PP, 90% accuracy, recharge after use
Hibernate: Rest clone
*Note that all Dinosaur-types get these moves
Retyped moves:
Ancientpower
Attacking:
X2 Electric
X1/2 Steel
X0 None
Defending:
X2 Ice, Poison
X1/2 Fire, Electric
X0 None
Pokemon that receive the new type:
The following Pokemon and their pre-evolutions receive a type change:
Tyrantrum, Tyranitar, and Rampardos- Rock/Dinosaur
Aerodactyl - Dinosaur/Flying
Nidoking and Nidoqueen - Poison/Dinosaur
Meganium, Tropius, and Sceptile - Grass/Dinosaur
Feraligator and Slowbro - Water/Dinosaur
Garchomp and Marowak - Ground/Dinosaur
Druddigon and Haxorus - Dinosaur
Kyurem - Dinosaur/Ice
Aurorus - Dinosaur/Ice
Aggron and Bastiodon - Steel/Dinosaur
New Moves:
Dino Jaw (Tyrantrum family's signature move) - 80 power, physical, direct contact, 15 PP, 100% accuracy, 20% chance of flinching, powered up by Strong Jaw
Dino Tail - 120 power, physical, direct contact, 10 PP, 85% accuracy, no effect
Dino Claw - 90 power, physical, direct contact, 15 PP, 100% accuracy, no effect
Dino Blast - 90 power, special, 15 PP, 100% accuracy, no effect
Dino Charge - 40 power, physical, direct contact, 30 PP, 100% accuracy, +1 priority
Dino Roar - status, 20 PP, never misses, -6 priority, forces out the target and lowers the defense of the incoming target by 1 stage
Pump Up - status, 25 PP, raises attack, defense, and special defense by one stage
Ancient Screech - 40 power, special, 10 PP, 100% accuracy, 100% flinch chance, only works on first turn the user is in battle, +3 priority
Smash - 150 power, physical, direct contact, 5 PP, 80% accuracy, 1/2 recoil.
Super Charge: 150 power, physical, direct contact, 5 PP, 90% accuracy, recharge after use
Hibernate: Rest clone
*Note that all Dinosaur-types get these moves
Retyped moves:
Ancientpower
Type chart:
Attacking:
X2 Bug, Ghost, Space, Poison
X1/2 Grass, Water, Steel, Ice
X0 None
Defending:
X2 Grass, Ice
X1/2 Ghost, Poison, Bug, Fire, Light
X0 None
Pokemon that receive the new type:
The following Pokemon and their pre-evolutions receive a type change:
Starmie, Milotic, Lanturn, Lumineon, and Manaphy: Water/Light
Ampharos and Raichu: Electric/Light
Sunflora and Lilligant: Grass/Light
Victini: Fire/Light
Volbeat and Illumise: Bug/Light
Latios and Latias: Dragon/Light
Lucario: Fighting / Light
Florges: Fairy / Light
Espeon: Light
New Moves:
Light Speed - 40 BP, special, 30 PP, 100% accuracy, +1 priority.
Sparkling Dance - status, 20 PP, raises the user's special attack and speed by one stage
Luminous Beam - 95 BP, special, 10 PP, 100% accuracy, 10% chance to lower special defense
Radiant Rain - 120 BP, special, 5 PP, 85% accuracy, 10% chance to lower special defense
Shining Slash - 100 BP, physical, direct contact, 10 PP, 100% accuracy, no effect
Holy Flame - 80 BP, special, 10 PP, 100% accuracy, 30% chance to burn target
*Note that all Light-types get these moves
Retyped moves:
Aurora Beam
Mirror Shot
Signal Beam
Tail Glow
Light of Ruin
Reflect
Light Screen
Flash
Luster Purge
Mist Ball
Lunar Dance
Sunny Day
Morning Sun
Reflect Type
Mirror Coat
Mirror Move
Attacking:
X2 Bug, Ghost, Space, Poison
X1/2 Grass, Water, Steel, Ice
X0 None
Defending:
X2 Grass, Ice
X1/2 Ghost, Poison, Bug, Fire, Light
X0 None
Pokemon that receive the new type:
The following Pokemon and their pre-evolutions receive a type change:
Starmie, Milotic, Lanturn, Lumineon, and Manaphy: Water/Light
Ampharos and Raichu: Electric/Light
Sunflora and Lilligant: Grass/Light
Victini: Fire/Light
Volbeat and Illumise: Bug/Light
Latios and Latias: Dragon/Light
Lucario: Fighting / Light
Florges: Fairy / Light
Espeon: Light
New Moves:
Light Speed - 40 BP, special, 30 PP, 100% accuracy, +1 priority.
Sparkling Dance - status, 20 PP, raises the user's special attack and speed by one stage
Luminous Beam - 95 BP, special, 10 PP, 100% accuracy, 10% chance to lower special defense
Radiant Rain - 120 BP, special, 5 PP, 85% accuracy, 10% chance to lower special defense
Shining Slash - 100 BP, physical, direct contact, 10 PP, 100% accuracy, no effect
Holy Flame - 80 BP, special, 10 PP, 100% accuracy, 30% chance to burn target
*Note that all Light-types get these moves
Retyped moves:
Aurora Beam
Mirror Shot
Signal Beam
Tail Glow
Light of Ruin
Reflect
Light Screen
Flash
Luster Purge
Mist Ball
Lunar Dance
Sunny Day
Morning Sun
Reflect Type
Mirror Coat
Mirror Move
Type chart:
Attacking:
X2 Fire, Water, Electric, Ground, Flying
X1/2 Steel, Rock, Ice
X0 None
Defending:
X2 Steel, Light, Rock
X1/2 Fire, Water, Electric, Ground
X0 Flying
Pokemon that receive the new type:
The following Pokemon and their pre-evolutions receive a type change:
Palkia: Dragon/Space
Clefable: Fairy/Space
Unown, Deoxys, and Cresselia: Space
Lunatone and Solrock: Rock/Space
Jirachi: Space/Steel
Beheeyem and Gothitelle: Psychic/Space
Claydol: Ground/Space
Hoopa: Ghost/Space
New Moves:
Gravity Pull: status, 5 PP, prevents both sides from switching for three turns. The use of U-turn, Volt Switch, Red Card, Shed Shell, etc... are exceptions.
Gravity Crush: 75 BP, special, 15 PP, 95% accuracy, 50% chance to lower target's special defense
Galaxy Beam: 90 BP, special, 10 PP, 100% accuracy, 10% chance to lower target's special defense
Galaxy Blast: 110 BP, special, 5 PP, 85% accuracy, 10% chance to lower target's special defense
Comet Strike: 130 BP, special, 5 PP, 90% accuracy, lowers user's special attack by 2 stages
Gravity Fall: - BP, special, 5 PP, 100% accuracy, deals more damage based on how much slower the user is than the target, caps at 150 BP
*Note that all Space-types get these moves
Retyped Moves:
Hyperspace Hole
Cosmic Power
Wish
Gravity
Spatial Rend
Healing Wish
Moonlight
Attacking:
X2 Fire, Water, Electric, Ground, Flying
X1/2 Steel, Rock, Ice
X0 None
Defending:
X2 Steel, Light, Rock
X1/2 Fire, Water, Electric, Ground
X0 Flying
Pokemon that receive the new type:
The following Pokemon and their pre-evolutions receive a type change:
Palkia: Dragon/Space
Clefable: Fairy/Space
Unown, Deoxys, and Cresselia: Space
Lunatone and Solrock: Rock/Space
Jirachi: Space/Steel
Beheeyem and Gothitelle: Psychic/Space
Claydol: Ground/Space
Hoopa: Ghost/Space
New Moves:
Gravity Pull: status, 5 PP, prevents both sides from switching for three turns. The use of U-turn, Volt Switch, Red Card, Shed Shell, etc... are exceptions.
Gravity Crush: 75 BP, special, 15 PP, 95% accuracy, 50% chance to lower target's special defense
Galaxy Beam: 90 BP, special, 10 PP, 100% accuracy, 10% chance to lower target's special defense
Galaxy Blast: 110 BP, special, 5 PP, 85% accuracy, 10% chance to lower target's special defense
Comet Strike: 130 BP, special, 5 PP, 90% accuracy, lowers user's special attack by 2 stages
Gravity Fall: - BP, special, 5 PP, 100% accuracy, deals more damage based on how much slower the user is than the target, caps at 150 BP
*Note that all Space-types get these moves
Retyped Moves:
Hyperspace Hole
Cosmic Power
Wish
Gravity
Spatial Rend
Healing Wish
Moonlight
Current type we are discussing: None atm.
Have a happy new typing!
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