Mario With Lasers
Self-proclaimed NERFED king
There's an offensive bias because pokémon kills pokémon with move since the Stone Age and it's easier to do than Roost-SR-Taunt-Toxic-switch-ZzzZzzz. Not better, but easier and faster.
I know that Talon is good and probably OU worthy, but many people on the ladder think its the end all be all pokemon.Talonflame is way good, though, due to its incredible speed. I love CBing Talonflame for that reason... And dat Priority BB... It is MURDER on most pokemon. You can even run a support build with Priority Tailwind and WoW. Not sure about Greninja. Having stab everything is nice, but that can backfire. Still a decent pokemon, though.
However, I do agree that once Genesect and M-Kanga go be-bye, things will settle down as well.
I was a bit scrubby with my wording and I don't mean to berate or belittle the people who are on the top since they -are- on the top for the reason. For that I apologize.HO is at the top (along with bulky offensive variants) but predictable it is not. Most of it is simply who has a team more built to beat the opponent's team and then has a few lures that you wouldn't quite see anywhere lower. A lot of kangaskhans, too... most of them played well. If you don't have a lucario, charizard, or kan (and even charizard is sketchy), you're doing something wrong.
I've now done both, being up at the top and just kind of hanging around in the 1800-1900 area, and I kind of do prefer to just play in the 1800-1900 area with really well built teams. A, they're much more unique and B, it doesn't take 20 minutes to find a game. But for the strategy part, yeah I can say that the top group really knows what they're doing, but I feel like some of the upper area has just gotten their on the shoulders of some insanely OP garbage. Whether the strategies to win are far better or Sorry Duggy just knows what his team needs to do to win, I don't know. Haven't gotten to play him yet and it is an opportunity I'm not looking forward to.
I went in with a Dunsparce joke team cause i haven't bred my planned team yet (i won't actually finish until pokebank) and i was stunned about how all three teams i faced were so HO i have to use a text diagram to show itMega Banette is outclassed by Sableye.
As many others have stated, it's a HO metagame right now because bans still need to be made for other teams to emerge.
I have been doing well tho with a team that supports and syringes with my 2-3 HO pokemon.
Imagine how HO the Wi-fi metagame is tho.
I went in with a Dunsparce joke team cause i haven't bred my planned team yet (i won't actually finish until pokebank) and i was stunned about how all three teams i faced were so HO i have to use a text diagram to show it
The scale of playstyle:
Stall------------Semi-Stall-------------Balance------------BO-----------HO-------------Wi-Fi HO
Stally Right wing <<<<<<<<<<<<<<|>>>>>>>>>>>>>>Offensive left wing
Well no shit that good offensive mons have counters. Pretty much everything has some counter or really good check if you try to theorymon enough. However, pokemon is a game of SIX, and even if you can counter one, extenuating circumstances such as support or momentum can make defensively countering a combination of threats extremely hard, if not outright impossible.Besides the obvious threats, many good offensive mons are easily countered. Talonflame hates SR and is countered by Rock types or Rotom-W. Greninja is frail and susceptible to priority. Aegislash is a bit more iffy, but a lack of recovery means that it will get worn down. Even Mega Pinsir has its weaknesses, being SR and a weakness to a crap ton of common offensive types.
Once the obvious broken mons are gone, the metagame should look a lot more diverse.
Ehhhh, this is probably the biggest trap the stall player actually needs to avoid if anything. You might get by your run-of-the-mill player by "not taking risks" and playing on autopilot. But, that's the quickest way to die against a skilled offensive player, who knows the matchups, what things need to be KO'd for their sweeper(s) to sweep and what possible predictions need to be made.I do think laddering with offense is easier because the games are quicker, but I think they take a lot more prediction as well. With stall, you don't need to take many risks. The only things you really have to really think about are whether you should sacrifice this poke or not. But other than that, your moves should be automatic. Genesect comes in, you go to Heatran. Greninja comes in, you go to Florges. It's pretty simple to figure out what to do.
With offense, an early switch that seems harmless can affect the game 4-5 turns later in ways that I didn't expect and cost me the game. Not saying stall is easier because of this, but I think it takes a lot more careful play for an offensive team. Stall can make the safe choices and come out on top (unless you're against M Luc or M Kanga, in which case there's no safe choice).
I don't mean you play on autopilot, but your goal is to get safe switches and take as little damage as possible. But we're saying the same thing as far as offense: your predictions matter a whole lot more. With a stall team you shouldn't have to make as many high risk predictions because your goal is to drag out the game, and the longer it goes on the more it is in your favor.Ehhhh, this is probably the biggest trap the stall player actually needs to avoid if anything. You might get by your run-of-the-mill player by "not taking risks" and playing on autopilot. But, that's the quickest way to die against a skilled offensive player, who knows the matchups, what things need to be KO'd for their sweeper(s) to sweep and what possible predictions need to be made.
As much as I want to agree with this, nothing good can come from Karenism cropping up on Smogon.What happened to the spirit of the game? Using the pokemon you like? Seems like you lost it along with many other people.
I dunno, a mix of the two would lead to using Pokemon that are viable but not top tier and making a team around them that works wonders.As much as I want to agree with this, nothing good can come from Karenism cropping up on Smogon.
I mean, if you're running safe switch on stall, you literally give away the win every time because everyone knows what the safe switch is. I personally judge how long I can make a safe switch and then throw wrenches in my patterns. Sure, you can auto-pilot, but that doesn't get a stall player to be anything better then average. Prediction is everything in stall, and to play at the utmost high tier of stall (which this gen probably isn't quite that high yet), you need to be predicting and evaluating risk/reward on every move. It is difficult to do right every turn, hence the belief in just safe-playing games.I don't mean you play on autopilot, but your goal is to get safe switches and take as little damage as possible. But we're saying the same thing as far as offense: your predictions matter a whole lot more. With a stall team you shouldn't have to make as many high risk predictions because your goal is to drag out the game, and the longer it goes on the more it is in your favor.
I've made teams with stuff like Ledian before, and they work against dumb ladderers. Also lower tiers are the places to be marveling at stuff like Moltres and stuff. Or Smogon ASB.As much as I want to agree with this, nothing good can come from Karenism cropping up on Smogon.
Well more or less it was there to show how much damage the two can do to something with 230 Defenses and Filter. Again, give it time, More defensive teams will arise as stuff is removed.Aggron/M-Aggron is not a wall though o_o