thanks so much! Team looks promising, will try it out soon :]
Hey shadestep here is the team you requested with Zeb / Pawniard. The first thing that came to mind when I saw your core was creating a spikes staking team since Pawniard is able to punish Defoggers with Defiant and Zebstrika is able to take advantage of hazards since it forces switches really easily and appreciates the residual damage from Spikes / Rocks. This obviously led to Crustle being added since its a really nice dedicated lead, and I have EQ in order to not be set up bait for RP Rhydon and Klinklang which could otherwise be threatening. Mismagius was added as a way to break defensive teams w/ taunt and as a SpinBlocker since it can block all spinners in order for you to keep hazards up. Lilligant was added as a offensive water check with Yache so you aren't revenged by Piloswine and can set up on Floatzel. Hariyama was the last member since it provides a Fire check as well as a really reliable Special Wall and hits extremely hard with CCs.Crustle @ Custap Berry
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Naughty Nature
IVs: 0 HP / 0 Def / 0 SpD
- Stealth Rock
- Spikes
- Earthquake
- Rock Blast
Pawniard @ Eviolite
Ability: Defiant
Shiny: Yes
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch
Mismagius @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 80 Def / 176 Spe
Timid Nature
- Hex
- Will-O-Wisp
- Taunt
- Pain Split
Lilligant @ Yache Berry
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Quiver Dance
- Giga Drain
- Hidden Power [Fire]
- Sleep Powder
Zebstrika @ Life Orb
Ability: Sap Sipper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Grass]
- Overheat
- Volt Switch
Hariyama @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 252 SpD / 4 Spe
Adamant Nature
- Close Combat
- Knock Off
- Bullet Punch
- Earthquake
This team functions best when you keep up offensive pressure with Mismagius / Pawniard in order to keep hazards up, which means even switching in and maybe even just sacrificing Mismagius in order to keep up hazards and have another mon on your team revenge them after Mismagius dies. Sorry if this team isn't as balancey as you would like, but the core you provided really leans itself to offense due to the frailty of the mons.
Hey BanScald here is the Physical Normal Spam team you requested. I went with the two mandatory normal types first, and decided to stick with no protect on either of them. This is mainly because they both really miss having Quick Attack in order to revenge faster mons and get their Toxic Orb's off. Mesprit was then added as a Rocker, Fighting Check, and Slow U-Turner. Lanturn was the next mon on the team as a Fire-check and a water check as well as being able to lure in Steel-types for the normals with HP Fire. Shiftry was then added as a faster revenge killer and a way to remove hazards with defog. Scyther was the last edition to the team, and its one of the key members to how the team functions. With Swords Dance + Baton Pass its goal is to pass Swords Dance boosts to Swellow / Zangoose / Shiftry in order to sweep with the late game. Hopefully you like the team n_nSwellow @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Facade
- Brave Bird
- Quick Attack
- U-turn
Zangoose @ Toxic Orb
Ability: Toxic Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Facade
- Close Combat
- Knock Off
- Quick Attack
Mesprit @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Psychic
- Thunder Wave
- U-turn
- Stealth Rock
Lanturn @ Assault Vest
Ability: Volt Absorb
EVs: 252 SpA / 204 SpD / 52 Spe
Modest Nature
- Scald
- Volt Switch
- Signal Beam
- Hidden Power [Fire]
Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Seed Bomb
- Defog
Scyther @ Eviolite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Aerial Ace
- Baton Pass
- Swords Dance
- Roost