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Other The OU Theorymon Project (CLOSED)

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Tough Claws Drapion's Knock Off now reaches a staggering 195 Base Power after STAB. It also has notable moves in Poison Jab, Ice Fang, Fire Fang, and Aqua Tail which are all viable coverage options. To get a nice grasp of its power...

252+ Atk Life Orb Tough Claws Drapion Knock Off vs. 0 HP / 4 Def Mega Charizard Y: 289-341 (97.3 - 114.81%) -- 81.25% chance to OHKO
252+ Atk Life Orb Tough Claws Drapion Knock Off vs. 4 HP / 0 Def Excadrill: 356-421 (98.34 - 116.29%) -- 87.5% chance to OHKO
252+ Atk Life Orb Tough Claws Drapion Ice Fang vs. 4 HP / 0 Def Garchomp: 494-582 (137.98 - 162.56%) -- guaranteed OHKO
252+ Atk Life Orb Tough Claws Drapion Ice Fang vs. 244 HP / 40+ Def Gliscor: 343-406 (97.44 - 115.34%) -- 81.25% chance to OHKO
252+ Atk Life Orb Tough Claws Drapion Knock Off vs. 252 HP / 0 Def Aegislash: 330-393 (101.85 - 121.29%) -- guaranteed OHKO
252+ Atk Life Orb Tough Claws Drapion Poison Jab vs. 252 HP / 0 Def Azumarill: 468-554 (115.84 - 137.12%) -- guaranteed OHKO
252+ Atk Life Orb Tough Claws Drapion Poison Jab vs. 252 HP / 252+ Def Clefable: 343-406 (87.05 - 103.04%) -- 12.5% chance to OHKO
252+ Atk Life Orb Tough Claws Drapion Fire Fang vs. 252 HP / 0 Def Mega Scizor: 354-416 (102.9 - 120.93%) -- guaranteed OHKO

Its power is amped up considerably as it can now threaten foes it otherwise could not, though there are still foes such as bulky Landorus-T, Mega Mawile, Tyranitar (if Drapion doesn't carry Brick Break), and Kyurem-B that can still handle it. You may have noticed the heavy investment I have on Drapion, and the fact that some matchups outspeed it. This is because I see potential in Drapion to function as an Agility sweeper, which it would've failed at before due to its mediocre power. Now with Tough Claws backing it up, Drapion can now truly terrorize with its Dark STAB and be the efficient speedy Dark-type sweeper (other boosting Dark-types either rely on priority, aren't fast enough, or lack in coverage / Knock Off), while possessing the coverage to nail most Dark resists hard.
 
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The first set that comes to my mind is the RU Sp. Def tank I used.


Drapion
@ Black Sludge
Tough Claws
(god I can't remember the EVs)
Knock Off
Poison Jab/Toxic Fang
Taunt
Whirlwind/Toxic

While a fairly standard defensive set, Drapion has a few things that seperate it from many other defensive mons. With a usable base 95 Spd, he is able to combat a number of opponents, stopping them from setting stuff up and all. He himself is able to use Toxic Fang, which can make the Toxic Status while attacking, which is quite a fun to spam on certain defensive mons.

Yet its not slashed first due to its low power. After STAB and Tough Claws, Drapion will already be hurting for damage, and with his STAB letting him down (off a low base Attack stat), he will just harass more than anything.

Yet he is also capable of dealing normal poison with his usual Poison STAB, Poison Jab. With Base 80x1.33x1.5, he is able to fire off 160 BP move on his foes. That's stronger than a STAB Earthquake and nearing Outrage's power! He would be able to have an offensive presence while defending his allies (this may be better for offensive sets, but the power on a wall is commendable).

Then his other attack slot is either Knock Off. We all know of its great utility this Gen, but with its non knock off power, Knock Off is 65. Then Stab makes it 97.5. Tough Claws makes it 129.675. Nice spamming power no? Then its only 194.5125 with it knocking stuff off.

WAIT, A MON THAT TAKES HITS CAN DISH EM BACK WITH A MOVE NEARING MEGA-PINSIR'S RETURN?!

I'm sorry, I got sidetracked by that calculation...

The final slot if preference, but Whirlwind is prefered due to being able to hit multiple things with Knock Off and spread status too. Toxic is ya want an 85% chance to poison over 50%, and what ever else, for whatever else.

Have fun shuffling and crippling yall :D



Still, that power though...
 
Then his other attack slot is either Knock Off. We all know of its great utility this Gen, but with its non knock off power, Knock Off is 65. Then Stab makes it 97.5. Tough Claws makes it 129.675. Nice spamming power no? Then its only 194.5125 with it knocking stuff off.

WAIT, A MON THAT TAKES HITS CAN DISH EM BACK WITH A MOVE NEARING MEGA-PINSIR'S RETURN?!

I'm sorry, I got sidetracked by that calculation...

252+ Atk Life Orb Tough Claws Drapion Knock Off (97.5 BP) vs. 0 HP / 0 Def Manaphy: 231-273 (67.7 - 80%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Aerilate Mega Pinsir Return vs. 0 HP / 0 Def Manaphy: 247-292 (72.4 - 85.6%) -- guaranteed 2HKO after Leftovers recovery

Was going to say something about Mega Pinsir's 155 Attack making a big difference, then realized I had forgotten to take the item-removal boost into account.

That is pretty impressive.
 
252+ Atk Life Orb Tough Claws Drapion Knock Off (97.5 BP) vs. 0 HP / 0 Def Manaphy: 231-273 (67.7 - 80%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Aerilate Mega Pinsir Return vs. 0 HP / 0 Def Manaphy: 247-292 (72.4 - 85.6%) -- guaranteed 2HKO after Leftovers recovery

Was going to say something about Mega Pinsir's 155 Attack making a big difference, then realized I had forgotten to take the item-removal boost into account.

That is pretty impressive.

Glad ya showed that, cause I was just referring to Base power, not damage... But damn, that makes an offensive set very tempting.
 
With its decent base speed I could see Drapion running a double dance set, so it can demolish both offensive and stall teams with its Knock Off spam. The 4th move should probably be Poison Jab for Unaware Clefable.
 
Drapion's Knock Off hits just a little harder than that of Bisharp if both are running max attack with an Adamant nature. Thus, I see Bisharp being Drapion's biggest competition for a team slot. Here are the pros for each of the two compared to the other:

Bisharp:
  • Sucker Punch
  • Defiant
  • Steel type STAB lets it hit Tyranitar, Terrakion, and Kyurem-B harder.
  • Steel typing provides it more resistances overall
Drapion:
  • Slightly more bulk on both sides
  • 95 base speed versus 70 for Bisharp
  • Poison type STAB hits Azumarill and Chestnaught harder
  • Not weak to Fire or Fighting type attacks
  • More options for coverage moves
  • Can double dance with Agility
So does Drapion have enough advantages over Bisharp to use it over Bisharp?
 
Bisharp's only advantages really are Sucker Punch and Defiant. Drapion's got better stats overall (Tough Claws making up for the Attack difference and then some) and a better movepool (Sucker Punch aside). Poison/Dark typing is much better than Dark/Steel - only having one weakness (which both types share and can be covered by a balloon) easily makes up for less resistances (and Poison/Dark still has a solid 5 resistances)
 
Here a couple sets that might work:

Drapion
AV
Tough Claws
(252HP / 252Atk+ / 4SpD) I suck at coming up with EV spreads...
Poison Fang
Knock
Ice Fang
Fire Fang / Aqua Tail

This is a rough semi bulky attacking set, with strong coverage and utility in Poison Fang and Knock Off.

Drapion
Life Orb
Tough Claws
(4HP / 252Atk+ / 252Spe) Again not sure on the EVs...
Agility
Knock Off
Poison Jab
Ice Fang

Hopefully a decent Agility sweeping set xD.

Also I think another thing worth throwing out their is that as one of its most viable sets would be some form of Pursuit trapper, could Drapion possibly be a decent user of Fell Stinger? Say you switch in on something low and as it is predicting that you are carrying pursuit it attempts to just leave a dent in you before in goes down rather than switch out and die to pursuit and achieve nothing. If this is the case then while they stay in, if they are low enough, you can take them out with Fell Stinger and get the kill plus a Swords Dance?

I'd also like to point out that drapion learns Acupressure. I know that acupressure sets are gimmicky but they are fun to use :D
 
Aww, I was the only vote for Jellicent :c Well, Drapion is very powerful and interesting! Will type up my thoughts when I have more time, but:
Choice Band Drapion
 
Aww, I was the only vote for Jellicent :c Well, Drapion is very powerful and interesting! Will type up my thoughts when I have more time, but:
Choice Band Drapion

252+ Atk Choice Band Tough Claws Drapion Knock Off (97.5 BP) vs. 0 HP / 0 Def Manaphy: 265-313 (77.7 - 91.7%) -- 31.3% chance to OHKO after Stealth Rock


Sounds interesting for a wall breaker set. That coupled with maybe aerial ace and brick break or aqua tail for heatran and poison jab for clefable.
 
Hmmm, pretty much his big enemies are fast and powerful Earthquake users. Rather narrow list when trying to accomadate weaknesses for a guy, but the amount if things that learn Earthquake are too many to fully stop. So silly it is.

With his STABs, he is walled by Bisharp, Ttar, Krookodile, Carbink (lol), Mawile, Kfeki, and maybe a few more. For a CB set, I would assume Earthquake, Ice Fang, and his STABs are preceded (or just Brick Break over Earthquake maybe).

Wonder what else...
 
Here a couple sets that might work:

Drapion
AV
Tough Claws
(252HP / 252Atk+ / 4SpD) I suck at coming up with EV spreads...
Poison Fang
Knock
Ice Fang
Fire Fang / Aqua Tail

This is a rough semi bulky attacking set, with strong coverage and utility in Poison Fang and Knock Off.

Drapion
Life Orb
Tough Claws
(4HP / 252Atk+ / 252Spe) Again not sure on the EVs...
Agility
Knock Off
Poison Jab
Ice Fang

Hopefully a decent Agility sweeping set xD.

Also I think another thing worth throwing out their is that as one of its most viable sets would be some form of Pursuit trapper, could Drapion possibly be a decent user of Fell Stinger? Say you switch in on something low and as it is predicting that you are carrying pursuit it attempts to just leave a dent in you before in goes down rather than switch out and die to pursuit and achieve nothing. If this is the case then while they stay in, if they are low enough, you can take them out with Fell Stinger and get the kill plus a Swords Dance?

I'd also like to point out that drapion learns Acupressure. I know that acupressure sets are gimmicky but they are fun to use :D
I disagree with those sets, the AV set miss pursuit that can be very usefull in order to trap latias/aegislash, and for both set, i think even if tough claw doesn't affect earth quake, EQ is still better for the coverage and damages, take a look:
252+ Atk Life Orb Tough Claws Drapion Fire Fang vs. 252 HP / 0 Def Registeel: 146-174 (40.1 - 47.8%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Life Orb Drapion Earthquake vs. 252 HP / 0 Def Registeel: 172-203 (47.2 - 55.7%) -- 17.2% chance to 2HKO after Leftovers recovery
The only point i see to use ice fang is for bulky dragon like garchomp or dragonite.

I still say it's so bad it doest learn sucker punch even if the agillity set looks good. The problem is agillity sweeper are not famous in that meta,for instance since the 6 gen started, i didn't see any agillity sweeper ( where are you gone double dance terakion and lando ? ), that shows the meta is really focused on bulky offense mon -who don't car too much the speed their opponent could have- and priority moves. Seriously i think the only fact it can't have sucker punch would leave it in the side.
 
Bisharp's only advantages really are Sucker Punch and Defiant. Drapion's got better stats overall (Tough Claws making up for the Attack difference and then some) and a better movepool (Sucker Punch aside). Poison/Dark typing is much better than Dark/Steel - only having one weakness (which both types share and can be covered by a balloon) easily makes up for less resistances (and Poison/Dark still has a solid 5 resistances)

Those advantages are huge though. Sucker Punch offsets Bisharps need for speed and Defiant lets it hit Aegislash with its STAB and 2HKO Landorus-T without the need of a coverage move.

Without priority Drapion has trouble with faster pokes and worse 4MSS than Bisharp. Tough Claws Drapion would be pretty damn good, but not sure if it puts it over Bisharp.
 
Here are what i believe would be Drapion's best sets:

Drapion @ Life Orb
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Poison Jab
- Aqua Tail

Drapion @ Assault Vest
Ability: Tough Claws
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Knock Off
- Pursuit
- Poison Jab / Poison Fang
- Earthquake / Ice Fang

Drapion @ Leftovers
Ability: Tough Claws
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Swords Dance
- Knock Off
- Poison Fang
- Taunt


The first set acts as a terrific wallbreaker. Here are some calcs:
  • +2 252+ Atk Life Orb Tough Claws Drapion Aqua Tail vs. 252 HP / 252+ Def Hippowdon: 364-429 (86.6 - 102.1%) -- 50% chance to OHKO after Stealth Rock
  • +1 252+ Atk Life Orb Tough Claws Drapion Aqua Tail vs. 252 HP / 252+ Def Landorus-T: 328-387 (85.8 - 101.3%) -- 87.5% chance to OHKO after Stealth Rock
  • +2 252+ Atk Life Orb Tough Claws Drapion Aqua Tail vs. 252 HP / 252+ Def Tyranitar: 382-450 (94.5 - 111.3%) -- guaranteed OHKO after Stealth Rock
  • +2 252+ Atk Life Orb Tough Claws Drapion Poison Jab vs. 252 HP / 252+ Def Mandibuzz: 263-309 (62 - 72.8%) -- guaranteed 2HKO
  • +2 252+ Atk Life Orb Tough Claws Drapion Knock Off (97.5 BP) vs. 252 HP / 252+ Def Skarmory: 261-308 (78.1 - 92.2%) -- 31.3% chance to OHKO after Stealth Rock
  • +2 252+ Atk Life Orb Tough Claws Drapion Knock Off (97.5 BP) vs. 252 HP / 252+ Def Ferrothorn: 274-324 (77.8 - 92%) -- guaranteed 2HKO
  • +2 252+ Atk Life Orb Tough Claws Drapion Knock Off vs. 252 HP / 252+ Def Mega Scizor: 175-208 (50.8 - 60.4%) -- guaranteed 2HKO

No defensive Pokemon other than Quagsire avoids the 2HKO from a +2 Drapion, while most physical walls are OHKOed at +2 with 10-20% previous damage. Impressive!

The Assault Vest set acts as a great check to some dangerous special attackers, namely Aegislash, Gengar, Clefable, Deoxys-S, and Alakazam, while providing Knock Off, Pursuit, and even Poison Fang support, which has a very reliable 50% chance to inflict Toxic status to the opponent, meaning that Drapion is useful even when walled. The EV spread allows Drapion to outspeed Adamant Bisharp, power is maxed, and rest go to HP, making it quite bulky with AV. For example, 252 SpA+ Aegislash does ~22% damage with Shadow Ball. Earthquake is nice to check Bisharp and Mega Mawile, while Ice Fang helps against Landorus-T, Gliscor, and Garchomp.

Finally, the last set is a mean stallbreaker. Drapion forgoes the incredible power of the LO SD set in exchange for bulk, longevity with Leftovers, and the ability to Toxic stall opponents with Poison Fang and Taunt, which is further assisted by Knock Off removing the opponent's Leftovers. The only good and common defensive Pokemon immune to Toxic are Skarmory, Heatran, Scizor, Mega Venusaur, Gliscor, and Ferrothorn, all of which are helpless against this set, except from Gliscor, which means that Drapion's Toxic stalling sheninigans are not easy at all to stop. This set can also double up as a wallbreaker and utility check to Pokemon such as Aegislash, Mega Venusaur, and Gengar, making it the most versatile set out of those three.

Drapion would become such a great OU Pokemon with this ability, probably even good enough for A- or A rank.
 
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Well AV DOES help it to do what it'd be good at, and that's handling Aegislash. 70/110/75 are pretty good balanced stats for a vest and really makes him a good switch into those Shadow Balls. 95 Attack with Tough Claws boosting dual STABs that have either high BP, good utility or both means he isn't a limited attacker. He can still Toxic enemies effectively with Poison Fang. Knock Off is Knock Off and makes him a good match for the Latis since he doesn't have to run in fear and Knock Off is still enough to OHKO with min investment.

252 SpA Choice Specs Latios Draco Meteor vs. 252 HP / 252+ SpD Assault Vest Drapion: 184-217 (53.4 - 63%) -- guaranteed 2HKO
252 SpA Choice Specs Latios Surf vs. 252 HP / 252+ SpD Assault Vest Drapion: 85-101 (24.7 - 29.3%) -- 99.9% chance to 4HKO
4 Atk Tough Claws Drapion Knock Off (97.5 BP) vs. 4 HP / 0 Def Latios: 306-360 (101.3 - 119.2%) -- guaranteed OHKO

That's how much Tough Claws helps. Let's see some other calcs.

252+ SpA Life Orb Aegislash-Blade Shadow Ball vs. 252 HP / 252+ SpD Assault Vest Drapion: 60-70 (17.4 - 20.3%) -- possible 5HKO
252+ Atk Life Orb Aegislash-Blade Iron Head vs. 252 HP / 0 Def Drapion: 191-226 (55.5 - 65.6%) -- guaranteed 2HKO

While STAB Knock Off hurts, Earthquake would really help here to avoid King's Shield shenanigans.

4 SpA Heatran Earth Power vs. 252 HP / 252+ SpD Assault Vest Drapion: 94-112 (27.3 - 32.5%) -- guaranteed 4HKO
4 Atk Drapion Earthquake vs. 252 HP / 0 Def Heatran: 252-300 (65.2 - 77.7%) -- guaranteed 2HKO after Leftovers recovery

Clean 2HKO and you're faster, so that's nice.

252 SpA Life Orb Thundurus Thunderbolt vs. 252 HP / 252+ SpD Assault Vest Drapion: 109-129 (31.6 - 37.5%) -- 83.9% chance to 3HKO
4 Atk Tough Claws Drapion Knock Off (97.5 BP) vs. 4 HP / 0 Def Thundurus: 169-199 (56.3 - 66.3%) -- guaranteed 2HKO after Leftovers recovery

Knock Off still 2HKOs with the power drop.

252 SpA Life Orb Greninja Hydro Pump vs. 252 HP / 252+ SpD Assault Vest Drapion: 114-136 (33.1 - 39.5%) -- 100% chance to 3HKO
4 Atk Tough Claws Drapion Knock Off (97.5 BP) vs. 4 HP / 0 Def Greninja: 175-207 (61.1 - 72.3%) -- guaranteed 2HKO

Greninja would be pure Water after Hydro Pump, so Knock Off kills easily and you can take a normal Hydro Pump all the better.

252 SpA Alakazam Focus Blast vs. 252 HP / 252+ SpD Assault Vest Drapion: 78-92 (22.6 - 26.7%) -- 29.7% chance to 4HKO
4 Atk Tough Claws Drapion Knock Off vs. 4 HP / 0 Def Alakazam: 314-372 (124.6 - 147.6%) -- guaranteed OHKO

252+ SpA Clefable Moonblast vs. 252 HP / 252+ SpD Assault Vest Drapion: 79-94 (22.9 - 27.3%) -- 59.9% chance to 4HKO
4 Atk Tough Claws Drapion Poison Jab vs. 252 HP / 0 Def Clefable: 270-318 (68.5 - 80.7%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Choice Specs Pixilate Sylveon Hyper Voice vs. 252 HP / 252+ SpD Assault Vest Drapion: 162-192 (47 - 55.8%) -- 76.2% chance to 2HKO
4 Atk Tough Claws Drapion Poison Jab vs. 252 HP / 0 Def Sylveon: 294-348 (74.6 - 88.3%) -- guaranteed 2HKO

No I'm sure there's a happy balance between Attack and SpD EVs to achieve better results, enough to OHKO certain Sylveon would be a good start. But the problem is he has trouble checking Mega pokemon because Knock Off becomes pretty weak. Still, Knock Off, Pursuit/Aqua Tail, Poison Fang/Jab and Earthquake is pretty good as far as AV sets go. But he'd be pretty good at tackling Fairies.
 
Seems like a very powerful left field attacker. It's only weakness is earthquake, and only scarf excadrill seems like the most obvious check (I don't think he'll enjoy swallowing a +2 knock off)
 
I actually would have voted for Tough Claws Drapion too-- originally I submitted "Adaptability Drapion" / "Defiant Drapion" to Alex saying that an Attack boost ability Drapion would be a really interesting addition for its ability to abuse AV and destroy Lati@s-- he obviously took that idea and picked an ability that's way better (in terms of flavor AND usefulness).

Awesome Alex, simply awesome.

Anyway, back to Tough Claws Drapion.

As mentioned, I'm mostly interested in AV abuse, as this typing is just so amazing for it, and having STAB Pursuit and for utility along with almost no special weaknesses is what has given Drapion specially defensive sets in lower tiers for as long as the Pokemon's been around (despite weaker special bulk).

Assault Vest changes all of that, and as mentioned, Drapion's movepool is brilliant for it-- especially with Tough Claws fixing its power problems!


Drapion @ Assault Vest
Ability: Tough Claws
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Knock Off
- Pursuit
- Poison Jab / Poison Fang
- Earthquake / Ice Fang / Brick Break

Going to stea, Alex's set and add in additional option-- Brick Break. With Tough Claws, Brick Break has essentially the same power as Earthquake, but smashes Tyranitar, Balloon Heatran, and Ferrothorn to bits. It also lets Drapion switch into Deoxys/Espeon/Klefki and take out their screens-- which it has the perfect typing to do, handling everything Deoxys have in their movepools and resisting Klefki's Foul Play.

One thing that hasn't been noted is that with EQ OR Brick Break, Drapion also counters Bisharp! nahahahah.
 
I can definitely see a wallbreaker sort of role for Drapion. As I mentioned once before, with Tough Claws factored in, his Attack is 362~ if you run Jolly nature, and 397~ if you run Adamant, effectively giving him base 131~ Attack. Poison and Dark coverage offers surprisingly good neutral coverage, and nailing Ghost-, Fairy-, and Psychic-types where it hurts is pretty good. The double dance set is a fearsome one, since his Attack is already pretty high with Tough Claws, making Swords Dance a no-brainer, while 95 Speed is very good for Agility sets. Though Pokemon that resist his STABs will pose a threat, and the biggest threat to this set is Terrakion, not only due to resisting STABs, but his ability Justification can actually scare a Drapion into being cautious with Knock Off, and here are a few examples of why he can take this set one-on-one:

+1 252 Atk Terrakion Earthquake vs. 0 HP / 0 Def Drapion: (106.7 - 125.9%) guaranteed OHKO

+1 252 Atk Terrakion Close Combat vs. 0 HP / 0 Def Drapion: (96 - 113.1%) 75% chance to OHKO

And Terrakion can tank Drapion's STABs quite effectively:

252+ Atk Tough Claws Drapion Knock Off (97.5 BP) vs. 0 HP / 0 Def Terrakion: (30 - 35.2%) 24.8% chance to 3HKO

252+ Atk Tough Claws Drapion Knock Off vs. 0 HP / 0 Def Terrakion: (20.1 - 23.8%) guaranteed 5HKO

252+ Atk Tough Claws Drapion Poison Jab vs. 0 HP / 0 Def Terrakion: (24.4 - 28.7%) 99.7% chance to 4HKO

Then there's the AV Attacker set, providing some much needed Special Defense, while still having a significant amount of power to spare. Knock Off and Poison Jab are of course given moves, but then there are a plethora of options, such as Aqua Tail, Earthquake, Fire Fang, Ice Fang, Thunder Fang, and Brick Break. But he has 2 problems; first, even factoring in Tough Claws, his Attack isn't very impressive without Life Orb or something, and second, which is the bigger issue that every set he runs has, he has a bad case of 4-moveslot syndrome. For example, without Fire Fang, Mega Scizor can easily set up on him all day. Lacking Aqua Tail and Ice Fang mean defensive Ground-types such as Gliscor, Landorus-T, and Hippowdon, and Dragon-types such as Dragonite, Garchomp, and Salamence can take hits fairly easily, set up, or go for the kill with Earthquake. If he lacks Thunder Fang, Water-types such as Gyarados and Keldeo can play around him fairly easily. Without Brick Break or at least Earthquake, (Mega) Tyranitar can easily set up on and destroy Drapion. Coverage aside, the universally best counter to any Drapion set is Skarmory, avoiding 2HKOs from even Life Orb sets, Roosting off the damage, and using Whirlwind to get rid of any stat boosts. Here are damage calcs for Drapion's best options against Skarmory:

252+ Atk Life Orb Tough Claws Drapion Knock Off (97.5 BP) vs. 252 HP / 232+ Def Skarmory: (39.8 - 47%) guaranteed 4HKO after Knocking Off item

252+ Atk Life Orb Tough Claws Drapion Knock Off vs. 252 HP / 232+ Def Skarmory: (26.9 - 32%) guaranteed 4HKO

252+ Atk Life Orb Tough Claws Drapion Fire Fang vs. 252 HP / 232+ Def Skarmory: (35.9 - 42.8%) 95.3% chance to 3HKO after Leftovers recovery

Despite his problems, though, I think Tough Claws Drapion will be an excellent addition to Theorymons.
 
Yeah, no point in making an invincible Theorymon, but this is a good example of taking something that's clearly unviable, and making it into a unique mon with a very useful and effective role-- with only the slightest modification. In theorymons, it doesn't get better than that.

I mean, Drapion will provide:
-An excellent check to Bisharp and Aegislash (two mons that desperately need checks...)
-A perfect counter to offensive Deoxys-S
-A trapper that handles both Latis, Starmie, AND Gengar well
-A mon that deletes screens and checks Espeon / Deoxys-D
-A powerful wallbreaker, and even Sweeper!

That's a LOT of added utility just for giving a former NU-ish mon a new ability.
 
Calcs against absurdly physically bulky 'mons
+2 252+ Atk Life Orb Tough Claws Drapion Brick Break vs. 252 HP / 252+ Def Avalugg: 221-260 (56 - 65.9%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ Atk Life Orb Tough Claws Drapion Crunch vs. 252 HP / 252+ Def Mega Aggron: 146-173 (42.4 - 50.2%) -- 94.1% chance to 2HKO after 1 layer of Spikes
+2 252+ Atk Life Orb Tough Claws Drapion Crunch vs. 252 HP / 252+ Def Multiscale Lugia: 226-266 (54.3 - 63.9%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ Atk Life Orb Tough Claws Drapion Brick Break vs. 252 HP / 252+ Def Arceus: 302-356 (68 - 80.1%) -- guaranteed 2HKO after Leftovers recovery
 
Yeah this is pretty much the best and most versatile Theorymon we've had to date. Proud of this highly overlooked Pokemon getting so many new leases in life with just an ability switch (Of course, the Dark and Knock Off buff helps it too!).
 
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Poison is probably the best typing that could go with Dark. It neutralizes all 3 of its weaknesses, and what team doesn't have at least one Ground immunity, if not two? You know there's probably a good defensive set with Substitute and Black Sludge and you semi - stall with Poison Fang for Toxic damage as well as Knock Off and Taunt. Ice Fang for Gliscor, Fire Fang for Skarmory.
 
Just so much damn versatility, you never know what the hell he is gonna do...

I almost wish we could keep a few theorymons instead of wiping em all, to see how they better adapt with new ones introduced at a later point to possibly even counter them, just to be doing even more theorymoning. Would be a little fun I think.

What's yall think would be his go to set all this considering? I'm liking a Tank set but the Agility Sweeper looks pretty epic though...
 
I'm thinking the agility set would be best to take advantage of the bulky mindset of the meta game. You'd catch a lot of powerhouses off guard now that you outspeed them.

But also, the tank AV set sounds like it would do really well.


I'm really excited for the two most recent theorymon, as they are some of the better offensive theorymon suggested.
 
Calcs against absurdly physically bulky 'mons
+2 252+ Atk Life Orb Tough Claws Drapion Brick Break vs. 252 HP / 252+ Def Avalugg: 221-260 (56 - 65.9%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ Atk Life Orb Tough Claws Drapion Crunch vs. 252 HP / 252+ Def Mega Aggron: 146-173 (42.4 - 50.2%) -- 94.1% chance to 2HKO after 1 layer of Spikes
+2 252+ Atk Life Orb Tough Claws Drapion Crunch vs. 252 HP / 252+ Def Multiscale Lugia: 226-266 (54.3 - 63.9%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ Atk Life Orb Tough Claws Drapion Brick Break vs. 252 HP / 252+ Def Arceus: 302-356 (68 - 80.1%) -- guaranteed 2HKO after Leftovers recovery

No one uses Avalugg, and why are you using Crunch? Besides, the latter two do not matter at all and Mega Aggron is very uncommon, these calcs are very useless.
 
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