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Other The OU Theorymon Project (CLOSED)

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Drizzle Bronzong - while the loss of Levitate hurts, Drizzle gives it a better Heatproof + more team utility. Gravity + Drizzle is an interesting niche (counters Charizard Y pretty nicely and X without EQ), but it doesn't have much of an offensive presence.
Water/Fairy Milotic - another +Fairy selection; Competitive is interesting, but no Fairy STAB kinda sucks.
Psychic/Normal Reuniclus -
252+ Atk Aegislash-Blade Sacred Sword vs. 252 HP / 252+ Def Reuniclus: 52-61 (12.2 - 14.3%) -- possible 7HKO
countering Aegislash is nice, I guess, but its Dark weakness doesn't disappear, which sucks considering Bisharp is around
Simple Slowking - Trick Room + Nasty Plot is very interesting, but two turns of set-up plus Trick Room's short duration kinda hurts it. +4 Nasty Plot sounds painful though.

Kinda difficult to pick between Slowking and Bronzong, but I think I'll pick Drizzle Bronzong for this round because I like the utility it has/appears to offer.
 
Voting is closed. Here are the results:

Simple Slowking: 15
Water / Fairy Milotic: 23
Drizzle Bronzong: 15
Psychic / Normal Reuniclus: 10

So, here is our current theorymon:

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+ Fairy typing
 
It's a shame that Milotic is unable to learn Dazzling Gleam, it would nicely replace Ice Beam for hitting both Dragon- and Fighting-types.

Still, this new Fairy typing (which fits nicely its depiction of sirens) grants it new switch-in opportunities in a Dragon immunity and Fighting and Dark resistances. These resistances set it apart from Slowbro, who resists Fighting but is weak to Dark. But the Fairy type makes Milotic neutral to Steel and vulnerable to Poison, which are fortunately rare attacking types outside of STAB.

Milotic @ Leftovers
Ability: Marvel Scale
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Scald
- Recover
- Ice Beam
- Dragon Tail / Toxic / Haze

The good old physical wall of Gen 3 returns in OU thanks to its Fairy typing. Scald strengthens its role by spreading random burns among physical attackers. Recover allows Milotic to keep its health in a good shape. Ice Beam hits Grass- and Dragon-type Pokemon such as Garchomp or Dragonite (beware of Weakness Policy for the latter). Dragon Tail and Haze keep set-up sweepers at bay while Toxic cripples opposite Water-type Pokemon.
 
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