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Other The Play Style Play-Offs! [Round 3 Sign-Ups]

First Two Play Styles?


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Okay I don't really get this. These rules are really not how these playstyles are built.

Stall: Each Pokemon may only use 1 Attacking Move that they do not get STAB From
Moves that Boost Attack, Special Attack or Speed are Banned.


That messes up SDef Dragonite, who needs Extremespeed and Earthquake to be effective. Assault Vest Regenerators like Tornadus-T, Slowbro/King and Tangrowth can of course only use attack moves. Lando-T runs Knock Off and Stone Edge. Mega Aerodactyl runs multiple coverage moves. The Porygon2 on Ajwf's stall team runs BoltBeam. And Stall teams can run something like CM Clefable, Crocune or Slowbro to break other stall teams or act as a win condition. Same with SD Mega Scizor.

HO: Recovery moves are banned
Status moves are banned other than: Stealth Rock, Spikes, Taunt and Boosting moves that boost Attack, Special Attack or Speed.
You cannot invest EVs or use a boosting nature in Defence or Special Defence.


HO teams have the option of running stall breakers like CM Clefable, who uses Softboiled, or Crocune who uses Rest. Taunt is also used, which is currently a disallowed move, and Substitute is used on a lot of things. Thundurus uses Thunder Wave to stop sweeps. Destiny Bond can be ran on Gengar. Will-O-Wisp+3 attacks is a good set for Mega Gardevoir. Healing Wish Latias is a thing, as is Memento Latios. The EV restriction also messes up bulky sweepers like Mega Scizor; the Bulky SD set in its analysis has the spread of 248 HP / 44 Atk / 116 Def / 100 SpD.

Rain: One Pokemon must have the move Rain Dance or Drizzle; and that pokemon must have the Damp Rock
One Pokemon must have Swift Swim or Rain Dish


Unlike the other rules, this is not restrictive at all. Every single good XY rain team has Politoed and one or even two Swift Swimmers.

Hmmm...

I do want to keep sun, but I'm thinking of removing Balance and Gravity. Balance is to broad to be a playstyle and gravity, as Hollywood said, is gimmicky.

Thoughts?

Sun blows, no one uses it. Ninetales is awful and Y-zard hogs the sun for itself.

I'd also remove Tailwind. There really aren't dedicated Tailwind teams. Hail too. Hail is even worse than Sun, which is quite the achievement.
 
Okay I don't really get this. These rules are really not how these playstyles are built.
Stall: Each Pokemon may only use 1 Attacking Move that they do not get STAB From
Moves that Boost Attack, Special Attack or Speed are Banned.


That messes up SDef Dragonite, who needs Extremespeed and Earthquake to be effective. Assault Vest Regenerators like Tornadus-T, Slowbro/King and Tangrowth can of course only use attack moves. Lando-T runs Knock Off and Stone Edge. Mega Aerodactyl runs multiple coverage moves. The Porygon2 on Ajwf's stall team runs BoltBeam. And Stall teams can run something like CM Clefable, Crocune or Slowbro to break other stall teams or act as a win condition. Same with SD Mega Scizor.

HO: Recovery moves are banned
Status moves are banned other than: Stealth Rock, Spikes, Taunt and Boosting moves that boost Attack, Special Attack or Speed.
You cannot invest EVs or use a boosting nature in Defence or Special Defence.


HO teams have the option of running stall breakers like CM Clefable, who uses Softboiled, or Crocune who uses Rest. Taunt is also used, which is currently a disallowed move, and Substitute is used on a lot of things. Thundurus uses Thunder Wave to stop sweeps. Destiny Bond can be ran on Gengar. Will-O-Wisp+3 attacks is a good set for Mega Gardevoir. The EV restriction also messes up bulky sweepers like Mega Scizor; the Bulky SD set in its analysis has the spread of 248 HP / 44 Atk / 116 Def / 100 SpD.

Rain: One Pokemon must have the move Rain Dance or Drizzle; and that pokemon must have the Damp Rock
One Pokemon must have Swift Swim or Rain Dish


Unlike the other rules, this is not restrictive at all. Every single good XY rain team has Politoed and one or even two Swift Swimmers.



Sun blows, no one uses it. Ninetales is awful and Y-zard hogs the sun for itself.

I'd also remove Tailwind. There really aren't dedicated Tailwind teams. Hail too. Hail is even worse than Sun, which is quite the achievement.
Making some changes to the OP.

Keep discussing everyone!
 
I would suggest deosharp but it looks like the deos are getting banned so whatever. The only other playstyles I can think of are sticky web offense and trapping offense, but they are both uncommon.
 
I would like to suggest removing the restrictions for defensive evs on hyper offense. For example, things like choice band talonflame run 4 evs in a defensive stat because it is unfeasible or redundant to put it in HP Or SAtk.
Maybe it could be better to restrict it to a max of 8 evs in Def or SDef instead per pokemon on the team instead.

Also maybe toxic spikes could be allowed since it really helps HO to soften their opponents such as lead Scolipede for example.
 
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I kind of wish you waited until I woke up but...

I still think you should remove Parting Shot because lol Parting Shot. Sorry Pangoro you're cool and all but you're bad. I also think you should change the rules a bit for HO because some Deoxys-D run a specific EV spread (wish I remembered what it was but I went to sleep at 5am.) I don't know about removing Wish/Leech Seed from HO too. Also, this may be irrelevant right now, but there will most likely be 12 playstyles instead of 10. Balance is kind of unbalanced in terms of the rules for now but that's a bit harder to pick. If you have any questions feel free to talk to either of us.
 
Here is how I would classify things:

A Pokemon is considered offensive if it has at least 252 EVs combined in Attack, Special Attack, and Speed.

A Pokemon is considered defensive if it has at least 260 EVs combined in HP and defenses (so a spread of 252 HP/ 252 Attack / 4 Def would be classified as an offensive spread, not a defensive one) Also, a defensive Pokemon cannot hold a Life Orb or Choice item.

A HO team must have at least 5 offensive Pokemon.

A Stall team must have at least 5 defensive Pokemon.

A balanced team must have no more than 4 offensive or defensive Pokemon.

Also, get rid of the restriction on recovery moves for offensive Pokemon. Latios and Zard-Y can run Roost on offensive sets.

If this criteria does not classify some Pokemon correctly, then it can be adjusted. I think this is a fairly simple way of classifying teams if it works well.
 
I mean if we pick stall, I can identify if it's a stall team. I can identify hyper offense by looking at it. I think you can do this, too, and finding universal rules to cover playstyles is unfair and ultimately restricting what we can do with the playstyle. In the teambuilding process, I'm sure people can bring up things that cross the line when they happen. Let's just get something going :]
 
Since me and RotomPoison are monitoring these teambuilding sessions, I think It would be alright to scrap the rules for Hyper Offence, Stall and Balance for now. Round one will be posted soon. (Sand vs Rain)
 
image.jpg

ROUND 1 - SAND VS RAIN

To Sign up, simply post Sand or Rain.
There will only be 15 sign ups allowed on each side.
Sign Ups:

Monitoring: Air
1. Zekrenzo
2. scotti
3. SansNickel
4. irl cat
5. Volty
6. KlefkiHolder
7. f*ck christmas
8. Pagoose
9. grassycow
10. Lolme
11. Turducken64
12. Sunny.
13. Red vs Blue
14. Bizdis
15. A Terrakion
Monitoring: RotomPoison
1. -Flygon-
2. Unfixable
3. Dr Ciel
4. aquarian524
5. Cloneblazer12
6. Jukain
7. finnicent1
8. Kaiyu_Gen1
9. Sergeant Spooky
10. AGuyWithPants
11. Level 56
12. 5th
13. V_Cliff
14. NotAGymLdr
15. TRC


Here's a tip before teambuilding - remember what kind of team you will be battling afterwards.
 
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