Power of the -SUN-!!!
This team took (big) inspiration from Triple Dino Death Barrage from a user I don’t know, but I think this has deviated enough from the original to warrant its own RMT. Plus I got to the 1600s with it. I’m officially not a bad player and am now a mediocre player. Congrats me! Thing about me is I usually like a good defensive plan, and while this team looks weak to Tusk, it really isn’t. Well, technically yes it still is, there’s just more counter play. This team probably still has plenty to improve, so all advice is appreciated. Alright, let’s begin.
Teambuilding:
So this started with Triple Dino Death Barrage. Through some post of DaddyBuzzwole, I added Scream Tail to bring speed control and a Tusk check. The team remained pretty much the same after that. I added Thunder Fang on Gouging Fire to suprise kill Rain’s Pelipper, but since the Arch ban have changed that. Since speed control was still a bit of a problem I changed nuke Proto Attack Gouging Fire to slightly less nuke Proto Speed Gouging Fire, but much more speed control. I changed Torkoal’s original Tera of Water to Flying and replaced Body Press to Will-O-Wisp cause I hate Tusk still. So that’s how I got to the current version of my team.
The Team:
Modern Tortoise (Torkoal) @ Heat Rock
Ability: Drought
Tera Type: Flying
EVs: 248 HP / 8 SpA / 252 SpD
Modest Nature
- Lava Plume
- Rapid Spin
- Stealth Rock
- Will-O-Wisp
The Sun setter. Torkoal brings a lot of utility to the table. Lava Plume does a shocking amount to a lot of Mons. Rapid Spin stops opposing hazard leads. Stealth Rock is my own hazard. Will-O-Wisp burns a lot of threats. Tera Flying is extremely useful, many times providing free burns against Great Tusk and Roaring Moon, who both can easily start to snowball. Should the EV spread be more physically Defenive as more anti-Tusk tech?
Watergon (Walking Wake) @ Choice Specs
Ability: Protosynthesis
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Steam
- Draco Meteor
- Flip Turn
- Weather Ball
Walking Wake is fun. Hydro Steam destroys stuff. Draco Meteor destroys stuff. Flip Turn to pivot. Weather Ball removes guessing games with Ogerpon-W + a Fairy Type and destroys stuff. Tera Water means Hydro Steam destroys more stuff. Proto SpAtk destroys stuff. Walking Wake destroys stuff.
Primal Elephant (Great Tusk) @ Eject Pack
Ability: Protosynthesis
Tera Type: Fire
EVs: 4 Atk / 252 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Close Combat
- Temper Flare
- Headlong Rush
Great Tusk creates free momentum and removes hazards with Eject Pack and Rapid Spin. Facing Web Teams is infuriating though. Close Combat and Headlong Rush can chunk something and brings in a Sun abuser safety through Eject Pack. Temper Flare is boosted in Sun and OHKOs Gholdengos trying to spin-block. Tera Fire keeps Tusk from getting killed by Meowscarada and Weavile, although with Proto-Speed Great Tusk will outspeed both of them.
Neckasoar (Raging Bolt) @ Choice Specs
Ability: Protosynthesis
Tera Type: Electric
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
IVs: 20 Atk
- Draco Meteor
- Volt Switch
- Weather Ball
- Thundeclap
Raging Bolt is usually used as my pivot to my other two abusers, Wake and Gouging. That doesn’t mean this guy doesn’t hit though. Raging Bolt brings serious firepower with Sun Weather Ball, breaking through “checks” such as Clodsire and Iron Treads. Thunderclap is the priority of the century. Volt Switch allows me to swap into the Sun Abuser that best wrecks my opponent. Draco Meteor hits extremely hard. Tera Electric maximizes the chance for Thunderclap to revenge kill and makes Volt Switch do way too much damage for a pivot move.
Pineapoar (Gouging Fire) @ Choice Band
Ability: Protosynthesis
Tera Type: Fire
EVs: 4 HP / 252 Atk / 252 Spe
Timid Nature
- Raging Fury
- Outrage
- Earthquake
- Morning Sun
Choice Band Gouging Fire with Proto Speed in Sun is a train that only Dondozo, Heatran, and Proto Defense Great Tusk could even think of stopping. Raging Fury was pretty obvious. I like the power potential of Outrage over Dragon Claw, and I don’t mind not swapping during it. The only thing that could punish me would be a Tera Fairy Dragon Dancer. But I play smart and don’t live life with “ifs”. Earthquake is coverage. I always don’t know what to do with that last move slot. Fire-Dragon-Ground provides all the coverage Goiging Fire needs and Raging Fury makes coverage such as Psychic Fangs for Tusk laughable. Heat Crash seemed redundant to me. Like, who’s gonna punish Gouging Fire for pressing Raging Fury. Heatran? Laughable. Pelipper? Well, I actually needed to consider that when Rain was at its high. So I chose Thunder Fang. After the Arch ban I needed to think over this again. And that’s when it came to me. Morning Sun. Yes, this is a Band set. But Gouging Fire forces so many swaps that getting off a Morning Sun actually isn’t too hard. Plus, Morning Sun helps if Band ever gets knocked off, which is pretty often.
Weird Pink Blob (Scream Tail) @ Leftovers
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Wish
- Encore
- Thunder Wave
Scream Tail brings speed control and has one of the fastest Encores in the game with Proto Speed. This has saved me against many a Great Tusk, Volcarona, and Raging Bolt. Dazzling Gleam puts crippling holes into Great Tusk. Wish keeps my Sun abusers healthy. Scream Tail’s fast Encore can even trap some slower Dragon Dancers. Thunder Wave cripples opposing Walking Wakes, Volcarona, Iron Valiant, and more.
So this is my version of the Dinos of Death. Hope you enjoyed reading this and I would love input, especially with EV spreads and the Tera types of Great Tusk and Scream Tail.
This team took (big) inspiration from Triple Dino Death Barrage from a user I don’t know, but I think this has deviated enough from the original to warrant its own RMT. Plus I got to the 1600s with it. I’m officially not a bad player and am now a mediocre player. Congrats me! Thing about me is I usually like a good defensive plan, and while this team looks weak to Tusk, it really isn’t. Well, technically yes it still is, there’s just more counter play. This team probably still has plenty to improve, so all advice is appreciated. Alright, let’s begin.
Teambuilding:
So this started with Triple Dino Death Barrage. Through some post of DaddyBuzzwole, I added Scream Tail to bring speed control and a Tusk check. The team remained pretty much the same after that. I added Thunder Fang on Gouging Fire to suprise kill Rain’s Pelipper, but since the Arch ban have changed that. Since speed control was still a bit of a problem I changed nuke Proto Attack Gouging Fire to slightly less nuke Proto Speed Gouging Fire, but much more speed control. I changed Torkoal’s original Tera of Water to Flying and replaced Body Press to Will-O-Wisp cause I hate Tusk still. So that’s how I got to the current version of my team.
The Team:
Modern Tortoise (Torkoal) @ Heat Rock
Ability: Drought
Tera Type: Flying
EVs: 248 HP / 8 SpA / 252 SpD
Modest Nature
- Lava Plume
- Rapid Spin
- Stealth Rock
- Will-O-Wisp
The Sun setter. Torkoal brings a lot of utility to the table. Lava Plume does a shocking amount to a lot of Mons. Rapid Spin stops opposing hazard leads. Stealth Rock is my own hazard. Will-O-Wisp burns a lot of threats. Tera Flying is extremely useful, many times providing free burns against Great Tusk and Roaring Moon, who both can easily start to snowball. Should the EV spread be more physically Defenive as more anti-Tusk tech?
Watergon (Walking Wake) @ Choice Specs
Ability: Protosynthesis
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Steam
- Draco Meteor
- Flip Turn
- Weather Ball
Walking Wake is fun. Hydro Steam destroys stuff. Draco Meteor destroys stuff. Flip Turn to pivot. Weather Ball removes guessing games with Ogerpon-W + a Fairy Type and destroys stuff. Tera Water means Hydro Steam destroys more stuff. Proto SpAtk destroys stuff. Walking Wake destroys stuff.
Primal Elephant (Great Tusk) @ Eject Pack
Ability: Protosynthesis
Tera Type: Fire
EVs: 4 Atk / 252 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Close Combat
- Temper Flare
- Headlong Rush
Great Tusk creates free momentum and removes hazards with Eject Pack and Rapid Spin. Facing Web Teams is infuriating though. Close Combat and Headlong Rush can chunk something and brings in a Sun abuser safety through Eject Pack. Temper Flare is boosted in Sun and OHKOs Gholdengos trying to spin-block. Tera Fire keeps Tusk from getting killed by Meowscarada and Weavile, although with Proto-Speed Great Tusk will outspeed both of them.
Neckasoar (Raging Bolt) @ Choice Specs
Ability: Protosynthesis
Tera Type: Electric
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
IVs: 20 Atk
- Draco Meteor
- Volt Switch
- Weather Ball
- Thundeclap
Raging Bolt is usually used as my pivot to my other two abusers, Wake and Gouging. That doesn’t mean this guy doesn’t hit though. Raging Bolt brings serious firepower with Sun Weather Ball, breaking through “checks” such as Clodsire and Iron Treads. Thunderclap is the priority of the century. Volt Switch allows me to swap into the Sun Abuser that best wrecks my opponent. Draco Meteor hits extremely hard. Tera Electric maximizes the chance for Thunderclap to revenge kill and makes Volt Switch do way too much damage for a pivot move.
Pineapoar (Gouging Fire) @ Choice Band
Ability: Protosynthesis
Tera Type: Fire
EVs: 4 HP / 252 Atk / 252 Spe
Timid Nature
- Raging Fury
- Outrage
- Earthquake
- Morning Sun
Choice Band Gouging Fire with Proto Speed in Sun is a train that only Dondozo, Heatran, and Proto Defense Great Tusk could even think of stopping. Raging Fury was pretty obvious. I like the power potential of Outrage over Dragon Claw, and I don’t mind not swapping during it. The only thing that could punish me would be a Tera Fairy Dragon Dancer. But I play smart and don’t live life with “ifs”. Earthquake is coverage. I always don’t know what to do with that last move slot. Fire-Dragon-Ground provides all the coverage Goiging Fire needs and Raging Fury makes coverage such as Psychic Fangs for Tusk laughable. Heat Crash seemed redundant to me. Like, who’s gonna punish Gouging Fire for pressing Raging Fury. Heatran? Laughable. Pelipper? Well, I actually needed to consider that when Rain was at its high. So I chose Thunder Fang. After the Arch ban I needed to think over this again. And that’s when it came to me. Morning Sun. Yes, this is a Band set. But Gouging Fire forces so many swaps that getting off a Morning Sun actually isn’t too hard. Plus, Morning Sun helps if Band ever gets knocked off, which is pretty often.
Weird Pink Blob (Scream Tail) @ Leftovers
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Wish
- Encore
- Thunder Wave
Scream Tail brings speed control and has one of the fastest Encores in the game with Proto Speed. This has saved me against many a Great Tusk, Volcarona, and Raging Bolt. Dazzling Gleam puts crippling holes into Great Tusk. Wish keeps my Sun abusers healthy. Scream Tail’s fast Encore can even trap some slower Dragon Dancers. Thunder Wave cripples opposing Walking Wakes, Volcarona, Iron Valiant, and more.
So this is my version of the Dinos of Death. Hope you enjoyed reading this and I would love input, especially with EV spreads and the Tera types of Great Tusk and Scream Tail.