Introduction -
I have finally come around to playing the 5th gen meta game more, and I must say, It's way better then I made it out to be. More entertaining by far, I'm still in the learning stages of the OU meta game, with my knowledge of it coming from watching other people playing. The following team I will be showing you is a sand team that I came up with in just little under 30 minutes. The team is based around having an all out offensive approach to the battle, Having many heavy hitters on the team. With entry hazard support letting them gain KO's a lot more frequently than they would without. The main sweepers are Terrakion, Alakazam, And Landorus. All of them extremely powerful in their own way.
First look -
In Depth look -
T-Tar (Tyranitar) (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 64 SAtk / 192 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Crunch
- Fire Blast
- Ice Beam
Tyranitar is often in the lead position as it sets up my sand. Heavily invested in hp, and spdef so I can win the weather wars with no problem at all. Being able to switch on politoed or Ninetales without fear of getting smacked around. The sassy nature helps ttar's already impressive special bulk in these wars as well. Ttar's move pool is probably one of the best in the game. Mine runs Stealth Rocks, Crunch, Fireblast and ice beam. Fireblast often catches ferrothorn off guard and dealing some heavy damage to it. Crunch provides stab in the form of dark type and ice beam is for coverage. Hitting the likes of Landorus and Dragonite for some heavy damage. Tyranitar serves two purposes on this team, number 1- set up sand, number 2- Set up rocks, and he completes these every game. Being the offensive powerhouse that he is, Tyranitar is sure to get me at least one K.O a game was well. Tyranitar is one of the most important aspects of this team and he does what needs to be done.
Great Wall (Skarmory) (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Roost
- Spikes
- Whirlwind
- Brave Bird
Offensive teams love to have hazards to back them up. Skarmory is here to do that job. Still being one of the best physically defensive monsters of the OU tier, It always gets me at least 2 layers of spikes up, If i play him well. I chose to use skarmory over ferrothorn because I already had a noticeable fighting Weakness with Tyranitar and Terrakion. Alakazam isn't going to take hits for long either, So I needed someone I could switch on reliable and set up hazards with. Skarmory was the one. Brave bird is here so I have an attacking move, and Whirlwind and Roost are for supporting purposes. Whirlwind is to help me stack up entry hazard damage on the opponents team, while roost, Is just to keep skarm alive till I no longer need him. Without skarmory on this team, I would have a much harder time cleaning up, and I would also be very weak to priority and physical attacks.
mc-rotom (Rotom-W) @ Leftovers
Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom is my water resist for this team. Being invested with some bulk I can come in on water attacks with no problem. Having volt switch allows to me to get switch advantage as they run away. The evs allow me to be bulk enough to live, and strong enough to kill. Having 112 hp allows me to take hits better than I normally wouldm well 252 SAtk and a modest nature allows me to hit incredible hard. will-O-wisp is for predicted switches to physical threats such as scizor and terrakion. landing a burn on these pokemon make my life a lot easier in the battle. Pain split allows me to live for much longer, and hydropump rounds out the set as another powerful stab move that rotom loves to have. Ohkoing the likes of gliscor. Rotom is one of the more versatile pokemon on the team and helps the team a lot.
1 trick pony (Terrakion) @ Choice Band
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- X-Scissor
- Stone Edge
- Retaliate
Jolly Choice Band Terrakion is one of my new favorite pokemon to use. Its just Raw power. Base 108 max speed allowing it to reach a speed of 346 well a base 129 attack allows it to reach 357 attack, With choice band, Terrakion just demolishes things as they come in, Stab on Close Combat and Stone Edge is ridiculous, Hitting things like a truck with just those 2 moves alone, X-scissor is for a little more coverage. I chose retaliate as the last move, so I could come in and hit something hard as a revenge killer. The last move slot could be used as sacred sword, but it really hasn't made a difference to me so far. Terrakion's goal on this team, is to come in, Hit things like a truck, and leave. If scarfers and bullet punch/mach punch users are gone, Terrakion just runs through everything in the late game. Can't be touched if the right pokemon are removed from the other team.
CerealKiller (Alakazam) (F) @ Focus Sash
Trait: Magic Guard
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Psyshock
- Focus Blast
- Shadow Ball
Alakazam was always a pokemon that was over looked due to its low hp stat and pitiful defense, This gen tho, He got an amazing ability in magic guard. Allowing him to come in and take no hazard damage at all, Not get hurt by weather, Not let him get hurt by status, Its just amazing. The set i'm running is a sash calm mind set. Removing priority and scarfers early game allows alakazam to out speed and kill everything in the late game. Setting up one calm mind Well it's sash is in tact and demolishing teams after. Psyshock, Shadow ball, and Focus blast are the offensive moves that this set runs for perfect neutral coverage + a stab move. With 1 calm mind alakazam hits like a truck on the special side. Reaching 369 un-boosted with a timid nature, And hitting 372 speed. Alakazam on this team also helps me take out some of the fighting types that scare t-tar and terrakion. Alakazam was in a list of psychic types that i could of chose from, Reuniclus, Celebi, ect. But I thought that Alakazam would fit best on this team.
ITS FINE (Landorus) (M) @ Choice Scarf
Trait: Sand Force
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Stone Edge
- U-turn
- Hidden Power [Ice]
The last pokemon that fills out this team is Landorus, also one of my new favorite pokemon. Landrous got an amazing ability in sand force that boosts it's already scary earthquake to higher levels, Also boosting stone edge it isn't a bad thing. U-turn allows me to get switch advantage in tandem with Rotom's volt switch and Hidden power ice is for dragons that like to switch in on the predicted earthquake. With respectable defense it can switch in one some attacks and scare them out as well, either u-turning for switch advantage of going for eq straight up to hit something hard. In my opinion, Landorus is one of the best scarf users in the game, and it fits perfectly on this team.
In Conclusion- Like i previously stated, I'm fairly new to this meta game, And there may be few problems with this team that I would like to get fixed. I haven't been able to notice to many things wrong with this team. But any advice is welcomed, In advance I would like to thank the smogon community for the help. - Shuckieee
I have finally come around to playing the 5th gen meta game more, and I must say, It's way better then I made it out to be. More entertaining by far, I'm still in the learning stages of the OU meta game, with my knowledge of it coming from watching other people playing. The following team I will be showing you is a sand team that I came up with in just little under 30 minutes. The team is based around having an all out offensive approach to the battle, Having many heavy hitters on the team. With entry hazard support letting them gain KO's a lot more frequently than they would without. The main sweepers are Terrakion, Alakazam, And Landorus. All of them extremely powerful in their own way.
First look -
In Depth look -
T-Tar (Tyranitar) (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 64 SAtk / 192 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Crunch
- Fire Blast
- Ice Beam
Tyranitar is often in the lead position as it sets up my sand. Heavily invested in hp, and spdef so I can win the weather wars with no problem at all. Being able to switch on politoed or Ninetales without fear of getting smacked around. The sassy nature helps ttar's already impressive special bulk in these wars as well. Ttar's move pool is probably one of the best in the game. Mine runs Stealth Rocks, Crunch, Fireblast and ice beam. Fireblast often catches ferrothorn off guard and dealing some heavy damage to it. Crunch provides stab in the form of dark type and ice beam is for coverage. Hitting the likes of Landorus and Dragonite for some heavy damage. Tyranitar serves two purposes on this team, number 1- set up sand, number 2- Set up rocks, and he completes these every game. Being the offensive powerhouse that he is, Tyranitar is sure to get me at least one K.O a game was well. Tyranitar is one of the most important aspects of this team and he does what needs to be done.
Great Wall (Skarmory) (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Roost
- Spikes
- Whirlwind
- Brave Bird
Offensive teams love to have hazards to back them up. Skarmory is here to do that job. Still being one of the best physically defensive monsters of the OU tier, It always gets me at least 2 layers of spikes up, If i play him well. I chose to use skarmory over ferrothorn because I already had a noticeable fighting Weakness with Tyranitar and Terrakion. Alakazam isn't going to take hits for long either, So I needed someone I could switch on reliable and set up hazards with. Skarmory was the one. Brave bird is here so I have an attacking move, and Whirlwind and Roost are for supporting purposes. Whirlwind is to help me stack up entry hazard damage on the opponents team, while roost, Is just to keep skarm alive till I no longer need him. Without skarmory on this team, I would have a much harder time cleaning up, and I would also be very weak to priority and physical attacks.
mc-rotom (Rotom-W) @ Leftovers
Trait: Levitate
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom is my water resist for this team. Being invested with some bulk I can come in on water attacks with no problem. Having volt switch allows to me to get switch advantage as they run away. The evs allow me to be bulk enough to live, and strong enough to kill. Having 112 hp allows me to take hits better than I normally wouldm well 252 SAtk and a modest nature allows me to hit incredible hard. will-O-wisp is for predicted switches to physical threats such as scizor and terrakion. landing a burn on these pokemon make my life a lot easier in the battle. Pain split allows me to live for much longer, and hydropump rounds out the set as another powerful stab move that rotom loves to have. Ohkoing the likes of gliscor. Rotom is one of the more versatile pokemon on the team and helps the team a lot.
1 trick pony (Terrakion) @ Choice Band
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- X-Scissor
- Stone Edge
- Retaliate
Jolly Choice Band Terrakion is one of my new favorite pokemon to use. Its just Raw power. Base 108 max speed allowing it to reach a speed of 346 well a base 129 attack allows it to reach 357 attack, With choice band, Terrakion just demolishes things as they come in, Stab on Close Combat and Stone Edge is ridiculous, Hitting things like a truck with just those 2 moves alone, X-scissor is for a little more coverage. I chose retaliate as the last move, so I could come in and hit something hard as a revenge killer. The last move slot could be used as sacred sword, but it really hasn't made a difference to me so far. Terrakion's goal on this team, is to come in, Hit things like a truck, and leave. If scarfers and bullet punch/mach punch users are gone, Terrakion just runs through everything in the late game. Can't be touched if the right pokemon are removed from the other team.
CerealKiller (Alakazam) (F) @ Focus Sash
Trait: Magic Guard
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Psyshock
- Focus Blast
- Shadow Ball
Alakazam was always a pokemon that was over looked due to its low hp stat and pitiful defense, This gen tho, He got an amazing ability in magic guard. Allowing him to come in and take no hazard damage at all, Not get hurt by weather, Not let him get hurt by status, Its just amazing. The set i'm running is a sash calm mind set. Removing priority and scarfers early game allows alakazam to out speed and kill everything in the late game. Setting up one calm mind Well it's sash is in tact and demolishing teams after. Psyshock, Shadow ball, and Focus blast are the offensive moves that this set runs for perfect neutral coverage + a stab move. With 1 calm mind alakazam hits like a truck on the special side. Reaching 369 un-boosted with a timid nature, And hitting 372 speed. Alakazam on this team also helps me take out some of the fighting types that scare t-tar and terrakion. Alakazam was in a list of psychic types that i could of chose from, Reuniclus, Celebi, ect. But I thought that Alakazam would fit best on this team.
ITS FINE (Landorus) (M) @ Choice Scarf
Trait: Sand Force
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Stone Edge
- U-turn
- Hidden Power [Ice]
The last pokemon that fills out this team is Landorus, also one of my new favorite pokemon. Landrous got an amazing ability in sand force that boosts it's already scary earthquake to higher levels, Also boosting stone edge it isn't a bad thing. U-turn allows me to get switch advantage in tandem with Rotom's volt switch and Hidden power ice is for dragons that like to switch in on the predicted earthquake. With respectable defense it can switch in one some attacks and scare them out as well, either u-turning for switch advantage of going for eq straight up to hit something hard. In my opinion, Landorus is one of the best scarf users in the game, and it fits perfectly on this team.
In Conclusion- Like i previously stated, I'm fairly new to this meta game, And there may be few problems with this team that I would like to get fixed. I haven't been able to notice to many things wrong with this team. But any advice is welcomed, In advance I would like to thank the smogon community for the help. - Shuckieee









