XY NU The Ramparts (Peak #497)

Introduction + At A Glance

544.gif
479.gif
668.png
115.gif
539.gif
466.gif

What's up guys! Today I have an RMT for you all that is based off of one of Edgar 's Ubers team with Spikes Scolipede. Me and my buddy TridentsYT were in a Skype call and decided to make a spinoff NU team, so make sure to enjoy and check out our YT's :]]]

Teambuilding Process

544.png

We knew from the beginning that we wanted to build around Whirlipede. Whirlipede's ability to flawlessly get up spikes/tspikes makes it a great addition to the team and can help to wear down stall.

544.png
429.png

Mismagius was a logical second step because it can pretty easily shut down spinning and cripple physical attackers with Will-o. The longer we can keep hazards on the field the more offensive pressure we can apply, which makes it a lot easier to win the game.

544.png
429.png
668.png

Now that we had an established spinblocker, we wanted to add stuff that could pack a punch. Specs Pyroar is really good with hazard support, partially because it appreciates the extra 12% to Pokemon from Spikes that can pick up a lot of 2hko's. We chose Pyroar > Magmortar because we wanted speed > power because extra power would be neutralized by hazards.

544.png
429.png
668.png
115.png

Following the theme of choosing Pokemon that hit like trucks, we added Kangaskhan because of its ability to beat other ghost types that would otherwise threaten the team (immune to one of Pyroar's STABS and beats Mag).

544.png
429.png
668.png
115.png
539.png

Since we had stuff to hit Ghost types now, we decided that we just needed to hit for power now. CB Sawk is a great way to go, because it pretty much 2hkos the entire tier with some prediction skills and helps up muscle past stuff like Ferroseed if Pyroar falls.

544.png
429.png
668.png
115.png
539.png
277.png

We then added Guts Swellow in order to beat teams and be faster than a majority of the meta, but we ironically lost to a majority of Swellows that we hit (rip speed ties), so we ended up making a change.

544.png
429.png
668.png
115.png
539.png
466.png

Finally, we settled on ScarfVire because of its ability to beat Swellow 1v1 and come in on the dang bird.
The Team
544.gif
Whirlipede @ Focus Sash
Ability: Speed Boost
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Spikes
- Toxic Spikes
- Endeavor
- Pin Missile

Whrilipede serves as the suicide lead for the team - it's job is as simple as setting up as many Spikes and Toxic Spikes as possible in order to constantly wear down the opponent's team. Pin Missile is here for STAB and to take out Psychic types (although could be replaced if need be) and Endeavor is the trolliest move because if an opponent sets up with something like a SD Sceptile you can just get all of your hazards up and then when they bring you down to your sash, Endeavor to let them be revenged by Khan on the next turn. Whirlipede pulls the most weight on this team just because it is the perfect support mon for things like Khan and Pyroar.

115.gif

Kangaskhan (F) @ Silk Scarf
Ability: Scrappy
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Frustration
- Fake Out
- Power-Up Punch
- Sucker Punch

Oh my lord this thing is great. Fake Out is here for priority (same with Sucker Punch) and Frustration coming off a Kanga is great for breaking opponents' teams and being able to free up sweeping/cleaning space for Pyroar/Sawk. I chose a fast spread because it can make the difference by flinching a Sandslash and outspeeding the next turn. Kanga struggles really bad vs Steelix, but with the proper team support, it is capable of destroying lives. Not much else to say here other than I chose Silk Scarf > LO due to longevity issues, and I generally appreciate priority late game to pick off weakened threats.

668.png

Pyroar @ Choice Specs
Ability: Unnerve
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Fire Blast
- Flamethrower
- Hidden Power [Grass]

Specs Pyroar is one of two Special Attackers on the team, and a deadly one at that. Specs Hyper Voice decimates teams after hazards, and things that come in to resist that either get mauled by a Specs Fire Blast or HP Grass (looking at you Seismitoad). Dark Pulse is here for Ghost types, and timid allows you to outrun a majority of the tier, including Ebelt Evire.
429.gif

Mismagius @ Colbur Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Will-O-Wisp
- Shadow Ball
- Hidden Power [Fighting]

Mismagius is here to stop Rapid Spin and to spread burns. I run Colbur Berry in order to take Knock Off from Sandslash better and drop a burn. Shadow Ball and HP Fighting are here to round out attacking moves, because they offer me both a STAB and a way to beat Bisharp. I opted for Taunt over Sub because stopping Defog is generally a cool thing to do and it allows me to keep hazards up on the field for as long as possible.

479.gif

Rotom @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
-Volt Switch
-Shadow Ball
-Will-O-Wisp
-Trick

Rotom does such a better job vs spinners and swellow than mismagius. Honestly, Rotom is one of the best additions to the team because of it's ability to beat a majority of spinners and scoop up momentum with Volt Switch. Additionally, it can trick away crucial items from Pokemon such as Ferroseed to make it easier for other Pokemon on the team to sweep, making Rotom a vital asset to the team. S/o to users Can-Eh-Dian and DAT BLAST for their suggestion.
466.gif

Electivire @ Choice Scarf
Ability: Motor Drive
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Volt Switch
- Wild Charge
- Fire Punch
- Earthquake

It seems that ScarfVire is here for the sole purpose of beating Swellow - which isn't false. Evire can scoop up some momentum using Volt Switch, which can help me get a free switch into one of my wallbreakers if there is a switch. EQ is here for stuff like Muk that can otherwise cause my team problems. However, I will usually just click Wild Charge and do some damage. Evire is usually dead weight versus a lot of teams, but it is the only thing stopping me from losing to Swellow so....
539.gif

Sawk (M) @ Choice Band
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Stone Edge
- Knock Off
- Fire Punch
Sawk is the final member of the team and is the the best wallbreaker in the tier. Sawk's unprecedented ability to smash switch-ins with no set up is amazing, and is part of the reason that this team is so effective. Sawk does a great job of softening walls early in the game, and can also make a cameo as a late game cleaner if I have picked off faster threats. I have Knock Off for Ghost switch ins, Fire Punch for Vileplume, and Stone Edge for Fire types (Torkal) that come in and expect to live a hit.
Conclusion/Shoutouts

I know this team isn't perfect, but it's the most success I've had in NU so far. PLEASE help me out so I don't look like an idiot when I sit down to record using this team. Thanks!

(also check out my yt @ https://www.youtube.com/channel/UCBFncQ7k-CsNRW8pge4XLfg and my friend trident's @ https://www.youtube.com/channel/UCBHSsLKRYSWLlGBG1_uE-uA)

Shoutouts:

TridentsYT
CallMeBrendannn
Importable

http://pastebin.com/6friu3RL
 
Last edited:
Hi there! This is a cool team, and there honestly isn't much for me to change as it is an incredibly effective and standard HO structure that has consistently proven itself. The only things that worry me are some bulkier stall teams which you have a hard time tearing down when you play well, but honestly there isn't that much for me to say. Lack of stealth rock is also worrisome, as you have difficulty pressuring Archeops and Vivillon, who you already have a difficult time beating. In general however, this is a very solid team!

The easiest fix is simply to use Lead Crustle over Lead Whirlipede. Simply put, Crustle outclasses Whirlipede in almost every manner, having more offensive presence, better typing and bulk, etc. and thus being far more difficult to set up on. It gets way better lead matchups against the majority of the tier, and brings Stealth Rock, the most important entry hazard into play. You don't even have to worry about losing Speed Boost, as if you want to be that extreme you can run Sash + Weak Armor, but on the whole Crustle gives you far better lead matchups and sets up hazards more reliably than Whirlipede does to consistently give your team the edge early game.
558.png

Crustle @ Red Card / Focus Sash | Sturdy / Weak Armor
Jolly | 252 Atk / 4 Def / 252 Spd
Knock Off | Rock Blast | Stealth Rock | Spikes


Minor Changes:
Kangaskhan: Drain Punch or Earthquake > Power-Up Punch, because you have no way to immediatly kill stuff like Klinklang or Carracosta, as they will take advantage of your low powered coverage to set up in your face. Power-Up Punch frankly wastes Kangaskhan's moveslot, as it needs the coverage in order to prevent it from being setup fodder as well as to revenge key threats such as Swords Dance Kabutops.
Pyroar: Flamethrower > Dark Pulse, as Fire Blast does the same amount to ghosts anyways and Dark Pulse gives you zero coverage. Instead, Flamethrower gives you an alternative, reliable STAB to clean up games more easily with. 4 Def > 4 HP To minimize the amount of damage you take from Stealth Rock and Spikes.
Mismagius: Dazzling Gleam > Hidden Power [Fighting], as it hits Dark Types far harder, and Shadow Ball does the same amount to steel types anyways.
Electivire: As I said you are rather weak to stall teams, so I reccomend you to try Life Orb Attacker Electivire, which can abuse its amazing coverage to the full extent, decimating defensively oriented teams with its powerful coverage. You don't really need a scarfer anyways as Kangaskhan in itself is an amazing revenge killer. The moveset is Thunderbolt | Flamethrower | Hidden Power [Grass] | Earthquake, with an EV spread of 252 SAtk, 4 Atk, 252 Spd Naive
Sawk: Poison Jab > Fire Punch, as Fire Punch doesnt give you any key coverage, but Poison Jab helps you tackle stuff like Slurpuff or Granbull, which basically wall you and use you as fodder.

Really solid team in general, hope this helped!
 
Hi there! This is a cool team, and there honestly isn't much for me to change as it is an incredibly effective and standard HO structure that has consistently proven itself. The only things that worry me are some bulkier stall teams which you have a hard time tearing down when you play well, but honestly there isn't that much for me to say. Lack of stealth rock is also worrisome, as you have difficulty pressuring Archeops and Vivillon, who you already have a difficult time beating. In general however, this is a very solid team!

The easiest fix is simply to use Lead Crustle over Lead Whirlipede. Simply put, Crustle outclasses Whirlipede in almost every manner, having more offensive presence, better typing and bulk, etc. and thus being far more difficult to set up on. It gets way better lead matchups against the majority of the tier, and brings Stealth Rock, the most important entry hazard into play. You don't even have to worry about losing Speed Boost, as if you want to be that extreme you can run Sash + Weak Armor, but on the whole Crustle gives you far better lead matchups and sets up hazards more reliably than Whirlipede does to consistently give your team the edge early game.
558.png

Crustle @ Red Card / Focus Sash | Sturdy / Weak Armor
Jolly | 252 Atk / 4 Def / 252 Spd
Knock Off | Rock Blast | Stealth Rock | Spikes


Minor Changes:
Kangaskhan: Drain Punch or Earthquake > Power-Up Punch, because you have no way to immediatly kill stuff like Klinklang or Carracosta, as they will take advantage of your low powered coverage to set up in your face. Power-Up Punch frankly wastes Kangaskhan's moveslot, as it needs the coverage in order to prevent it from being setup fodder as well as to revenge key threats such as Swords Dance Kabutops.
Pyroar: Flamethrower > Dark Pulse, as Fire Blast does the same amount to ghosts anyways and Dark Pulse gives you zero coverage. Instead, Flamethrower gives you an alternative, reliable STAB to clean up games more easily with. 4 Def > 4 HP To minimize the amount of damage you take from Stealth Rock and Spikes.
Mismagius: Dazzling Gleam > Hidden Power [Fighting], as it hits Dark Types far harder, and Shadow Ball does the same amount to steel types anyways.
Electivire: As I said you are rather weak to stall teams, so I reccomend you to try Life Orb Attacker Electivire, which can abuse its amazing coverage to the full extent, decimating defensively oriented teams with its powerful coverage. You don't really need a scarfer anyways as Kangaskhan in itself is an amazing revenge killer. The moveset is Thunderbolt | Flamethrower | Hidden Power [Grass] | Earthquake, with an EV spread of 252 SAtk, 4 Atk, 252 Spd Naive
Sawk: Poison Jab > Fire Punch, as Fire Punch doesnt give you any key coverage, but Poison Jab helps you tackle stuff like Slurpuff or Granbull, which basically wall you and use you as fodder.

Really solid team in general, hope this helped!


Thanks for the rate!

I really want to keep Whirlipede, as that is what we decided to build the team around and I feel that it gets away from the type of team that we wanted to build if we go to Crustle.

Changed Flamethrower to Dark Pulse and moved the 4 HP evs

We put HP Fight to beat Bisharp 1v1 because Colbur Berry. While Gleam has a bit more coverage, we NEED to hit Bisharp because it runs a train through our team without it

ScarfEvire is a MUST. If you read the desc on EVire you saw that I have it there specifically for Swellow, as we get eaten alive without it

I have Fire Punch for Vileplume as Pyroar is put under a lot of pressure bc of rocks if they have Vileplume. Also, -1 252+ Atk Choice Band Mold Breaker Sawk Poison Jab vs. 252 HP / 232+ Def Granbull: 164-194 (42.7 - 50.5%) -- guaranteed 3HKO after Leftovers recovery. I would rather just double if I see a Granbull tbh


Thanks!
 
Hey Geopolitics this is a cool HO offense team you have going here, however there are a few ways that I can think of that will improve the team.

First thing I would suggest is to definitely go with Lead Crustle as suggested by Brawlfest. One thing your team lacks at the moment is Stealth Rock which is crucial on every team as it provides key chip damage on all mons. An added bonus is that one of the best ways to beat Swellow on HO is to number it's switch-ins with Stealth Rock. The best way to do this while maintaining the Spikes HO nature of the team is to swap Whirlipede for Crustle.

However, if you are still adamant on keeping Whirlipede, one way to beat Swellow is to Run Bulky Rotom > Mismagius. Bulky Rotom is a really cool pivot for offensive teams that can check Swellow as well as providing nearly the same role as Mismagius along with better typing and the ability to regain momentum for your team.

As I looked at your team I saw that you didn't really have a clear win condition to end a game with. If you do decide to go with Rotom, I would suggest using Belly Drum Slurpuff > Electivire. BD Puff is one of the best wincons out there and is a great fit on all HO teams due to it's great typing and quick set-up ability. Adamant provides more immediate power, however Jolly can be used to outspeed stuff like Scarf Pyroar. Cool Team!

upload_2014-9-14_20-45-55.png

Rotom @ Leftovers
Ability: Levitate
EVs: 248 HP / 148 Def / 112 Spd
Timid Nature
- Volt Switch
- Shadow Ball
- Will-O-Wisp
- Pain Split

upload_2014-9-14_20-48-45.png

Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spd
Adamant/Jolly Nature
- Belly Drum
- Play Rough
- Return
- Substitute/Protect
 
Hey Geopolitics this is a cool HO offense team you have going here, however there are a few ways that I can think of that will improve the team.

First thing I would suggest is to definitely go with Lead Crustle as suggested by Brawlfest. One thing your team lacks at the moment is Stealth Rock which is crucial on every team as it provides key chip damage on all mons. An added bonus is that one of the best ways to beat Swellow on HO is to number it's switch-ins with Stealth Rock. The best way to do this while maintaining the Spikes HO nature of the team is to swap Whirlipede for Crustle.

However, if you are still adamant on keeping Whirlipede, one way to beat Swellow is to Run Bulky Rotom > Mismagius. Bulky Rotom is a really cool pivot for offensive teams that can check Swellow as well as providing nearly the same role as Mismagius along with better typing and the ability to regain momentum for your team.

As I looked at your team I saw that you didn't really have a clear win condition to end a game with. If you do decide to go with Rotom, I would suggest using Belly Drum Slurpuff > Electivire. BD Puff is one of the best wincons out there and is a great fit on all HO teams due to it's great typing and quick set-up ability. Adamant provides more immediate power, however Jolly can be used to outspeed stuff like Scarf Pyroar. Cool Team!

View attachment 26430
Rotom @ Leftovers
Ability: Levitate
EVs: 248 HP / 148 Def / 112 Spd
Timid Nature
- Volt Switch
- Shadow Ball
- Will-O-Wisp
- Pain Split

View attachment 26431
Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spd
Adamant/Jolly Nature
- Belly Drum
- Play Rough
- Return
- Substitute/Protect
If you read the entire RMT you would see that we said we want to build around WHIRLIPEDE. Not crustle.

Thanks for the suggestions however, we will certainly take them into consideration.
 
Hi, I think your team has most of the right ideas but I'm noticing a couple flaws in the build. To start, I don't really think running both Mismagius and a Scarfer is very optimal since they take up too many valuable teamslots that you need for other threats; if you want a check to Swellow that's more viable in general I'd try Scarf Rotom in place of both. Rotom's nice Electric / Ghost typing allows for a much better check to birds due to resisting both of their STABs as well as providing a spinblocker which you need, and it also frees you an empty slot to patch up any last holes. Here is the Rotom set:

rotom.gif


Rotom @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Shadow Ball
- Thunderbolt / Will-O-Wisp
- Trick

With that I think the team would appreciate some sort of fast attacker that can just clean up after Sawk / Pyroar have broken down walls. I also see a bit of a weakness to Water-types, specifically Feraligatr and Carracosta with Aqua Jet, as they can set up on Pyroar and proceed to sweep you after some prior damage. I'd try Sceptile in that last slot since it can fulfill both roles of a Water check and cleaner.

sceptile.gif


Sceptile @ Life Orb
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Giga Drain
- Focus Blast
- Hidden Power [Ice]
- Substitute / Leaf Storm

Outside of that I really don't think Pyroar benefits from being Choice-locked on this team due to the massive momentum loss it creates, specifically against Rock-types; I would try Life Orb over it since it allows you to switch up moves and the damage output is pretty negligible. I would also try different filler moves such as Will-O-Wisp over Flamethrower which lets you burn counters like Hariyama or Sucker Punch users such as Pawniard. Your Sawk's coverage could be improved as well, I'd try Ice Punch over Fire Punch as it can hit both Vileplume and Flyings in one, which frees up space for something like Earthquake to cover up Poisons.

I'm also going to agree with replacing Whirlipede with a different lead, I know you like it and all so I won't force you to or w/e but Stealth Rock is just much more reliable than Spikes (especially since you already noted a weakness to Swellow). If you want to stick with the concept of Endeavor, though, Lead Archeops or Rampardos could have potential, the former having Taunt and the latter having Mold Breaker.
 
Hey Geopolitics this is a cool HO offense team you have going here, however there are a few ways that I can think of that will improve the team.

First thing I would suggest is to definitely go with Lead Crustle as suggested by Brawlfest. One thing your team lacks at the moment is Stealth Rock which is crucial on every team as it provides key chip damage on all mons. An added bonus is that one of the best ways to beat Swellow on HO is to number it's switch-ins with Stealth Rock. The best way to do this while maintaining the Spikes HO nature of the team is to swap Whirlipede for Crustle.

However, if you are still adamant on keeping Whirlipede, one way to beat Swellow is to Run Bulky Rotom > Mismagius. Bulky Rotom is a really cool pivot for offensive teams that can check Swellow as well as providing nearly the same role as Mismagius along with better typing and the ability to regain momentum for your team.

As I looked at your team I saw that you didn't really have a clear win condition to end a game with. If you do decide to go with Rotom, I would suggest using Belly Drum Slurpuff > Electivire. BD Puff is one of the best wincons out there and is a great fit on all HO teams due to it's great typing and quick set-up ability. Adamant provides more immediate power, however Jolly can be used to outspeed stuff like Scarf Pyroar. Cool Team!

View attachment 26430
Rotom @ Leftovers
Ability: Levitate
EVs: 248 HP / 148 Def / 112 Spd
Timid Nature
- Volt Switch
- Shadow Ball
- Will-O-Wisp
- Pain Split

View attachment 26431
Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spd
Adamant/Jolly Nature
- Belly Drum
- Play Rough
- Return
- Substitute/Protect


Hey, thanks for the rate! Just a few things:

Can-Eh-Dian

Rotom looks god like in stopping Swellow, and will probably take the place over Mismagius because of it's ability to spinblock. Would scarfRotom work as opposed to bulky? I really like having a scarf mon here, so what do you think?

Slurpluff looks pretty cool, my only issue is that I no longer have a Taunt user to shut down Defog. Later on I may explain a way to add, but I want to move onto Crustle for now.

For Crustle, I get that it has rocks and that's really good, but Tri and I built this team around Whirlipede so we would *really* like to keep it if possible. Also, I firmly belive that Whrili has a niche over Crustle because of Speed Boost and Toxic Spikes - that ability to turn a +6%/turn from lefties to a -6% from poison really helps the team break through stall, and with spikes, there are few switch ins.


Dat Blast

Rotom is p much a lock at this point, I really like the idea and it gives us a lot of room offensively and defensively (fuk swellow)

Sceptile actually looks pretty cool as a wallbreaker, my only problem is that it puts a *lot* of offensive pressure on Sawk/Primeape in order to win the game, which isn't always great. I will do some testing and come back and edit the rmt if I do go with scep.

Crustle - both Tri and I understand that Crustle is 100% better than Whrilipede, but we both built the team around the autobot bug and would ideally like to keep him if that's ok. He does actually help us beat stall like I talked about in Can's section of this reply, but ty very much for the rate :]

For all - what if I decided to swap Defiant Primeape > CB Sawk and Slurpluff > Evire? Would that give me a good core to discourage defog? It definently has some pros and cons. I lose out on CB Sawk (<3) who really annihilates things that try to come in and generally softens walls for others, but I get a Defiant user who can muscle through checks late game after they have been work down. Then, I also add Slurpluff, who does a pretty good job in cleaning late game/sweeping if DefiantApe/Specs Pyroar do their job. Thoughts?
 
Hey, thanks for the rate! Just a few things:

Can-Eh-Dian

Rotom looks god like in stopping Swellow, and will probably take the place over Mismagius because of it's ability to spinblock. Would scarfRotom work as opposed to bulky? I really like having a scarf mon here, so what do you think?

Slurpluff looks pretty cool, my only issue is that I no longer have a Taunt user to shut down Defog. Later on I may explain a way to add, but I want to move onto Crustle for now.

For Crustle, I get that it has rocks and that's really good, but Tri and I built this team around Whirlipede so we would *really* like to keep it if possible. Also, I firmly belive that Whrili has a niche over Crustle because of Speed Boost and Toxic Spikes - that ability to turn a +6%/turn from lefties to a -6% from poison really helps the team break through stall, and with spikes, there are few switch ins.


Dat Blast

Rotom is p much a lock at this point, I really like the idea and it gives us a lot of room offensively and defensively (fuk swellow)

Sceptile actually looks pretty cool as a wallbreaker, my only problem is that it puts a *lot* of offensive pressure on Sawk/Primeape in order to win the game, which isn't always great. I will do some testing and come back and edit the rmt if I do go with scep.

Crustle - both Tri and I understand that Crustle is 100% better than Whrilipede, but we both built the team around the autobot bug and would ideally like to keep him if that's ok. He does actually help us beat stall like I talked about in Can's section of this reply, but ty very much for the rate :]

For all - what if I decided to swap Defiant Primeape > CB Sawk and Slurpluff > Evire? Would that give me a good core to discourage defog? It definently has some pros and cons. I lose out on CB Sawk (<3) who really annihilates things that try to come in and generally softens walls for others, but I get a Defiant user who can muscle through checks late game after they have been work down. Then, I also add Slurpluff, who does a pretty good job in cleaning late game/sweeping if DefiantApe/Specs Pyroar do their job. Thoughts?

Personally, I think that Kanga can handle the revenge killing for the team pretty well, but if you need a scarf mon there is an interesting Rotom set that I think you could try. Bulky Scarf Rotom is an interesting set that can still Revenge weaker threats while providing the role of a bulky spinblocker. Note that it lacks the power of Scarf Rotom so if you want something frailer but a little more offensive i would suggest going with that.

upload_2014-9-15_17-14-34.png

Rotom @ Choice Scarf
Ability: Levitate
EVs: 252 HP / 4 SpAtk / 252 Spd
Timid Nature
- Volt Switch
- Will-O-Wisp
- Shadow Ball
- Trick
 
Geopolitics

Any good stall team will have a Poison-type and a Rapid Spin user or a Defog user. I don't know what you have fought on the ladder, but Toxic Spikes alone isn't breaking Stall any time soon.

I also strongly suggest you to listen to what everybody posted. Especially regarding your lead. I know that you really like your Whirlipede, but there's no reasons to use it when it is outclassed by so many things.. and Speed Boost won't make it that fast either at +1 trust me. Qwilfish, Crustle, Rampardos, and Archeops can all do the job of lead better than it (and if you do go with Qwilfish, fit a Stealth Rock setter somewhere on your team).

Anyway, one thing that everybody else didn't really cover is that your Mismagius set is underwhelming: it seems like you want it to be offensive while doing the job of the bulkier Stallbreaker set, which in all honesty only make it worst. Mismagius also seems to be your main stallbreaker, so a better set will benefit the team greatly. here's two sets:

Offensive Stallbreaker (easier to punch holes with):

Mismagius @ Colbur Berry
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Dazzling Gleam
- Nasty Plot
- Taunt
Taunt Wisp Stallbreaker (easier to spinblock with):

Mismagius @ Leftovers
Ability: Levitate
EVs: 252 HP / 80 Def / 176 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Will-O-Wisp
- Taunt
- Pain Split

Choose the one you prefer.

Hope I helped, and also most of the people that rate teams try their best to fix issues and to make your team better, so telling them that you refuse to even try out what they suggested without telling them a good reason (no, saying that 'we build around it' is not a good reason, especially when it is a lead lol) is quite rude in my opinion. Just my 2 cents.

edit: @ below: oops i didn't see that you decided to change to rotom. well atleast now u know better mismagius set i guess oO
 
Last edited:
Geopolitics

Any good stall team will have a Poison-type and a Rapid Spin user or a Defog user. I don't know what you have fought on the ladder, but Toxic Spikes alone isn't breaking Stall any time soon.

I also strongly suggest you to listen to what everybody posted. Especially regarding your lead. I know that you really like your Whirlipede, but there's no reasons to use it when it is outclassed by so many things.. and Speed Boost won't make it that fast either at +1 trust me. Qwilfish, Crustle, Rampardos, and Archeops can all do the job of lead better than it (and if you do go with Qwilfish, fit a Stealth Rock setter somewhere on your team).

Anyway, one thing that everybody else didn't really cover is that your Mismagius set is underwhelming: it seems like you want it to be offensive while doing the job of the bulkier Stallbreaker set, which in all honesty only make it worst. Mismagius also seems to be your main stallbreaker, so a better set will benefit the team greatly. here's two sets:

Offensive Stallbreaker (easier to punch holes with):

Mismagius @ Colbur Berry
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Dazzling Gleam
- Nasty Plot
- Taunt
Taunt Wisp Stallbreaker (easier to spinblock with):

Mismagius @ Leftovers
Ability: Levitate
EVs: 252 HP / 80 Def / 176 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Will-O-Wisp
- Taunt
- Pain Split

Choose the one you prefer.

Hope I helped, and also most of the people that rate teams try their best to fix issues and to make your team better, so telling them that you refuse to even try out what they suggested without telling them a good reason (no, saying that 'we build around it' is not a good reason, especially when it is a lead lol) is quite rude in my opinion. Just my 2 cents.


haha thanks for the rate!

After some testing I've decided to go with brawlfest and can's idea of Rotom to check flyspam/spinblock which would replace mismag, so thanks for the suggestion :]

Also to be fair I have accepted some changes that people have suggested (Rotom > Mismag, Flamethrower > Dpulse, currently testing bd puff and lo sceptile) but I can see why some would perceive me as a douche lol
 
Back
Top