Introduction + At A Glance
What's up guys! Today I have an RMT for you all that is based off of one of Edgar 's Ubers team with Spikes Scolipede. Me and my buddy TridentsYT were in a Skype call and decided to make a spinoff NU team, so make sure to enjoy and check out our YT's :]]]





Teambuilding Process
We knew from the beginning that we wanted to build around Whirlipede. Whirlipede's ability to flawlessly get up spikes/tspikes makes it a great addition to the team and can help to wear down stall.
Mismagius was a logical second step because it can pretty easily shut down spinning and cripple physical attackers with Will-o. The longer we can keep hazards on the field the more offensive pressure we can apply, which makes it a lot easier to win the game.
Now that we had an established spinblocker, we wanted to add stuff that could pack a punch. Specs Pyroar is really good with hazard support, partially because it appreciates the extra 12% to Pokemon from Spikes that can pick up a lot of 2hko's. We chose Pyroar > Magmortar because we wanted speed > power because extra power would be neutralized by hazards.
Following the theme of choosing Pokemon that hit like trucks, we added Kangaskhan because of its ability to beat other ghost types that would otherwise threaten the team (immune to one of Pyroar's STABS and beats Mag).
Since we had stuff to hit Ghost types now, we decided that we just needed to hit for power now. CB Sawk is a great way to go, because it pretty much 2hkos the entire tier with some prediction skills and helps up muscle past stuff like Ferroseed if Pyroar falls.
We then added Guts Swellow in order to beat teams and be faster than a majority of the meta, but we ironically lost to a majority of Swellows that we hit (rip speed ties), so we ended up making a change.
Finally, we settled on ScarfVire because of its ability to beat Swellow 1v1 and come in on the dang bird.
The Team
Whirlipede @ Focus Sash
We knew from the beginning that we wanted to build around Whirlipede. Whirlipede's ability to flawlessly get up spikes/tspikes makes it a great addition to the team and can help to wear down stall.


Mismagius was a logical second step because it can pretty easily shut down spinning and cripple physical attackers with Will-o. The longer we can keep hazards on the field the more offensive pressure we can apply, which makes it a lot easier to win the game.



Now that we had an established spinblocker, we wanted to add stuff that could pack a punch. Specs Pyroar is really good with hazard support, partially because it appreciates the extra 12% to Pokemon from Spikes that can pick up a lot of 2hko's. We chose Pyroar > Magmortar because we wanted speed > power because extra power would be neutralized by hazards.




Following the theme of choosing Pokemon that hit like trucks, we added Kangaskhan because of its ability to beat other ghost types that would otherwise threaten the team (immune to one of Pyroar's STABS and beats Mag).





Since we had stuff to hit Ghost types now, we decided that we just needed to hit for power now. CB Sawk is a great way to go, because it pretty much 2hkos the entire tier with some prediction skills and helps up muscle past stuff like Ferroseed if Pyroar falls.






We then added Guts Swellow in order to beat teams and be faster than a majority of the meta, but we ironically lost to a majority of Swellows that we hit (rip speed ties), so we ended up making a change.






Finally, we settled on ScarfVire because of its ability to beat Swellow 1v1 and come in on the dang bird.

Ability: Speed Boost
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Spikes
- Toxic Spikes
- Endeavor
- Pin Missile
Whrilipede serves as the suicide lead for the team - it's job is as simple as setting up as many Spikes and Toxic Spikes as possible in order to constantly wear down the opponent's team. Pin Missile is here for STAB and to take out Psychic types (although could be replaced if need be) and Endeavor is the trolliest move because if an opponent sets up with something like a SD Sceptile you can just get all of your hazards up and then when they bring you down to your sash, Endeavor to let them be revenged by Khan on the next turn. Whirlipede pulls the most weight on this team just because it is the perfect support mon for things like Khan and Pyroar.

Kangaskhan (F) @ Silk Scarf
Ability: Scrappy
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Frustration
- Fake Out
- Power-Up Punch
- Sucker Punch
Oh my lord this thing is great. Fake Out is here for priority (same with Sucker Punch) and Frustration coming off a Kanga is great for breaking opponents' teams and being able to free up sweeping/cleaning space for Pyroar/Sawk. I chose a fast spread because it can make the difference by flinching a Sandslash and outspeeding the next turn. Kanga struggles really bad vs Steelix, but with the proper team support, it is capable of destroying lives. Not much else to say here other than I chose Silk Scarf > LO due to longevity issues, and I generally appreciate priority late game to pick off weakened threats.

Pyroar @ Choice Specs
Ability: Unnerve
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Fire Blast
- Flamethrower
- Hidden Power [Grass]
Specs Pyroar is one of two Special Attackers on the team, and a deadly one at that. Specs Hyper Voice decimates teams after hazards, and things that come in to resist that either get mauled by a Specs Fire Blast or HP Grass (looking at you Seismitoad). Dark Pulse is here for Ghost types, and timid allows you to outrun a majority of the tier, including Ebelt Evire.

Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Will-O-Wisp
- Shadow Ball
- Hidden Power [Fighting]
Mismagius is here to stop Rapid Spin and to spread burns. I run Colbur Berry in order to take Knock Off from Sandslash better and drop a burn. Shadow Ball and HP Fighting are here to round out attacking moves, because they offer me both a STAB and a way to beat Bisharp. I opted for Taunt over Sub because stopping Defog is generally a cool thing to do and it allows me to keep hazards up on the field for as long as possible.

Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
-Volt Switch
-Shadow Ball
-Will-O-Wisp
-Trick
Rotom does such a better job vs spinners and swellow than mismagius. Honestly, Rotom is one of the best additions to the team because of it's ability to beat a majority of spinners and scoop up momentum with Volt Switch. Additionally, it can trick away crucial items from Pokemon such as Ferroseed to make it easier for other Pokemon on the team to sweep, making Rotom a vital asset to the team. S/o to users Can-Eh-Dian and DAT BLAST for their suggestion.

Electivire @ Choice Scarf
Ability: Motor Drive
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Volt Switch
- Wild Charge
- Fire Punch
- Earthquake
It seems that ScarfVire is here for the sole purpose of beating Swellow - which isn't false. Evire can scoop up some momentum using Volt Switch, which can help me get a free switch into one of my wallbreakers if there is a switch. EQ is here for stuff like Muk that can otherwise cause my team problems. However, I will usually just click Wild Charge and do some damage. Evire is usually dead weight versus a lot of teams, but it is the only thing stopping me from losing to Swellow so....

Sawk (M) @ Choice Band
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Stone Edge
- Knock Off
- Fire Punch
Sawk is the final member of the team and is the the best wallbreaker in the tier. Sawk's unprecedented ability to smash switch-ins with no set up is amazing, and is part of the reason that this team is so effective. Sawk does a great job of softening walls early in the game, and can also make a cameo as a late game cleaner if I have picked off faster threats. I have Knock Off for Ghost switch ins, Fire Punch for Vileplume, and Stone Edge for Fire types (Torkal) that come in and expect to live a hit.
Conclusion/Shoutouts
I know this team isn't perfect, but it's the most success I've had in NU so far. PLEASE help me out so I don't look like an idiot when I sit down to record using this team. Thanks!
(also check out my yt @ https://www.youtube.com/channel/UCBFncQ7k-CsNRW8pge4XLfg and my friend trident's @ https://www.youtube.com/channel/UCBHSsLKRYSWLlGBG1_uE-uA)
Shoutouts:
TridentsYT
CallMeBrendannn
Importable
http://pastebin.com/6friu3RL
Conclusion/Shoutouts
I know this team isn't perfect, but it's the most success I've had in NU so far. PLEASE help me out so I don't look like an idiot when I sit down to record using this team. Thanks!
(also check out my yt @ https://www.youtube.com/channel/UCBFncQ7k-CsNRW8pge4XLfg and my friend trident's @ https://www.youtube.com/channel/UCBHSsLKRYSWLlGBG1_uE-uA)
Shoutouts:
TridentsYT
CallMeBrendannn
Importable
http://pastebin.com/6friu3RL
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